Commit Graph
12 Commits
Author SHA1 Message Date
thandClaude Opus 4.7 1e89ea86e0 0.8.0: group colour cascade, still-frame past end, project rename, UX polish
Headline:

- Group colour cascades to every non-overridden child (layer or clip
  track). New `colorOverridden` flag on Layer / ClipTrack / ScriptTrack
  / TrackGroup; setTrackColor on a non-group pins the track, clearing
  re-inherits from the parent group. moveTrackIntoGroup also inherits.
  normalizeScene migrates legacy scenes (existing colour ⇒ overridden).
- Keyframes inside a button-asset timeline snap to the 4 state slots
  (normal/hover/pressed/disabled). upsertKeyframe / setKeyframeTime /
  duplicateKeyframe all enforce it; colliding drags refuse the move,
  duplicates walk to the nearest free slot.
- Backspace / Delete on a selected layer removes it (respecting the
  layer's own lock and any enclosing group lock).
- "Still frame" allowed on the last keyframe: the layer stays on stage
  past its final kf. Timeline draws a solid dim tail line from the
  last kf to the end, and single-keyframe tracks now show a full-span
  line so on-stage/off-stage reads at a glance. Height stays 3px.
- Project name moved next to the logo, turns into a rename button on
  hover (pencil fades in). Rename syncs the stored record when the
  project is already persisted.
- Shadow + blur keyframes animate in the preview and exported runtime:
  the runtime's lerpProps used to drop them, so every preview rendered
  shadow=0 between keyframes. RUNTIME_VERSION 11 → 13 (covers the
  button-mask + shadow fixes). Held-last-kf also taught to the runtime.
- Button masks render across every path: edit-mode mask-preview,
  nested buttons on the main stage, sidebar thumbnails, fullscreen
  preview + exports. drawButtonFrame new in render.ts.

Smaller fixes:

- Dragging layer A on the stage with a stale selection on layer B used
  to move B and snap A back. Now the shift-selected branch only runs
  when the dragged layer is itself in the selection.
- Clip-track row was missing its icon — PhFilmStrip was referenced but
  never imported. Added, plus dropped the bespoke `gap` on clip / script
  name rows so their icon+label spacing matches layer rows.
- Clip-art drawer pre-lays-out its 400px grid behind `overflow: hidden`
  so slide-in reveals a finished grid instead of reflowing auto-fill
  columns over 220ms.
- Timeline clip-track dropzone hides until the library has a clip; its
  "drop a clip here" hint stays centred in the visible ruler area.
- Keyframe context menu: check-mark and icons share a single 12px column
  so the ✓ on an easing option lines up with PhPauseCircle / PhCopy /
  PhTrash on the rows below. "Still frame"'s active indicator moved to
  the trailing-check slot.
- Button editor's mask-preview now shows the button's own stage instead
  of leaking through to the main scene. drawButtonFrame drives it.

Regression tests cover all of the above: group-color cascade, pin,
clear-re-inherit, migration, button-kf snap and collision rules,
backspace-deletes-selected-layer (incl. lock guards + editable-target
guard), still-frame-past-end visibility, clipart drawer rigid width,
mask rendering in drawButtonFrame / drawSceneFrame, shadow + blur
interpolation in both canvas and runtime paths.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 21:26:06 +02:00
thandClaude Opus 4.7 f29dc448fb fix: masks inside buttons render across all paths
Buttons used to ignore `isMask` on every render path — the mask
shape drew as normal content instead of clipping the button's
other layers. Every entry point now routes button children through
`drawMaskedGroup`:

- `drawLayers` nested-button branch
- new `drawButtonFrame` (used by the mask-preview overlay in
  button-edit mode so the preview reflects the button's own
  stage instead of the main scene)
- `renderButtonThumbnail` so sidebar previews match the stage
- exported-runtime button branch mirrors the split; bumped
  `RUNTIME_VERSION` to '11' so cached players reload

Also:

- Timeline clip-track dropzone hides until the library has at
  least one clip, and the hint stays centred in the visible
  ruler area instead of drifting with horizontal scroll.
- Regression tests pin positive/negative button masks in
  `drawButtonFrame` and verify `drawSceneFrame` applies
  button-internal masks when the button sits on the main stage.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 19:43:23 +02:00
thandClaude Opus 4.7 c3764201b8 feat: 5-frame button assets + timeline/sidebar polish
Button assets
- Re-introduce button-asset type with 4 content states (normal/hover/
  pressed/disabled) stored as keyframes at BUTTON_STATE_TIMES, plus a
  separate hit-area editor mode.
- useButtonRuntime composable for per-instance state/disabled flags on
  the main stage.
- Sidebar library lists button assets with live 80×80 thumbnails;
  renderButtonThumbnail now accepts an images map so image-kind layers
  inside a button render instead of producing a fully-transparent PNG.
- Compact (no-thumbnail) mode aligns button rows to the library-row
  height.

Scope footer
- Button-edit mode now uses the same sidebar scope-footer pattern as
  clip-edit (back button to "Main timeline" + active scope chip);
  removed the inline exit button from the timeline scrub-bar.

Timeline
- Track-name column default bumped to 260px to match the assets sidebar
  above it (storage key bumped to :v2 so stale values reset).
- scrub-bar z-index raised above sticky track-name columns so rows
  scroll under it instead of over.
- scrub-handle flips z-index based on horizontal scroll: above
  name-spacer when the playhead is in view (no half-clip at t=0),
  below when the playhead has scrolled off the left edge (so the
  toggle row cleanly covers it).
- name-spacer extends ±3/1px to fully cover the obscured handle.
- scrub-handle head pokes 3px above the ruler with rounded top corners
  via clip-path path().

Track context menu
- Added missing i18n keys (renameScriptTrack / deleteScriptTrack /
  renameScriptTrackDialog.{title,confirm}).
- Rename items show a visible pencil icon; empty .check slot removed
  so items line up flush-left; toggle items place their active ✓ on
  the right (kf-menu-trailing-check).

Dev HUD
- Test progress bar flips to --danger as soon as the first failure is
  recorded, instead of only at the end of the run.

Regression tests
- renderButtonThumbnail: null on empty button, renders shape layers,
  accepts custom images map.
- i18n: renameScriptTrack / deleteScriptTrack / dialog keys resolve.
- scrub-handle-obscured logic (visible at t=0, hidden when playhead is
  scrolled off-screen, still visible when playhead is far to the
  right of the scroll offset).
- Updated button state-scrubber expectations to match
  BUTTON_STATE_TIMES (normal=1, hover=2, pressed=3, disabled=4) and
  that hit-mode parks at normal=1 rather than 0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 19:19:39 +02:00
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