macro-clips slice 7: button state transitions

- ButtonClip transitions are now editable in ButtonInstanceDialog
  (from/to/duration/easing) and persisted on the clip via the new
  store.setButtonClipTransitions action; transitions are shared by
  every instance of the button (clip-scoped, not instance-scoped).
- lerpProps exported from interpolate.ts so callers outside the
  sampler can blend two poses.
- useButtonRuntime tracks an active transition per instance plus a
  reactive transitionTick that pokes Vue computeds each frame.
  A self-driving RAF loop runs only while some transition is active
  (idles when none), so animations work paused or playing.
- applyButtonStateChange(id, to, transitions, persistedDisabled)
  is the one entry point for state changes — it looks up a matching
  from→to transition and starts it, or flips state instantly. Pointer
  handlers in CanvasStage and store.actionRuntime.setButtonState both
  go through it.
- CanvasStage blends the two state stacks via sampleStateLayers +
  blendStates: layers matched by name interpolate their sampled props
  with lerpProps; unmatched layers fade in/out. Renderer uses the
  blended layer list in place of the pure state stack during transit.
- Export runtime mirrors the same flow: applyButtonChange starts
  transitions, sampleButtonTransition drives per-frame progress, and
  drawButtonStatesBlended composites via drawLayer(layer, 0, override).
  drawLayer gained an optional propsOverride param for this.
  RUNTIME_VERSION bumped to 6.
- Tests cover applyButtonStateChange matching logic and
  sampleTransition's time → u mapping plus done flag.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-20 21:48:50 +02:00
1 parent f61f90d613
commit 68ea8576b6
8 files changed
+515 -32

No files matched your search

+152 -2
View File
@@ -1,11 +1,11 @@
<script setup lang="ts">
import { computed, ref, watch } from 'vue'
import { PhTrash } from '@phosphor-icons/vue'
import { PhPlus, PhTrash } from '@phosphor-icons/vue'
import { useSceneStore } from '@/stores/scene'
import { t } from '@/i18n'
import { Modal } from '@/components/ui'
import ActionEditor from './ActionEditor.vue'
import type { Action } from '@/types/scene'
import type { Action, ButtonState, Easing, StateTransition } from '@/types/scene'
const props = defineProps<{
modelValue: boolean
@@ -32,8 +32,12 @@ const buttonClip = computed(() => {
const localLabel = ref('')
const localDisabled = ref(false)
const localActions = ref<Action[]>([])
const localTransitions = ref<StateTransition[]>([])
const labelError = ref<string | null>(null)
const BUTTON_STATES: ButtonState[] = ['normal', 'hover', 'pressed', 'disabled']
const EASINGS: Easing[] = ['linear', 'easeIn', 'easeOut', 'easeInOut']
watch(
[() => props.modelValue, () => props.instanceId],
([open, iid]) => {
@@ -43,6 +47,8 @@ watch(
localLabel.value = bi.label ?? ''
localDisabled.value = !!bi.disabled
localActions.value = (bi.onClick ?? []).map((a) => ({ ...a }))
const clip = store.scene.buttonClips?.find((c) => c.id === bi.buttonClipId)
localTransitions.value = (clip?.transitions ?? []).map((t) => ({ ...t }))
labelError.value = null
},
{ immediate: true },
@@ -59,9 +65,30 @@ function commit(): boolean {
}
store.setButtonInstanceOnClick(props.instanceId, localActions.value)
store.setButtonInstanceDisabled(props.instanceId, localDisabled.value)
const bi = store.scene.buttonInstances?.find((x) => x.id === props.instanceId)
if (bi) store.setButtonClipTransitions(bi.buttonClipId, localTransitions.value)
return true
}
function addTransition() {
localTransitions.value = [
...localTransitions.value,
{ from: 'normal', to: 'hover', duration: 0.15, easing: 'easeOut' },
]
}
function removeTransition(index: number) {
const next = [...localTransitions.value]
next.splice(index, 1)
localTransitions.value = next
}
function updateTransition(index: number, patch: Partial<StateTransition>) {
const next = [...localTransitions.value]
next[index] = { ...next[index], ...patch }
localTransitions.value = next
}
function close() {
if (commit()) emit('update:modelValue', false)
}
@@ -110,6 +137,50 @@ function removeInstance() {
@update:actions="localActions = $event"
/>
</div>
<div class="field">
<span class="field-label">
{{ t('buttonInstanceDialog.transitions') }}
<small class="field-hint">{{ t('buttonInstanceDialog.transitionsHint') }}</small>
</span>
<ol v-if="localTransitions.length" class="trans-list">
<li v-for="(tr, i) in localTransitions" :key="i" class="trans-row">
<select
:value="tr.from"
@change="updateTransition(i, { from: ($event.target as HTMLSelectElement).value as ButtonState })"
>
<option v-for="s in BUTTON_STATES" :key="s" :value="s">{{ s }}</option>
</select>
<span class="arrow">→</span>
<select
:value="tr.to"
@change="updateTransition(i, { to: ($event.target as HTMLSelectElement).value as ButtonState })"
>
<option v-for="s in BUTTON_STATES" :key="s" :value="s">{{ s }}</option>
</select>
<input
type="number"
step="0.01"
min="0"
:value="tr.duration"
@input="updateTransition(i, { duration: Number(($event.target as HTMLInputElement).value) })"
class="dur"
/>
<select
:value="tr.easing"
@change="updateTransition(i, { easing: ($event.target as HTMLSelectElement).value as Easing })"
>
<option v-for="e in EASINGS" :key="e" :value="e">{{ e }}</option>
</select>
<button class="icon-btn danger" :title="t('actions.remove')" @click="removeTransition(i)">
<PhTrash :size="13" />
</button>
</li>
</ol>
<button class="add-btn" @click="addTransition">
<PhPlus :size="12" weight="bold" />
{{ t('buttonInstanceDialog.addTransition') }}
</button>
</div>
</div>
<template #footer>
<button class="btn danger" @click="removeInstance">
@@ -215,4 +286,83 @@ function removeInstance() {
.spacer {
flex: 1;
}
.field-hint {
margin-left: 6px;
color: var(--text-dim);
font-weight: normal;
font-size: 10px;
}
.trans-list {
list-style: none;
padding: 0;
margin: 0 0 6px 0;
display: flex;
flex-direction: column;
gap: 4px;
}
.trans-row {
display: flex;
align-items: center;
gap: 4px;
}
.trans-row select,
.trans-row input.dur {
background: var(--bg);
border: 1px solid var(--border);
color: var(--text);
padding: 3px 5px;
border-radius: var(--radius-sm);
font-size: 11px;
font-family: inherit;
}
.trans-row input.dur {
width: 56px;
}
.trans-row .arrow {
color: var(--text-dim);
font-size: 11px;
}
.icon-btn {
width: 22px;
height: 22px;
padding: 0;
display: inline-flex;
align-items: center;
justify-content: center;
background: var(--bg);
border: 1px solid var(--border);
border-radius: var(--radius-sm);
color: var(--text-dim);
cursor: pointer;
}
.icon-btn.danger:hover {
background: var(--danger-soft);
color: var(--danger);
}
.add-btn {
display: inline-flex;
align-items: center;
gap: 5px;
padding: 3px 9px;
background: var(--panel);
border: 1px dashed var(--border-strong);
color: var(--text);
border-radius: var(--radius-sm);
font-size: 11px;
align-self: flex-start;
cursor: pointer;
}
.add-btn:hover {
background: var(--panel-hover);
}
</style>
+83 -11
View File
@@ -18,8 +18,12 @@ import type {
Layer,
Point,
} from '@/types/scene'
import { useButtonRuntime } from '@/composables/useButtonRuntime'
import {
applyButtonStateChange,
useButtonRuntime,
} from '@/composables/useButtonRuntime'
import { evalAction } from '@/lib/actions'
import { lerpProps } from '@/lib/interpolate'
import { t } from '@/i18n'
import { useKfSelection } from '@/composables/useKfSelection'
import { showLocked } from '@/composables/useShowLocked'
@@ -208,23 +212,86 @@ interface ButtonRenderItem {
hit: { width: number; height: number; offsetX: number; offsetY: number }
}
function sampleStateLayers(
clip: ButtonClip,
state: ButtonState,
): ButtonRenderItem['layers'] {
const layers = clip.states[state] ?? []
const out: ButtonRenderItem['layers'] = []
for (const layer of layers) {
const asset = store.scene.assets.find((a) => a.id === layer.assetId)
if (!asset) continue
out.push({ layer, asset, props: sampleLayer(layer, 0) })
}
return out
}
/**
* Blend the "from" state's layers into the "to" state's layers by layer
* name. Matched pairs lerp their props; unmatched from-layers fade out,
* unmatched to-layers fade in.
*/
function blendStates(
clip: ButtonClip,
from: ButtonState,
to: ButtonState,
u: number,
): ButtonRenderItem['layers'] {
const fromLayers = clip.states[from] ?? []
const toLayers = clip.states[to] ?? []
const fromByName = new Map<string, Layer>()
const toByName = new Map<string, Layer>()
for (const l of fromLayers) fromByName.set(l.name, l)
for (const l of toLayers) toByName.set(l.name, l)
const seen = new Set<string>()
const out: ButtonRenderItem['layers'] = []
// Preserve to-state order primarily, with unmatched from-layers pinned
// underneath so the new state visually rises into place.
for (const l of fromLayers) {
if (toByName.has(l.name)) continue
const asset = store.scene.assets.find((a) => a.id === l.assetId)
if (!asset) continue
const base = sampleLayer(l, 0)
out.push({ layer: l, asset, props: { ...base, opacity: base.opacity * (1 - u) } })
}
for (const l of toLayers) {
const asset = store.scene.assets.find((a) => a.id === l.assetId)
if (!asset) continue
seen.add(l.name)
const fromLayer = fromByName.get(l.name)
if (fromLayer) {
const a = sampleLayer(fromLayer, 0)
const b = sampleLayer(l, 0)
out.push({ layer: l, asset, props: lerpProps(a, b, u) })
} else {
const base = sampleLayer(l, 0)
out.push({ layer: l, asset, props: { ...base, opacity: base.opacity * u } })
}
}
void seen
return out
}
const activeButtonInstances = computed<ButtonRenderItem[]>(() => {
// Force re-evaluation on every transition RAF tick.
void buttonRt.transitionTick.value
const out: ButtonRenderItem[] = []
const instances = store.scene.buttonInstances ?? []
const clips = store.scene.buttonClips ?? []
const clipById = new Map(clips.map((c) => [c.id, c]))
const now = performance.now()
for (const bi of instances) {
if (store.playhead < bi.startTime) continue
const clip = clipById.get(bi.buttonClipId)
if (!clip) continue
const disabled = buttonRt.isDisabled(bi.id, bi.disabled)
const state = buttonRt.getState(bi.id, bi.disabled)
const layers = clip.states[state] ?? []
const rendered: ButtonRenderItem['layers'] = []
for (const layer of layers) {
const asset = store.scene.assets.find((a) => a.id === layer.assetId)
if (!asset) continue
rendered.push({ layer, asset, props: sampleLayer(layer, 0) })
const tr = buttonRt.sampleTransition(bi.id, now)
let rendered: ButtonRenderItem['layers']
if (tr && !tr.done && !disabled) {
rendered = blendStates(clip, tr.from, tr.to, tr.u)
} else {
rendered = sampleStateLayers(clip, state)
}
// Hit area: explicit hitArea on the clip, or fall back to the bbox of
// the first rect-like asset in the normal state.
@@ -293,25 +360,30 @@ function buttonChildConfig<T extends Record<string, unknown>>(cfg: T): T {
return { ...cfg, draggable: false, listening: false }
}
function transitionsFor(bi: ButtonInstance) {
return store.scene.buttonClips?.find((c) => c.id === bi.buttonClipId)?.transitions
}
function onButtonMouseEnter(bi: ButtonInstance) {
const cur = buttonRt.getState(bi.id, bi.disabled)
if (cur === 'normal') buttonRt.setState(bi.id, 'hover')
if (cur === 'normal') applyButtonStateChange(bi.id, 'hover', transitionsFor(bi), bi.disabled)
}
function onButtonMouseLeave(bi: ButtonInstance) {
const cur = buttonRt.getState(bi.id, bi.disabled)
if (cur === 'hover' || cur === 'pressed') buttonRt.setState(bi.id, 'normal')
if (cur === 'hover' || cur === 'pressed')
applyButtonStateChange(bi.id, 'normal', transitionsFor(bi), bi.disabled)
}
function onButtonMouseDown(bi: ButtonInstance) {
const cur = buttonRt.getState(bi.id, bi.disabled)
if (cur === 'hover') buttonRt.setState(bi.id, 'pressed')
if (cur === 'hover') applyButtonStateChange(bi.id, 'pressed', transitionsFor(bi), bi.disabled)
}
function onButtonMouseUp(bi: ButtonInstance) {
const cur = buttonRt.getState(bi.id, bi.disabled)
if (cur !== 'pressed') return
buttonRt.setState(bi.id, 'hover')
applyButtonStateChange(bi.id, 'hover', transitionsFor(bi), bi.disabled)
const actions = bi.onClick
if (actions && actions.length) runButtonActions(actions)
}
+113 -2
View File
@@ -1,5 +1,13 @@
import { reactive } from 'vue'
import type { ButtonState } from '@/types/scene'
import { reactive, ref } from 'vue'
import type { ButtonState, Easing, StateTransition } from '@/types/scene'
export interface ActiveTransition {
from: ButtonState
to: ButtonState
startedAt: number
duration: number
easing: Easing
}
// Runtime-only per-instance state. Not persisted; resets on page reload.
interface RuntimeState {
@@ -8,17 +16,81 @@ interface RuntimeState {
// Runtime disabled flag — overrides (and can be overridden by) the
// instance's persisted `disabled` field. Undefined = use persisted.
disabled: Map<string, boolean>
// Currently-running transition per instance.
transition: Map<string, ActiveTransition>
}
const runtime: RuntimeState = reactive({
state: new Map<string, ButtonState>(),
disabled: new Map<string, boolean>(),
transition: new Map<string, ActiveTransition>(),
})
// Bumps whenever a transition is started/ended so Vue computeds tied to
// transition progress can re-evaluate on the next frame.
const transitionTick = ref(0)
export function pokeTransitionTick() {
transitionTick.value++
}
// Self-driving RAF loop so transitions animate even while playback is
// paused. Idles when no transitions are active.
let rafId = 0
function ensureTransitionLoop() {
if (rafId) return
const step = () => {
const now = performance.now()
let anyActive = false
for (const [id, tr] of runtime.transition) {
const elapsedSec = (now - tr.startedAt) / 1000
if (elapsedSec >= tr.duration) {
runtime.transition.delete(id)
} else {
anyActive = true
}
}
transitionTick.value++
rafId = anyActive ? requestAnimationFrame(step) : 0
}
rafId = requestAnimationFrame(step)
}
/**
* Change a button's state. If a matching from→to transition is defined
* on the clip, start the animated transition. Otherwise switch instantly.
*/
export function applyButtonStateChange(
id: string,
to: ButtonState,
transitions: StateTransition[] | undefined,
persistedDisabled: boolean | undefined,
): void {
const rt = useButtonRuntime()
const from = rt.getState(id, persistedDisabled)
if (from === to) return
const match = transitions?.find((t) => t.from === from && t.to === to)
if (match && match.duration > 0) {
rt.startTransition(id, from, to, match.duration, match.easing, performance.now())
}
rt.setState(id, to)
}
function easingProgress(u: number, e: Easing): number {
if (u <= 0) return 0
if (u >= 1) return 1
if (e === 'easeIn') return u * u
if (e === 'easeOut') return 1 - (1 - u) * (1 - u)
if (e === 'easeInOut')
return u < 0.5 ? 2 * u * u : 1 - Math.pow(-2 * u + 2, 2) / 2
return u
}
export function useButtonRuntime() {
return {
state: runtime.state,
disabled: runtime.disabled,
transition: runtime.transition,
transitionTick,
getState(id: string, persistedDisabled?: boolean): ButtonState {
const override = runtime.disabled.get(id)
const effectiveDisabled =
@@ -40,9 +112,48 @@ export function useButtonRuntime() {
clearDisabled(id: string) {
runtime.disabled.delete(id)
},
/**
* Start a transition between two states; caller supplies performance.now()
* as `startedAt` so the runtime can interpolate without re-reading time.
*/
startTransition(
id: string,
from: ButtonState,
to: ButtonState,
duration: number,
easing: Easing,
startedAt: number,
) {
runtime.transition.set(id, { from, to, startedAt, duration, easing })
transitionTick.value++
if (duration > 0) ensureTransitionLoop()
},
/**
* Return interpolated progress u ∈ [0..1] (easing applied) + raw for the
* given instance's transition at `now`. If the transition has ended,
* returns { done: true, u: 1 }. Returns null if no active transition.
*/
sampleTransition(id: string, now: number): {
u: number
from: ButtonState
to: ButtonState
done: boolean
} | null {
const t = runtime.transition.get(id)
if (!t) return null
const dur = Math.max(0.0001, t.duration)
const raw = (now - t.startedAt) / 1000 / dur
if (raw >= 1) return { u: 1, from: t.from, to: t.to, done: true }
return { u: easingProgress(raw, t.easing), from: t.from, to: t.to, done: false }
},
endTransition(id: string) {
if (runtime.transition.delete(id)) transitionTick.value++
},
reset() {
runtime.state.clear()
runtime.disabled.clear()
runtime.transition.clear()
transitionTick.value++
},
}
}
+39 -1
View File
@@ -1,6 +1,9 @@
import { createApp, h, nextTick, type Component, type Slot } from 'vue'
import { createBlankScene, useSceneStore } from '@/stores/scene'
import { useButtonRuntime } from '@/composables/useButtonRuntime'
import {
applyButtonStateChange,
useButtonRuntime,
} from '@/composables/useButtonRuntime'
import {
buildMarkerMap,
evalAction,
@@ -3543,6 +3546,41 @@ export function registerAllTests(): void {
expect(rt.getState('b1', false)).toBe('disabled')
})
test('applyButtonStateChange starts a transition only when one matches', () => {
const rt = useButtonRuntime()
rt.reset()
// No transitions defined: state flips instantly, no transition entry.
applyButtonStateChange('b1', 'hover', undefined, undefined)
expect(rt.getState('b1')).toBe('hover')
expect(rt.transition.has('b1')).toBe(false)
// With a matching transition: flip state AND start transition.
rt.reset()
applyButtonStateChange(
'b1',
'hover',
[{ from: 'normal', to: 'hover', duration: 0.2, easing: 'easeOut' }],
undefined,
)
expect(rt.getState('b1')).toBe('hover')
expect(rt.transition.has('b1')).toBe(true)
rt.endTransition('b1')
})
test('sampleTransition returns null outside of transitions, u∈[0..1] within', () => {
const rt = useButtonRuntime()
rt.reset()
expect(rt.sampleTransition('b1', performance.now())).toBe(null)
const t0 = performance.now()
rt.startTransition('b1', 'normal', 'hover', 1, 'linear', t0)
const mid = rt.sampleTransition('b1', t0 + 500)!
expect(mid.done).toBe(false)
expect(mid.u > 0.4 && mid.u < 0.6).toBe(true)
const end = rt.sampleTransition('b1', t0 + 1100)!
expect(end.done).toBe(true)
expect(end.u).toBe(1)
rt.endTransition('b1')
})
test('store.actionRuntime resolves labels and drives useButtonRuntime', () => {
const s = makeFreshStore()
const rt = useButtonRuntime()
+3
View File
@@ -423,6 +423,9 @@ export const en = {
labelCollision: 'Label "{name}" is already used by another button instance.',
disabled: 'Start disabled',
onClick: 'On click',
transitions: 'Transitions',
transitionsHint: '(shared by all instances of this button)',
addTransition: 'Add transition',
remove: 'Delete instance',
done: 'Done',
},
+106 -13
View File
@@ -1,6 +1,6 @@
import type { Scene } from '@/types/scene'
const RUNTIME_VERSION = '5'
const RUNTIME_VERSION = '6'
const ENGINE_SOURCE = `(function(){
if (window.AnimatrPlayer && window.AnimatrPlayer.__v === '${RUNTIME_VERSION}') return;
@@ -223,6 +223,78 @@ const ENGINE_SOURCE = `(function(){
if(st==='normal') delete runtime.buttonStates[id];
else runtime.buttonStates[id]=st;
}
var buttonTransitions={}; // id -> { from, to, startedAt, duration, easing }
function startButtonTransition(id, from, to, duration, easing){
buttonTransitions[id]={from:from, to:to, startedAt:performance.now(), duration:duration, easing:easing};
}
function easingProgressRt(u, e){
if(u<=0) return 0; if(u>=1) return 1;
if(e==='easeIn') return u*u;
if(e==='easeOut') return 1-(1-u)*(1-u);
if(e==='easeInOut') return u<0.5?2*u*u:1-Math.pow(-2*u+2,2)/2;
return u;
}
function sampleButtonTransition(id){
var tr=buttonTransitions[id]; if(!tr) return null;
var dur=Math.max(0.0001, tr.duration);
var raw=(performance.now()-tr.startedAt)/1000/dur;
if(raw>=1){ delete buttonTransitions[id]; return { u:1, from:tr.from, to:tr.to, done:true }; }
return { u:easingProgressRt(raw, tr.easing), from:tr.from, to:tr.to, done:false };
}
function applyButtonChange(bi, clip, to){
var from=getEffectiveButtonState(bi);
if(from===to) return;
var trs=clip.transitions||[];
for(var ti=0; ti<trs.length; ti++){
if(trs[ti].from===from && trs[ti].to===to && trs[ti].duration>0){
startButtonTransition(bi.id, from, to, trs[ti].duration, trs[ti].easing);
break;
}
}
setButtonState(bi.id, to);
}
function lerpScalar(a,b,t){return a+(b-a)*t;}
function lerpRuntimeProps(a,b,t){
var out={
x:lerpScalar(a.x,b.x,t),
y:lerpScalar(a.y,b.y,t),
scaleX:lerpScalar(a.scaleX,b.scaleX,t),
scaleY:lerpScalar(a.scaleY,b.scaleY,t),
rotation:lerpScalar(a.rotation,b.rotation,t),
opacity:lerpScalar(a.opacity,b.opacity,t)
};
if(a.fill&&b.fill) out.fill=lerpColor(a.fill,b.fill,t);
else if(b.fill) out.fill=b.fill;
else if(a.fill) out.fill=a.fill;
return out;
}
function drawButtonStatesBlended(clip, from, to, u){
var fromLs=(clip.states&&clip.states[from])||[];
var toLs=(clip.states&&clip.states[to])||[];
var toByName={};
for(var ii=0; ii<toLs.length; ii++) toByName[toLs[ii].name]=toLs[ii];
var fromByName={};
for(var ij=0; ij<fromLs.length; ij++) fromByName[fromLs[ij].name]=fromLs[ij];
// Unmatched from-layers fade out.
for(var fi=0; fi<fromLs.length; fi++){
var fl=fromLs[fi];
if(toByName[fl.name]) continue;
var flp=sample(fl,0);
drawLayer(fl, 0, { opacity: flp.opacity*(1-u) });
}
for(var ti2=0; ti2<toLs.length; ti2++){
var tl=toLs[ti2];
var fm=fromByName[tl.name];
if(fm){
var ap=sample(fm,0);
var bp=sample(tl,0);
drawLayer(tl, 0, lerpRuntimeProps(ap,bp,u));
} else {
var tlp=sample(tl,0);
drawLayer(tl, 0, { opacity: tlp.opacity*u });
}
}
}
function pointerToSceneXY(e){
var rc=canvas.getBoundingClientRect();
var lw=scene.canvas.width, lh=scene.canvas.height;
@@ -242,20 +314,25 @@ const ENGINE_SOURCE = `(function(){
}
return null;
}
function findClipForInstance(bi){
var cs=scene.buttonClips||[];
for(var i=0;i<cs.length;i++) if(cs[i].id===bi.buttonClipId) return cs[i];
return null;
}
function onStageMove(e){
var p=pointerToSceneXY(e);
if(!p) return;
var hit=hitButtonAt(p);
for(var i=0;i<buttonHits.length;i++){
var bh=buttonHits[i];
var isDis=getEffectiveButtonState(bh.bi)==='disabled';
if(isDis) continue;
if(getEffectiveButtonState(bh.bi)==='disabled') continue;
var clip=findClipForInstance(bh.bi);
if(!clip) continue;
if(hit && hit.bi.id===bh.bi.id){
var cur=getEffectiveButtonState(bh.bi);
if(cur==='normal') setButtonState(bh.bi.id,'hover');
if(getEffectiveButtonState(bh.bi)==='normal') applyButtonChange(bh.bi, clip, 'hover');
} else {
var cur2=getEffectiveButtonState(bh.bi);
if(cur2==='hover'||cur2==='pressed') setButtonState(bh.bi.id,'normal');
var cur=getEffectiveButtonState(bh.bi);
if(cur==='hover'||cur==='pressed') applyButtonChange(bh.bi, clip, 'normal');
}
}
}
@@ -265,7 +342,8 @@ const ENGINE_SOURCE = `(function(){
var hit=hitButtonAt(p);
if(!hit) return;
if(getEffectiveButtonState(hit.bi)==='disabled') return;
setButtonState(hit.bi.id,'pressed');
var clip=findClipForInstance(hit.bi);
if(clip) applyButtonChange(hit.bi, clip, 'pressed');
}
function onStageUp(e){
var p=pointerToSceneXY(e);
@@ -275,7 +353,8 @@ const ENGINE_SOURCE = `(function(){
if(getEffectiveButtonState(bh.bi)!=='pressed') continue;
var lx=p.x-(bh.bi.x||0), ly=p.y-(bh.bi.y||0);
var inside=lx>=bh.hit.left&&lx<=bh.hit.right&&ly>=bh.hit.top&&ly<=bh.hit.bottom;
setButtonState(bh.bi.id, inside?'hover':'normal');
var clip=findClipForInstance(bh.bi);
if(clip) applyButtonChange(bh.bi, clip, inside?'hover':'normal');
if(inside){
var acts=bh.bi.onClick||[];
for(var ai=0; ai<acts.length; ai++) evalAction(acts[ai]);
@@ -356,7 +435,15 @@ const ENGINE_SOURCE = `(function(){
case 'setButtonState': {
var sid=resolveButtonRef(act.instanceId);
if(!sid){ runtime.warn('Unknown button ref: '+act.instanceId); return; }
runtime.buttonStates[sid]=act.state;
var sBi=null, sClip=null;
var sBis=scene.buttonInstances||[];
for(var sbI=0; sbI<sBis.length; sbI++) if(sBis[sbI].id===sid){ sBi=sBis[sbI]; break; }
if(sBi){
var sClips=scene.buttonClips||[];
for(var scI=0; scI<sClips.length; scI++) if(sClips[scI].id===sBi.buttonClipId){ sClip=sClips[scI]; break; }
}
if(sBi && sClip) applyButtonChange(sBi, sClip, act.state);
else setButtonState(sid, act.state);
return;
}
case 'setButtonDisabled': {
@@ -486,10 +573,11 @@ const ENGINE_SOURCE = `(function(){
}
ctxm.restore();
}
function drawLayer(layer,time){
function drawLayer(layer,time,propsOverride){
var asset=assetMap[layer.assetId];
if(!asset||!layer.visible)return;
var p=sample(layer,time);
if(propsOverride){ for(var poKey in propsOverride) p[poKey]=propsOverride[poKey]; }
ctx.save();
ctx.globalAlpha=ctx.globalAlpha*p.opacity;
ctx.translate(p.x,p.y);
@@ -732,11 +820,16 @@ const ENGINE_SOURCE = `(function(){
var bclp=bClipById[bi.buttonClipId];
if(!bclp) continue;
var bst=getEffectiveButtonState(bi);
var bStack=(bclp.states&&bclp.states[bst])||[];
var btr=sampleButtonTransition(bi.id);
var bx=bi.x||0, by=bi.y||0;
ctx.save();
ctx.translate(bx, by);
for(var blI=0; blI<bStack.length; blI++) drawLayer(bStack[blI], 0);
if(btr && !btr.done && bst!=='disabled'){
drawButtonStatesBlended(bclp, btr.from, btr.to, btr.u);
} else {
var bStack=(bclp.states&&bclp.states[bst])||[];
for(var blI=0; blI<bStack.length; blI++) drawLayer(bStack[blI], 0);
}
ctx.restore();
// Hit rect: explicit hitArea on clip, else bbox of first rect/circle
// layer in the normal state.
+1 -1
View File
@@ -37,7 +37,7 @@ export function lerpColor(a: string, b: string, t: number): string {
return formatHex(lerp(pa[0], pb[0], t), lerp(pa[1], pb[1], t), lerp(pa[2], pb[2], t))
}
function lerpProps(a: AnimatableProps, b: AnimatableProps, t: number): AnimatableProps {
export function lerpProps(a: AnimatableProps, b: AnimatableProps, t: number): AnimatableProps {
const out: AnimatableProps = {
x: lerp(a.x, b.x, t),
y: lerp(a.y, b.y, t),
+18 -2
View File
@@ -27,7 +27,10 @@ import {
scriptFramesInRange,
type ActionRuntime,
} from '@/lib/actions'
import { useButtonRuntime } from '@/composables/useButtonRuntime'
import {
applyButtonStateChange,
useButtonRuntime,
} from '@/composables/useButtonRuntime'
const uid = () => Math.random().toString(36).slice(2, 10)
@@ -1204,6 +1207,15 @@ export const useSceneStore = defineStore('scene', {
const clip = this.scene.buttonClips?.find((c) => c.id === id)
if (clip) clip.name = name.trim() || clip.name
},
setButtonClipTransitions(
id: string,
transitions: NonNullable<ButtonClip['transitions']>,
) {
const clip = this.scene.buttonClips?.find((c) => c.id === id)
if (!clip) return
if (transitions.length) clip.transitions = [...transitions]
else delete clip.transitions
},
addButtonInstance(
buttonClipId: string,
clipTrackId: string,
@@ -1577,7 +1589,11 @@ export const useSceneStore = defineStore('scene', {
console.warn('[animatr] unknown button ref:', ref)
return
}
btnRt.setState(id, state)
const inst = instances.find((x) => x.id === id)
const clip = self.scene.buttonClips?.find(
(c) => c.id === inst?.buttonClipId,
)
applyButtonStateChange(id, state, clip?.transitions, inst?.disabled)
},
setButtonDisabled(ref, disabled) {
const id = resolve(ref)