thandClaude Opus 4.7 31604052ca revert macro-clips button feature (keep markers + scripts)
The button authoring ended up too far from the intended model after
three correction passes. Pulling it out entirely so we can rebuild
from a clean spec. Markers, script tracks, script frames, the Action
editor, the Script DSL and the runtime for all of the above stay —
they work.

Removed:
- types: ButtonState, StateTransition, ButtonHitArea, ButtonClip,
  ButtonInstance, setButtonState/setButtonDisabled Action variants,
  Scene.buttonClips/buttonInstances
- store: activeButtonClip* getters, all add/remove/setButton* actions,
  seedDefaultButtonClip, enterButtonEdit/setActiveButtonState/
  exitButtonEdit, button-label resolution in actionRuntime
- useButtonRuntime composable, buttonBlend helper,
  ButtonInstanceDialog, sidebar Buttons section, Timeline button
  rendering + pointer handlers, CanvasStage button rendering +
  pointer state machine, exportPlayer button runtime + hit-testing
- DSL commands state/enable/disable and their parse errors
- 35 button-related tests + helpers; stale testing doc; stale design
  doc

Re-applied three uncommitted fixes that were unrelated to the button
work:
- clicking a marker no longer jumps the playhead (only drag / dblclick
  act on it)
- script tracks get a right-click context menu (rename + delete,
  color in the existing palette)
- onTracksPointerDown excludes .script-lane / .script-frame so
  clicks on empty lanes or on frame dots reach the frame-open path
  instead of being swallowed by box-select pointer capture

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 23:37:49 +02:00
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