Desktop MP4 export renders frames from a hidden BrowserWindow via
capturePage, pipes PNGs to a bundled ffmpeg (libx264/yuv420p/+faststart),
and writes the file through an atomic temp-file swap. It shares scene
validation (shared/renderValidation.cjs) and the render.html renderer with
the standalone Puppeteer server, which is hardened in parallel.
Render worker & main (electron/):
- abortable render loop with an inactivity watchdog and cancel plumbing
- atomic temp-file + rename so a cancel/failure never truncates a
pre-existing target (#7); stdin EPIPE / early-exit / backpressure-hang
handled (#8)
- HiDPI frames normalized to canvas size (#10); odd dimensions padded to
even (#13, also server); backgroundThrottling disabled (#12)
- reject canvases larger than the display (#11); single-render guard;
isolated render session that blocks network requests (#5)
Tests:
- Electron harnesses (scripts/verify-*.cjs) for capture, export, cancel,
timeout, assets, background, capture-fidelity, resolution, odd-dims,
aggregated by verify-desktop-render.cjs
- server smoke + e2e and shared validation unit tests
- headless hook (src/devtools/headless.ts) to run the in-app suite under
browser/electron hosts; pixel-diff util + capture fixtures (test/)
- dev_docs plans: integration, fixes (#7-#13), and the e2e/capture strategy
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- background video layer (document-level), syncs to playhead in editor and fullscreen
- playback in/out brackets on the scrub ruler; i/o set them, r rewinds to in-point
- togglePlay, tick, fullscreen loop, WebM + server FFmpeg export all honor [in, out]
- top-level mask layers cascade over everything below until a group boundary
- fullscreen preview slaves localTime to the bg video so it stops stuttering
- welcome "new project" now actually loads a blank scene (was a no-op)
- default canvas background hardened to white via normalizeScene
- new keyframe button (+) in the name-spacer, backspace/delete removes selected kfs
- drag-end auto-selects the created/shifted keyframe so the path is visible
- animation path updates live during drag and spans every selected keyframe
- track rows show an icon per asset kind (rect/circle/image/text/polygon/freeform)
- default mask mode is negative, buttons read − then +
- sticky track-name columns raised above playhead/brackets; orange bracket styling
- tests for playback range, blank scene, mask defaults, cascading top-level masks
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Rename the app to RUWIO: title, APP_NAME, topbar logo (40px PNG),
welcome dialog header and about dialog switch from the PhSparkle
glyph to the real logo. Redundant name text next to the logo is
removed across the board.
- About dialog: logo spans the full dialog width, the bottom Close
button is gone (close via header X stays).
- Vertex bezier for polygons: each vertex can be Corner / Curve / Split
curve via right-click. Curve mirrors tangent handles symmetrically,
split curve keeps them independent. Tangents are fully animatable
per keyframe — lerp mirrored across all four render pipelines.
- Stage path overlay: selecting a keyframe draws the tween arc between
the previous and selected keyframe with draggable per-frame dots that
curve the path via quadratic bezier control points. Other segments
on the same track render as dashed ghost lines so the full curve is
visible. Path dots grow + show grab cursor on hover.
- Vertex box-select: click-drag on empty stage while a polygon is
selected boxes vertices. Shift-click toggles individual vertices
into/out of the selection. Multi-vertex drag moves all selected at
once; right-click on a selected vertex applies Corner/Curve/Split
to all. Tangent handles only render when exactly one vertex is
selected.
- Welcome dialog focus: opens with the most recent project focused.
Enter opens it; Tab cycles only through the dialog's real buttons
(delete icons pulled out of tab order, scrollable body removed from
tab order). Export-current removed from welcome (not useful on
startup).
- Modal focus trap: all modals now keep Tab inside the dialog.
- Fill / stroke transparency toggle restores the last real color when
flipped back on, with a layer-base / asset fallback chain so there's
always a visible color to restore to. A watcher keeps the restore
cache in sync with the sampled value.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Clipart library: new left-edge drawer (5px idle, expands on hover,
400px when open). User picks a local folder via the File System Access
API in settings; directory handle is persisted in IndexedDB so the
library survives reloads. Dragging a thumbnail onto the stage creates
an image asset + layer at the drop point.
- Animation paths on the stage: selecting a keyframe draws the tween
path from the previous keyframe to the selected one as a solid
polyline with per-frame draggable dots. All other segments on the
same position-track render as dashed ghost lines so the full curve
progression is visible.
- Path dots grow on hover (2.5 → 6 px), show a grab cursor, and have a
wider hit area so they're easier to grab.
- Bezier-curved position interpolation: keyframes gain optional
ctrlX/ctrlY fields. When set, x/y tween along a quadratic bezier
through the control point instead of a straight line. Dragging a
path dot solves for the control so the curve passes through the
drag point at its frame progress. Mirrored across all four render
pipelines.
- Tests: new suites for polygon actions, freeform drawing lifecycle,
polygon + stroke rendering (15 new tests). Fixed the mask-render
tests that relied on a default-transparent canvas background.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Freeform drawing tool: new sidebar button enters a click-to-draw mode
that appends points, shows a live ghost preview line, and exits via
Enter or double-click (near the start point closes the path). Works
end-to-end through all four render pipelines.
- Polygon authoring gestures: double-click on a path inserts a vertex on
the nearest edge; double-click on an open polygon's endpoint resumes
the drawing session from that end, reversing point order when needed.
- Stroke + closed-path properties: all shape types (rect, circle, text,
polygon) expose stroke color, stroke width, and (for polygons) a
closed toggle. Fill and stroke each support a "transparent" switch so
shapes can render as outline-only or fill-only.
- Mask preview no longer inherits the user's stroke — the dashed ghost
keeps its own outline regardless of stroke-width changes.
- Playhead no longer dims on inactive timeline tracks; only keyframes,
segments and clip blocks fade.
- Properties panel point-count control for polygons, plus per-keyframe
points animation that correctly interpolates once a baseline exists.
- Pivot drag hides the rotation handle until release.
- Transformer attach retries on a short timer to avoid races where the
Konva node hasn't mounted yet when selection changes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Polygon asset type with per-vertex animation: new sidebar button inserts a
hexagon; vertex handles in the editor write per-keyframe `points` arrays
that interpolate between keyframes (requires matching point counts).
- Canvas mask preview: toggle in the zoom toolbar switches the stage
between the editable ghost view and a rendered view that applies the
actual masking via the shared canvas 2D path.
- Properties panel is grouped into collapsible sections (Transform, Text,
Appearance, Shadow, Mask) with per-section open/closed state persisted
to localStorage.
- Sidebar shape buttons are icon-only to reclaim width for the Polygon
entry.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>