Button assets
- Re-introduce button-asset type with 4 content states (normal/hover/
pressed/disabled) stored as keyframes at BUTTON_STATE_TIMES, plus a
separate hit-area editor mode.
- useButtonRuntime composable for per-instance state/disabled flags on
the main stage.
- Sidebar library lists button assets with live 80×80 thumbnails;
renderButtonThumbnail now accepts an images map so image-kind layers
inside a button render instead of producing a fully-transparent PNG.
- Compact (no-thumbnail) mode aligns button rows to the library-row
height.
Scope footer
- Button-edit mode now uses the same sidebar scope-footer pattern as
clip-edit (back button to "Main timeline" + active scope chip);
removed the inline exit button from the timeline scrub-bar.
Timeline
- Track-name column default bumped to 260px to match the assets sidebar
above it (storage key bumped to :v2 so stale values reset).
- scrub-bar z-index raised above sticky track-name columns so rows
scroll under it instead of over.
- scrub-handle flips z-index based on horizontal scroll: above
name-spacer when the playhead is in view (no half-clip at t=0),
below when the playhead has scrolled off the left edge (so the
toggle row cleanly covers it).
- name-spacer extends ±3/1px to fully cover the obscured handle.
- scrub-handle head pokes 3px above the ruler with rounded top corners
via clip-path path().
Track context menu
- Added missing i18n keys (renameScriptTrack / deleteScriptTrack /
renameScriptTrackDialog.{title,confirm}).
- Rename items show a visible pencil icon; empty .check slot removed
so items line up flush-left; toggle items place their active ✓ on
the right (kf-menu-trailing-check).
Dev HUD
- Test progress bar flips to --danger as soon as the first failure is
recorded, instead of only at the end of the run.
Regression tests
- renderButtonThumbnail: null on empty button, renders shape layers,
accepts custom images map.
- i18n: renameScriptTrack / deleteScriptTrack / dialog keys resolve.
- scrub-handle-obscured logic (visible at t=0, hidden when playhead is
scrolled off-screen, still visible when playhead is far to the
right of the scroll offset).
- Updated button state-scrubber expectations to match
BUTTON_STATE_TIMES (normal=1, hover=2, pressed=3, disabled=4) and
that hit-mode parks at normal=1 rather than 0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The button authoring ended up too far from the intended model after
three correction passes. Pulling it out entirely so we can rebuild
from a clean spec. Markers, script tracks, script frames, the Action
editor, the Script DSL and the runtime for all of the above stay —
they work.
Removed:
- types: ButtonState, StateTransition, ButtonHitArea, ButtonClip,
ButtonInstance, setButtonState/setButtonDisabled Action variants,
Scene.buttonClips/buttonInstances
- store: activeButtonClip* getters, all add/remove/setButton* actions,
seedDefaultButtonClip, enterButtonEdit/setActiveButtonState/
exitButtonEdit, button-label resolution in actionRuntime
- useButtonRuntime composable, buttonBlend helper,
ButtonInstanceDialog, sidebar Buttons section, Timeline button
rendering + pointer handlers, CanvasStage button rendering +
pointer state machine, exportPlayer button runtime + hit-testing
- DSL commands state/enable/disable and their parse errors
- 35 button-related tests + helpers; stale testing doc; stale design
doc
Re-applied three uncommitted fixes that were unrelated to the button
work:
- clicking a marker no longer jumps the playhead (only drag / dblclick
act on it)
- script tracks get a right-click context menu (rename + delete,
color in the existing palette)
- onTracksPointerDown excludes .script-lane / .script-frame so
clicks on empty lanes or on frame dots reach the frame-open path
instead of being swallowed by box-select pointer capture
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- ButtonClip transitions are now editable in ButtonInstanceDialog
(from/to/duration/easing) and persisted on the clip via the new
store.setButtonClipTransitions action; transitions are shared by
every instance of the button (clip-scoped, not instance-scoped).
- lerpProps exported from interpolate.ts so callers outside the
sampler can blend two poses.
- useButtonRuntime tracks an active transition per instance plus a
reactive transitionTick that pokes Vue computeds each frame.
A self-driving RAF loop runs only while some transition is active
(idles when none), so animations work paused or playing.
- applyButtonStateChange(id, to, transitions, persistedDisabled)
is the one entry point for state changes — it looks up a matching
from→to transition and starts it, or flips state instantly. Pointer
handlers in CanvasStage and store.actionRuntime.setButtonState both
go through it.
- CanvasStage blends the two state stacks via sampleStateLayers +
blendStates: layers matched by name interpolate their sampled props
with lerpProps; unmatched layers fade in/out. Renderer uses the
blended layer list in place of the pure state stack during transit.
- Export runtime mirrors the same flow: applyButtonChange starts
transitions, sampleButtonTransition drives per-frame progress, and
drawButtonStatesBlended composites via drawLayer(layer, 0, override).
drawLayer gained an optional propsOverride param for this.
RUNTIME_VERSION bumped to 6.
- Tests cover applyButtonStateChange matching logic and
sampleTransition's time → u mapping plus done flag.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- store.seedDefaultButtonClip(name) adds a button clip with a single
shared rect asset and four pre-populated state stacks in blue shades
(normal/hover/pressed/disabled). Layer name 'Face' is consistent so
transitions can later pair layers by name.
- AssetSidebar gets a Buttons section below Clips: create via prompt,
rename, delete, drag-to-track. Drag uses a new dataTransfer type
'application/x-animatr-button-clip' to keep it distinct from
animation-clip drops.
- Timeline clip-lane drop accepts both types and dispatches
addClipInstance / addButtonInstance accordingly; the new-track
drop zone handles both too, so dragging a button to an empty area
creates a fresh clip track + instance in one step.
- i18n for the sidebar strings and three dialogs.
- test covers seedDefaultButtonClip: four populated states, shared
asset, consistent layer name.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- ButtonInstanceDialog.vue edits the three instance-scope fields:
label (with uniqueness error surface), disabled flag, onClick
actions via the shared ActionEditor
- commit waits on a successful label set so collisions show inline
instead of silently dropping the rename
- Timeline wires click on a button-instance block to open the dialog
Creation/placement UX (sidebar entry + drag-to-track) and the per-state
layer editor are still deferred — this slice only makes existing
instances editable once something (devtools, later slice) has put them
on a clip track.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- ActionEditor.vue — reusable list editor for Action[]: add/remove/reorder,
per-type parameter forms (jump to time/frame/marker, set button
state/disabled, script source). Marker and button dropdowns pull from
the store's current scene.
- ScriptFrameDialog.vue — modal wrapping ActionEditor plus time and label
inputs; commits on close, supports deletion.
- Timeline wires the dialog: clicking a script frame opens it for edit,
clicking the empty script lane creates a new frame at that time and
opens the editor.
- i18n keys for all action types, parameters, and dialog labels.
Button-authoring UI (definitions + instance placement + properties panel)
is its own slice (4b) — this commit ships script authoring only.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- TimelineScriptTrack added to the track union; tracks computed emits one
per ScriptTrack in trackOrder, with the show-locked filter honoring its
locked flag
- script track row: drag handle + PhCode name badge + lock button; lane
renders each ScriptFrame as an orange dot with optional action-count
badge
- button instances render inside clip-track lanes as 4 cells labeled
N/H/P/D, colored per state, with a striped pattern on disabled and a
fixed visual width per cell
- new scrub-bar button to add a script track (PhCode icon)
- type narrowing tightened so inGroup checks skip script/group tracks
explicitly rather than relying on the negation
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- marker flags render on the scrub ruler with color, label, and a dimmed
vertical guideline; z-index sits below brackets and playhead
- click marker to jump the playhead, drag to retime (snaps), double-click
to rename via prompt dialog, 'm' adds a marker at the playhead and
opens the rename prompt
- rename collision shows a dialog and loops back into the prompt
- selectedMarkerId tracks the active marker; Delete/Backspace removes it,
Escape clears the selection
- document keydown now gates m/Delete/Backspace on editable targets but
keeps Escape universal
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- background video layer (document-level), syncs to playhead in editor and fullscreen
- playback in/out brackets on the scrub ruler; i/o set them, r rewinds to in-point
- togglePlay, tick, fullscreen loop, WebM + server FFmpeg export all honor [in, out]
- top-level mask layers cascade over everything below until a group boundary
- fullscreen preview slaves localTime to the bg video so it stops stuttering
- welcome "new project" now actually loads a blank scene (was a no-op)
- default canvas background hardened to white via normalizeScene
- new keyframe button (+) in the name-spacer, backspace/delete removes selected kfs
- drag-end auto-selects the created/shifted keyframe so the path is visible
- animation path updates live during drag and spans every selected keyframe
- track rows show an icon per asset kind (rect/circle/image/text/polygon/freeform)
- default mask mode is negative, buttons read − then +
- sticky track-name columns raised above playhead/brackets; orange bracket styling
- tests for playback range, blank scene, mask defaults, cascading top-level masks
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Timeline: new show/hide toggle next to snap; locked tracks (including
layer, clip, and the new group lock) are filtered from the timeline
when the toggle is off. Preference lives in localStorage and is
shared across components via a module-level ref.
- Groups become lockable via the same inline lock toggle. A locked
group propagates to its children: they behave as effectively locked
in the timeline and on the stage. Collapse/expand still works on a
locked group.
- Canvas: layers in locked+hidden tracks render as a 1px outline in
the layer (or fill) color instead of their full fill, and are
draggable:false / listening:false. Mask layers keep their dashed
ghost styling; masks still apply in the preview overlay regardless
of lock or show state.
- drawSceneFrame gains an optional `{ crop }` option; the mask-preview
overlay passes the editor's crop toggle through, so the two controls
are fully independent. Crop changes now also trigger a preview
redraw via a watcher dep.
- Tests: new suites for show-locked persistence, group lock store
action, crop option on drawSceneFrame (including mask+crop combos).
Properties transparent-toggle tests now reset the section prefs
localStorage so the Appearance section is guaranteed open when the
panel mounts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Rename the app to RUWIO: title, APP_NAME, topbar logo (40px PNG),
welcome dialog header and about dialog switch from the PhSparkle
glyph to the real logo. Redundant name text next to the logo is
removed across the board.
- About dialog: logo spans the full dialog width, the bottom Close
button is gone (close via header X stays).
- Vertex bezier for polygons: each vertex can be Corner / Curve / Split
curve via right-click. Curve mirrors tangent handles symmetrically,
split curve keeps them independent. Tangents are fully animatable
per keyframe — lerp mirrored across all four render pipelines.
- Stage path overlay: selecting a keyframe draws the tween arc between
the previous and selected keyframe with draggable per-frame dots that
curve the path via quadratic bezier control points. Other segments
on the same track render as dashed ghost lines so the full curve is
visible. Path dots grow + show grab cursor on hover.
- Vertex box-select: click-drag on empty stage while a polygon is
selected boxes vertices. Shift-click toggles individual vertices
into/out of the selection. Multi-vertex drag moves all selected at
once; right-click on a selected vertex applies Corner/Curve/Split
to all. Tangent handles only render when exactly one vertex is
selected.
- Welcome dialog focus: opens with the most recent project focused.
Enter opens it; Tab cycles only through the dialog's real buttons
(delete icons pulled out of tab order, scrollable body removed from
tab order). Export-current removed from welcome (not useful on
startup).
- Modal focus trap: all modals now keep Tab inside the dialog.
- Fill / stroke transparency toggle restores the last real color when
flipped back on, with a layer-base / asset fallback chain so there's
always a visible color to restore to. A watcher keeps the restore
cache in sync with the sampled value.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Clipart library: new left-edge drawer (5px idle, expands on hover,
400px when open). User picks a local folder via the File System Access
API in settings; directory handle is persisted in IndexedDB so the
library survives reloads. Dragging a thumbnail onto the stage creates
an image asset + layer at the drop point.
- Animation paths on the stage: selecting a keyframe draws the tween
path from the previous keyframe to the selected one as a solid
polyline with per-frame draggable dots. All other segments on the
same position-track render as dashed ghost lines so the full curve
progression is visible.
- Path dots grow on hover (2.5 → 6 px), show a grab cursor, and have a
wider hit area so they're easier to grab.
- Bezier-curved position interpolation: keyframes gain optional
ctrlX/ctrlY fields. When set, x/y tween along a quadratic bezier
through the control point instead of a straight line. Dragging a
path dot solves for the control so the curve passes through the
drag point at its frame progress. Mirrored across all four render
pipelines.
- Tests: new suites for polygon actions, freeform drawing lifecycle,
polygon + stroke rendering (15 new tests). Fixed the mask-render
tests that relied on a default-transparent canvas background.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Freeform drawing tool: new sidebar button enters a click-to-draw mode
that appends points, shows a live ghost preview line, and exits via
Enter or double-click (near the start point closes the path). Works
end-to-end through all four render pipelines.
- Polygon authoring gestures: double-click on a path inserts a vertex on
the nearest edge; double-click on an open polygon's endpoint resumes
the drawing session from that end, reversing point order when needed.
- Stroke + closed-path properties: all shape types (rect, circle, text,
polygon) expose stroke color, stroke width, and (for polygons) a
closed toggle. Fill and stroke each support a "transparent" switch so
shapes can render as outline-only or fill-only.
- Mask preview no longer inherits the user's stroke — the dashed ghost
keeps its own outline regardless of stroke-width changes.
- Playhead no longer dims on inactive timeline tracks; only keyframes,
segments and clip blocks fade.
- Properties panel point-count control for polygons, plus per-keyframe
points animation that correctly interpolates once a baseline exists.
- Pivot drag hides the rotation handle until release.
- Transformer attach retries on a short timer to avoid races where the
Konva node hasn't mounted yet when selection changes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Polygon asset type with per-vertex animation: new sidebar button inserts a
hexagon; vertex handles in the editor write per-keyframe `points` arrays
that interpolate between keyframes (requires matching point counts).
- Canvas mask preview: toggle in the zoom toolbar switches the stage
between the editable ghost view and a rendered view that applies the
actual masking via the shared canvas 2D path.
- Properties panel is grouped into collapsible sections (Transform, Text,
Appearance, Shadow, Mask) with per-section open/closed state persisted
to localStorage.
- Sidebar shape buttons are icon-only to reclaim width for the Polygon
entry.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>