The button authoring ended up too far from the intended model after
three correction passes. Pulling it out entirely so we can rebuild
from a clean spec. Markers, script tracks, script frames, the Action
editor, the Script DSL and the runtime for all of the above stay —
they work.
Removed:
- types: ButtonState, StateTransition, ButtonHitArea, ButtonClip,
ButtonInstance, setButtonState/setButtonDisabled Action variants,
Scene.buttonClips/buttonInstances
- store: activeButtonClip* getters, all add/remove/setButton* actions,
seedDefaultButtonClip, enterButtonEdit/setActiveButtonState/
exitButtonEdit, button-label resolution in actionRuntime
- useButtonRuntime composable, buttonBlend helper,
ButtonInstanceDialog, sidebar Buttons section, Timeline button
rendering + pointer handlers, CanvasStage button rendering +
pointer state machine, exportPlayer button runtime + hit-testing
- DSL commands state/enable/disable and their parse errors
- 35 button-related tests + helpers; stale testing doc; stale design
doc
Re-applied three uncommitted fixes that were unrelated to the button
work:
- clicking a marker no longer jumps the playhead (only drag / dblclick
act on it)
- script tracks get a right-click context menu (rename + delete,
color in the existing palette)
- onTracksPointerDown excludes .script-lane / .script-frame so
clicks on empty lanes or on frame dots reach the frame-open path
instead of being swallowed by box-select pointer capture
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>