Commit Graph
20 Commits
Author SHA1 Message Date
thandClaude Opus 4.7 82ee5c98d0 0.8.1: dirty-state + Cmd/Ctrl+S, fullscreen plays to OUT, UX fixes
- Unsaved-changes indicator: a small accent dot appears on the save
  button whenever the scene has changed since the last save/load.
  Save/load/new all mark the project clean on next tick.
- Cmd/Ctrl+S saves the project (reuses the same flow as the button;
  prompts for a name on first save). Tooltip now mentions the
  shortcut.
- Fullscreen preview plays to the OUT marker (or scene.duration when
  no OUT is set) instead of looping at the last keyframe. Dropped
  the runtime's effectiveEnd helper; RUNTIME_VERSION 13 → 14.
- "Still frame" keyframes no longer disable easing. A held kf's
  easing still drives the segment INTO it from the previous kf, so
  you can ease into a pause. Only the first kf disables easing
  (nothing precedes it). Dropped `timeline.holdDisabledHint`.
- Settings dialog: hint text 11px → 13px (and dropped italic) so
  the inline help is readable; section headings 10px → 13px.
- Canvas stage shadow: `shadowCfg` always emits explicit values plus
  a `shadowEnabled` flag instead of returning `{}`. Konva's default
  shadowOpacity is 1, so bailing with `{}` could leave stale shadow
  attrs on the shape. Preview and editor now gate on the same
  condition deterministically.
- Sidebar empty-state copy: "No clips" → "No clips yet" to match
  "No buttons yet".

Regression tests: runtime rangeOut fallback is scene.duration (not
last kf); sidebar empty-states both contain "yet"; the
holdDisabledHint key is gone; saveProject tooltips mention the
shortcut.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:00:35 +02:00
thandClaude Opus 4.7 1e89ea86e0 0.8.0: group colour cascade, still-frame past end, project rename, UX polish
Headline:

- Group colour cascades to every non-overridden child (layer or clip
  track). New `colorOverridden` flag on Layer / ClipTrack / ScriptTrack
  / TrackGroup; setTrackColor on a non-group pins the track, clearing
  re-inherits from the parent group. moveTrackIntoGroup also inherits.
  normalizeScene migrates legacy scenes (existing colour ⇒ overridden).
- Keyframes inside a button-asset timeline snap to the 4 state slots
  (normal/hover/pressed/disabled). upsertKeyframe / setKeyframeTime /
  duplicateKeyframe all enforce it; colliding drags refuse the move,
  duplicates walk to the nearest free slot.
- Backspace / Delete on a selected layer removes it (respecting the
  layer's own lock and any enclosing group lock).
- "Still frame" allowed on the last keyframe: the layer stays on stage
  past its final kf. Timeline draws a solid dim tail line from the
  last kf to the end, and single-keyframe tracks now show a full-span
  line so on-stage/off-stage reads at a glance. Height stays 3px.
- Project name moved next to the logo, turns into a rename button on
  hover (pencil fades in). Rename syncs the stored record when the
  project is already persisted.
- Shadow + blur keyframes animate in the preview and exported runtime:
  the runtime's lerpProps used to drop them, so every preview rendered
  shadow=0 between keyframes. RUNTIME_VERSION 11 → 13 (covers the
  button-mask + shadow fixes). Held-last-kf also taught to the runtime.
- Button masks render across every path: edit-mode mask-preview,
  nested buttons on the main stage, sidebar thumbnails, fullscreen
  preview + exports. drawButtonFrame new in render.ts.

Smaller fixes:

- Dragging layer A on the stage with a stale selection on layer B used
  to move B and snap A back. Now the shift-selected branch only runs
  when the dragged layer is itself in the selection.
- Clip-track row was missing its icon — PhFilmStrip was referenced but
  never imported. Added, plus dropped the bespoke `gap` on clip / script
  name rows so their icon+label spacing matches layer rows.
- Clip-art drawer pre-lays-out its 400px grid behind `overflow: hidden`
  so slide-in reveals a finished grid instead of reflowing auto-fill
  columns over 220ms.
- Timeline clip-track dropzone hides until the library has a clip; its
  "drop a clip here" hint stays centred in the visible ruler area.
- Keyframe context menu: check-mark and icons share a single 12px column
  so the ✓ on an easing option lines up with PhPauseCircle / PhCopy /
  PhTrash on the rows below. "Still frame"'s active indicator moved to
  the trailing-check slot.
- Button editor's mask-preview now shows the button's own stage instead
  of leaking through to the main scene. drawButtonFrame drives it.

Regression tests cover all of the above: group-color cascade, pin,
clear-re-inherit, migration, button-kf snap and collision rules,
backspace-deletes-selected-layer (incl. lock guards + editable-target
guard), still-frame-past-end visibility, clipart drawer rigid width,
mask rendering in drawButtonFrame / drawSceneFrame, shadow + blur
interpolation in both canvas and runtime paths.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 21:26:06 +02:00
thandClaude Opus 4.7 c3764201b8 feat: 5-frame button assets + timeline/sidebar polish
Button assets
- Re-introduce button-asset type with 4 content states (normal/hover/
  pressed/disabled) stored as keyframes at BUTTON_STATE_TIMES, plus a
  separate hit-area editor mode.
- useButtonRuntime composable for per-instance state/disabled flags on
  the main stage.
- Sidebar library lists button assets with live 80×80 thumbnails;
  renderButtonThumbnail now accepts an images map so image-kind layers
  inside a button render instead of producing a fully-transparent PNG.
- Compact (no-thumbnail) mode aligns button rows to the library-row
  height.

Scope footer
- Button-edit mode now uses the same sidebar scope-footer pattern as
  clip-edit (back button to "Main timeline" + active scope chip);
  removed the inline exit button from the timeline scrub-bar.

Timeline
- Track-name column default bumped to 260px to match the assets sidebar
  above it (storage key bumped to :v2 so stale values reset).
- scrub-bar z-index raised above sticky track-name columns so rows
  scroll under it instead of over.
- scrub-handle flips z-index based on horizontal scroll: above
  name-spacer when the playhead is in view (no half-clip at t=0),
  below when the playhead has scrolled off the left edge (so the
  toggle row cleanly covers it).
- name-spacer extends ±3/1px to fully cover the obscured handle.
- scrub-handle head pokes 3px above the ruler with rounded top corners
  via clip-path path().

Track context menu
- Added missing i18n keys (renameScriptTrack / deleteScriptTrack /
  renameScriptTrackDialog.{title,confirm}).
- Rename items show a visible pencil icon; empty .check slot removed
  so items line up flush-left; toggle items place their active ✓ on
  the right (kf-menu-trailing-check).

Dev HUD
- Test progress bar flips to --danger as soon as the first failure is
  recorded, instead of only at the end of the run.

Regression tests
- renderButtonThumbnail: null on empty button, renders shape layers,
  accepts custom images map.
- i18n: renameScriptTrack / deleteScriptTrack / dialog keys resolve.
- scrub-handle-obscured logic (visible at t=0, hidden when playhead is
  scrolled off-screen, still visible when playhead is far to the
  right of the scroll offset).
- Updated button state-scrubber expectations to match
  BUTTON_STATE_TIMES (normal=1, hover=2, pressed=3, disabled=4) and
  that hit-mode parks at normal=1 rather than 0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 19:19:39 +02:00
thandClaude Opus 4.7 31604052ca revert macro-clips button feature (keep markers + scripts)
The button authoring ended up too far from the intended model after
three correction passes. Pulling it out entirely so we can rebuild
from a clean spec. Markers, script tracks, script frames, the Action
editor, the Script DSL and the runtime for all of the above stay —
they work.

Removed:
- types: ButtonState, StateTransition, ButtonHitArea, ButtonClip,
  ButtonInstance, setButtonState/setButtonDisabled Action variants,
  Scene.buttonClips/buttonInstances
- store: activeButtonClip* getters, all add/remove/setButton* actions,
  seedDefaultButtonClip, enterButtonEdit/setActiveButtonState/
  exitButtonEdit, button-label resolution in actionRuntime
- useButtonRuntime composable, buttonBlend helper,
  ButtonInstanceDialog, sidebar Buttons section, Timeline button
  rendering + pointer handlers, CanvasStage button rendering +
  pointer state machine, exportPlayer button runtime + hit-testing
- DSL commands state/enable/disable and their parse errors
- 35 button-related tests + helpers; stale testing doc; stale design
  doc

Re-applied three uncommitted fixes that were unrelated to the button
work:
- clicking a marker no longer jumps the playhead (only drag / dblclick
  act on it)
- script tracks get a right-click context menu (rename + delete,
  color in the existing palette)
- onTracksPointerDown excludes .script-lane / .script-frame so
  clicks on empty lanes or on frame dots reach the frame-open path
  instead of being swallowed by box-select pointer capture

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 23:37:49 +02:00
thandClaude Opus 4.7 68ea8576b6 macro-clips slice 7: button state transitions
- ButtonClip transitions are now editable in ButtonInstanceDialog
  (from/to/duration/easing) and persisted on the clip via the new
  store.setButtonClipTransitions action; transitions are shared by
  every instance of the button (clip-scoped, not instance-scoped).
- lerpProps exported from interpolate.ts so callers outside the
  sampler can blend two poses.
- useButtonRuntime tracks an active transition per instance plus a
  reactive transitionTick that pokes Vue computeds each frame.
  A self-driving RAF loop runs only while some transition is active
  (idles when none), so animations work paused or playing.
- applyButtonStateChange(id, to, transitions, persistedDisabled)
  is the one entry point for state changes — it looks up a matching
  from→to transition and starts it, or flips state instantly. Pointer
  handlers in CanvasStage and store.actionRuntime.setButtonState both
  go through it.
- CanvasStage blends the two state stacks via sampleStateLayers +
  blendStates: layers matched by name interpolate their sampled props
  with lerpProps; unmatched layers fade in/out. Renderer uses the
  blended layer list in place of the pure state stack during transit.
- Export runtime mirrors the same flow: applyButtonChange starts
  transitions, sampleButtonTransition drives per-frame progress, and
  drawButtonStatesBlended composites via drawLayer(layer, 0, override).
  drawLayer gained an optional propsOverride param for this.
  RUNTIME_VERSION bumped to 6.
- Tests cover applyButtonStateChange matching logic and
  sampleTransition's time → u mapping plus done flag.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:48:50 +02:00
thandClaude Opus 4.7 024883943b macro-clips slice 4c: button creation in sidebar + drag to clip tracks
- store.seedDefaultButtonClip(name) adds a button clip with a single
  shared rect asset and four pre-populated state stacks in blue shades
  (normal/hover/pressed/disabled). Layer name 'Face' is consistent so
  transitions can later pair layers by name.
- AssetSidebar gets a Buttons section below Clips: create via prompt,
  rename, delete, drag-to-track. Drag uses a new dataTransfer type
  'application/x-animatr-button-clip' to keep it distinct from
  animation-clip drops.
- Timeline clip-lane drop accepts both types and dispatches
  addClipInstance / addButtonInstance accordingly; the new-track
  drop zone handles both too, so dragging a button to an empty area
  creates a fresh clip track + instance in one step.
- i18n for the sidebar strings and three dialogs.
- test covers seedDefaultButtonClip: four populated states, shared
  asset, consistent layer name.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:31:41 +02:00
thandClaude Opus 4.7 94ebbac238 macro-clips slice 4b: button instance dialog
- ButtonInstanceDialog.vue edits the three instance-scope fields:
  label (with uniqueness error surface), disabled flag, onClick
  actions via the shared ActionEditor
- commit waits on a successful label set so collisions show inline
  instead of silently dropping the rename
- Timeline wires click on a button-instance block to open the dialog

Creation/placement UX (sidebar entry + drag-to-track) and the per-state
layer editor are still deferred — this slice only makes existing
instances editable once something (devtools, later slice) has put them
on a clip track.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 21:16:25 +02:00
thandClaude Opus 4.7 b9d1ca16f7 macro-clips slice 4a: script frame dialog + reusable action editor
- ActionEditor.vue — reusable list editor for Action[]: add/remove/reorder,
  per-type parameter forms (jump to time/frame/marker, set button
  state/disabled, script source). Marker and button dropdowns pull from
  the store's current scene.
- ScriptFrameDialog.vue — modal wrapping ActionEditor plus time and label
  inputs; commits on close, supports deletion.
- Timeline wires the dialog: clicking a script frame opens it for edit,
  clicking the empty script lane creates a new frame at that time and
  opens the editor.
- i18n keys for all action types, parameters, and dialog labels.

Button-authoring UI (definitions + instance placement + properties panel)
is its own slice (4b) — this commit ships script authoring only.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:54:24 +02:00
thandClaude Opus 4.7 92d58937e3 macro-clips slice 3: timeline rendering for scripts and button instances
- TimelineScriptTrack added to the track union; tracks computed emits one
  per ScriptTrack in trackOrder, with the show-locked filter honoring its
  locked flag
- script track row: drag handle + PhCode name badge + lock button; lane
  renders each ScriptFrame as an orange dot with optional action-count
  badge
- button instances render inside clip-track lanes as 4 cells labeled
  N/H/P/D, colored per state, with a striped pattern on disabled and a
  fixed visual width per cell
- new scrub-bar button to add a script track (PhCode icon)
- type narrowing tightened so inGroup checks skip script/group tracks
  explicitly rather than relying on the negation

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:49:59 +02:00
thandClaude Opus 4.7 373a835576 macro-clips slice 2: marker UI on the scrub ruler
- marker flags render on the scrub ruler with color, label, and a dimmed
  vertical guideline; z-index sits below brackets and playhead
- click marker to jump the playhead, drag to retime (snaps), double-click
  to rename via prompt dialog, 'm' adds a marker at the playhead and
  opens the rename prompt
- rename collision shows a dialog and loops back into the prompt
- selectedMarkerId tracks the active marker; Delete/Backspace removes it,
  Escape clears the selection
- document keydown now gates m/Delete/Backspace on editable targets but
  keeps Escape universal

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:42:45 +02:00
thandClaude Opus 4.7 d4c4830fe2 0.6.0: background video, in/out range, top-level masks, track icons
- background video layer (document-level), syncs to playhead in editor and fullscreen
- playback in/out brackets on the scrub ruler; i/o set them, r rewinds to in-point
- togglePlay, tick, fullscreen loop, WebM + server FFmpeg export all honor [in, out]
- top-level mask layers cascade over everything below until a group boundary
- fullscreen preview slaves localTime to the bg video so it stops stuttering
- welcome "new project" now actually loads a blank scene (was a no-op)
- default canvas background hardened to white via normalizeScene
- new keyframe button (+) in the name-spacer, backspace/delete removes selected kfs
- drag-end auto-selects the created/shifted keyframe so the path is visible
- animation path updates live during drag and spans every selected keyframe
- track rows show an icon per asset kind (rect/circle/image/text/polygon/freeform)
- default mask mode is negative, buttons read − then +
- sticky track-name columns raised above playhead/brackets; orange bracket styling
- tests for playback range, blank scene, mask defaults, cascading top-level masks

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 20:19:34 +02:00
thandClaude Opus 4.7 69de48ea8d 0.5.6: show/hide locked tracks + group lock + crop/mask-preview split
- Timeline: new show/hide toggle next to snap; locked tracks (including
  layer, clip, and the new group lock) are filtered from the timeline
  when the toggle is off. Preference lives in localStorage and is
  shared across components via a module-level ref.
- Groups become lockable via the same inline lock toggle. A locked
  group propagates to its children: they behave as effectively locked
  in the timeline and on the stage. Collapse/expand still works on a
  locked group.
- Canvas: layers in locked+hidden tracks render as a 1px outline in
  the layer (or fill) color instead of their full fill, and are
  draggable:false / listening:false. Mask layers keep their dashed
  ghost styling; masks still apply in the preview overlay regardless
  of lock or show state.
- drawSceneFrame gains an optional `{ crop }` option; the mask-preview
  overlay passes the editor's crop toggle through, so the two controls
  are fully independent. Crop changes now also trigger a preview
  redraw via a watcher dep.
- Tests: new suites for show-locked persistence, group lock store
  action, crop option on drawSceneFrame (including mask+crop combos).
  Properties transparent-toggle tests now reset the section prefs
  localStorage so the Appearance section is guaranteed open when the
  panel mounts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 16:42:39 +02:00
thandClaude Opus 4.7 ddea7d348f 0.5.0: RUWIO rebrand, vertex bezier, animation paths, welcome focus
- Rename the app to RUWIO: title, APP_NAME, topbar logo (40px PNG),
  welcome dialog header and about dialog switch from the PhSparkle
  glyph to the real logo. Redundant name text next to the logo is
  removed across the board.
- About dialog: logo spans the full dialog width, the bottom Close
  button is gone (close via header X stays).
- Vertex bezier for polygons: each vertex can be Corner / Curve / Split
  curve via right-click. Curve mirrors tangent handles symmetrically,
  split curve keeps them independent. Tangents are fully animatable
  per keyframe — lerp mirrored across all four render pipelines.
- Stage path overlay: selecting a keyframe draws the tween arc between
  the previous and selected keyframe with draggable per-frame dots that
  curve the path via quadratic bezier control points. Other segments
  on the same track render as dashed ghost lines so the full curve is
  visible. Path dots grow + show grab cursor on hover.
- Vertex box-select: click-drag on empty stage while a polygon is
  selected boxes vertices. Shift-click toggles individual vertices
  into/out of the selection. Multi-vertex drag moves all selected at
  once; right-click on a selected vertex applies Corner/Curve/Split
  to all. Tangent handles only render when exactly one vertex is
  selected.
- Welcome dialog focus: opens with the most recent project focused.
  Enter opens it; Tab cycles only through the dialog's real buttons
  (delete icons pulled out of tab order, scrollable body removed from
  tab order). Export-current removed from welcome (not useful on
  startup).
- Modal focus trap: all modals now keep Tab inside the dialog.
- Fill / stroke transparency toggle restores the last real color when
  flipped back on, with a layer-base / asset fallback chain so there's
  always a visible color to restore to. A watcher keeps the restore
  cache in sync with the sampled value.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 12:12:38 +02:00
thandClaude Opus 4.7 869b67458a 0.4.0: clipart drawer, animation paths, bezier keyframes
- Clipart library: new left-edge drawer (5px idle, expands on hover,
  400px when open). User picks a local folder via the File System Access
  API in settings; directory handle is persisted in IndexedDB so the
  library survives reloads. Dragging a thumbnail onto the stage creates
  an image asset + layer at the drop point.
- Animation paths on the stage: selecting a keyframe draws the tween
  path from the previous keyframe to the selected one as a solid
  polyline with per-frame draggable dots. All other segments on the
  same position-track render as dashed ghost lines so the full curve
  progression is visible.
- Path dots grow on hover (2.5 → 6 px), show a grab cursor, and have a
  wider hit area so they're easier to grab.
- Bezier-curved position interpolation: keyframes gain optional
  ctrlX/ctrlY fields. When set, x/y tween along a quadratic bezier
  through the control point instead of a straight line. Dragging a
  path dot solves for the control so the curve passes through the
  drag point at its frame progress. Mirrored across all four render
  pipelines.
- Tests: new suites for polygon actions, freeform drawing lifecycle,
  polygon + stroke rendering (15 new tests). Fixed the mask-render
  tests that relied on a default-transparent canvas background.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 10:35:43 +02:00
thandClaude Opus 4.7 276d621d20 0.3.0: freeform drawing, stroke properties, polygon edit gestures
- Freeform drawing tool: new sidebar button enters a click-to-draw mode
  that appends points, shows a live ghost preview line, and exits via
  Enter or double-click (near the start point closes the path). Works
  end-to-end through all four render pipelines.
- Polygon authoring gestures: double-click on a path inserts a vertex on
  the nearest edge; double-click on an open polygon's endpoint resumes
  the drawing session from that end, reversing point order when needed.
- Stroke + closed-path properties: all shape types (rect, circle, text,
  polygon) expose stroke color, stroke width, and (for polygons) a
  closed toggle. Fill and stroke each support a "transparent" switch so
  shapes can render as outline-only or fill-only.
- Mask preview no longer inherits the user's stroke — the dashed ghost
  keeps its own outline regardless of stroke-width changes.
- Playhead no longer dims on inactive timeline tracks; only keyframes,
  segments and clip blocks fade.
- Properties panel point-count control for polygons, plus per-keyframe
  points animation that correctly interpolates once a baseline exists.
- Pivot drag hides the rotation handle until release.
- Transformer attach retries on a short timer to avoid races where the
  Konva node hasn't mounted yet when selection changes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 09:53:01 +02:00
thandClaude Opus 4.7 a05396e734 0.2.0: polygon tool, mask editor preview, collapsible properties
- Polygon asset type with per-vertex animation: new sidebar button inserts a
  hexagon; vertex handles in the editor write per-keyframe `points` arrays
  that interpolate between keyframes (requires matching point counts).
- Canvas mask preview: toggle in the zoom toolbar switches the stage
  between the editable ghost view and a rendered view that applies the
  actual masking via the shared canvas 2D path.
- Properties panel is grouped into collapsible sections (Transform, Text,
  Appearance, Shadow, Mask) with per-section open/closed state persisted
  to localStorage.
- Sidebar shape buttons are icon-only to reclaim width for the Polygon
  entry.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 01:29:27 +02:00
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