1.2.4: mask cascade strict bottom-up + clip-internal masks

Audited masking against the four-scope spec (groups, main timeline,
clips, SVG-internal). Rule 2 was already correct; rules 1, 3, 4 needed
fixes:

- drawMaskedGroup now walks children bottom-up and applies each mask
  to the offscreen buffer immediately, so a mask only affects layers
  below it in the stack — layers above the mask render unmasked on top.
- drawTrackGroup rewritten with an Item discriminated union collected
  bottom-up, then a single z-order loop renders/applies, replacing the
  old "collect all masks → apply at end" pattern.
- Both clip-rendering sites (drawSceneFrame top-level clip path and
  drawTrackGroup's clip-child path) switched from drawLayers to
  drawMaskedGroup — previously a mask layer inside a clip was rendered
  as a regular shape instead of masking.
- 5 new tests under "mask layers — rendering" cover the four-rule
  spec (group below-only, group negative below-only, clip-scoped mask,
  SVG-asset mask scoped to interior, clip-internal layers above mask
  unmasked).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-26 00:05:40 +02:00
1 parent 127812d3bf
commit b32b8a6a3d
4 files changed
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@@ -1,7 +1,7 @@
{
"name": "ruwio",
"private": true,
"version": "1.2.3",
"version": "1.2.4",
"type": "module",
"scripts": {
"dev": "vite",
+244
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@@ -5556,6 +5556,250 @@ export function registerAllTests(): void {
expect(outerPx[1] > 200).toBe(true)
expect(outerPx[3] > 200).toBe(true)
})
test('group mask masks only layers below it in the stack, not above', () => {
// Strict reading of rule 1: a mask in a group affects the
// elements below it in the z-order, not the entire group.
// Layout (top→bottom): green rect (above mask), positive
// mask circle, red rect (below mask). After render, the
// green rect must be unmasked (visible everywhere it covers)
// while the red rect is clipped to the mask circle.
const s = makeFreshStore()
s.scene.canvas.width = 100; s.scene.canvas.height = 100
s.scene.canvas.background = 'transparent'
// Z-order: addLayer prepends, so we add bottom-up.
const red = s.addAsset({
kind: 'rect', name: 'Red', width: 100, height: 100, fill: '#ff0000',
})
const redLayer = s.addLayer(red.id)!
s.upsertKeyframe(redLayer.id, 0, { x: 50, y: 50 })
const mask = s.addAsset({
kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
})
const maskLayer = s.addLayer(mask.id)!
s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
s.setLayerMask(maskLayer.id, true, 'positive')
const green = s.addAsset({
kind: 'rect', name: 'Green', width: 80, height: 5, fill: '#00ff00',
})
const greenLayer = s.addLayer(green.id)!
s.upsertKeyframe(greenLayer.id, 0, { x: 50, y: 95 })
// Group all three so the cascade is local to the group.
// moveTrackIntoGroup APPENDS to childIds and childIds[0] is
// the TOP — so we move in top-to-bottom order (green first,
// then mask, then red) to get the desired stack.
const group = s.addTrackGroup('G')
s.moveTrackIntoGroup(greenLayer.id, group.id)
s.moveTrackIntoGroup(maskLayer.id, group.id)
s.moveTrackIntoGroup(redLayer.id, group.id)
const canvas = document.createElement('canvas')
canvas.width = 100; canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// Green rect at y=95: ABOVE the mask in z-order, so it
// renders unmasked even though it sits well outside the
// 20px mask circle around (50,50).
const greenPx = ctx.getImageData(50, 95, 1, 1).data
expect(greenPx[1] > 200).toBe(true)
expect(greenPx[3] > 200).toBe(true)
// Red rect inside the mask circle → visible.
const insideRed = ctx.getImageData(50, 50, 1, 1).data
expect(insideRed[0] > 200).toBe(true)
// Red rect outside the mask, where green DOESN'T cover →
// cleared by the mask.
const outsideRed = ctx.getImageData(5, 5, 1, 1).data
expect(outsideRed[3]).toBe(0)
})
test('group negative-mask: only below-mask layers get the hole', () => {
// Mirror of the positive group-cascade test for negative mode.
// A negative mask cuts a hole in the layers BELOW it; layers
// above the mask render normally, even where the mask shape
// would have punched through.
const s = makeFreshStore()
s.scene.canvas.width = 100; s.scene.canvas.height = 100
s.scene.canvas.background = 'transparent'
const red = s.addAsset({
kind: 'rect', name: 'Red', width: 100, height: 100, fill: '#ff0000',
})
const redLayer = s.addLayer(red.id)!
s.upsertKeyframe(redLayer.id, 0, { x: 50, y: 50 })
const mask = s.addAsset({
kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
})
const maskLayer = s.addLayer(mask.id)!
s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
s.setLayerMask(maskLayer.id, true, 'negative')
const blue = s.addAsset({
kind: 'circle', name: 'B', radius: 5, fill: '#0000ff',
})
const blueLayer = s.addLayer(blue.id)!
s.upsertKeyframe(blueLayer.id, 0, { x: 50, y: 50 })
// Move in top-to-bottom order so childIds[0] is the top
// (blue), mask in the middle, red at the bottom.
const group = s.addTrackGroup('G')
s.moveTrackIntoGroup(blueLayer.id, group.id)
s.moveTrackIntoGroup(maskLayer.id, group.id)
s.moveTrackIntoGroup(redLayer.id, group.id)
const canvas = document.createElement('canvas')
canvas.width = 100; canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// Center: negative mask hole would have cleared red, but the
// blue circle (above the mask) renders on top → blue.
const center = ctx.getImageData(50, 50, 1, 1).data
expect(center[2] > 200).toBe(true)
expect(center[3] > 200).toBe(true)
// Inside the mask circle but outside the small blue circle
// (e.g. (50,68) which is 18px from center, inside the 20px
// mask, outside the 5px blue) → cleared.
const hole = ctx.getImageData(50, 68, 1, 1).data
expect(hole[3]).toBe(0)
// Outside the mask circle entirely → red still there.
const outside = ctx.getImageData(5, 5, 1, 1).data
expect(outside[0] > 200).toBe(true)
expect(outside[3] > 200).toBe(true)
})
test('clip-internal mask: layers above the mask in the clip render unmasked', () => {
// Stack-order rule scoped to a clip: a mask inside the clip
// affects only layers below it in that clip's z-order, NOT
// layers placed above the mask in the same clip.
const s = makeFreshStore()
s.scene.canvas.width = 100; s.scene.canvas.height = 100
s.scene.canvas.background = 'transparent'
const clip = s.addClip('C')
clip.duration = 1
s.enterClip(clip.id)
const red = s.addAsset({
kind: 'rect', name: 'Red', width: 100, height: 100, fill: '#ff0000',
})
const redLayer = s.addLayer(red.id)!
s.upsertKeyframe(redLayer.id, 0, { x: 50, y: 50 })
const mask = s.addAsset({
kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
})
const maskLayer = s.addLayer(mask.id)!
s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
s.setLayerMask(maskLayer.id, true, 'positive')
// Above-mask green dot — must render even outside the mask.
const green = s.addAsset({
kind: 'circle', name: 'G', radius: 4, fill: '#00ff00',
})
const greenLayer = s.addLayer(green.id)!
s.upsertKeyframe(greenLayer.id, 0, { x: 90, y: 90 })
s.exitClip()
const track = s.scene.clipTracks![0]
s.addClipInstance(clip.id, 0, track.id)
const canvas = document.createElement('canvas')
canvas.width = 100; canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// Green dot at (90,90): well outside the mask but above it
// in the stack → still rendered.
const greenPx = ctx.getImageData(90, 90, 1, 1).data
expect(greenPx[1] > 200).toBe(true)
expect(greenPx[3] > 200).toBe(true)
// Red corner (no green coverage) → cleared by mask.
const corner = ctx.getImageData(5, 5, 1, 1).data
expect(corner[3]).toBe(0)
})
test('SVG-asset mask: scoped to SVG interior, doesn\'t bleed onto the main scene', () => {
// SVG-asset placement composites its interior through
// drawMaskedGroup; a mask inside the SVG must NOT affect
// anything else in the main scene (incl. layers below the
// SVG placement in the main-scene stack).
const s = makeFreshStore()
s.scene.canvas.width = 100; s.scene.canvas.height = 100
s.scene.canvas.background = 'transparent'
// Build an SVG asset with a mask + content inside.
const svg = s.addSvgAsset('Logo', 100, 100)
s.enterSvgAssetEdit(svg.id)
const inner = s.addAsset({
kind: 'rect', name: 'inner', width: 60, height: 60, fill: '#ff0000',
})
s.addLayer(inner.id)
const innerMask = s.addAsset({
kind: 'circle', name: 'mInner', radius: 15, fill: '#ffffff',
})
const innerMaskLayer = s.addLayer(innerMask.id)!
s.setLayerMask(innerMaskLayer.id, true, 'positive')
s.exitSvgAssetEdit()
// Place the SVG, then a green rect BELOW it in the main
// scene that should NOT be touched by the SVG's interior mask.
const green = s.addAsset({
kind: 'rect', name: 'green', width: 20, height: 20, fill: '#00ff00',
})
const greenLayer = s.addLayer(green.id)!
s.upsertKeyframe(greenLayer.id, 0, { x: 90, y: 90 })
const svgPlacement = s.addLayer(svg.id)!
s.upsertKeyframe(svgPlacement.id, 0, { x: 0, y: 0 })
const canvas = document.createElement('canvas')
canvas.width = 100; canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// Green rect (90,90) is well outside the SVG interior mask,
// and is on a separate main-scene layer → must render fully.
const greenPx = ctx.getImageData(90, 90, 1, 1).data
expect(greenPx[1] > 200).toBe(true)
expect(greenPx[3] > 200).toBe(true)
})
test('mask inside a clip masks only that clip\'s content', () => {
// Regression: clip rendering used drawLayers which doesn't
// honour isMask, so a clip-local mask just rendered as a
// regular shape and never cut the layers below it. With
// drawMaskedGroup the cascade matches "main timeline but
// scoped to the clip".
const s = makeFreshStore()
s.scene.canvas.width = 100
s.scene.canvas.height = 100
s.scene.canvas.background = 'transparent'
const clip = s.addClip('C')
clip.duration = 1
// Build the clip with a full-rect content + a small circle
// mask above it. addClip-scope: enter the clip so addLayer
// appends to clip.layers.
s.enterClip(clip.id)
const content = s.addAsset({
kind: 'rect', name: 'BG', width: 100, height: 100, fill: '#ff0000',
})
const contentLayer = s.addLayer(content.id)!
s.upsertKeyframe(contentLayer.id, 0, { x: 50, y: 50 })
const mask = s.addAsset({
kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
})
const maskLayer = s.addLayer(mask.id)!
s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
s.setLayerMask(maskLayer.id, true, 'positive')
s.exitClip()
// Place the clip on a track in the main scene + a green rect
// OUTSIDE the clip. The mask must not bleed onto the green.
const track = s.scene.clipTracks![0]
s.addClipInstance(clip.id, 0, track.id)
const outer = s.addAsset({
kind: 'rect', name: 'Outer', width: 20, height: 20, fill: '#00ff00',
})
const outerLayer = s.addLayer(outer.id)!
s.upsertKeyframe(outerLayer.id, 0, { x: 90, y: 90 })
const canvas = document.createElement('canvas')
canvas.width = 100; canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// Inside the mask circle → red content visible.
const inside = ctx.getImageData(50, 50, 1, 1).data
expect(inside[0] > 200).toBe(true)
expect(inside[3] > 200).toBe(true)
// Outside the mask but still inside the clip's content rect
// (e.g. corner) → cleared by the positive mask.
const corner = ctx.getImageData(5, 5, 1, 1).data
expect(corner[3]).toBe(0)
// The green outer rect (not in the clip) renders fully.
const outerPx = ctx.getImageData(90, 90, 1, 1).data
expect(outerPx[1] > 200).toBe(true)
expect(outerPx[3] > 200).toBe(true)
})
})
suite('scene store — shiftKeyframesPosition', () => {
+73 -33
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@@ -343,22 +343,27 @@ function drawTrackGroup(
images: Record<string, HTMLImageElement>,
buttonStates?: Map<string, ButtonState>,
): void {
// Partition into masks vs. renderable ids (layer ids + clip-track
// ids). Editor-hidden clip tracks drop out here so the cascade
// matches the Konva stage.
const masks: Layer[] = []
const renderIds: string[] = []
// Walk the child list bottom-up so the mask cascade follows
// stack order: a mask masks layers below it but not layers
// above it. Items are kept as their resolved kind (layer or
// clip-track id) plus a flag for masks; the loop below applies
// each item to the offscreen buffer in z-order.
type Item =
| { kind: 'mask'; layer: Layer }
| { kind: 'layer'; id: string }
| { kind: 'clip'; id: string }
const items: Item[] = []
for (let k = childIds.length - 1; k >= 0; k--) {
const cid = childIds[k]
const layer = layerById.get(cid)
if (layer) {
if (layer.isMask) masks.push(layer)
else renderIds.push(cid)
if (layer.isMask) items.push({ kind: 'mask', layer })
else items.push({ kind: 'layer', id: cid })
continue
}
if (clipTrackById.get(cid)?.editorHidden) continue
if (instancesByTrack.has(cid)) {
renderIds.push(cid)
items.push({ kind: 'clip', id: cid })
}
// Script / audio tracks don't paint on the canvas — skip silently.
}
@@ -391,13 +396,22 @@ function drawTrackGroup(
if (irot !== 0) target.rotate((irot * Math.PI) / 180)
target.scale(isx, isy)
}
drawLayers(target, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
// Clip-internal masks: same scoping as the main timeline,
// confined to the clip. drawMaskedGroup partitions the clip's
// layers into masks vs. content and composites the result via
// destination-in / destination-out, so a mask placed above
// content layers in the clip masks the content but doesn't
// bleed out to anything else on the canvas.
drawMaskedGroup(target, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
if (needsTransform) target.restore()
}
}
if (masks.length === 0) {
for (const id of renderIds) drawChild(ctx, id)
const hasMask = items.some((it) => it.kind === 'mask')
if (!hasMask) {
for (const it of items) {
if (it.kind === 'layer' || it.kind === 'clip') drawChild(ctx, it.id)
}
return
}
@@ -406,19 +420,26 @@ function drawTrackGroup(
off.height = ctx.canvas.height
const offCtx = off.getContext('2d')
if (!offCtx) {
for (const id of renderIds) drawChild(ctx, id)
for (const it of items) {
if (it.kind === 'layer' || it.kind === 'clip') drawChild(ctx, it.id)
}
return
}
const m = ctx.getTransform()
offCtx.setTransform(m.a, m.b, m.c, m.d, m.e, m.f)
for (const id of renderIds) drawChild(offCtx, id)
for (const mask of masks) {
if (!isLayerActiveAt(mask, time)) continue
offCtx.save()
offCtx.globalCompositeOperation =
mask.maskMode === 'negative' ? 'destination-out' : 'destination-in'
drawMaskShape(offCtx, mask, assetMap, time)
offCtx.restore()
// Incremental cascade: render content / apply mask in z-order.
for (const it of items) {
if (it.kind === 'mask') {
const mask = it.layer
if (!isLayerActiveAt(mask, time)) continue
offCtx.save()
offCtx.globalCompositeOperation =
mask.maskMode === 'negative' ? 'destination-out' : 'destination-in'
drawMaskShape(offCtx, mask, assetMap, time)
offCtx.restore()
continue
}
drawChild(offCtx, it.id)
}
ctx.save()
ctx.setTransform(1, 0, 0, 1, 0, 0)
@@ -435,9 +456,8 @@ function drawMaskedGroup(
buttonStates?: Map<string, ButtonState>,
buttonMode?: boolean,
) {
const masks = children.filter((l) => l.isMask)
const content = children.filter((l) => !l.isMask)
if (masks.length === 0) {
const hasMask = children.some((l) => l.isMask)
if (!hasMask) {
drawLayers(ctx, children, assetMap, images, time, buttonStates, buttonMode)
return
}
@@ -449,20 +469,38 @@ function drawMaskedGroup(
off.height = h
const offCtx = off.getContext('2d')
if (!offCtx) {
drawLayers(ctx, content, assetMap, images, time, buttonStates, buttonMode)
drawLayers(
ctx,
children.filter((l) => !l.isMask),
assetMap, images, time, buttonStates, buttonMode,
)
return
}
const m = ctx.getTransform()
offCtx.setTransform(m.a, m.b, m.c, m.d, m.e, m.f)
drawLayers(offCtx, content, assetMap, images, time, buttonStates, buttonMode)
for (const mask of masks) {
// Bottom-up traversal so masks only affect what was drawn below
// them in the z-order — matches the top-level drawSceneFrame
// cascade. A mask placed in the middle of the stack masks just
// the layers underneath; layers above the mask render on top
// unmasked. Was previously "collect all masks, apply to all
// content" which applied a mid-stack mask to layers above it too.
for (let i = children.length - 1; i >= 0; i--) {
const child = children[i]
if (!child.visible) continue
if (child.editorHidden) continue
if (buttonMode) {
if (!isButtonLayerActiveAt(mask, time)) continue
} else if (!isLayerActiveAt(mask, time)) continue
offCtx.save()
offCtx.globalCompositeOperation = mask.maskMode === 'negative' ? 'destination-out' : 'destination-in'
drawMaskShape(offCtx, mask, assetMap, time, buttonMode)
offCtx.restore()
if (!isButtonLayerActiveAt(child, time)) continue
} else if (!isLayerActiveAt(child, time)) continue
if (child.isMask) {
offCtx.save()
offCtx.globalCompositeOperation =
child.maskMode === 'negative' ? 'destination-out' : 'destination-in'
drawMaskShape(offCtx, child, assetMap, time, buttonMode)
offCtx.restore()
} else {
drawLayers(offCtx, [child], assetMap, images, time, buttonStates, buttonMode)
}
}
ctx.save()
ctx.setTransform(1, 0, 0, 1, 0, 0)
@@ -595,7 +633,9 @@ export function drawSceneFrame(
if (irot !== 0) drawCtx.rotate((irot * Math.PI) / 180)
drawCtx.scale(isx, isy)
}
drawLayers(drawCtx, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
// Same as the in-group clip path above: drawMaskedGroup so
// clip-local masks apply to layers within this clip only.
drawMaskedGroup(drawCtx, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
if (needsTransform) drawCtx.restore()
}
continue
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@@ -1,2 +1,2 @@
export const APP_VERSION = '1.2.3'
export const APP_VERSION = '1.2.4'
export const APP_NAME = 'RUWIO'