1.1.6: still image export — PNG / JPG snapshot of the current frame
Adds a "Still image" subgroup under the project column in the export dialog. Both options render the current playhead frame via the same drawSceneFrame path used by GIF/APNG, so the still is pixel-identical to the matching animated frame. JPG fills transparent scenes white; PNG keeps alpha. Honours the per-export target size for higher-res poster frames.
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@@ -1439,6 +1439,84 @@ export function registerAllTests(): void {
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})
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})
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suite('export — still image', () => {
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// The still-image export reuses the animated render path so the
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// saved PNG/JPG matches the corresponding frame in a GIF/APNG
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// exactly. These checks pin the public surface (blob mime,
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// dimensions, transparency handling) rather than re-testing the
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// render itself.
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function tinyScene() {
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const s = makeFreshStore()
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s.setDuration(0.25)
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s.project.fps = 4
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s.scene.canvas.width = 16
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s.scene.canvas.height = 16
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const a = s.addAsset({
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kind: 'rect', name: 'P', width: 16, height: 16, fill: '#22cc88',
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})
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s.addLayer(a.id)!
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return s
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}
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test('renderSceneToStillImage returns a PNG blob with the requested size', async () => {
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const { renderSceneToStillImage } = await import('@/lib/stillImageExport')
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const s = tinyScene()
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const blob = await renderSceneToStillImage(s.scene, 0, 'png', {
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targetWidth: 64, targetHeight: 64,
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})
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expect(blob.type).toBe('image/png')
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expect(blob.size > 0).toBe(true)
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})
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test('renderSceneToStillImage returns a JPEG blob for format=jpg', async () => {
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const { renderSceneToStillImage } = await import('@/lib/stillImageExport')
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const s = tinyScene()
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const blob = await renderSceneToStillImage(s.scene, 0, 'jpg', {
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targetWidth: 32, targetHeight: 32,
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})
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expect(blob.type).toBe('image/jpeg')
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expect(blob.size > 0).toBe(true)
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})
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test('JPG of a transparent scene gets a solid white backdrop', async () => {
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// Sanity: JPG can't carry alpha; a transparent scene must be
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// composited onto an opaque background or it'd come out black.
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const { renderSceneToStillImage } = await import('@/lib/stillImageExport')
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const s = tinyScene()
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s.scene.canvas.background = 'transparent'
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const blob = await renderSceneToStillImage(s.scene, 0, 'jpg', {
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targetWidth: 8, targetHeight: 8,
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})
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// Decode the blob back into pixel data and check at least one
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// pixel that should NOT have been touched by the green rect.
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// Easiest: render at 1×1 covering the whole canvas, sample
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// origin. Better: re-render to a small canvas so we can read
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// pixels deterministically without a network round-trip.
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const url = URL.createObjectURL(blob)
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try {
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const img = new Image()
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await new Promise<void>((resolve, reject) => {
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img.onload = () => resolve()
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img.onerror = (e) => reject(e)
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img.src = url
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})
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const c = document.createElement('canvas')
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c.width = 8; c.height = 8
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const cx = c.getContext('2d')!
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cx.drawImage(img, 0, 0)
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// The whole 16×16 scene was a green rect, so every pixel of
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// the JPEG is green — what we want to confirm is that it's
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// NOT black. Read center pixel and assert at least one of
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// R/G/B is non-zero, which rules out a pure-black backdrop.
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const px = cx.getImageData(4, 4, 1, 1).data
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expect(px[0] + px[1] + px[2] > 0).toBe(true)
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} finally {
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URL.revokeObjectURL(url)
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}
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})
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})
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suite('ui — ExportDialog', () => {
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// ExportDialog teleports through Modal so query through document
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// rather than the handle's host root. Each test snapshots the
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@@ -1614,6 +1692,67 @@ export function registerAllTests(): void {
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}
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})
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test('renders the Still image subgroup with PNG + JPG options', async () => {
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// The third subgroup lives under the project column and is
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// driven by the playhead, not the playback range. The heading
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// exists and both options surface.
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makeFreshStore()
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const baseline = snapshotDialogs()
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const handle = mountComponent(ExportDialog, { modelValue: true })
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try {
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await nextTick()
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const dialog = dialogsAddedSince(baseline)[0]
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const headings = Array.from(dialog.querySelectorAll('.col-heading')).map(
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(el) => el.textContent?.trim() ?? '',
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)
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expect(headings).toContain(i18nT('export.colStill'))
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expect(findOptionByTitle(dialog, i18nT('export.stillPngTitle'))).toBeTruthy()
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expect(findOptionByTitle(dialog, i18nT('export.stillJpgTitle'))).toBeTruthy()
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} finally {
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handle.unmount()
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}
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})
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test('clicking the PNG still triggers a download with .png extension', async () => {
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// Stub anchor.click so the test sees the URL/download attrs
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// without actually navigating. Use a minimal scene so render
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// is fast. After click we assert the dialog closed.
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const s = makeFreshStore()
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s.setDuration(0.25)
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s.project.fps = 4
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s.scene.canvas.width = 8
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s.scene.canvas.height = 8
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const a = s.addAsset({
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kind: 'rect', name: 'P', width: 8, height: 8, fill: '#22cc88',
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})
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s.addLayer(a.id)!
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const downloads: { name: string; href: string }[] = []
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const originalClick = HTMLAnchorElement.prototype.click
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HTMLAnchorElement.prototype.click = function () {
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const a = this as HTMLAnchorElement
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downloads.push({ name: a.download, href: a.href })
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}
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const baseline = snapshotDialogs()
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const handle = mountComponent(ExportDialog, { modelValue: true })
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try {
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await nextTick()
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const dialog = dialogsAddedSince(baseline)[0]
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const btn = findOptionByTitle(dialog, i18nT('export.stillPngTitle'))
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expect(btn).toBeTruthy()
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btn!.click()
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// Render is async — wait for the toBlob callback chain.
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for (let i = 0; i < 20 && downloads.length === 0; i++) {
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await new Promise<void>((r) => setTimeout(r, 5))
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}
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expect(downloads.length).toBe(1)
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expect(downloads[0].name.endsWith('.png')).toBe(true)
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} finally {
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HTMLAnchorElement.prototype.click = originalClick
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handle.unmount()
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}
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})
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test('clicking APNG preview transitions the dialog to the progress view', async () => {
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// Tiny scene so the async render stays short. We assert the
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// synchronous state transition right after the click — the
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