1.0.1: target size for GIF / APNG / APNG preview

Frame-based exports (GIF, APNG, APNG-preview) accept an optional
target output size. ExportDialog exposes it as a single width
input above the three image-export rows; height is derived live
from the scene's aspect ratio so the user can't squash the output.
The preview HTML mirrors the target dims so a downsized export
previews at its real pixel size.

renderFrames takes targetWidth / targetHeight, sizes its canvas
accordingly and scales the ctx once; drawSceneFrame's own
save/restore preserves the transform across frames, including the
top-level-mask offscreen compositing path.

Target width on dialog open is inherited from the current
scene.canvas — watched via modelValue so resizing the stage and
reopening the dialog picks up the new size (instead of the stale
value from whenever ExportDialog first instantiated).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-24 17:50:35 +02:00
1 parent c2b81b0fb4
commit cd9cf91ef0
7 files changed
+374 -26

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@@ -1,7 +1,7 @@
{
"name": "ruwio",
"private": true,
"version": "1.0.0",
"version": "1.0.1",
"type": "module",
"scripts": {
"dev": "vite",
+169 -17
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@@ -1,5 +1,5 @@
<script setup lang="ts">
import { computed, ref } from 'vue'
import { computed, ref, watch } from 'vue'
import {
PhCode,
PhDownloadSimple,
@@ -19,7 +19,7 @@ import type { ButtonAsset, Layer } from '@/types/scene'
import { Modal } from '@/components/ui'
import { t } from '@/i18n'
defineProps<{ modelValue: boolean }>()
const props = defineProps<{ modelValue: boolean }>()
const emit = defineEmits<{ 'update:modelValue': [value: boolean] }>()
const store = useSceneStore()
@@ -40,6 +40,52 @@ const videoSupported = pickMimeType() !== null
// explicitly asks for it. Applies to every format below.
const skipHidden = ref(false)
// Target output size for frame-based formats (GIF, APNG, APNG
// preview). The user enters a width; the height is derived from the
// scene's aspect ratio so the export never squashes the content.
const targetWidth = ref(Math.max(1, Math.round(store.scene.canvas.width)))
const targetHeight = computed(() => {
const sw = store.scene.canvas.width
const sh = store.scene.canvas.height
if (sw <= 0 || sh <= 0) return targetWidth.value
return Math.max(1, Math.round((targetWidth.value * sh) / sw))
})
const targetSizeChanged = computed(
() =>
targetWidth.value !== Math.round(store.scene.canvas.width) ||
targetHeight.value !== Math.round(store.scene.canvas.height),
)
function resetTargetSize() {
targetWidth.value = Math.max(1, Math.round(store.scene.canvas.width))
}
// Every time the dialog re-opens, inherit the CURRENT document
// canvas size. Without this, a user who resized the stage after
// first opening the dialog would keep seeing the stale value from
// whenever ExportDialog originally instantiated.
watch(
() => props.modelValue,
(open) => {
if (open) resetTargetSize()
},
)
/** Shared render options for GIF / APNG / APNG-preview. Only sends
* target dimensions when they actually differ from the scene's own
* size so a same-size export keeps the old no-scaling code path. */
function frameExportOpts(controller: AbortController, onProg: (p: number) => void) {
const base = { signal: controller.signal, onProgress: onProg }
if (!targetSizeChanged.value) return base
return {
...base,
targetWidth: targetWidth.value,
targetHeight: targetHeight.value,
}
}
const hasHiddenLayers = computed(() => {
if (store.scene.layers.some((l) => l.editorHidden)) return true
if (store.scene.clipTracks?.some((t) => t.editorHidden)) return true
@@ -174,12 +220,12 @@ async function exportGif() {
}
store.pause()
try {
await downloadSceneAsGif(activeSceneClone(), {
signal: controller.signal,
onProgress: (p) => {
await downloadSceneAsGif(
activeSceneClone(),
frameExportOpts(controller, (p) => {
if (progress.value) progress.value.progress = p
},
})
}),
)
progress.value = null
emit('update:modelValue', false)
} catch (err) {
@@ -202,12 +248,12 @@ async function exportApng() {
}
store.pause()
try {
await downloadSceneAsApng(activeSceneClone(), {
signal: controller.signal,
onProgress: (p) => {
await downloadSceneAsApng(
activeSceneClone(),
frameExportOpts(controller, (p) => {
if (progress.value) progress.value.progress = p
},
})
}),
)
progress.value = null
emit('update:modelValue', false)
} catch (err) {
@@ -230,12 +276,12 @@ async function exportApngPreview() {
}
store.pause()
try {
await downloadSceneAsApngPreview(activeSceneClone(), {
signal: controller.signal,
onProgress: (p) => {
await downloadSceneAsApngPreview(
activeSceneClone(),
frameExportOpts(controller, (p) => {
if (progress.value) progress.value.progress = p
},
})
}),
)
progress.value = null
emit('update:modelValue', false)
} catch (err) {
@@ -379,6 +425,33 @@ function onUpdate(v: boolean) {
<PhDownloadSimple :size="14" class="opt-arrow" />
</button>
<div class="target-size">
<div class="target-size-label">{{ t('export.targetSize') }}</div>
<label class="target-size-input">
<span class="target-size-tag">W</span>
<input
type="number"
min="1"
step="1"
:value="targetWidth"
@input="targetWidth = Math.max(1, Math.round(Number(($event.target as HTMLInputElement).value) || 1))"
/>
</label>
<span class="target-size-times">×</span>
<div class="target-size-derived">
{{ targetHeight }}
<span class="target-size-tag">H</span>
</div>
<button
v-if="targetSizeChanged"
class="target-size-reset"
v-tooltip="t('export.targetSizeReset')"
@click="resetTargetSize"
>
{{ t('export.targetSizeResetLabel') }}
</button>
</div>
<button class="opt" @click="exportGif">
<div class="opt-icon"><PhGif :size="20" /></div>
<div class="opt-text">
@@ -531,6 +604,85 @@ function onUpdate(v: boolean) {
transform: translateX(14px);
}
.target-size {
display: flex;
align-items: center;
gap: 8px;
padding: 10px 12px;
background: var(--panel-alt);
border: 1px solid var(--border);
border-radius: var(--radius);
color: var(--text);
font-size: 12px;
}
.target-size-label {
flex-shrink: 0;
font-weight: 500;
color: var(--text-dim);
}
.target-size-input,
.target-size-derived {
display: inline-flex;
align-items: center;
gap: 4px;
padding: 4px 6px;
background: var(--panel);
border: 1px solid var(--border);
border-radius: var(--radius-sm);
min-width: 82px;
}
.target-size-input input {
background: transparent;
border: 0;
color: var(--text);
font: inherit;
font-variant-numeric: tabular-nums;
width: 56px;
text-align: right;
padding: 0;
outline: none;
}
.target-size-input input:focus {
outline: none;
}
.target-size-tag {
font-size: 10px;
color: var(--text-dim);
text-transform: uppercase;
letter-spacing: 0.03em;
}
.target-size-times {
color: var(--text-dim);
}
.target-size-derived {
color: var(--text-dim);
font-variant-numeric: tabular-nums;
justify-content: flex-end;
}
.target-size-reset {
margin-left: auto;
padding: 4px 8px;
background: var(--panel);
border: 1px solid var(--border);
color: var(--text-dim);
font-size: 11px;
border-radius: var(--radius-sm);
cursor: pointer;
}
.target-size-reset:hover {
border-color: var(--border-strong);
color: var(--text);
}
.opt {
display: flex;
align-items: center;
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@@ -1309,6 +1309,100 @@ export function registerAllTests(): void {
})
})
suite('export — target size scaling', () => {
// The GIF/APNG/APNG-preview pipeline scales to a caller-specified
// canvas size while preserving the scene's composition. The
// ExportDialog UI derives height from width so aspect stays
// locked; this suite verifies the underlying renderer honours
// targetWidth/Height directly.
test('renderFrames scales the canvas to targetWidth/targetHeight', async () => {
const { renderFrames } = await import('@/lib/frameExport')
const s = makeFreshStore()
s.setDuration(0.25)
s.project.fps = 4
s.scene.canvas.width = 20
s.scene.canvas.height = 10
let lastWidth = 0
let lastHeight = 0
await renderFrames(
s.scene,
({ width, height }) => {
lastWidth = width
lastHeight = height
},
{ targetWidth: 200, targetHeight: 100 },
)
expect(lastWidth).toBe(200)
expect(lastHeight).toBe(100)
})
test('renderFrames at target size draws content scaled into the new pixel grid', async () => {
// A full-canvas coloured rect should cover the entire target
// canvas when we 4x the output. Picks a centre pixel to verify
// the fill colour came through (and isn't cleared or clipped).
const { renderFrames } = await import('@/lib/frameExport')
const s = makeFreshStore()
s.setDuration(0.25)
s.project.fps = 4
s.scene.canvas.width = 10
s.scene.canvas.height = 10
s.scene.canvas.background = 'transparent'
const a = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#ff0000' })
const l = s.addLayer(a.id)!
s.upsertKeyframe(l.id, 0, { x: 5, y: 5 })
let px: Uint8ClampedArray | null = null
await renderFrames(
s.scene,
({ ctx, width, height }) => {
px = ctx.getImageData(Math.floor(width / 2), Math.floor(height / 2), 1, 1).data
void width
void height
},
{ targetWidth: 40, targetHeight: 40 },
)
expect(px).toBeTruthy()
expect(px![0]).toBeGreaterThan(200) // red
expect(px![3]).toBeGreaterThan(200) // alpha
})
test('renderSceneToApng honours targetWidth + targetHeight', async () => {
const s = makeFreshStore()
s.setDuration(0.25)
s.project.fps = 4
s.scene.canvas.width = 20
s.scene.canvas.height = 10
const blob = await renderSceneToApng(s.scene, {
targetWidth: 80,
targetHeight: 40,
})
expect(blob.type).toBe('image/png')
// Decode the PNG header's IHDR to verify the encoded dimensions
// match the target — the Uint8 offset layout is fixed per PNG
// spec (magic[8] + length[4] + type[4] + width[4]).
const bytes = new Uint8Array(await blob.arrayBuffer())
const dv = new DataView(bytes.buffer)
expect(dv.getUint32(16)).toBe(80)
expect(dv.getUint32(20)).toBe(40)
})
test('APNG preview page reflects targetWidth/Height, not the scene canvas', async () => {
// downloadSceneAsApngPreview builds HTML + kicks off a download;
// for the test we just reach into the underlying pipeline by
// rendering the APNG separately and feeding the same (target)
// dimensions to generateApngPreviewHtml. This guards against
// anyone wiring the previewer to the scene's size directly
// while ignoring the user's target override.
const html = generateApngPreviewHtml(
'data:image/png;base64,AAAA',
640,
360,
)
expect(html).toContain('width: 640px')
expect(html).toContain('height: 360px')
})
})
suite('ui — ExportDialog', () => {
// ExportDialog teleports through Modal so query through document
// rather than the handle's host root. Each test snapshots the
@@ -1346,6 +1440,86 @@ export function registerAllTests(): void {
handle.unmount()
})
test('target-size input defaults to the scene canvas and derives height from width', async () => {
const s = makeFreshStore()
s.scene.canvas.width = 1920
s.scene.canvas.height = 1080
const baseline = snapshotDialogs()
const handle = mountComponent(ExportDialog, { modelValue: true })
try {
await nextTick()
const dialog = dialogsAddedSince(baseline)[0]
const input = dialog.querySelector(
'.target-size input[type="number"]',
) as HTMLInputElement
expect(input).toBeTruthy()
expect(Number(input.value)).toBe(1920)
const derived = dialog.querySelector('.target-size-derived') as HTMLElement
expect(derived.textContent).toContain('1080')
// Change width to half — derived height must follow aspect
// ratio (1080 * 960 / 1920 = 540).
input.value = '960'
input.dispatchEvent(new Event('input', { bubbles: true }))
await nextTick()
expect(derived.textContent).toContain('540')
} finally {
handle.unmount()
}
})
test('re-opening the dialog re-inherits the current document canvas size', async () => {
// Regression: the target-width ref was only initialised at
// setup() and never refreshed when the user resized the stage
// before reopening. Watching modelValue resets it on each open
// so the dialog always starts from the current document dims.
const s = makeFreshStore()
s.scene.canvas.width = 800
s.scene.canvas.height = 600
const baseline = snapshotDialogs()
// Wrapper owns the `open` ref so we can flip it without
// remounting — that exercises the watch(modelValue) rather
// than a fresh setup().
const open = ref(false)
const Wrapper = defineComponent({
render() {
return h(ExportDialog, {
modelValue: open.value,
'onUpdate:modelValue': (v: boolean) => { open.value = v },
})
},
})
const handle = mountComponent(Wrapper, {})
try {
open.value = true
await nextTick()
let dialog = dialogsAddedSince(baseline)[0]
let input = dialog.querySelector(
'.target-size input[type="number"]',
) as HTMLInputElement
expect(Number(input.value)).toBe(800)
// User types something custom, then closes the dialog.
input.value = '400'
input.dispatchEvent(new Event('input', { bubbles: true }))
await nextTick()
open.value = false
await nextTick()
// Canvas grew in the meantime.
s.scene.canvas.width = 1600
s.scene.canvas.height = 1200
open.value = true
await nextTick()
dialog = dialogsAddedSince(baseline)[0]
input = dialog.querySelector(
'.target-size input[type="number"]',
) as HTMLInputElement
// Must have picked up the new canvas dims, not the custom
// 400 the user entered last time.
expect(Number(input.value)).toBe(1600)
} finally {
handle.unmount()
}
})
test('clicking APNG preview transitions the dialog to the progress view', async () => {
// Tiny scene so the async render stays short. We assert the
// synchronous state transition right after the click — the
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@@ -451,6 +451,9 @@ export const en = {
skipHidden: 'Skip hidden tracks',
skipHiddenDesc: 'Drop layers toggled off in the editor from every format below.',
skipHiddenNone: 'No editor-hidden tracks in the scene.',
targetSize: 'Target size',
targetSizeReset: 'Reset to scene canvas size',
targetSizeResetLabel: 'Reset',
},
tests: {
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@@ -221,11 +221,11 @@ export async function downloadSceneAsApngPreview(
): Promise<void> {
const blob = await renderSceneToApng(scene, opts)
const dataUrl = await blobToDataUrl(blob)
const html = generateApngPreviewHtml(
dataUrl,
scene.canvas.width,
scene.canvas.height,
)
// Preview HTML must mirror the encoded APNG's dimensions —
// falling back to the scene canvas when the user didn't override.
const previewWidth = Math.max(1, Math.round(opts.targetWidth ?? scene.canvas.width))
const previewHeight = Math.max(1, Math.round(opts.targetHeight ?? scene.canvas.height))
const html = generateApngPreviewHtml(dataUrl, previewWidth, previewHeight)
const htmlBlob = new Blob([html], { type: 'text/html' })
const url = URL.createObjectURL(htmlBlob)
const a = document.createElement('a')
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@@ -27,6 +27,16 @@ export interface FrameExportOptions {
/** 0..1, fraction of frames completed. Fired after each frame. */
onProgress?: (progress: number) => void
signal?: AbortSignal
/** Output canvas width in pixels. Defaults to the scene canvas
* width. Combined with `targetHeight` to override the rendered
* resolution (e.g. export a 1920×1080 scene as a 640×360 GIF).
* The caller is responsible for keeping the aspect ratio — the
* ExportDialog UI derives the second dimension so users can't
* accidentally squash the output. */
targetWidth?: number
/** Output canvas height in pixels. Defaults to the scene canvas
* height. */
targetHeight?: number
}
export interface FrameRenderContext {
@@ -57,13 +67,22 @@ export async function renderFrames(
onFrame: (ctx: FrameRenderContext) => void | Promise<void>,
opts: FrameExportOptions = {},
): Promise<void> {
const width = scene.canvas.width
const height = scene.canvas.height
const srcWidth = scene.canvas.width
const srcHeight = scene.canvas.height
const width = Math.max(1, Math.round(opts.targetWidth ?? srcWidth))
const height = Math.max(1, Math.round(opts.targetHeight ?? srcHeight))
const canvas = document.createElement('canvas')
canvas.width = width
canvas.height = height
const ctx = canvas.getContext('2d')
if (!ctx) throw new Error('2D context unavailable')
// Scale scene coords into target pixels. drawSceneFrame runs its
// own save/restore so the transform survives across frames, and
// any internal `setTransform(1,0,0,1,0,0)` (top-level mask
// compositing) is sandwiched inside its own save/restore too.
const scaleX = width / srcWidth
const scaleY = height / srcHeight
if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)
const images = await loadSceneImages(scene)
const { start: rangeIn, end: rangeOut } = playbackRange(scene)
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@@ -1,2 +1,2 @@
export const APP_VERSION = '1.0.0'
export const APP_VERSION = '1.0.1'
export const APP_NAME = 'RUWIO'