Commit Graph
58 Commits
Author SHA1 Message Date
thandClaude Opus 4.7 04f867547d 0.10.0: audio tracks — assets, per-scene lanes, editor + export playback
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 11:53:41 +02:00
thandClaude Opus 4.7 b9f2ba9e47 0.9.1: jumpToScene action + auto-play on scene switch
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 07:44:43 +02:00
thandClaude Opus 4.7 b57994c754 0.9.0: scenes — multi-page projects with right-side drawer
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 07:17:06 +02:00
thandClaude Opus 4.7 517705bf55 0.8.7: duplicate track via right-click (layer / clip / script)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 06:22:32 +02:00
thandClaude Opus 4.7 d60684edd1 0.8.6: clip instances get stage transforms (x/y/scale/rotation)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 06:13:09 +02:00
thandClaude Opus 4.7 53c0410824 0.8.5: multi-select tracks, group + convert-to-clip
Multi-select
- New `selectedLayerIds: string[]` on the scene store — ordered by
  click, anchor = last entry, always equal to `selectedLayerId`.
- `toggleLayerSelection(id)` shift-click behaviour: adds or removes,
  anchor follows the last click, effectively-locked layers refuse.
- `selectLayer`, `addLayer`, and every selection-reset path keep
  the set in lock-step with the anchor.

Timeline
- Shift-click on a layer row's name toggles that layer's
  membership in the multi-selection. Every selected row highlights
  via `store.selectedLayerIds.includes(track.layerId)`.
- Right-click on a track now preserves an existing multi-selection
  if the clicked track is part of it; lands as a single-select
  otherwise.
- Track context menu adds two entries when ≥1 layer is selected:
  - "Group N selected layers" — calls the new store action and
    drops the group into the topmost selected track's stack slot
    (not at the very top as a naive `addTrackGroup` would).
  - "Convert N selected to clip" — packs the layers into a fresh
    clip with `duration = scene.duration`, deep-clones via
    `structuredClone(toRaw(l))`, drops a single `ClipInstance` on
    a new clipTrack at `startTime = 0`, and positions the
    clipTrack at the topmost selected track's slot.

Fixes
- `removeLayer` no longer unconditionally clears
  `selectedLayerIds` (bulk-replace artifact from the multi-select
  work); the anchor-matched path clears the whole set, the
  non-anchor path only splices out that one id.
- `deselectIfLocked` indentation normalised.

Regression tests
- Multi-select store API: selectLayer sync, toggleLayerSelection
  add/remove/anchor, lock-filter, empty-selection guards.
- `groupSelectedLayers`: happy-path packing, empty-select null
  return, lock-filter, stack-slot pinning.
- `convertSelectedLayersToClip`: packs layers + spawns clipTrack +
  instance (deep-clone integrity pinned via unique per-layer names
  so the cloned-layer lookup is unambiguous), drops the clipTrack
  at the topmost slot, returns null on empty selection, skips
  effectively-locked layers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 05:19:09 +02:00
thandClaude Opus 4.7 af5f99380c 0.8.4: button transitions, locked groups revoke edits, UX polish
Button-state transitions
- State flips on stage-preview buttons (normal / hover / pressed /
  disabled) now ease over 50ms instead of snapping. New
  `transitions` map + rAF ticker in useButtonRuntime drive a
  continuous sample time between BUTTON_STATE_TIMES slots;
  CanvasStage samples each button child at that interpolated time
  so keyframes at the 4 states blend smoothly. Mid-flight flips
  (hover → pressed while still in normal → hover) rebase from
  the current live sample instead of snapping.

Locked groups revoke edits
- Locking a layer directly or its enclosing group deselects the
  layer so the Properties panel can't keep editing it. Panel also
  splits into three branches — editable / locked / no-layer —
  with a dedicated locked-layer hint.
- Timeline keyframe interactions (drag, dblclick-to-remove,
  context menu, dblclick-to-create on lane, add-kf toolbar)
  now consult effective lock (direct + parent group) instead
  of just layer.locked.

Editor polish
- Inactive tracks fade as a whole row (opacity 0.5) instead of
  per-child, so keyframes, segments, and still-frame tails stay
  visually proportional to their active counterparts.
- Dragging a layer onto a group's track-name label now drops
  it INTO the group (was previously only the group-lane area).
- Button assets on the stage show a pointer cursor on hover so
  it's obvious they're interactive.
- Global CSS forces `cursor: pointer !important` on every enabled
  button / role="button" so scoped component styles can no longer
  accidentally shadow the default.
- Timeline resize handle jumped above the scrub-bar (z-index 100)
  so the full 14px grab zone is hit-testable again.

Regression tests
- setTrackLocked deselect paths: direct lock, group lock with
  selected child, group lock with unrelated selection, unlock
  doesn't re-select.
- duplicateKeyframeAt: props + easing + hold + bezier copied,
  collision refusal, unknown-id guards, separated-track routing.
- Button transition runtime: no-transition baseline, mid-flight
  bounds, mid-transition rebase, no-op setState.
- Shared composables tooltips + asset-thumbs: same ref across
  calls, localStorage round-trip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 04:31:08 +02:00
thandClaude Opus 4.7 1d84c34c15 0.8.3: custom tooltips, editor-hide, pack script, settings reshuffle
Tooltips
- New v-tooltip directive + TooltipHost floating panel replace the
  native title attribute across 95+ sites (topbar, timeline, sidebar,
  properties, stage overlays, fullscreen preview, export dialog,
  clipart drawer, modals). Styled dark card with a configurable
  label + optional help line for inline documentation; screen
  readers still get an aria-label when the panel is disabled.
- Settings → Interface toggle (`ruwio:tooltipsEnabled`) hides the
  visual panel for users who know the app. IconButton now routes
  its title prop through v-tooltip so every existing call site is
  tooltip-aware without churn.

Editor-hide + export filter
- New `Layer.editorHidden` flag, eye toggle per layer row, skipped
  by the Konva stage and the mask-preview canvas path but honoured
  by exports and fullscreen preview (runtime untouched).
- Export dialog gets a "Skip hidden tracks" switch that strips
  editor-hidden layers from every format (scene JS, runtime,
  example HTML, MP4, WebM) on opt-in. Disabled when the scene has
  no hidden layers.

Button editor
- `+` buttons appear on empty state slots in button-timeline rows
  and duplicate the nearest keyframe (prev by preference, next
  otherwise) onto that slot. New `duplicateKeyframeAt` store
  action carries props, easing, hold, and bezier handles across.

Stage / interaction
- Plain left-click on the empty content view pans the viewport,
  but only when the pointer isn't over a Konva shape — transformer
  handles, vertex dots, and selection boxes that extend past the
  canvas edge keep their drag.

Settings reshuffle
- Timeline tab merged into Document (Duration + FPS sit under a
  new "Timing" sub-heading). New Interface tab gathers three
  global prefs: Show tooltips, Show locked tracks, Asset
  thumbnails — driven by shared composables so the existing
  toolbar toggles stay in sync. Interface-tab CSS defensively
  resets the scoped label flex-column + uppercase rule that was
  making the toggle row look like an accident.

Project identity + UX polish
- Favicon wired up (moved to public/favicon.ico, linked from
  index.html); scripts/pack.sh packs the minimum Vue project
  (src, index.html, configs, public) into a tarball with the
  right version in the filename, and `npm run pack` drives it.
- About dialog now credits Torsten Hoeltge.

Test infra
- Progress bar turns red mid-run on the first failure: runAll
  gets an onResult callback that TestOverlay uses to push each
  result into the reactive array incrementally.
- mountComponent in the test harness registers v-tooltip on the
  isolated app instance so IconButton's aria-label contract
  actually fires under test.

Regression tests
- duplicateKeyframeAt: copy fidelity (props, easing, hold),
  collision refusal, unknown-id guards, separated-track targeting.
- Shared composables: useTooltipPref and useAssetThumbsPref both
  return the same ref across calls and persist to localStorage.
- Tooltip contract: IconButton ships `aria-label` (not title);
  live-DOM smoke tests match on aria-label selectors now.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 23:57:35 +02:00
thandClaude Opus 4.7 a2c8e5998a 0.8.2: pan outside canvas + finish RUWIO rename of exports
- Canvas stage: plain left-click in the empty content area (outside
  the canvas rectangle) now starts a pan. Ctrl+left-click still pans
  anywhere, middle-click unchanged. Only pure left-click qualifies
  (any modifier leaves the old routing intact).
- Export rebrand Animatr → RUWIO for everything user-visible:
  - Default filenames: projekt.animatr.json → projekt.ruwio.json;
    animatr-runtime.js → ruwio-runtime.js; App's export fallback
    base animatr → ruwio.
  - Generated comment headers in runtime/scene/bundled scripts.
  - Console warn prefix in the runtime and the scene store.
  - Example HTML title, heading, and embed-usage snippet.
  - parseProject error message.
  - ExportDialog copy.
- RUNTIME_VERSION 14 → 15 so cached runtimes reload.
- On-disk magic stays `animatr-project` and window.AnimatrPlayer /
  __animatrPending / localStorage & IndexedDB keys are untouched so
  old project files and previously-exported HTML keep working.

Regression tests: legacy magic still parses; parseProject error
mentions RUWIO and not Animatr; runtime/scene/bundled scripts and
example HTML all carry the new brand; console prefix is [ruwio].

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:17:10 +02:00
thandClaude Opus 4.7 82ee5c98d0 0.8.1: dirty-state + Cmd/Ctrl+S, fullscreen plays to OUT, UX fixes
- Unsaved-changes indicator: a small accent dot appears on the save
  button whenever the scene has changed since the last save/load.
  Save/load/new all mark the project clean on next tick.
- Cmd/Ctrl+S saves the project (reuses the same flow as the button;
  prompts for a name on first save). Tooltip now mentions the
  shortcut.
- Fullscreen preview plays to the OUT marker (or scene.duration when
  no OUT is set) instead of looping at the last keyframe. Dropped
  the runtime's effectiveEnd helper; RUNTIME_VERSION 13 → 14.
- "Still frame" keyframes no longer disable easing. A held kf's
  easing still drives the segment INTO it from the previous kf, so
  you can ease into a pause. Only the first kf disables easing
  (nothing precedes it). Dropped `timeline.holdDisabledHint`.
- Settings dialog: hint text 11px → 13px (and dropped italic) so
  the inline help is readable; section headings 10px → 13px.
- Canvas stage shadow: `shadowCfg` always emits explicit values plus
  a `shadowEnabled` flag instead of returning `{}`. Konva's default
  shadowOpacity is 1, so bailing with `{}` could leave stale shadow
  attrs on the shape. Preview and editor now gate on the same
  condition deterministically.
- Sidebar empty-state copy: "No clips" → "No clips yet" to match
  "No buttons yet".

Regression tests: runtime rangeOut fallback is scene.duration (not
last kf); sidebar empty-states both contain "yet"; the
holdDisabledHint key is gone; saveProject tooltips mention the
shortcut.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:00:35 +02:00
thandClaude Opus 4.7 1e89ea86e0 0.8.0: group colour cascade, still-frame past end, project rename, UX polish
Headline:

- Group colour cascades to every non-overridden child (layer or clip
  track). New `colorOverridden` flag on Layer / ClipTrack / ScriptTrack
  / TrackGroup; setTrackColor on a non-group pins the track, clearing
  re-inherits from the parent group. moveTrackIntoGroup also inherits.
  normalizeScene migrates legacy scenes (existing colour ⇒ overridden).
- Keyframes inside a button-asset timeline snap to the 4 state slots
  (normal/hover/pressed/disabled). upsertKeyframe / setKeyframeTime /
  duplicateKeyframe all enforce it; colliding drags refuse the move,
  duplicates walk to the nearest free slot.
- Backspace / Delete on a selected layer removes it (respecting the
  layer's own lock and any enclosing group lock).
- "Still frame" allowed on the last keyframe: the layer stays on stage
  past its final kf. Timeline draws a solid dim tail line from the
  last kf to the end, and single-keyframe tracks now show a full-span
  line so on-stage/off-stage reads at a glance. Height stays 3px.
- Project name moved next to the logo, turns into a rename button on
  hover (pencil fades in). Rename syncs the stored record when the
  project is already persisted.
- Shadow + blur keyframes animate in the preview and exported runtime:
  the runtime's lerpProps used to drop them, so every preview rendered
  shadow=0 between keyframes. RUNTIME_VERSION 11 → 13 (covers the
  button-mask + shadow fixes). Held-last-kf also taught to the runtime.
- Button masks render across every path: edit-mode mask-preview,
  nested buttons on the main stage, sidebar thumbnails, fullscreen
  preview + exports. drawButtonFrame new in render.ts.

Smaller fixes:

- Dragging layer A on the stage with a stale selection on layer B used
  to move B and snap A back. Now the shift-selected branch only runs
  when the dragged layer is itself in the selection.
- Clip-track row was missing its icon — PhFilmStrip was referenced but
  never imported. Added, plus dropped the bespoke `gap` on clip / script
  name rows so their icon+label spacing matches layer rows.
- Clip-art drawer pre-lays-out its 400px grid behind `overflow: hidden`
  so slide-in reveals a finished grid instead of reflowing auto-fill
  columns over 220ms.
- Timeline clip-track dropzone hides until the library has a clip; its
  "drop a clip here" hint stays centred in the visible ruler area.
- Keyframe context menu: check-mark and icons share a single 12px column
  so the ✓ on an easing option lines up with PhPauseCircle / PhCopy /
  PhTrash on the rows below. "Still frame"'s active indicator moved to
  the trailing-check slot.
- Button editor's mask-preview now shows the button's own stage instead
  of leaking through to the main scene. drawButtonFrame drives it.

Regression tests cover all of the above: group-color cascade, pin,
clear-re-inherit, migration, button-kf snap and collision rules,
backspace-deletes-selected-layer (incl. lock guards + editable-target
guard), still-frame-past-end visibility, clipart drawer rigid width,
mask rendering in drawButtonFrame / drawSceneFrame, shadow + blur
interpolation in both canvas and runtime paths.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 21:26:06 +02:00
thandClaude Opus 4.7 ac89f6762d tests: flip the dropzone smoke test to assert the new gated behavior
The old test expected `.clip-track-dropzone` to always be present.
The dropzone is now hidden until the clip library has at least one
clip, so the blank smoke scene must not contain it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 19:47:33 +02:00
thandClaude Opus 4.7 f29dc448fb fix: masks inside buttons render across all paths
Buttons used to ignore `isMask` on every render path — the mask
shape drew as normal content instead of clipping the button's
other layers. Every entry point now routes button children through
`drawMaskedGroup`:

- `drawLayers` nested-button branch
- new `drawButtonFrame` (used by the mask-preview overlay in
  button-edit mode so the preview reflects the button's own
  stage instead of the main scene)
- `renderButtonThumbnail` so sidebar previews match the stage
- exported-runtime button branch mirrors the split; bumped
  `RUNTIME_VERSION` to '11' so cached players reload

Also:

- Timeline clip-track dropzone hides until the library has at
  least one clip, and the hint stays centred in the visible
  ruler area instead of drifting with horizontal scroll.
- Regression tests pin positive/negative button masks in
  `drawButtonFrame` and verify `drawSceneFrame` applies
  button-internal masks when the button sits on the main stage.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 19:43:23 +02:00
thandClaude Opus 4.7 c3764201b8 feat: 5-frame button assets + timeline/sidebar polish
Button assets
- Re-introduce button-asset type with 4 content states (normal/hover/
  pressed/disabled) stored as keyframes at BUTTON_STATE_TIMES, plus a
  separate hit-area editor mode.
- useButtonRuntime composable for per-instance state/disabled flags on
  the main stage.
- Sidebar library lists button assets with live 80×80 thumbnails;
  renderButtonThumbnail now accepts an images map so image-kind layers
  inside a button render instead of producing a fully-transparent PNG.
- Compact (no-thumbnail) mode aligns button rows to the library-row
  height.

Scope footer
- Button-edit mode now uses the same sidebar scope-footer pattern as
  clip-edit (back button to "Main timeline" + active scope chip);
  removed the inline exit button from the timeline scrub-bar.

Timeline
- Track-name column default bumped to 260px to match the assets sidebar
  above it (storage key bumped to :v2 so stale values reset).
- scrub-bar z-index raised above sticky track-name columns so rows
  scroll under it instead of over.
- scrub-handle flips z-index based on horizontal scroll: above
  name-spacer when the playhead is in view (no half-clip at t=0),
  below when the playhead has scrolled off the left edge (so the
  toggle row cleanly covers it).
- name-spacer extends ±3/1px to fully cover the obscured handle.
- scrub-handle head pokes 3px above the ruler with rounded top corners
  via clip-path path().

Track context menu
- Added missing i18n keys (renameScriptTrack / deleteScriptTrack /
  renameScriptTrackDialog.{title,confirm}).
- Rename items show a visible pencil icon; empty .check slot removed
  so items line up flush-left; toggle items place their active ✓ on
  the right (kf-menu-trailing-check).

Dev HUD
- Test progress bar flips to --danger as soon as the first failure is
  recorded, instead of only at the end of the run.

Regression tests
- renderButtonThumbnail: null on empty button, renders shape layers,
  accepts custom images map.
- i18n: renameScriptTrack / deleteScriptTrack / dialog keys resolve.
- scrub-handle-obscured logic (visible at t=0, hidden when playhead is
  scrolled off-screen, still visible when playhead is far to the
  right of the scroll offset).
- Updated button state-scrubber expectations to match
  BUTTON_STATE_TIMES (normal=1, hover=2, pressed=3, disabled=4) and
  that hit-mode parks at normal=1 rather than 0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 19:19:39 +02:00
thandClaude Opus 4.7 31604052ca revert macro-clips button feature (keep markers + scripts)
The button authoring ended up too far from the intended model after
three correction passes. Pulling it out entirely so we can rebuild
from a clean spec. Markers, script tracks, script frames, the Action
editor, the Script DSL and the runtime for all of the above stay —
they work.

Removed:
- types: ButtonState, StateTransition, ButtonHitArea, ButtonClip,
  ButtonInstance, setButtonState/setButtonDisabled Action variants,
  Scene.buttonClips/buttonInstances
- store: activeButtonClip* getters, all add/remove/setButton* actions,
  seedDefaultButtonClip, enterButtonEdit/setActiveButtonState/
  exitButtonEdit, button-label resolution in actionRuntime
- useButtonRuntime composable, buttonBlend helper,
  ButtonInstanceDialog, sidebar Buttons section, Timeline button
  rendering + pointer handlers, CanvasStage button rendering +
  pointer state machine, exportPlayer button runtime + hit-testing
- DSL commands state/enable/disable and their parse errors
- 35 button-related tests + helpers; stale testing doc; stale design
  doc

Re-applied three uncommitted fixes that were unrelated to the button
work:
- clicking a marker no longer jumps the playhead (only drag / dblclick
  act on it)
- script tracks get a right-click context menu (rename + delete,
  color in the existing palette)
- onTracksPointerDown excludes .script-lane / .script-frame so
  clicks on empty lanes or on frame dots reach the frame-open path
  instead of being swallowed by box-select pointer capture

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 23:37:49 +02:00
thandClaude Opus 4.7 616973b0fa feat: click-outside deselects a selected marker
Esc was already wired but nobody stumbles onto it. A capture-phase
pointerdown listener is installed while selectedMarkerId is set; any
click that doesn't land on a .timeline-marker (or on an open
dialog/menu) clears the selection. Listener is torn down automatically
when selection clears or the component unmounts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:20:58 +02:00
thandClaude Opus 4.7 4cb3a74dfb style: selected marker turns orange
Bold label + ring alone weren't enough to distinguish a selected
marker from the default red flags. The .selected rule now overrides
--marker-color to #f59e0b (amber) with !important so per-marker color
overrides also yield to selection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:18:22 +02:00
thandClaude Opus 4.7 fe1a7f9b3b fix: marker template was overriding the red default with --accent
The inline style wrote --marker-color: var(--accent) whenever
marker.color wasn't set, which shadowed the CSS default. Only emit
the inline override when a per-marker color is explicitly set so the
stylesheet's red (#ef4444) actually applies.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:16:29 +02:00
thandClaude Opus 4.7 28e6e5bcfc style: marker now uses pointer cursor, bold-not-underline on select, red by default
- cursor: pointer signals the click-to-jump affordance more clearly
  than ew-resize (which suggested "drag only")
- selected marker switches to font-weight 700 on the label instead of
  underlining it
- default --marker-color is now a classic red (#ef4444). User can
  still override per-marker via setMarkerColor.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:14:56 +02:00
thandClaude Opus 4.7 06ca0b4d0e fix: marker double-click blocked by scrub handle overlap
After a single click the playhead snapped to the marker's time, which
moved the scrub handle's hit area directly on top of the marker flag.
The second click then landed on the handle (z-index 20) instead of
the marker (z-index 18), so dblclick never fired. Raised marker
z-index to 21 so marker-hits win at overlapping positions — still
below modals/popups (900+).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:12:36 +02:00
thandClaude Opus 4.7 198e1c7837 style: hide the default white scrollbar corner
::-webkit-scrollbar-corner was unstyled so the browser filled the
intersection of horizontal + vertical scrollbars with its default
color, which read as a ~10×10 white square in the dark theme.
Transparent matches the already-transparent track.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:10:35 +02:00
thandClaude Opus 4.7 d0ea7e54ee tests: replace the stale DSL-not-implemented-yet warn test
The test was written in slice 5 when evalAction for type:'script' was
a warn stub. Slice 8 wired it up to the actual parser, so the original
assertion (1 warning) no longer holds. Replaces it with two tests:
valid DSL source fires the parsed sub-actions without warnings, and
invalid lines surface a warning without blocking the valid ones.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:04:52 +02:00
thandClaude Opus 4.7 22b553e931 tests: fill macro-clips coverage gaps (+35 tests)
Refactor + new tests triggered by an explicit coverage audit of the
macro-clips feature set.

- extracted blendButtonStates into src/lib/buttonBlend.ts so it can be
  tested without mounting CanvasStage; the component now delegates to
  it. Behaviour unchanged.
- store coverage: removeMarker / setMarkerTime / setMarkerColor on
  unknown ids are no-ops, addMarker accepts an initial color,
  removeScriptFrame / setScriptFrameActions / setScriptFrameTime on
  unknown ids are no-ops, removeButtonInstance keeps the clip,
  addButtonInstance defaults x/y to stage center,
  setButtonInstancePosition writes through, setButtonInstanceLabel('')
  clears, setButtonClipTransitions stores + deletes.
- button runtime: applyButtonStateChange is a no-op when the target
  equals the current state, honors the persisted disabled flag as the
  from-state, reset() clears transitions alongside state/disabled.
  store.actionRuntime warns on unknown button refs.
- blendButtonStates: matched layer lerps props (incl. fill color),
  unmatched from-layer fades out, unmatched to-layer fades in,
  u=0/u=1 boundary conditions, missing asset id resolves are skipped.
- DSL edge cases: empty source, comments-only, trailing blank lines,
  wrong state ref prefix, disable without arg, jump @ without name.
- tick firing robustness: multi-track frames fire in time order,
  actions within a frame fire in list order, scriptFramesInRange
  open-closed boundary is exact.

Macro-clips suites now total 76 tests across 11 groups; grand total
277 tests in the runner.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 22:00:58 +02:00
thandClaude Opus 4.7 6471c446df docs: testing walkthrough for the macro-clips feature set
Covers the end-to-end flows per slice: markers (m shortcut + scrub-
ruler interactions), script tracks/frames (open dialog, action types,
forward-only firing rules), button clip creation and drag-to-track,
ButtonInstance dialog (label, onClick, disabled, transitions), canvas
runtime (pointer state machine, drag-out cancel behavior, scripted
state flips), transitions (matched layer blend vs crossfade, easing),
the DSL language reference with examples, a quick sanity pass for the
HTML export runtime, and which in-app test suites to look for.

Also documents the two known limitations (no in-app button state
authoring, scripts not baked into the server PNG/MP4 render) and a
small devtools cheat sheet for poking the pinia store directly.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:52:12 +02:00
thandClaude Opus 4.7 1fc9eb72be 0.7.0: macro clips, scripts, markers, button state transitions
Headline features across 11 slices (see individual commits for details):

- Markers on the scrub ruler (name, color, drag, m shortcut, used as
  jump targets in scripts/actions)
- Script tracks with action frames, full action authoring dialog with
  a reusable ActionEditor component
- Button clips (definitions + placed instances), 4-cell timeline
  rendering, sidebar authoring, drag-to-track, per-instance label and
  onClick editing
- Button canvas runtime: hover/pressed/disabled state machine, onClick
  execution via evalAction, visual state changes and state-to-state
  transitions with per-transition duration + easing
- Action union: play/pause/rewindToLoop/jumpTo/jumpToFrame/
  jumpToMarker/setButtonState/setButtonDisabled/script
- Script DSL parser for the `script` action: play/pause/rewind,
  jump to seconds/#frame/@marker, state btn:label <state>,
  enable/disable btn:label, // comments
- Forward-only script frame firing tied to natural playback tick (no
  firing on scrub or loop wrap)
- Export runtime (exportPlayer.ts + server renderer) mirrors the
  editor: evalAction, button rendering with canvas-space hit testing,
  transitions, DSL parsing. RUNTIME_VERSION bumped from 1 → 6.

Known gap: buttons can be created and dragged onto tracks but their
per-state visuals can't be customized in-app yet (the seed gives a
four-colour rect per state). State-authoring mode is a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:49:53 +02:00
thandClaude Opus 4.7 68ea8576b6 macro-clips slice 7: button state transitions
- ButtonClip transitions are now editable in ButtonInstanceDialog
  (from/to/duration/easing) and persisted on the clip via the new
  store.setButtonClipTransitions action; transitions are shared by
  every instance of the button (clip-scoped, not instance-scoped).
- lerpProps exported from interpolate.ts so callers outside the
  sampler can blend two poses.
- useButtonRuntime tracks an active transition per instance plus a
  reactive transitionTick that pokes Vue computeds each frame.
  A self-driving RAF loop runs only while some transition is active
  (idles when none), so animations work paused or playing.
- applyButtonStateChange(id, to, transitions, persistedDisabled)
  is the one entry point for state changes — it looks up a matching
  from→to transition and starts it, or flips state instantly. Pointer
  handlers in CanvasStage and store.actionRuntime.setButtonState both
  go through it.
- CanvasStage blends the two state stacks via sampleStateLayers +
  blendStates: layers matched by name interpolate their sampled props
  with lerpProps; unmatched layers fade in/out. Renderer uses the
  blended layer list in place of the pure state stack during transit.
- Export runtime mirrors the same flow: applyButtonChange starts
  transitions, sampleButtonTransition drives per-frame progress, and
  drawButtonStatesBlended composites via drawLayer(layer, 0, override).
  drawLayer gained an optional propsOverride param for this.
  RUNTIME_VERSION bumped to 6.
- Tests cover applyButtonStateChange matching logic and
  sampleTransition's time → u mapping plus done flag.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:48:50 +02:00
thandClaude Opus 4.7 f61f90d613 macro-clips slice 4d: button canvas runtime + pointer handling
- ButtonInstance gains optional x/y; new instances default to stage
  center and setButtonInstancePosition updates them
- useButtonRuntime composable holds per-instance state/disabled
  overrides (runtime-only, not persisted). getState layers the
  runtime disabled override on top of the persisted initial flag.
- store.actionRuntime's setButtonState/setButtonDisabled now drive
  useButtonRuntime instead of mutating the scene, so script-triggered
  state changes stay ephemeral
- CanvasStage renders each visible (playhead >= startTime) button
  instance inside a <v-group> at (bi.x, bi.y), drawing the current
  state's layer stack with draggable/listening disabled plus a
  transparent hit-rect sized to the clip's hitArea or the bbox of
  the first rect/circle layer. The group wires mouseenter/leave/
  down/up into the state machine and fires onClick via evalAction.
- exportPlayer runtime mirrors the same thing: getEffectiveButtonState,
  per-frame buttonHits array, canvas-level mousemove/down/up handlers
  do their own hit testing in scene space. RUNTIME_VERSION bumped to 5.
- tests cover useButtonRuntime defaults/overrides and the
  store.actionRuntime → runtime-state roundtrip via label resolution.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:40:02 +02:00
thandClaude Opus 4.7 024883943b macro-clips slice 4c: button creation in sidebar + drag to clip tracks
- store.seedDefaultButtonClip(name) adds a button clip with a single
  shared rect asset and four pre-populated state stacks in blue shades
  (normal/hover/pressed/disabled). Layer name 'Face' is consistent so
  transitions can later pair layers by name.
- AssetSidebar gets a Buttons section below Clips: create via prompt,
  rename, delete, drag-to-track. Drag uses a new dataTransfer type
  'application/x-animatr-button-clip' to keep it distinct from
  animation-clip drops.
- Timeline clip-lane drop accepts both types and dispatches
  addClipInstance / addButtonInstance accordingly; the new-track
  drop zone handles both too, so dragging a button to an empty area
  creates a fresh clip track + instance in one step.
- i18n for the sidebar strings and three dialogs.
- test covers seedDefaultButtonClip: four populated states, shared
  asset, consistent layer name.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:31:41 +02:00
thandClaude Opus 4.7 fb58cd18f7 macro-clips slice 8: script DSL parser + runtime label resolution
- src/lib/scriptDsl.ts: small line-based parser producing Action[] plus
  a list of ParseError{line,message}. Handles: play/pause/rewind,
  jump <sec> | #<frame> | @<marker>, state btn:<label> <state>,
  enable/disable btn:<label>, // comments, skips blanks
- evalAction for type:'script' parses the source and recursively
  dispatches sub-actions; errors surface via rt.warn
- ActionRuntime.setButtonState/setButtonDisabled are documented as
  taking an instance id OR a label; the store's actionRuntime builds
  a label→id map and resolves refs before applying
- exportPlayer template gets a matching parseScriptSource plus
  resolveButtonRef; evalAction-in-engine mirrors the TS version
- RUNTIME_VERSION bumped to '4'
- tests: parser covers commands, comments, jump variants, state/enable
  errors, unknown commands; two integration tests verify that script
  actions dispatch via evalAction and that parse errors don't block
  valid actions

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:20:15 +02:00
thandClaude Opus 4.7 94ebbac238 macro-clips slice 4b: button instance dialog
- ButtonInstanceDialog.vue edits the three instance-scope fields:
  label (with uniqueness error surface), disabled flag, onClick
  actions via the shared ActionEditor
- commit waits on a successful label set so collisions show inline
  instead of silently dropping the rename
- Timeline wires click on a button-instance block to open the dialog

Creation/placement UX (sidebar entry + drag-to-track) and the per-state
layer editor are still deferred — this slice only makes existing
instances editable once something (devtools, later slice) has put them
on a clip track.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:16:25 +02:00
thandClaude Opus 4.7 ec8d25a351 macro-clips slice 6: export runtime fires script frames
- exportPlayer engine refactored from elapsed-since-start to an explicit
  currentT / lastNow / paused model so actions can jump, pause, and
  resume cleanly
- every frame: advance currentT by dt, fire script frames whose time
  sits in (prev, next], sorted; on loop wrap, fire frames up to rangeOut
  then snap to rangeIn without firing across the wrap
- evalAction mirrors src/lib/actions.ts (play/pause/rewindToLoop/
  jumpTo/jumpToFrame/jumpToMarker/setButtonState/setButtonDisabled/
  script); marker map built from scene.markers; unknown markers warn
  via window.console
- RUNTIME_VERSION bumped to '3' so old cached engines don't kick in

Server render.html (PNG-sequence path) stays untouched — scripted
interactivity is a runtime-only concern, the non-interactive server
export should not bake it in.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:10:18 +02:00
thandClaude Opus 4.7 8817a73c3d macro-clips slice 5: action evaluator + forward-only script frame firing
- new src/lib/actions.ts:
  - ActionRuntime interface (fps, range, markers, setPlayhead/play/pause,
    setButtonState/setButtonDisabled, warn)
  - evalAction dispatches each action kind, with clamping to [0, duration]
    for time-based jumps and a warning path for unknown markers and for
    script actions (DSL lands in slice 8)
  - scriptFramesInRange helper returns frames in the open-closed interval
    (prev, next], sorted
- store wires it up:
  - tick captures prevPlayhead, advances, then fires script frames that
    fall in (prev, landed]. Scrubs via setPlayhead never touch this path
    so the forward-only guarantee falls out of the architecture.
  - actionRuntime() builds an ActionRuntime bound to this store
  - setButtonState is a no-op in the editor for now (waits for the
    button-runtime slice); setButtonDisabled goes to the store action,
    rewindToLoop/play/pause/jumps mutate the store directly
- tests: 10 evaluator tests against a mock ActionRuntime covering all
  action kinds + marker map + scriptFramesInRange; 3 integration tests
  for tick firing (ordering, no-fire-on-scrub, firing-at-playbackOut)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:00:59 +02:00
thandClaude Opus 4.7 b9d1ca16f7 macro-clips slice 4a: script frame dialog + reusable action editor
- ActionEditor.vue — reusable list editor for Action[]: add/remove/reorder,
  per-type parameter forms (jump to time/frame/marker, set button
  state/disabled, script source). Marker and button dropdowns pull from
  the store's current scene.
- ScriptFrameDialog.vue — modal wrapping ActionEditor plus time and label
  inputs; commits on close, supports deletion.
- Timeline wires the dialog: clicking a script frame opens it for edit,
  clicking the empty script lane creates a new frame at that time and
  opens the editor.
- i18n keys for all action types, parameters, and dialog labels.

Button-authoring UI (definitions + instance placement + properties panel)
is its own slice (4b) — this commit ships script authoring only.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:54:24 +02:00
thandClaude Opus 4.7 92d58937e3 macro-clips slice 3: timeline rendering for scripts and button instances
- TimelineScriptTrack added to the track union; tracks computed emits one
  per ScriptTrack in trackOrder, with the show-locked filter honoring its
  locked flag
- script track row: drag handle + PhCode name badge + lock button; lane
  renders each ScriptFrame as an orange dot with optional action-count
  badge
- button instances render inside clip-track lanes as 4 cells labeled
  N/H/P/D, colored per state, with a striped pattern on disabled and a
  fixed visual width per cell
- new scrub-bar button to add a script track (PhCode icon)
- type narrowing tightened so inGroup checks skip script/group tracks
  explicitly rather than relying on the negation

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:49:59 +02:00
thandClaude Opus 4.7 373a835576 macro-clips slice 2: marker UI on the scrub ruler
- marker flags render on the scrub ruler with color, label, and a dimmed
  vertical guideline; z-index sits below brackets and playhead
- click marker to jump the playhead, drag to retime (snaps), double-click
  to rename via prompt dialog, 'm' adds a marker at the playhead and
  opens the rename prompt
- rename collision shows a dialog and loops back into the prompt
- selectedMarkerId tracks the active marker; Delete/Backspace removes it,
  Escape clears the selection
- document keydown now gates m/Delete/Backspace on editable targets but
  keeps Escape universal

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:42:45 +02:00
thandClaude Opus 4.7 a75e9151ed macro-clips slice 1: types + store for buttons, scripts, markers
- ButtonClip/ButtonInstance, ScriptTrack/ScriptFrame, Marker, Action union
- new optional scene collections (buttonClips, buttonInstances, scriptTracks,
  scriptFrames, markers); normalizeScene initializes them on load
- store actions for all new entities, marker name + button label uniqueness,
  time clamping, cascading deletes (script frames with their track, button
  instances with their clip), script tracks join trackOrder + setTrackLocked
- design doc docs/macro-clips-and-scripts.md
- tests cover add/remove/rename/retime paths, uniqueness, sort order,
  label collisions, and normalization

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:34:44 +02:00
thandClaude Opus 4.7 d4c4830fe2 0.6.0: background video, in/out range, top-level masks, track icons
- background video layer (document-level), syncs to playhead in editor and fullscreen
- playback in/out brackets on the scrub ruler; i/o set them, r rewinds to in-point
- togglePlay, tick, fullscreen loop, WebM + server FFmpeg export all honor [in, out]
- top-level mask layers cascade over everything below until a group boundary
- fullscreen preview slaves localTime to the bg video so it stops stuttering
- welcome "new project" now actually loads a blank scene (was a no-op)
- default canvas background hardened to white via normalizeScene
- new keyframe button (+) in the name-spacer, backspace/delete removes selected kfs
- drag-end auto-selects the created/shifted keyframe so the path is visible
- animation path updates live during drag and spans every selected keyframe
- track rows show an icon per asset kind (rect/circle/image/text/polygon/freeform)
- default mask mode is negative, buttons read − then +
- sticky track-name columns raised above playhead/brackets; orange bracket styling
- tests for playback range, blank scene, mask defaults, cascading top-level masks

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:19:34 +02:00
thandClaude Opus 4.7 69de48ea8d 0.5.6: show/hide locked tracks + group lock + crop/mask-preview split
- Timeline: new show/hide toggle next to snap; locked tracks (including
  layer, clip, and the new group lock) are filtered from the timeline
  when the toggle is off. Preference lives in localStorage and is
  shared across components via a module-level ref.
- Groups become lockable via the same inline lock toggle. A locked
  group propagates to its children: they behave as effectively locked
  in the timeline and on the stage. Collapse/expand still works on a
  locked group.
- Canvas: layers in locked+hidden tracks render as a 1px outline in
  the layer (or fill) color instead of their full fill, and are
  draggable:false / listening:false. Mask layers keep their dashed
  ghost styling; masks still apply in the preview overlay regardless
  of lock or show state.
- drawSceneFrame gains an optional `{ crop }` option; the mask-preview
  overlay passes the editor's crop toggle through, so the two controls
  are fully independent. Crop changes now also trigger a preview
  redraw via a watcher dep.
- Tests: new suites for show-locked persistence, group lock store
  action, crop option on drawSceneFrame (including mask+crop combos).
  Properties transparent-toggle tests now reset the section prefs
  localStorage so the Appearance section is guaranteed open when the
  panel mounts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 16:42:39 +02:00
thandClaude Opus 4.7 63042b284d 0.5.5: inline lock toggle, proper lock indentation
- Track lock becomes a small inline icon toggle sitting next to the
  track label, replacing the static badge and removing the context
  menu's lock/unlock entry.
- Locked tracks are fully inert: the lane and name have pointer-events
  disabled, only the lock button itself stays clickable. The pile of
  hover-neutralizing CSS rules is gone.
- Lock button is icon-only (no background/border box) and swaps to the
  opposite icon on hover (filled unlock when hovering a locked track,
  so the click affordance is obvious).
- Locked tracks in groups keep their indentation — the drag-handle
  switches from display:none to visibility:hidden so the reserved
  space still aligns with unlocked sibling layers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 14:37:40 +02:00
thandClaude Opus 4.7 6786ad739a 0.5.4: scrub head tapers into the playhead needle
Pentagon clip-path on the scrub handle head (flat top, straight sides
down to 55% height, triangle point at the bottom center) so the head
visually funnels into the 1px playhead needle below. box-shadow
replaced with a drop-shadow filter that respects the clip-path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 14:19:27 +02:00
thandClaude Opus 4.7 48f92015e4 0.5.3: timeline name-col resize + playhead layering
- Track-name resize strip starts below the scrub bar and sits on the
  name-column side of the boundary, so scrubbing at time=0 is no
  longer intercepted by the resize hit area.
- Playhead (lane) and scrub handle get z-index 20 so they stay on top
  of the sticky track-name column (z-index 5) and the resize strip.
  The playhead stays fully visible at time=0 and when the lane is
  scrolled under the sticky column.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 14:13:33 +02:00
thandClaude Opus 4.7 07b0ef2659 0.5.2: paste images, shared import helper, clipart persistence
- Clipboard paste creates an image layer: a document-level paste
  listener detects image items in the clipboard (Strg+V after a
  screenshot, e.g.) and imports them via the shared helper. Skipped
  when focus is in a real text input / textarea / contenteditable.
- Shared importImageFile() helper in fileLoader.ts replaces the
  duplicated image-import logic in AssetSidebar and CanvasStage's
  clipart-drop path. Optional position argument for drop-at-point.
- Clipart folder persistence hardened for reloads:
  - initialize() is now safely re-runnable (no-ops only once a handle
    is actually loaded, tolerates refresh failures so the folder name
    survives even if permission isn't auto-granted)
  - App.vue's onMounted kicks off initialize() so it runs regardless
    of whether the drawer component has mounted
  - DocumentSettings re-invokes initialize() each time the modal
    opens — covers app-start races and gives the user gesture needed
    for FS Access permission prompts
  - Opening the drawer refreshes thumbnails when handle is set but
    items are empty, so the user-gesture context restores permission

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 14:05:48 +02:00
thandClaude Opus 4.7 cbc309bc8c 0.5.1: replace properties checkboxes with icon toggles
All checkboxes and radio buttons in the Properties panel are now
icon-toggle buttons:

- Polygon "Closed path" → PhPolygon button (fill weight when closed)
- Fill/Stroke transparent → PhEye / PhEyeSlash toggle next to the swatch
- Mask use → PhMaskHappy toggle
- Mask mode → segmented control with PhPlus / PhMinus (negative is red)

Shared .icon-toggle style: 26×26, panel background, accent when active,
optional .danger variant. Tests updated to click buttons instead of
checkboxes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 12:18:47 +02:00
thandClaude Opus 4.7 ddea7d348f 0.5.0: RUWIO rebrand, vertex bezier, animation paths, welcome focus
- Rename the app to RUWIO: title, APP_NAME, topbar logo (40px PNG),
  welcome dialog header and about dialog switch from the PhSparkle
  glyph to the real logo. Redundant name text next to the logo is
  removed across the board.
- About dialog: logo spans the full dialog width, the bottom Close
  button is gone (close via header X stays).
- Vertex bezier for polygons: each vertex can be Corner / Curve / Split
  curve via right-click. Curve mirrors tangent handles symmetrically,
  split curve keeps them independent. Tangents are fully animatable
  per keyframe — lerp mirrored across all four render pipelines.
- Stage path overlay: selecting a keyframe draws the tween arc between
  the previous and selected keyframe with draggable per-frame dots that
  curve the path via quadratic bezier control points. Other segments
  on the same track render as dashed ghost lines so the full curve is
  visible. Path dots grow + show grab cursor on hover.
- Vertex box-select: click-drag on empty stage while a polygon is
  selected boxes vertices. Shift-click toggles individual vertices
  into/out of the selection. Multi-vertex drag moves all selected at
  once; right-click on a selected vertex applies Corner/Curve/Split
  to all. Tangent handles only render when exactly one vertex is
  selected.
- Welcome dialog focus: opens with the most recent project focused.
  Enter opens it; Tab cycles only through the dialog's real buttons
  (delete icons pulled out of tab order, scrollable body removed from
  tab order). Export-current removed from welcome (not useful on
  startup).
- Modal focus trap: all modals now keep Tab inside the dialog.
- Fill / stroke transparency toggle restores the last real color when
  flipped back on, with a layer-base / asset fallback chain so there's
  always a visible color to restore to. A watcher keeps the restore
  cache in sync with the sampled value.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 12:12:38 +02:00
thandClaude Opus 4.7 869b67458a 0.4.0: clipart drawer, animation paths, bezier keyframes
- Clipart library: new left-edge drawer (5px idle, expands on hover,
  400px when open). User picks a local folder via the File System Access
  API in settings; directory handle is persisted in IndexedDB so the
  library survives reloads. Dragging a thumbnail onto the stage creates
  an image asset + layer at the drop point.
- Animation paths on the stage: selecting a keyframe draws the tween
  path from the previous keyframe to the selected one as a solid
  polyline with per-frame draggable dots. All other segments on the
  same position-track render as dashed ghost lines so the full curve
  progression is visible.
- Path dots grow on hover (2.5 → 6 px), show a grab cursor, and have a
  wider hit area so they're easier to grab.
- Bezier-curved position interpolation: keyframes gain optional
  ctrlX/ctrlY fields. When set, x/y tween along a quadratic bezier
  through the control point instead of a straight line. Dragging a
  path dot solves for the control so the curve passes through the
  drag point at its frame progress. Mirrored across all four render
  pipelines.
- Tests: new suites for polygon actions, freeform drawing lifecycle,
  polygon + stroke rendering (15 new tests). Fixed the mask-render
  tests that relied on a default-transparent canvas background.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 10:35:43 +02:00
thandClaude Opus 4.7 276d621d20 0.3.0: freeform drawing, stroke properties, polygon edit gestures
- Freeform drawing tool: new sidebar button enters a click-to-draw mode
  that appends points, shows a live ghost preview line, and exits via
  Enter or double-click (near the start point closes the path). Works
  end-to-end through all four render pipelines.
- Polygon authoring gestures: double-click on a path inserts a vertex on
  the nearest edge; double-click on an open polygon's endpoint resumes
  the drawing session from that end, reversing point order when needed.
- Stroke + closed-path properties: all shape types (rect, circle, text,
  polygon) expose stroke color, stroke width, and (for polygons) a
  closed toggle. Fill and stroke each support a "transparent" switch so
  shapes can render as outline-only or fill-only.
- Mask preview no longer inherits the user's stroke — the dashed ghost
  keeps its own outline regardless of stroke-width changes.
- Playhead no longer dims on inactive timeline tracks; only keyframes,
  segments and clip blocks fade.
- Properties panel point-count control for polygons, plus per-keyframe
  points animation that correctly interpolates once a baseline exists.
- Pivot drag hides the rotation handle until release.
- Transformer attach retries on a short timer to avoid races where the
  Konva node hasn't mounted yet when selection changes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 09:53:01 +02:00
thandClaude Opus 4.7 a05396e734 0.2.0: polygon tool, mask editor preview, collapsible properties
- Polygon asset type with per-vertex animation: new sidebar button inserts a
  hexagon; vertex handles in the editor write per-keyframe `points` arrays
  that interpolate between keyframes (requires matching point counts).
- Canvas mask preview: toggle in the zoom toolbar switches the stage
  between the editable ghost view and a rendered view that applies the
  actual masking via the shared canvas 2D path.
- Properties panel is grouped into collapsible sections (Transform, Text,
  Appearance, Shadow, Mask) with per-section open/closed state persisted
  to localStorage.
- Sidebar shape buttons are icon-only to reclaim width for the Polygon
  entry.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 01:29:27 +02:00
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