0.8.2: pan outside canvas + finish RUWIO rename of exports

- Canvas stage: plain left-click in the empty content area (outside
  the canvas rectangle) now starts a pan. Ctrl+left-click still pans
  anywhere, middle-click unchanged. Only pure left-click qualifies
  (any modifier leaves the old routing intact).
- Export rebrand Animatr → RUWIO for everything user-visible:
  - Default filenames: projekt.animatr.json → projekt.ruwio.json;
    animatr-runtime.js → ruwio-runtime.js; App's export fallback
    base animatr → ruwio.
  - Generated comment headers in runtime/scene/bundled scripts.
  - Console warn prefix in the runtime and the scene store.
  - Example HTML title, heading, and embed-usage snippet.
  - parseProject error message.
  - ExportDialog copy.
- RUNTIME_VERSION 14 → 15 so cached runtimes reload.
- On-disk magic stays `animatr-project` and window.AnimatrPlayer /
  __animatrPending / localStorage & IndexedDB keys are untouched so
  old project files and previously-exported HTML keep working.

Regression tests: legacy magic still parses; parseProject error
mentions RUWIO and not Animatr; runtime/scene/bundled scripts and
example HTML all carry the new brand; console prefix is [ruwio].

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-21 22:17:10 +02:00
1 parent 82ee5c98d0
commit a2c8e5998a
10 files changed
+107 -19

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+1 -1
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@@ -1,7 +1,7 @@
{
"name": "animatr",
"private": true,
"version": "0.8.1",
"version": "0.8.2",
"type": "module",
"scripts": {
"dev": "vite",
+2 -2
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@@ -218,8 +218,8 @@ async function renameProject() {
function exportProjectFile() {
const scene = JSON.parse(JSON.stringify(store.scene))
const base = currentProjectName.value ?? 'animatr'
const safe = base.replace(/[^a-z0-9äöüß_-]+/gi, '-').replace(/^-+|-+$/g, '') || 'animatr'
const base = currentProjectName.value ?? 'ruwio'
const safe = base.replace(/[^a-z0-9äöüß_-]+/gi, '-').replace(/^-+|-+$/g, '') || 'ruwio'
downloadProject(scene, `${safe}.json`)
}
+21
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@@ -2597,9 +2597,30 @@ let panStartViewX = 0
let panStartViewY = 0
let panPointerId = -1
function isInsideCanvasBounds(e: PointerEvent | MouseEvent): boolean {
const rect = container.value?.getBoundingClientRect()
if (!rect) return true
const localX = e.clientX - rect.left
const localY = e.clientY - rect.top
const cw = effectiveCanvas.value.width * zoom.value
const ch = effectiveCanvas.value.height * zoom.value
return (
localX >= viewX.value &&
localX <= viewX.value + cw &&
localY >= viewY.value &&
localY <= viewY.value + ch
)
}
function isPanTrigger(e: PointerEvent | MouseEvent) {
if (e.button === 1) return true
if (e.button === 0 && e.ctrlKey) return true
// Plain left-click on the empty content view (outside the canvas
// rectangle) pans the viewport too — saves a ctrl-modifier for the
// common case of re-centering after zoom.
if (e.button === 0 && !e.ctrlKey && !e.metaKey && !e.altKey && !e.shiftKey && !isInsideCanvasBounds(e)) {
return true
}
return false
}
+1 -1
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@@ -135,7 +135,7 @@ function onUpdate(v: boolean) {
<div class="opt-icon"><PhEngine :size="20" /></div>
<div class="opt-text">
<div class="opt-title">
animatr-runtime.js
ruwio-runtime.js
<span class="badge">{{ t('export.runtimeBadge') }}</span>
</div>
<div class="opt-desc">{{ t('export.runtimeDesc') }}</div>
+63
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@@ -13,6 +13,7 @@ import { isLayerActiveAt, sampleLayer, lerpColor } from '@/lib/interpolate'
import { snapToCandidates } from '@/lib/timelineSnap'
import {
generateBundledScript,
generateExampleHtml,
generateRuntimeScript,
generateSceneScript,
} from '@/lib/exportPlayer'
@@ -699,6 +700,40 @@ export function registerAllTests(): void {
// And the current fallback must be scene.duration.
expect(r).toContain('scene.outTime==null?scene.duration:scene.outTime')
})
test('export comments and console prefix use RUWIO, not Animatr', () => {
// Rebrand: generated comment headers, the runtime's console warn
// prefix, and the example-HTML chrome all read RUWIO now. If any
// of these come back as "Animatr", we regressed.
const s = makeFreshStore()
const runtime = generateRuntimeScript()
expect(runtime).toContain('RUWIO runtime')
expect(runtime.indexOf('/* Animatr ')).toBe(-1)
// Console prefix used by the runtime's action evaluator.
expect(runtime).toContain("'[ruwio]'")
expect(runtime.indexOf("'[animatr]'")).toBe(-1)
const sceneScript = generateSceneScript(s.scene)
expect(sceneScript).toContain('RUWIO scene')
expect(sceneScript).toContain('ruwio-runtime.js')
const bundled = generateBundledScript(s.scene)
expect(bundled).toContain('RUWIO bundled export')
expect(bundled.indexOf('/* Animatr ')).toBe(-1)
})
test('generated example HTML is RUWIO-branded', () => {
// The example HTML is what users see when they drop the file
// into a browser. Title, heading, and the embed-usage snippet
// all need to carry the new brand.
const s = makeFreshStore()
const html = generateExampleHtml(s.scene)
expect(html).toContain('<title>RUWIO — Example</title>')
expect(html).toContain('<h1>RUWIO Export</h1>')
// The usage snippet now references ruwio-runtime.js.
expect(html).toContain('ruwio-runtime.js')
expect(html.indexOf('animatr-runtime.js')).toBe(-1)
})
})
suite('playback — transport', () => {
@@ -818,6 +853,34 @@ export function registerAllTests(): void {
}
expect(caught instanceof ProjectFileError).toBe(true)
})
test('legacy `animatr-project` magic still parses (backward compat)', () => {
// When we rebranded to RUWIO we kept the on-disk magic as
// `animatr-project` so older exports continue to load. Pin that
// so a future cleanup doesn't accidentally break existing user
// files on disk.
const s = makeFreshStore()
s.addAsset({ kind: 'rect', name: 'Legacy', width: 10, height: 10, fill: '#123' })
const legacyPayload = JSON.parse(serializeProject(s.scene))
expect(legacyPayload.magic).toBe('animatr-project')
// And a fully-formed legacy file parses without error.
const scene = parseProject(JSON.stringify(legacyPayload))
expect(scene.assets.some((a) => a.name === 'Legacy')).toBe(true)
})
test('parseProject error mentions RUWIO, not Animatr', () => {
// The user-visible error when a non-project JSON is dropped in
// reads "Not a RUWIO project file …" now. If you rebrand again
// remember to update this test alongside the string.
let msg = ''
try {
parseProject(JSON.stringify({ not: 'a project' }))
} catch (e) {
msg = (e as Error).message
}
expect(msg).toContain('RUWIO')
expect(msg.toLowerCase().includes('animatr')).toBe(false)
})
})
suite('history — undo/redo', () => {
+10 -10
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@@ -1,6 +1,6 @@
import type { Scene } from '@/types/scene'
const RUNTIME_VERSION = '14'
const RUNTIME_VERSION = '15'
const ENGINE_SOURCE = `(function(){
if (window.AnimatrPlayer && window.AnimatrPlayer.__v === '${RUNTIME_VERSION}') return;
@@ -194,7 +194,7 @@ const ENGINE_SOURCE = `(function(){
forcePlay: false,
buttonStates: {},
buttonDisabled: {},
warn: function(m){ if(window.console)window.console.warn('[animatr]',m); }
warn: function(m){ if(window.console)window.console.warn('[ruwio]',m); }
};
(scene.markers||[]).forEach(function(mk){ runtime.markers[mk.name]=mk.time; });
@@ -897,7 +897,7 @@ export interface ExportOptions {
export function generateRuntimeScript(): string {
return (
'/* Animatr runtime v' + RUNTIME_VERSION + ' — generated ' + new Date().toISOString() + ' */\n' +
'/* RUWIO runtime v' + RUNTIME_VERSION + ' — generated ' + new Date().toISOString() + ' */\n' +
ENGINE_SOURCE
)
}
@@ -906,8 +906,8 @@ export function generateSceneScript(scene: Scene, options: ExportOptions = {}):
const sceneJson = jsonForExport(scene)
const optsJson = JSON.stringify({ loop: options.loop !== false })
return (
'/* Animatr scene — generated ' + new Date().toISOString() + '\n' +
' * Requires animatr-runtime.js (v' + RUNTIME_VERSION + ') to be loaded once per page.\n' +
'/* RUWIO scene — generated ' + new Date().toISOString() + '\n' +
' * Requires ruwio-runtime.js (v' + RUNTIME_VERSION + ') to be loaded once per page.\n' +
' */\n' +
SCENE_BOOT_SOURCE.replace('__SCENE__', sceneJson).replace('__OPTIONS__', optsJson)
)
@@ -915,7 +915,7 @@ export function generateSceneScript(scene: Scene, options: ExportOptions = {}):
export function generateBundledScript(scene: Scene, options: ExportOptions = {}): string {
return (
'/* Animatr bundled export — generated ' + new Date().toISOString() + ' */\n' +
'/* RUWIO bundled export — generated ' + new Date().toISOString() + ' */\n' +
ENGINE_SOURCE +
'\n' +
generateSceneScriptBody(scene, options)
@@ -928,7 +928,7 @@ function generateSceneScriptBody(scene: Scene, options: ExportOptions): string {
return SCENE_BOOT_SOURCE.replace('__SCENE__', sceneJson).replace('__OPTIONS__', optsJson)
}
export function downloadRuntime(filename = 'animatr-runtime.js') {
export function downloadRuntime(filename = 'ruwio-runtime.js') {
triggerDownload(generateRuntimeScript(), filename, 'application/javascript')
}
@@ -949,7 +949,7 @@ export function generateExampleHtml(scene: Scene, options: ExportOptions = {}):
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Animatr — Example</title>
<title>RUWIO — Example</title>
<style>
:root { color-scheme: light dark; }
body {
@@ -1003,7 +1003,7 @@ export function generateExampleHtml(scene: Scene, options: ExportOptions = {}):
</style>
</head>
<body>
<h1>Animatr Export</h1>
<h1>RUWIO Export</h1>
<p>Load the runtime once, then embed as many scenes on the page as you like.</p>
<!-- Runtime: once per page -->
@@ -1021,7 +1021,7 @@ ${sceneBoot}
<div class="usage">
<h2>Embed on your own page</h2>
<pre>&lt;!-- once per page --&gt;
&lt;script src="animatr-runtime.js"&gt;&lt;/script&gt;
&lt;script src="ruwio-runtime.js"&gt;&lt;/script&gt;
&lt;!-- per animation: one container + scene script --&gt;
&lt;div style="width: 800px; height: 450px;"&gt;
+4 -2
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@@ -1,6 +1,8 @@
import type { Scene } from '@/types/scene'
const FILE_VERSION = 1
// The on-disk magic stays `animatr-project` so older exports keep loading.
// Only user-visible filenames & strings have rebranded to RUWIO.
const MAGIC = 'animatr-project'
export interface ProjectFile {
@@ -39,7 +41,7 @@ export function parseProject(text: string): Scene {
}
const obj = data as Record<string, unknown>
if (obj.magic !== MAGIC) {
throw new ProjectFileError('Not an Animatr project file (magic missing).')
throw new ProjectFileError('Not a RUWIO project file (magic missing).')
}
const scene = obj.scene
if (!scene || typeof scene !== 'object') {
@@ -58,7 +60,7 @@ export function parseProject(text: string): Scene {
return scene as Scene
}
export function downloadProject(scene: Scene, filename = 'projekt.animatr.json') {
export function downloadProject(scene: Scene, filename = 'projekt.ruwio.json') {
const source = serializeProject(scene)
const blob = new Blob([source], { type: 'application/json' })
const url = URL.createObjectURL(blob)
+1 -1
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@@ -1760,7 +1760,7 @@ export const useSceneStore = defineStore('scene', {
},
warn(msg: string) {
// eslint-disable-next-line no-console
console.warn('[animatr]', msg)
console.warn('[ruwio]', msg)
},
}
},
+1 -1
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@@ -1,2 +1,2 @@
export const APP_VERSION = '0.8.1'
export const APP_VERSION = '0.8.2'
export const APP_NAME = 'RUWIO'
+3 -1
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@@ -144,4 +144,6 @@ warum ist eigentlich still frame easing disabled? man muss doch zu einem still-f
ich würde an dieser stelle mal ein paar regression-tests hinzufügen und dann committen
wenn man den leeren teil des content-views zieht (außerhalb der canvas constraints) muss canvas move auch ohne control key gehen
wenn man den leeren teil des content-views zieht (außerhalb der canvas constraints) muss canvas move auch ohne control key gehen
export dateien heißen noch animatr. wir haben in RUWIO umbenannt