Commit Graph
97 Commits
Author SHA1 Message Date
thandClaude Opus 4.7 b32b8a6a3d 1.2.4: mask cascade strict bottom-up + clip-internal masks
Audited masking against the four-scope spec (groups, main timeline,
clips, SVG-internal). Rule 2 was already correct; rules 1, 3, 4 needed
fixes:

- drawMaskedGroup now walks children bottom-up and applies each mask
  to the offscreen buffer immediately, so a mask only affects layers
  below it in the stack — layers above the mask render unmasked on top.
- drawTrackGroup rewritten with an Item discriminated union collected
  bottom-up, then a single z-order loop renders/applies, replacing the
  old "collect all masks → apply at end" pattern.
- Both clip-rendering sites (drawSceneFrame top-level clip path and
  drawTrackGroup's clip-child path) switched from drawLayers to
  drawMaskedGroup — previously a mask layer inside a clip was rendered
  as a regular shape instead of masking.
- 5 new tests under "mask layers — rendering" cover the four-rule
  spec (group below-only, group negative below-only, clip-scoped mask,
  SVG-asset mask scoped to interior, clip-internal layers above mask
  unmasked).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 00:05:40 +02:00
th 127812d3bf 1.2.3: track-name shift/ctrl select, polygon level-1/level-2, cross-scope polygon ops
- Track-name click semantics in the Timeline:
  - plain → single-select that layer
  - shift → range-select every parent layer between anchor and click
    (locked + locked-group children are filtered out)
  - ctrl/cmd → toggle the clicked layer in/out of the selection
  Anchor moves to the just-clicked id like a file manager.
- Polygon / freeform selection now lands at "level 1" — the regular
  size + rotation transformer attaches like any other shape. A
  double-click promotes to level 2 (vertex handles + edge-insert
  dbl-click + tangent handles); selecting another layer drops back
  to level 1. Same UX inside the SVG sub-editor.
- New layersUsingAsset(project, assetId) helper walks every layer
  collection in the project (scenes, clips, button assets, svg
  assets). All six polygon-mutation actions (addPolygonPoint,
  removePolygonPoint, setPolygonPointCount, reversePolygonPoints,
  movePolygonVertex, insertPolygonPointOnEdge) now use it, so
  changes to the asset's points propagate to kf.props.points on
  layers in any scope. Fixes "no node added on dblclick of a
  freeform line inside an SVG asset".
- SvgLayerPanel buttons reset padding:0 — the global button reset
  was eating the 22×22 row-button area with box-sizing:border-box
  and clipping the Phosphor icons out of view.
2026-04-25 23:39:19 +02:00
th c17e2e8a9f 1.2.2: timeline duration handle + frame-snapped script frames + cleaner time display
- Duration grip at the right edge of the scrub ruler. Drag to
  resize the active timeline (clip duration in clip-edit, scene
  duration otherwise); maps clientX → seconds and snaps to the
  scene's frame grid before calling setDuration. Hidden in button-
  asset edit (state grid is fixed).
- Script-frame times go through a quantizeToFrame helper at the
  store level (addScriptFrame / setScriptFrameTime / duplicateScriptFrame),
  so drag input no longer produces values like 1.4181818… and the
  playhead lands exactly on the frame during tick().
- Header time and DocumentDrawer duration input now show the
  duration rounded to 2 decimals — frame-aligned floats like
  4.733333… read as 4.73. Setter still writes the user-typed full-
  precision value through unchanged.
2026-04-25 23:00:13 +02:00
th 3bc329813c 1.2.1: strokes scale with the layer (incl. inside SVG-asset placements)
- strokeCfg now defaults to strokeScaleEnabled:true so stroked rect /
  circle / text outlines grow proportionally when the layer is scaled
  (Konva default; previously hard-pinned to false).
- polygonConfig and clipPolygonConfig had inline stroke blocks that
  also forced strokeScaleEnabled:false. Flipped both to true so
  freeform / polygon outlines scale alongside the shape.
- SVG-asset placements use a dedicated svgChildConfig wrapper +
  pre-multiplied strokeWidth in svgStackForAsset: each child's stroke
  is bumped by the placement's geometric-mean scale and rendered with
  strokeScaleEnabled:false (Konva resets the ctx to identity before
  stroking) so the on-screen width lands at the right pixel count
  regardless of how Konva propagates parent transforms to nested
  stroke rendering. Konva-mounted tests cover outer-scale 1×, 3× and
  non-uniform 4×/1×.

UI chrome (transformer borders, vertex / tangent handles, hit-shape
outlines, animation-path ghosts, ghost-locked layer indicators) keeps
strokeScaleEnabled:false intentionally — those should stay at constant
pixel width regardless of zoom.
2026-04-25 22:45:01 +02:00
th d03fbe4ecb 1.2.0: SVG asset editor + end keyframe type + UX bundle
This release bundles three independently-useful pieces of work that
overlap heavily in shared files (types, store, i18n, App, CanvasStage,
tests), so they ship together.

SVG asset editor
- New asset kind 'svg' (SvgAsset { canvas, layers }), authored from
  inside the existing shape primitives (rect / circle / text / polygon /
  freeform). "+" button under the Images sidebar header; opens a
  sub-editor that swaps the library sidebar for a dedicated layer
  panel, hides the timeline, and uses the same canvas-resize flow
  ("Edit canvas size" via right-click → no Document settings entry
  while in scope). Children carry a single t=0 keyframe each.
- Multi-select rotation in SVG scope only: a temporary group pivot
  appears at the selection centroid (draggable), rotation around it
  shifts each layer's x/y/rotation. Pivot follows the centroid drift
  on Konva-transformer scale/move. Outside SVG, transformer
  rotateEnabled stays off (group-rotate write-back is unreliable
  per prior feedback).
- Authored SVGs are placed as layers in the main scene and rendered
  via drawMaskedGroup at t=0; thumbnails surface in the sidebar via
  renderSvgThumbnail. Drop / click / drag / dbl-click-to-edit work
  via a transparent svg-hit catcher rect routed in the stage handler.
- Freeform default stroke is red (#e23b3b) so the open path is
  visible immediately. addDrawingPoint resolves the layer through
  activeLayers so freeform draws correctly inside SVG and clip
  scopes too.

End keyframe type
- Keyframe.kind: 'normal' | 'end'. End kfs carry no props, mark the
  visibility cap. layerActiveRange / isLayerActiveAt / sampleKeyframeSet
  ignore them for interpolation and use them only as the visible-from
  / visible-until bounds.
- One-time migration in normalizeProject synthesizes an end kf at the
  time of the last normal kf for layers that relied on the legacy
  "last kf = disappears" semantics; layers using hold:true to extend
  visibility past the end skip the migration. Idempotent.
- Timeline UI: new "+end" toolbar button (multi-select fan-out, toggle),
  "Convert to end" / "Back to normal" entries in the kf context menu
  (easing / still-frame / duplicate hidden for end kfs), end kfs
  render as a flat axis-aligned square (vs. the diamond-rotated normal
  kf). Render filter drops end kfs that collide with a normal kf at
  the same time so legacy migrated projects don't read as four-point
  stars.

UX polish
- TAB-collapse stage anchoring: the canvas content stays put when the
  asset / properties asides toggle (CanvasStage's ResizeObserver
  compensates viewX/Y by the container's bounding-rect drift).
- Topbar clipboard button copies the current frame to the system
  clipboard as a PNG via navigator.clipboard.write([ClipboardItem]).
- chromeClick predicate adds .timeline to the editing-panels bail so
  the synthetic click after a Timeline box-select drag no longer
  wipes the just-committed kf selection.
- Right-click on a polygon vertex stops propagation so the vertex
  context menu wins instead of the generic stage menu opening on top.
2026-04-25 21:45:58 +02:00
th 492f25f629 1.1.7: TAB hides the asset + properties asides for a full-width stage
Press TAB to slide the asset sidebar and the properties aside off-screen
and let the stage absorb their grid columns; press again to bring them
back. Skipped while typing in inputs so form-field focus traversal
keeps working.
2026-04-25 09:55:16 +02:00
th b5c5270256 1.1.6: still image export — PNG / JPG snapshot of the current frame
Adds a "Still image" subgroup under the project column in the export
dialog. Both options render the current playhead frame via the same
drawSceneFrame path used by GIF/APNG, so the still is pixel-identical
to the matching animated frame. JPG fills transparent scenes white;
PNG keeps alpha. Honours the per-export target size for higher-res
poster frames.
2026-04-25 09:49:32 +02:00
th b0813a1d50 1.1.5: settings/media folder details + empty-click deselects everything
- Settings → Media tab now shows per-folder image/audio counts, skipped
  subfolders, skipped files, and a rescan button. listClipart hard-skips
  subdirectories and unsupported file extensions, returning a skip
  report the panel renders.
- Empty-click anywhere — chrome, bare stage, empty timeline tracks —
  clears the full selection (layers, clip instances, keyframes) via a
  shared useDeselectAll helper. shouldChromeClickDeselect() splits
  exclusions into interactive elements, overlays, editing panels and
  timeline selection elements so empty timeline space deselects too.
2026-04-25 09:42:36 +02:00
thandClaude Opus 4.7 3005d9310d 1.1.4: 2-column export + welcome rework with auto-load + archive
- Export dialog goes wide (xl modal) and splits into two columns:
  Project & code on the left (.ruw, runtime.js, animation.js,
  example.html), Media on the right with the per-export size + fps
  inputs followed by MP4 / WebM / GIF / APNG / APNG preview. Skip-
  hidden toggle still spans the full width up top. Single-column
  fallback below 720px.

- Welcome dialog reworked:
  - Always auto-loads the last edited project on boot. The welcome
    dialog opens on top only when the new "Show on start"
    preference is enabled, or unconditionally when there are no
    recents (first-run flow).
  - Two-column body: Recent (max 5 thumbnail tiles, was 8) on the
    left, Archive (compact list view, no thumbnails) on the right.
  - Footer toggle binds to the new useShowWelcomeOnStart shared
    ref so the user can opt out of the boot dialog inline.
- Document settings → Interface tab grows a matching "Show welcome
  screen on start" toggle so users who turned it off can flip it
  back on without diving into localStorage.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 09:02:52 +02:00
thandClaude Opus 4.7 1f2812c64d 1.1.3: multi-select on the stage — marquee, group transform, panel
- Click-and-drag on the empty stage starts a layer marquee with
  touch (not enclose) semantics — every unlocked layer whose bbox
  overlaps the drag rect joins the selection. Tiny clicks still
  deselect; shift adds to the existing selection on both clicks
  and marquees. Polygon-vertex lasso stays available when a single
  polygon is the active selection.
- Konva transformer now wraps every selected layer in one shared
  bounding box (polygons fold in for mixed selections; vertex
  handles + the vertex lasso suppress to avoid fighting the box).
  rotateEnabled flips off on multi to skip the ambiguous shared-
  pivot rotation. Drag of any selected node mirrors the delta onto
  every sibling Konva node so the whole group travels together;
  transformend persists each layer's final pose, not just the
  anchor's.
- liveLayerPose became a per-id map (liveLayerPoses) so the
  reactive shape configs don't snap non-focused siblings back to
  their sampled pre-transform pose mid-gesture.
- Plain click on a member of an existing multi-selection no longer
  collapses to single-select before the drag begins.
- Arrow-key nudge + Timeline + keyframe button + Properties panel
  all fan out across the multi-selection: every editable layer
  gets the value, kind-specific panel sections (text, polygon,
  fill, stroke, blur, shadow, mask, button) collapse to leave just
  Transform + Opacity, and the trash button labels with the
  selection count.
- Click on empty stage with a polygon selected now deselects the
  layer too instead of leaving the polygon stuck in the panel.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 08:41:26 +02:00
thandClaude Opus 4.7 289fa770b0 1.1.2: arrow-key nudge for the selected stage object
Arrow keys now move the currently-selected object by 1 scene unit;
Shift bumps the step to 10. Works for both regular layers
(upsertKeyframe at the playhead — same write path as a stage drag)
and clip instances (setClipInstanceTransform). Locked targets and
events originating in text inputs are passed through untouched, so
typing in the document drawer / rename dialogs isn't stolen.

Also drops the flaky show-locked persistence test. It assumed the
in-memory default (true) differed from the stored value; on a
fresh dev-server restart with empty localStorage the first toggle
was a no-op, the watch never fired, and the assertion failed.
Test now flips the ref away first so every subsequent transition
is guaranteed to write.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 01:07:48 +02:00
th 01c13981c4 1.1.1: fullbak 2026-04-25 00:40:53 +02:00
th d59201100b document name input focus 2026-04-25 00:08:29 +02:00
thandClaude Opus 4.7 92e9f1619f 1.1.0: .ruw project bundle + per-export target FPS
- New .ruw file format: a STORE-only zip wrapping project.json +
  an assets/ folder. packProject extracts every data-URL asset
  (images, audio, background video) into its own file and
  rewrites the in-JSON src fields to relative paths;
  unpackProject rehydrates back to data URLs on read. Zero
  dependencies — we ship a minimal in-house zip codec.
- ExportDialog surfaces the new format as a top-row
  "RUWIO project (.ruw)" option that round-trips through the
  welcome-dialog file picker. Legacy .json imports still work
  via byte-sniffing the PK header in readAnyProjectFile. Dead
  App.vue `exportProjectFile` helper removed.
- Frame-based exports (GIF, APNG, APNG preview) take an optional
  targetFps override so a 60fps project doesn't balloon the file
  — APNG / GIF size scales ~linearly with frame count. The
  ExportDialog grows a second input next to target size;
  defaults inherit the scene's fps and reset on each dialog
  open.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 20:50:21 +02:00
thandClaude Opus 4.7 647f09b287 1.0.2: persist editor-session UI state with the project
Canvas zoom + pan, crop / mask-preview / stage-preview / centre-
crosshair overlays, and timeline snap / show-locked / displayMode
/ px-per-sec / auto-fit now ride along in the saved project under
a new optional `editor` block. Reopening a project restores the
workbench exactly how the user left it — zoom level, pan offset,
HUD toggles, timeline density — instead of snapping back to
defaults.

Editor state lives on the store as a sibling of `this.project`
rather than inside it, so `JSON.stringify(store.project)` (the
undo/redo snapshot) still only captures content. The new
`projectForSave` getter stitches the two on the way to disk;
`loadProject` reads them back apart on the way in. Saves through
App.vue, the rename flow, and IDB recents all go through
`projectForSave`.

CanvasStage skips its first auto-fit when a non-default
canvas zoom/pan was restored so the user's exact view survives
mount. Frame-based export options pick up the same source of
truth for a consistent starting point.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 19:47:44 +02:00
thandClaude Opus 4.7 cd9cf91ef0 1.0.1: target size for GIF / APNG / APNG preview
Frame-based exports (GIF, APNG, APNG-preview) accept an optional
target output size. ExportDialog exposes it as a single width
input above the three image-export rows; height is derived live
from the scene's aspect ratio so the user can't squash the output.
The preview HTML mirrors the target dims so a downsized export
previews at its real pixel size.

renderFrames takes targetWidth / targetHeight, sizes its canvas
accordingly and scales the ctx once; drawSceneFrame's own
save/restore preserves the transform across frames, including the
top-level-mask offscreen compositing path.

Target width on dialog open is inherited from the current
scene.canvas — watched via modelValue so resizing the stage and
reopening the dialog picks up the new size (instead of the stale
value from whenever ExportDialog first instantiated).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 17:50:35 +02:00
thandClaude Opus 4.7 c2b81b0fb4 1.0.0: delete-group cascade + native-size APNG preview
First stable release. Highlights in this bump:

- Group context menu gains a proper danger "Delete group" entry
  that tears down the group AND every track it contains (layers,
  clip tracks, script tracks, audio tracks) along with their
  dependent content. "Ungroup" keeps its old meaning as a separate
  non-danger item, so the two operations stop being confusable.
  New removeTrackGroupWithChildren store action clears any
  selection pointing inside the group before dispatching per-kind
  removes.
- APNG preview page now renders the export at its native pixel
  size: the .stage + <img> use explicit width/height in pixels
  instead of a max-960 aspect-ratio box with object-fit: contain.
  A 4K export looks 4K; the body scrolls if the window is
  smaller.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 16:40:36 +02:00
thandClaude Opus 4.7 56cecabaae 0.18.3: grouped clip tracks render, playhead is a snap magnet
- Fix mask-preview / frame-export dropping any group whose children
  are clip tracks. render.ts's old group branch only pulled Layer
  children out of group.childIds; new drawTrackGroup walks both
  layer AND clip-track ids and still applies group-local masks to
  the composite. Same fix mirrored into the HTML export runtime in
  exportPlayer.ts.
- Snapping magnet for the playhead: snapTime now includes
  store.playhead in its candidate list by default. Clip drags, trim
  handles, keyframe drags, marker drags and in/out brackets stick
  to the needle when snap is on. Scrub handlers pass
  ignorePlayhead:true so the needle doesn't stick to its own prior
  position during a scrub.
- Clip trim handles derive the snapped edge first and back out to
  trimStart/trimEnd, so the edge lands exactly on the magnet.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 16:20:18 +02:00
thandClaude Opus 4.7 21cf6e9a12 0.18.2: centre crosshair + locked-track selection + eye-on-lock
- Optional centre crosshair: dashed horizontal + vertical lines
  through the effective canvas centre, togglable from the HUD next
  to the crop / mask-preview / stage-preview buttons. Scales with
  zoom and stays visible inside clip-edit.
- Locked clip tracks now behave as if they weren't on the stage —
  the ci-group is listening:false + draggable:false, so selection,
  drag, and transform all pass through. deselectIfLocked also
  clears a clip-instance selection that just got locked out
  (directly or via a parent group).
- Eye toggle stays clickable on locked layer / clip-track rows —
  previous pointer-events:none rule only whitelisted the lock
  button. Hide-in-editor is orthogonal to lock.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 15:23:13 +02:00
thandClaude Opus 4.7 5af0cdb3d4 0.18.1: editor-hide cascades to groups + rename for layers & clip tracks
Track groups get the same editor-hide affordance as layer and clip
tracks: new eye button on the group header, setGroupEditorHidden
action (clears selection pointing inside the group), and a cascade
through the Konva stackItems + render.ts so every child track in a
hidden group vanishes in the editor.

Track renaming via right-click context menu now covers layers and
clip tracks too — setLayerName / setClipTrackName actions, new i18n
strings, and end-to-end UI tests driving the menu → promptDialog →
rename flow.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:55:22 +02:00
thandClaude Opus 4.7 6784b76607 0.18.0: clip instances get stable transform frame + track hide
Each clip instance now renders an invisible frame rect sized to the
union of its layers' footprints across every keyframe. The
transformer wraps that frame so its handles stay on the clip's own
outer constraints instead of chasing the currently-visible inner
shape, and the rect doubles as a hit region so empty-playhead
frames remain selectable. A plain click on a timeline clip-block
also selects the instance (drag still takes over past the 2px
dead-zone).

Clip tracks pick up the same editor-hide affordance as layer
tracks: new eye button on the track-name, setClipTrackEditorHidden
action, and filters in the Konva stackItems + render.ts so
hidden-track instances vanish in the editor. ExportDialog's
skip-hidden opt-in now also strips hidden clip tracks.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:11:43 +02:00
thandClaude Opus 4.7 a858f94bb7 0.17.0: split SVG layer into per-path layers
Right-click an SVG-backed layer to split it into one layer per
top-level drawable. Each part keeps the original stage position
and ends up as a same-size standalone SVG.

Also: delete confirm now floats above the welcome dialog (topmost
z-index + scoped ESC/Tab via modal stack) and autofocuses its
primary button so Enter triggers confirm instead of bubbling back
to the underlying row.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 12:26:57 +02:00
thandClaude Opus 4.7 baf775c8de 0.16.1: welcome screen arrow-key navigation
Up/Down arrow keys now move focus through the recents list in the
welcome dialog; Home/End jump to the first/last entry. Tab / Enter
/ Space behaviour is untouched — arrows are additive. Covered by
two UI tests (arrow roundtrip + Home/End) that poll for the async
IDB load instead of a fixed delay.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:29:07 +02:00
thandClaude Opus 4.7 fcfd21428d 0.16.0: animated GIF / APNG export + transparent canvas
- New frame-by-frame export pipeline in src/lib/frameExport.ts: loads
  scene images, walks rangeIn..rangeOut at scene.fps, drawSceneFrame
  to an offscreen canvas, awaits a per-frame callback, yields every
  4 frames to keep progress responsive, honours AbortSignal.
- Animated GIF via gifenc (per-frame quantize/palette, ~5 KB lib).
- Animated PNG via UPNG.js + pako (lossless RGBA, alpha-aware, ~30 KB).
- drawSceneFrame now clearRects first and skips the background fill
  when scene.canvas.background === 'transparent' — prerequisite for
  the alpha to reach the APNG output.
- DocumentDrawer: new checkerboard toggle next to the colour picker
  flips the stage between its last-picked colour and transparent;
  disabled swatch + 'Transparent' hex label make the state obvious.
- ExportDialog: three new option rows — Animated GIF, Animated PNG,
  and an APNG preview page that bundles the rendered APNG into a
  standalone HTML with a checkerboard backdrop + dark/light toggles
  for verifying transparency at a glance.
- Tests: renderFrames frame count + abort, GIF header magic, APNG
  acTL presence, transparent round-trip (decoded alpha == 0 on
  un-painted pixels), preview HTML structure, and the two UI tests
  covering ExportDialog's new rows and the progress-view transition.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:21:30 +02:00
thandClaude Opus 4.7 827d80bfd0 0.15.0: stage context menu + drag-to-resize stage
- Right-clicking the stage opens a small menu with Document settings
  (pops the document drawer) and Resize stage. Closes on outside
  click and ESC.
- Resize stage drops eight accent-coloured drag handles around the
  canvas rect (N/NE/E/SE/S/SW/W/NW). East/south handles just grow or
  shrink the canvas; west/north (and their corners) also shift every
  scene-world coordinate in lock-step so content stays pinned to its
  visible position while the canvas re-aligns around it.
- Enter forces stage-crop on so the user can see where the new edge
  lands; exit restores the previous crop setting. Exit paths: Done
  button in the floating banner, ESC, or the restored crop toggle.
- New store action shiftSceneWorldCoords(dx, dy) covers layer base +
  main/position keyframes + bezier control points + clipInstance x/y
  across every scene page. Clip-library layers, button assets, hit
  shapes and polygon vertex clouds stay put — those live in local
  coord systems, not scene-world space.
- Tests: store coverage (shift across pages, positionKeyframes,
  ctrlX/Y, clipInstance, clip-library untouched, (0,0) no-op) plus UI
  coverage (context-menu items, Resize stage enters mode + renders 8
  handles, ESC and Done both exit, crop forced on and restored).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 09:10:54 +02:00
thandClaude Opus 4.7 9fe86b62b9 0.14.0: multi-folder media drawer
- Clipart store holds an array of root folders instead of a single
  handle, plus an activeHandleIndex for the in-folder view. Getters:
  activeHandle, inOverview, hasAnyFolder, canGoBack, folderName.
- Actions: addFolder (appends a root), enterFolder, exitFolder,
  removeFolder. Single-folder installs auto-drill into the sole root
  and behave exactly like the pre-refactor drawer; adding a 2nd+
  folder pops back to the root overview.
- IDB persistence migrated from the 'clipartDir' single-handle key to
  a 'clipartDirs' array. Legacy records are migrated on first load.
  saveClipartFolders unwraps Pinia proxies (toRaw per element) so
  IDB's structured clone accepts the payload.
- ClipartItem union gained a 'folder' kind so root tiles render as
  first-class media items. listClipart emits nested directories too,
  but the drawer keeps drill-down one level deep for now.
- ClipartDrawer header: three equally-sized .header-btn chips —
  back (only when canGoBack), refresh (when viewing a folder), and a
  new `+` (when any folder is attached). No more big 'Choose folder'
  button — empty state is a centred 96px dashed + with a wrapped hint.
- Folder tiles carry a hover `×` to remove a root from the library.
- DocumentSettings media tab lists all configured folders with a per-
  folder remove action; primary button is now 'Add folder'.
- Pinia store now calls acceptHMRUpdate so Vite HMR actually swaps
  the store definition between reloads instead of leaving the first-
  load state shape behind.
- Tests: store actions (addFolder / enterFolder / exitFolder / remove
  / IDB round-trip), drawer UI (centred + empty state, overview with
  folder tiles + click-to-enter, back visibility, single-root hides
  back, header + button triggers addFolder). Tests isolated with
  try/finally so a failing store assertion can't leak error state
  into subsequent drawer tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 08:33:20 +02:00
thandClaude Opus 4.7 8aa91fc27b 0.13.1: new track-group lands above the active layer
addTrackGroup takes an optional anchorTrackId and inserts directly
above it in trackOrder; anchors nested inside another group resolve
to their parent's slot. The timeline's group-add button forwards
selectedLayerId so the new group lands where the user is working
instead of always jumping to the top. Covered by store + UI tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 08:08:23 +02:00
thandClaude Opus 4.7 86ec7aa835 0.13.0: unify all track kinds — same height, same drag, same grouping
- Scripts bumped from 26px to 30px so the five track kinds read as one
  visual list; clip / script / audio tracks lose their kind-specific
  gradient backgrounds now that they're no longer fixed-position
  chrome.
- Audio tracks pick up the standard drag attributes + handlers; they
  now participate in the same trackOrder flow as layer / clip / script
  tracks and can be dropped into groups.
- normalizeScenePage accepts scripts + audio as group children (used
  to silently strip them); the per-kind ordered appending is replaced
  with a single tail loop so no kind is hardcoded to the bottom.
- moveTrackIntoGroup color cascade now covers all four groupable kinds
  (scripts + audio inherit group colour like layers + clip tracks).
- Group expansion in Timeline emits scripts + audio as first-class
  sub-track children, with the shared in-group / sub-track classes
  and group-aware drag handlers.
- Tests: move-into-group + color cascade for scripts + audio, legacy
  childIds roundtrip preserves both kinds, audio track is draggable,
  script track is 30px.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 08:00:02 +02:00
thandClaude Opus 4.7 354dd8a4f0 0.12.0: document drawer redesign, PWA install, clip/audio context menus + push-cascade
- Document drawer slides out from under the topbar (no tab, no hover
  peek); opens via project-name button, closes on outside-click or ESC.
  Layout: inputs row + divider + preset row, presets user-managed via
  popup and persisted in localStorage.
- PWA manifest + minimal service worker so Chrome installs RUWIO as a
  standalone app — suppresses the native fullscreen exit overlay.
- Clips and audio clips get right-click context menus (Duplicate /
  Delete) via new `duplicateClipInstance` / `duplicateAudioClip` store
  actions.
- Clip moves cascade non-overlap in both directions; `setAudioClipPosition`
  now pushes backward as well as forward. New `setClipInstancePosition`
  gives clip instances the same behaviour.
- Library drags carry timeline-shaped ghost previews (audio pill, clip
  pill, button thumb) instead of the library row; clip lane renders a
  dashed drop-target ghost and rejects window-overlap drops.
- Scene / Clipart drawer tabs disappear in fullscreen; the 24 px they
  occupied is reclaimed for the stage. Play button sits on the exact
  horizontal center via a 3-column grid in the transport cluster.
- Tests: context menu + push-cascade + duplicate action coverage for
  both clip kinds; DocumentDrawer suite rewritten for the slide-out
  model.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 07:41:26 +02:00
th fa66ba69bb 0.11.1: drawer mouse trigger and clip track / audio behavior 2026-04-23 20:31:41 +02:00
th 8d987d1526 Help Modal 2026-04-23 19:33:22 +02:00
th 8e8aa5f27c minor cosmetics 2026-04-22 19:58:30 +02:00
thandClaude Opus 4.7 34d1a89d56 0.10.7: fire scripts at play-start + right-click duplicate script frame
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 19:39:26 +02:00
thandClaude Opus 4.7 0bbef66192 0.10.6: setButtonEnabled action — disable buttons from the timeline
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 19:17:48 +02:00
thandClaude Opus 4.7 d3c5b8b640 0.10.5: clicking + on an empty button slot moves the editor to that state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:55:11 +02:00
thandClaude Opus 4.7 8895fc76ef 0.10.4: button still-frames render only on their own state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:32:18 +02:00
thandClaude Opus 4.7 fcb8edbb88 0.10.3: preloader + multi-scene export parity, jumpToScene rewinds
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 17:43:44 +02:00
thandClaude Opus 4.7 87de1344c4 0.10.2: audio waveforms + sidebar section polish
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 13:45:34 +02:00
thandClaude Opus 4.7 c5b1dd566a 0.10.1: audio clip push-cascade + track-swap ghost, Media drawer rename
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 12:52:47 +02:00
thandClaude Opus 4.7 04f867547d 0.10.0: audio tracks — assets, per-scene lanes, editor + export playback
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 11:53:41 +02:00
thandClaude Opus 4.7 b9f2ba9e47 0.9.1: jumpToScene action + auto-play on scene switch
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 07:44:43 +02:00
thandClaude Opus 4.7 b57994c754 0.9.0: scenes — multi-page projects with right-side drawer
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 07:17:06 +02:00
thandClaude Opus 4.7 517705bf55 0.8.7: duplicate track via right-click (layer / clip / script)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 06:22:32 +02:00
thandClaude Opus 4.7 d60684edd1 0.8.6: clip instances get stage transforms (x/y/scale/rotation)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 06:13:09 +02:00
thandClaude Opus 4.7 53c0410824 0.8.5: multi-select tracks, group + convert-to-clip
Multi-select
- New `selectedLayerIds: string[]` on the scene store — ordered by
  click, anchor = last entry, always equal to `selectedLayerId`.
- `toggleLayerSelection(id)` shift-click behaviour: adds or removes,
  anchor follows the last click, effectively-locked layers refuse.
- `selectLayer`, `addLayer`, and every selection-reset path keep
  the set in lock-step with the anchor.

Timeline
- Shift-click on a layer row's name toggles that layer's
  membership in the multi-selection. Every selected row highlights
  via `store.selectedLayerIds.includes(track.layerId)`.
- Right-click on a track now preserves an existing multi-selection
  if the clicked track is part of it; lands as a single-select
  otherwise.
- Track context menu adds two entries when ≥1 layer is selected:
  - "Group N selected layers" — calls the new store action and
    drops the group into the topmost selected track's stack slot
    (not at the very top as a naive `addTrackGroup` would).
  - "Convert N selected to clip" — packs the layers into a fresh
    clip with `duration = scene.duration`, deep-clones via
    `structuredClone(toRaw(l))`, drops a single `ClipInstance` on
    a new clipTrack at `startTime = 0`, and positions the
    clipTrack at the topmost selected track's slot.

Fixes
- `removeLayer` no longer unconditionally clears
  `selectedLayerIds` (bulk-replace artifact from the multi-select
  work); the anchor-matched path clears the whole set, the
  non-anchor path only splices out that one id.
- `deselectIfLocked` indentation normalised.

Regression tests
- Multi-select store API: selectLayer sync, toggleLayerSelection
  add/remove/anchor, lock-filter, empty-selection guards.
- `groupSelectedLayers`: happy-path packing, empty-select null
  return, lock-filter, stack-slot pinning.
- `convertSelectedLayersToClip`: packs layers + spawns clipTrack +
  instance (deep-clone integrity pinned via unique per-layer names
  so the cloned-layer lookup is unambiguous), drops the clipTrack
  at the topmost slot, returns null on empty selection, skips
  effectively-locked layers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 05:19:09 +02:00
thandClaude Opus 4.7 af5f99380c 0.8.4: button transitions, locked groups revoke edits, UX polish
Button-state transitions
- State flips on stage-preview buttons (normal / hover / pressed /
  disabled) now ease over 50ms instead of snapping. New
  `transitions` map + rAF ticker in useButtonRuntime drive a
  continuous sample time between BUTTON_STATE_TIMES slots;
  CanvasStage samples each button child at that interpolated time
  so keyframes at the 4 states blend smoothly. Mid-flight flips
  (hover → pressed while still in normal → hover) rebase from
  the current live sample instead of snapping.

Locked groups revoke edits
- Locking a layer directly or its enclosing group deselects the
  layer so the Properties panel can't keep editing it. Panel also
  splits into three branches — editable / locked / no-layer —
  with a dedicated locked-layer hint.
- Timeline keyframe interactions (drag, dblclick-to-remove,
  context menu, dblclick-to-create on lane, add-kf toolbar)
  now consult effective lock (direct + parent group) instead
  of just layer.locked.

Editor polish
- Inactive tracks fade as a whole row (opacity 0.5) instead of
  per-child, so keyframes, segments, and still-frame tails stay
  visually proportional to their active counterparts.
- Dragging a layer onto a group's track-name label now drops
  it INTO the group (was previously only the group-lane area).
- Button assets on the stage show a pointer cursor on hover so
  it's obvious they're interactive.
- Global CSS forces `cursor: pointer !important` on every enabled
  button / role="button" so scoped component styles can no longer
  accidentally shadow the default.
- Timeline resize handle jumped above the scrub-bar (z-index 100)
  so the full 14px grab zone is hit-testable again.

Regression tests
- setTrackLocked deselect paths: direct lock, group lock with
  selected child, group lock with unrelated selection, unlock
  doesn't re-select.
- duplicateKeyframeAt: props + easing + hold + bezier copied,
  collision refusal, unknown-id guards, separated-track routing.
- Button transition runtime: no-transition baseline, mid-flight
  bounds, mid-transition rebase, no-op setState.
- Shared composables tooltips + asset-thumbs: same ref across
  calls, localStorage round-trip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 04:31:08 +02:00
thandClaude Opus 4.7 1d84c34c15 0.8.3: custom tooltips, editor-hide, pack script, settings reshuffle
Tooltips
- New v-tooltip directive + TooltipHost floating panel replace the
  native title attribute across 95+ sites (topbar, timeline, sidebar,
  properties, stage overlays, fullscreen preview, export dialog,
  clipart drawer, modals). Styled dark card with a configurable
  label + optional help line for inline documentation; screen
  readers still get an aria-label when the panel is disabled.
- Settings → Interface toggle (`ruwio:tooltipsEnabled`) hides the
  visual panel for users who know the app. IconButton now routes
  its title prop through v-tooltip so every existing call site is
  tooltip-aware without churn.

Editor-hide + export filter
- New `Layer.editorHidden` flag, eye toggle per layer row, skipped
  by the Konva stage and the mask-preview canvas path but honoured
  by exports and fullscreen preview (runtime untouched).
- Export dialog gets a "Skip hidden tracks" switch that strips
  editor-hidden layers from every format (scene JS, runtime,
  example HTML, MP4, WebM) on opt-in. Disabled when the scene has
  no hidden layers.

Button editor
- `+` buttons appear on empty state slots in button-timeline rows
  and duplicate the nearest keyframe (prev by preference, next
  otherwise) onto that slot. New `duplicateKeyframeAt` store
  action carries props, easing, hold, and bezier handles across.

Stage / interaction
- Plain left-click on the empty content view pans the viewport,
  but only when the pointer isn't over a Konva shape — transformer
  handles, vertex dots, and selection boxes that extend past the
  canvas edge keep their drag.

Settings reshuffle
- Timeline tab merged into Document (Duration + FPS sit under a
  new "Timing" sub-heading). New Interface tab gathers three
  global prefs: Show tooltips, Show locked tracks, Asset
  thumbnails — driven by shared composables so the existing
  toolbar toggles stay in sync. Interface-tab CSS defensively
  resets the scoped label flex-column + uppercase rule that was
  making the toggle row look like an accident.

Project identity + UX polish
- Favicon wired up (moved to public/favicon.ico, linked from
  index.html); scripts/pack.sh packs the minimum Vue project
  (src, index.html, configs, public) into a tarball with the
  right version in the filename, and `npm run pack` drives it.
- About dialog now credits Torsten Hoeltge.

Test infra
- Progress bar turns red mid-run on the first failure: runAll
  gets an onResult callback that TestOverlay uses to push each
  result into the reactive array incrementally.
- mountComponent in the test harness registers v-tooltip on the
  isolated app instance so IconButton's aria-label contract
  actually fires under test.

Regression tests
- duplicateKeyframeAt: copy fidelity (props, easing, hold),
  collision refusal, unknown-id guards, separated-track targeting.
- Shared composables: useTooltipPref and useAssetThumbsPref both
  return the same ref across calls and persist to localStorage.
- Tooltip contract: IconButton ships `aria-label` (not title);
  live-DOM smoke tests match on aria-label selectors now.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 23:57:35 +02:00
thandClaude Opus 4.7 a2c8e5998a 0.8.2: pan outside canvas + finish RUWIO rename of exports
- Canvas stage: plain left-click in the empty content area (outside
  the canvas rectangle) now starts a pan. Ctrl+left-click still pans
  anywhere, middle-click unchanged. Only pure left-click qualifies
  (any modifier leaves the old routing intact).
- Export rebrand Animatr → RUWIO for everything user-visible:
  - Default filenames: projekt.animatr.json → projekt.ruwio.json;
    animatr-runtime.js → ruwio-runtime.js; App's export fallback
    base animatr → ruwio.
  - Generated comment headers in runtime/scene/bundled scripts.
  - Console warn prefix in the runtime and the scene store.
  - Example HTML title, heading, and embed-usage snippet.
  - parseProject error message.
  - ExportDialog copy.
- RUNTIME_VERSION 14 → 15 so cached runtimes reload.
- On-disk magic stays `animatr-project` and window.AnimatrPlayer /
  __animatrPending / localStorage & IndexedDB keys are untouched so
  old project files and previously-exported HTML keep working.

Regression tests: legacy magic still parses; parseProject error
mentions RUWIO and not Animatr; runtime/scene/bundled scripts and
example HTML all carry the new brand; console prefix is [ruwio].

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:17:10 +02:00
thandClaude Opus 4.7 82ee5c98d0 0.8.1: dirty-state + Cmd/Ctrl+S, fullscreen plays to OUT, UX fixes
- Unsaved-changes indicator: a small accent dot appears on the save
  button whenever the scene has changed since the last save/load.
  Save/load/new all mark the project clean on next tick.
- Cmd/Ctrl+S saves the project (reuses the same flow as the button;
  prompts for a name on first save). Tooltip now mentions the
  shortcut.
- Fullscreen preview plays to the OUT marker (or scene.duration when
  no OUT is set) instead of looping at the last keyframe. Dropped
  the runtime's effectiveEnd helper; RUNTIME_VERSION 13 → 14.
- "Still frame" keyframes no longer disable easing. A held kf's
  easing still drives the segment INTO it from the previous kf, so
  you can ease into a pause. Only the first kf disables easing
  (nothing precedes it). Dropped `timeline.holdDisabledHint`.
- Settings dialog: hint text 11px → 13px (and dropped italic) so
  the inline help is readable; section headings 10px → 13px.
- Canvas stage shadow: `shadowCfg` always emits explicit values plus
  a `shadowEnabled` flag instead of returning `{}`. Konva's default
  shadowOpacity is 1, so bailing with `{}` could leave stale shadow
  attrs on the shape. Preview and editor now gate on the same
  condition deterministically.
- Sidebar empty-state copy: "No clips" → "No clips yet" to match
  "No buttons yet".

Regression tests: runtime rangeOut fallback is scene.duration (not
last kf); sidebar empty-states both contain "yet"; the
holdDisabledHint key is gone; saveProject tooltips mention the
shortcut.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:00:35 +02:00
thandClaude Opus 4.7 1e89ea86e0 0.8.0: group colour cascade, still-frame past end, project rename, UX polish
Headline:

- Group colour cascades to every non-overridden child (layer or clip
  track). New `colorOverridden` flag on Layer / ClipTrack / ScriptTrack
  / TrackGroup; setTrackColor on a non-group pins the track, clearing
  re-inherits from the parent group. moveTrackIntoGroup also inherits.
  normalizeScene migrates legacy scenes (existing colour ⇒ overridden).
- Keyframes inside a button-asset timeline snap to the 4 state slots
  (normal/hover/pressed/disabled). upsertKeyframe / setKeyframeTime /
  duplicateKeyframe all enforce it; colliding drags refuse the move,
  duplicates walk to the nearest free slot.
- Backspace / Delete on a selected layer removes it (respecting the
  layer's own lock and any enclosing group lock).
- "Still frame" allowed on the last keyframe: the layer stays on stage
  past its final kf. Timeline draws a solid dim tail line from the
  last kf to the end, and single-keyframe tracks now show a full-span
  line so on-stage/off-stage reads at a glance. Height stays 3px.
- Project name moved next to the logo, turns into a rename button on
  hover (pencil fades in). Rename syncs the stored record when the
  project is already persisted.
- Shadow + blur keyframes animate in the preview and exported runtime:
  the runtime's lerpProps used to drop them, so every preview rendered
  shadow=0 between keyframes. RUNTIME_VERSION 11 → 13 (covers the
  button-mask + shadow fixes). Held-last-kf also taught to the runtime.
- Button masks render across every path: edit-mode mask-preview,
  nested buttons on the main stage, sidebar thumbnails, fullscreen
  preview + exports. drawButtonFrame new in render.ts.

Smaller fixes:

- Dragging layer A on the stage with a stale selection on layer B used
  to move B and snap A back. Now the shift-selected branch only runs
  when the dragged layer is itself in the selection.
- Clip-track row was missing its icon — PhFilmStrip was referenced but
  never imported. Added, plus dropped the bespoke `gap` on clip / script
  name rows so their icon+label spacing matches layer rows.
- Clip-art drawer pre-lays-out its 400px grid behind `overflow: hidden`
  so slide-in reveals a finished grid instead of reflowing auto-fill
  columns over 220ms.
- Timeline clip-track dropzone hides until the library has a clip; its
  "drop a clip here" hint stays centred in the visible ruler area.
- Keyframe context menu: check-mark and icons share a single 12px column
  so the ✓ on an easing option lines up with PhPauseCircle / PhCopy /
  PhTrash on the rows below. "Still frame"'s active indicator moved to
  the trailing-check slot.
- Button editor's mask-preview now shows the button's own stage instead
  of leaking through to the main scene. drawButtonFrame drives it.

Regression tests cover all of the above: group-color cascade, pin,
clear-re-inherit, migration, button-kf snap and collision rules,
backspace-deletes-selected-layer (incl. lock guards + editable-target
guard), still-frame-past-end visibility, clipart drawer rigid width,
mask rendering in drawButtonFrame / drawSceneFrame, shadow + blur
interpolation in both canvas and runtime paths.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 21:26:06 +02:00