- ButtonInstance gains optional x/y; new instances default to stage
center and setButtonInstancePosition updates them
- useButtonRuntime composable holds per-instance state/disabled
overrides (runtime-only, not persisted). getState layers the
runtime disabled override on top of the persisted initial flag.
- store.actionRuntime's setButtonState/setButtonDisabled now drive
useButtonRuntime instead of mutating the scene, so script-triggered
state changes stay ephemeral
- CanvasStage renders each visible (playhead >= startTime) button
instance inside a <v-group> at (bi.x, bi.y), drawing the current
state's layer stack with draggable/listening disabled plus a
transparent hit-rect sized to the clip's hitArea or the bbox of
the first rect/circle layer. The group wires mouseenter/leave/
down/up into the state machine and fires onClick via evalAction.
- exportPlayer runtime mirrors the same thing: getEffectiveButtonState,
per-frame buttonHits array, canvas-level mousemove/down/up handlers
do their own hit testing in scene space. RUNTIME_VERSION bumped to 5.
- tests cover useButtonRuntime defaults/overrides and the
store.actionRuntime → runtime-state roundtrip via label resolution.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- store.seedDefaultButtonClip(name) adds a button clip with a single
shared rect asset and four pre-populated state stacks in blue shades
(normal/hover/pressed/disabled). Layer name 'Face' is consistent so
transitions can later pair layers by name.
- AssetSidebar gets a Buttons section below Clips: create via prompt,
rename, delete, drag-to-track. Drag uses a new dataTransfer type
'application/x-animatr-button-clip' to keep it distinct from
animation-clip drops.
- Timeline clip-lane drop accepts both types and dispatches
addClipInstance / addButtonInstance accordingly; the new-track
drop zone handles both too, so dragging a button to an empty area
creates a fresh clip track + instance in one step.
- i18n for the sidebar strings and three dialogs.
- test covers seedDefaultButtonClip: four populated states, shared
asset, consistent layer name.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- src/lib/scriptDsl.ts: small line-based parser producing Action[] plus
a list of ParseError{line,message}. Handles: play/pause/rewind,
jump <sec> | #<frame> | @<marker>, state btn:<label> <state>,
enable/disable btn:<label>, // comments, skips blanks
- evalAction for type:'script' parses the source and recursively
dispatches sub-actions; errors surface via rt.warn
- ActionRuntime.setButtonState/setButtonDisabled are documented as
taking an instance id OR a label; the store's actionRuntime builds
a label→id map and resolves refs before applying
- exportPlayer template gets a matching parseScriptSource plus
resolveButtonRef; evalAction-in-engine mirrors the TS version
- RUNTIME_VERSION bumped to '4'
- tests: parser covers commands, comments, jump variants, state/enable
errors, unknown commands; two integration tests verify that script
actions dispatch via evalAction and that parse errors don't block
valid actions
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- new src/lib/actions.ts:
- ActionRuntime interface (fps, range, markers, setPlayhead/play/pause,
setButtonState/setButtonDisabled, warn)
- evalAction dispatches each action kind, with clamping to [0, duration]
for time-based jumps and a warning path for unknown markers and for
script actions (DSL lands in slice 8)
- scriptFramesInRange helper returns frames in the open-closed interval
(prev, next], sorted
- store wires it up:
- tick captures prevPlayhead, advances, then fires script frames that
fall in (prev, landed]. Scrubs via setPlayhead never touch this path
so the forward-only guarantee falls out of the architecture.
- actionRuntime() builds an ActionRuntime bound to this store
- setButtonState is a no-op in the editor for now (waits for the
button-runtime slice); setButtonDisabled goes to the store action,
rewindToLoop/play/pause/jumps mutate the store directly
- tests: 10 evaluator tests against a mock ActionRuntime covering all
action kinds + marker map + scriptFramesInRange; 3 integration tests
for tick firing (ordering, no-fire-on-scrub, firing-at-playbackOut)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- ButtonClip/ButtonInstance, ScriptTrack/ScriptFrame, Marker, Action union
- new optional scene collections (buttonClips, buttonInstances, scriptTracks,
scriptFrames, markers); normalizeScene initializes them on load
- store actions for all new entities, marker name + button label uniqueness,
time clamping, cascading deletes (script frames with their track, button
instances with their clip), script tracks join trackOrder + setTrackLocked
- design doc docs/macro-clips-and-scripts.md
- tests cover add/remove/rename/retime paths, uniqueness, sort order,
label collisions, and normalization
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- background video layer (document-level), syncs to playhead in editor and fullscreen
- playback in/out brackets on the scrub ruler; i/o set them, r rewinds to in-point
- togglePlay, tick, fullscreen loop, WebM + server FFmpeg export all honor [in, out]
- top-level mask layers cascade over everything below until a group boundary
- fullscreen preview slaves localTime to the bg video so it stops stuttering
- welcome "new project" now actually loads a blank scene (was a no-op)
- default canvas background hardened to white via normalizeScene
- new keyframe button (+) in the name-spacer, backspace/delete removes selected kfs
- drag-end auto-selects the created/shifted keyframe so the path is visible
- animation path updates live during drag and spans every selected keyframe
- track rows show an icon per asset kind (rect/circle/image/text/polygon/freeform)
- default mask mode is negative, buttons read − then +
- sticky track-name columns raised above playhead/brackets; orange bracket styling
- tests for playback range, blank scene, mask defaults, cascading top-level masks
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Timeline: new show/hide toggle next to snap; locked tracks (including
layer, clip, and the new group lock) are filtered from the timeline
when the toggle is off. Preference lives in localStorage and is
shared across components via a module-level ref.
- Groups become lockable via the same inline lock toggle. A locked
group propagates to its children: they behave as effectively locked
in the timeline and on the stage. Collapse/expand still works on a
locked group.
- Canvas: layers in locked+hidden tracks render as a 1px outline in
the layer (or fill) color instead of their full fill, and are
draggable:false / listening:false. Mask layers keep their dashed
ghost styling; masks still apply in the preview overlay regardless
of lock or show state.
- drawSceneFrame gains an optional `{ crop }` option; the mask-preview
overlay passes the editor's crop toggle through, so the two controls
are fully independent. Crop changes now also trigger a preview
redraw via a watcher dep.
- Tests: new suites for show-locked persistence, group lock store
action, crop option on drawSceneFrame (including mask+crop combos).
Properties transparent-toggle tests now reset the section prefs
localStorage so the Appearance section is guaranteed open when the
panel mounts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
All checkboxes and radio buttons in the Properties panel are now
icon-toggle buttons:
- Polygon "Closed path" → PhPolygon button (fill weight when closed)
- Fill/Stroke transparent → PhEye / PhEyeSlash toggle next to the swatch
- Mask use → PhMaskHappy toggle
- Mask mode → segmented control with PhPlus / PhMinus (negative is red)
Shared .icon-toggle style: 26×26, panel background, accent when active,
optional .danger variant. Tests updated to click buttons instead of
checkboxes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Rename the app to RUWIO: title, APP_NAME, topbar logo (40px PNG),
welcome dialog header and about dialog switch from the PhSparkle
glyph to the real logo. Redundant name text next to the logo is
removed across the board.
- About dialog: logo spans the full dialog width, the bottom Close
button is gone (close via header X stays).
- Vertex bezier for polygons: each vertex can be Corner / Curve / Split
curve via right-click. Curve mirrors tangent handles symmetrically,
split curve keeps them independent. Tangents are fully animatable
per keyframe — lerp mirrored across all four render pipelines.
- Stage path overlay: selecting a keyframe draws the tween arc between
the previous and selected keyframe with draggable per-frame dots that
curve the path via quadratic bezier control points. Other segments
on the same track render as dashed ghost lines so the full curve is
visible. Path dots grow + show grab cursor on hover.
- Vertex box-select: click-drag on empty stage while a polygon is
selected boxes vertices. Shift-click toggles individual vertices
into/out of the selection. Multi-vertex drag moves all selected at
once; right-click on a selected vertex applies Corner/Curve/Split
to all. Tangent handles only render when exactly one vertex is
selected.
- Welcome dialog focus: opens with the most recent project focused.
Enter opens it; Tab cycles only through the dialog's real buttons
(delete icons pulled out of tab order, scrollable body removed from
tab order). Export-current removed from welcome (not useful on
startup).
- Modal focus trap: all modals now keep Tab inside the dialog.
- Fill / stroke transparency toggle restores the last real color when
flipped back on, with a layer-base / asset fallback chain so there's
always a visible color to restore to. A watcher keeps the restore
cache in sync with the sampled value.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Clipart library: new left-edge drawer (5px idle, expands on hover,
400px when open). User picks a local folder via the File System Access
API in settings; directory handle is persisted in IndexedDB so the
library survives reloads. Dragging a thumbnail onto the stage creates
an image asset + layer at the drop point.
- Animation paths on the stage: selecting a keyframe draws the tween
path from the previous keyframe to the selected one as a solid
polyline with per-frame draggable dots. All other segments on the
same position-track render as dashed ghost lines so the full curve
progression is visible.
- Path dots grow on hover (2.5 → 6 px), show a grab cursor, and have a
wider hit area so they're easier to grab.
- Bezier-curved position interpolation: keyframes gain optional
ctrlX/ctrlY fields. When set, x/y tween along a quadratic bezier
through the control point instead of a straight line. Dragging a
path dot solves for the control so the curve passes through the
drag point at its frame progress. Mirrored across all four render
pipelines.
- Tests: new suites for polygon actions, freeform drawing lifecycle,
polygon + stroke rendering (15 new tests). Fixed the mask-render
tests that relied on a default-transparent canvas background.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>