1.2.4: mask cascade strict bottom-up + clip-internal masks
Audited masking against the four-scope spec (groups, main timeline, clips, SVG-internal). Rule 2 was already correct; rules 1, 3, 4 needed fixes: - drawMaskedGroup now walks children bottom-up and applies each mask to the offscreen buffer immediately, so a mask only affects layers below it in the stack — layers above the mask render unmasked on top. - drawTrackGroup rewritten with an Item discriminated union collected bottom-up, then a single z-order loop renders/applies, replacing the old "collect all masks → apply at end" pattern. - Both clip-rendering sites (drawSceneFrame top-level clip path and drawTrackGroup's clip-child path) switched from drawLayers to drawMaskedGroup — previously a mask layer inside a clip was rendered as a regular shape instead of masking. - 5 new tests under "mask layers — rendering" cover the four-rule spec (group below-only, group negative below-only, clip-scoped mask, SVG-asset mask scoped to interior, clip-internal layers above mask unmasked). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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{
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"name": "ruwio",
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"private": true,
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"version": "1.2.3",
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"version": "1.2.4",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@@ -5556,6 +5556,250 @@ export function registerAllTests(): void {
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expect(outerPx[1] > 200).toBe(true)
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expect(outerPx[3] > 200).toBe(true)
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})
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test('group mask masks only layers below it in the stack, not above', () => {
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// Strict reading of rule 1: a mask in a group affects the
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// elements below it in the z-order, not the entire group.
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// Layout (top→bottom): green rect (above mask), positive
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// mask circle, red rect (below mask). After render, the
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// green rect must be unmasked (visible everywhere it covers)
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// while the red rect is clipped to the mask circle.
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const s = makeFreshStore()
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s.scene.canvas.width = 100; s.scene.canvas.height = 100
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s.scene.canvas.background = 'transparent'
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// Z-order: addLayer prepends, so we add bottom-up.
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const red = s.addAsset({
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kind: 'rect', name: 'Red', width: 100, height: 100, fill: '#ff0000',
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})
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const redLayer = s.addLayer(red.id)!
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s.upsertKeyframe(redLayer.id, 0, { x: 50, y: 50 })
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const mask = s.addAsset({
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kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
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})
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const maskLayer = s.addLayer(mask.id)!
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s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
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s.setLayerMask(maskLayer.id, true, 'positive')
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const green = s.addAsset({
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kind: 'rect', name: 'Green', width: 80, height: 5, fill: '#00ff00',
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})
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const greenLayer = s.addLayer(green.id)!
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s.upsertKeyframe(greenLayer.id, 0, { x: 50, y: 95 })
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// Group all three so the cascade is local to the group.
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// moveTrackIntoGroup APPENDS to childIds and childIds[0] is
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// the TOP — so we move in top-to-bottom order (green first,
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// then mask, then red) to get the desired stack.
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const group = s.addTrackGroup('G')
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s.moveTrackIntoGroup(greenLayer.id, group.id)
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s.moveTrackIntoGroup(maskLayer.id, group.id)
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s.moveTrackIntoGroup(redLayer.id, group.id)
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const canvas = document.createElement('canvas')
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canvas.width = 100; canvas.height = 100
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const ctx = canvas.getContext('2d')!
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drawSceneFrame(ctx, s.scene, 0, {})
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// Green rect at y=95: ABOVE the mask in z-order, so it
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// renders unmasked even though it sits well outside the
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// 20px mask circle around (50,50).
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const greenPx = ctx.getImageData(50, 95, 1, 1).data
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expect(greenPx[1] > 200).toBe(true)
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expect(greenPx[3] > 200).toBe(true)
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// Red rect inside the mask circle → visible.
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const insideRed = ctx.getImageData(50, 50, 1, 1).data
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expect(insideRed[0] > 200).toBe(true)
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// Red rect outside the mask, where green DOESN'T cover →
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// cleared by the mask.
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const outsideRed = ctx.getImageData(5, 5, 1, 1).data
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expect(outsideRed[3]).toBe(0)
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})
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test('group negative-mask: only below-mask layers get the hole', () => {
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// Mirror of the positive group-cascade test for negative mode.
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// A negative mask cuts a hole in the layers BELOW it; layers
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// above the mask render normally, even where the mask shape
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// would have punched through.
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const s = makeFreshStore()
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s.scene.canvas.width = 100; s.scene.canvas.height = 100
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s.scene.canvas.background = 'transparent'
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const red = s.addAsset({
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kind: 'rect', name: 'Red', width: 100, height: 100, fill: '#ff0000',
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})
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const redLayer = s.addLayer(red.id)!
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s.upsertKeyframe(redLayer.id, 0, { x: 50, y: 50 })
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const mask = s.addAsset({
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kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
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})
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const maskLayer = s.addLayer(mask.id)!
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s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
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s.setLayerMask(maskLayer.id, true, 'negative')
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const blue = s.addAsset({
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kind: 'circle', name: 'B', radius: 5, fill: '#0000ff',
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})
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const blueLayer = s.addLayer(blue.id)!
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s.upsertKeyframe(blueLayer.id, 0, { x: 50, y: 50 })
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// Move in top-to-bottom order so childIds[0] is the top
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// (blue), mask in the middle, red at the bottom.
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const group = s.addTrackGroup('G')
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s.moveTrackIntoGroup(blueLayer.id, group.id)
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s.moveTrackIntoGroup(maskLayer.id, group.id)
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s.moveTrackIntoGroup(redLayer.id, group.id)
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const canvas = document.createElement('canvas')
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canvas.width = 100; canvas.height = 100
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const ctx = canvas.getContext('2d')!
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drawSceneFrame(ctx, s.scene, 0, {})
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// Center: negative mask hole would have cleared red, but the
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// blue circle (above the mask) renders on top → blue.
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const center = ctx.getImageData(50, 50, 1, 1).data
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expect(center[2] > 200).toBe(true)
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expect(center[3] > 200).toBe(true)
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// Inside the mask circle but outside the small blue circle
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// (e.g. (50,68) which is 18px from center, inside the 20px
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// mask, outside the 5px blue) → cleared.
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const hole = ctx.getImageData(50, 68, 1, 1).data
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expect(hole[3]).toBe(0)
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// Outside the mask circle entirely → red still there.
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const outside = ctx.getImageData(5, 5, 1, 1).data
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expect(outside[0] > 200).toBe(true)
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expect(outside[3] > 200).toBe(true)
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})
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test('clip-internal mask: layers above the mask in the clip render unmasked', () => {
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// Stack-order rule scoped to a clip: a mask inside the clip
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// affects only layers below it in that clip's z-order, NOT
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// layers placed above the mask in the same clip.
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const s = makeFreshStore()
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s.scene.canvas.width = 100; s.scene.canvas.height = 100
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s.scene.canvas.background = 'transparent'
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const clip = s.addClip('C')
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clip.duration = 1
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s.enterClip(clip.id)
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const red = s.addAsset({
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kind: 'rect', name: 'Red', width: 100, height: 100, fill: '#ff0000',
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})
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const redLayer = s.addLayer(red.id)!
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s.upsertKeyframe(redLayer.id, 0, { x: 50, y: 50 })
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const mask = s.addAsset({
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kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
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})
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const maskLayer = s.addLayer(mask.id)!
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s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
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s.setLayerMask(maskLayer.id, true, 'positive')
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// Above-mask green dot — must render even outside the mask.
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const green = s.addAsset({
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kind: 'circle', name: 'G', radius: 4, fill: '#00ff00',
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})
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const greenLayer = s.addLayer(green.id)!
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s.upsertKeyframe(greenLayer.id, 0, { x: 90, y: 90 })
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s.exitClip()
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const track = s.scene.clipTracks![0]
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s.addClipInstance(clip.id, 0, track.id)
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const canvas = document.createElement('canvas')
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canvas.width = 100; canvas.height = 100
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const ctx = canvas.getContext('2d')!
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drawSceneFrame(ctx, s.scene, 0, {})
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// Green dot at (90,90): well outside the mask but above it
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// in the stack → still rendered.
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const greenPx = ctx.getImageData(90, 90, 1, 1).data
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expect(greenPx[1] > 200).toBe(true)
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expect(greenPx[3] > 200).toBe(true)
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// Red corner (no green coverage) → cleared by mask.
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const corner = ctx.getImageData(5, 5, 1, 1).data
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expect(corner[3]).toBe(0)
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})
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test('SVG-asset mask: scoped to SVG interior, doesn\'t bleed onto the main scene', () => {
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// SVG-asset placement composites its interior through
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// drawMaskedGroup; a mask inside the SVG must NOT affect
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// anything else in the main scene (incl. layers below the
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// SVG placement in the main-scene stack).
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const s = makeFreshStore()
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s.scene.canvas.width = 100; s.scene.canvas.height = 100
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s.scene.canvas.background = 'transparent'
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// Build an SVG asset with a mask + content inside.
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const svg = s.addSvgAsset('Logo', 100, 100)
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s.enterSvgAssetEdit(svg.id)
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const inner = s.addAsset({
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kind: 'rect', name: 'inner', width: 60, height: 60, fill: '#ff0000',
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})
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s.addLayer(inner.id)
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const innerMask = s.addAsset({
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kind: 'circle', name: 'mInner', radius: 15, fill: '#ffffff',
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})
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const innerMaskLayer = s.addLayer(innerMask.id)!
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s.setLayerMask(innerMaskLayer.id, true, 'positive')
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s.exitSvgAssetEdit()
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// Place the SVG, then a green rect BELOW it in the main
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// scene that should NOT be touched by the SVG's interior mask.
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const green = s.addAsset({
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kind: 'rect', name: 'green', width: 20, height: 20, fill: '#00ff00',
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})
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const greenLayer = s.addLayer(green.id)!
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s.upsertKeyframe(greenLayer.id, 0, { x: 90, y: 90 })
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const svgPlacement = s.addLayer(svg.id)!
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s.upsertKeyframe(svgPlacement.id, 0, { x: 0, y: 0 })
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const canvas = document.createElement('canvas')
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canvas.width = 100; canvas.height = 100
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const ctx = canvas.getContext('2d')!
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drawSceneFrame(ctx, s.scene, 0, {})
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// Green rect (90,90) is well outside the SVG interior mask,
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// and is on a separate main-scene layer → must render fully.
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const greenPx = ctx.getImageData(90, 90, 1, 1).data
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expect(greenPx[1] > 200).toBe(true)
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expect(greenPx[3] > 200).toBe(true)
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})
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test('mask inside a clip masks only that clip\'s content', () => {
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// Regression: clip rendering used drawLayers which doesn't
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// honour isMask, so a clip-local mask just rendered as a
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// regular shape and never cut the layers below it. With
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// drawMaskedGroup the cascade matches "main timeline but
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// scoped to the clip".
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const s = makeFreshStore()
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s.scene.canvas.width = 100
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s.scene.canvas.height = 100
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s.scene.canvas.background = 'transparent'
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const clip = s.addClip('C')
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clip.duration = 1
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// Build the clip with a full-rect content + a small circle
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// mask above it. addClip-scope: enter the clip so addLayer
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// appends to clip.layers.
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s.enterClip(clip.id)
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const content = s.addAsset({
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kind: 'rect', name: 'BG', width: 100, height: 100, fill: '#ff0000',
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})
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const contentLayer = s.addLayer(content.id)!
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s.upsertKeyframe(contentLayer.id, 0, { x: 50, y: 50 })
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const mask = s.addAsset({
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kind: 'circle', name: 'M', radius: 20, fill: '#ffffff',
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})
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const maskLayer = s.addLayer(mask.id)!
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s.upsertKeyframe(maskLayer.id, 0, { x: 50, y: 50 })
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s.setLayerMask(maskLayer.id, true, 'positive')
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s.exitClip()
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// Place the clip on a track in the main scene + a green rect
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// OUTSIDE the clip. The mask must not bleed onto the green.
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const track = s.scene.clipTracks![0]
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s.addClipInstance(clip.id, 0, track.id)
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const outer = s.addAsset({
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kind: 'rect', name: 'Outer', width: 20, height: 20, fill: '#00ff00',
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})
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const outerLayer = s.addLayer(outer.id)!
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s.upsertKeyframe(outerLayer.id, 0, { x: 90, y: 90 })
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const canvas = document.createElement('canvas')
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canvas.width = 100; canvas.height = 100
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const ctx = canvas.getContext('2d')!
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drawSceneFrame(ctx, s.scene, 0, {})
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// Inside the mask circle → red content visible.
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const inside = ctx.getImageData(50, 50, 1, 1).data
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expect(inside[0] > 200).toBe(true)
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expect(inside[3] > 200).toBe(true)
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// Outside the mask but still inside the clip's content rect
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// (e.g. corner) → cleared by the positive mask.
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const corner = ctx.getImageData(5, 5, 1, 1).data
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expect(corner[3]).toBe(0)
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// The green outer rect (not in the clip) renders fully.
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const outerPx = ctx.getImageData(90, 90, 1, 1).data
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expect(outerPx[1] > 200).toBe(true)
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expect(outerPx[3] > 200).toBe(true)
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})
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})
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suite('scene store — shiftKeyframesPosition', () => {
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+65
-25
@@ -343,22 +343,27 @@ function drawTrackGroup(
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images: Record<string, HTMLImageElement>,
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buttonStates?: Map<string, ButtonState>,
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): void {
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// Partition into masks vs. renderable ids (layer ids + clip-track
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// ids). Editor-hidden clip tracks drop out here so the cascade
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// matches the Konva stage.
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const masks: Layer[] = []
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const renderIds: string[] = []
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// Walk the child list bottom-up so the mask cascade follows
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// stack order: a mask masks layers below it but not layers
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// above it. Items are kept as their resolved kind (layer or
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// clip-track id) plus a flag for masks; the loop below applies
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// each item to the offscreen buffer in z-order.
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type Item =
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| { kind: 'mask'; layer: Layer }
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| { kind: 'layer'; id: string }
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| { kind: 'clip'; id: string }
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const items: Item[] = []
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for (let k = childIds.length - 1; k >= 0; k--) {
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const cid = childIds[k]
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const layer = layerById.get(cid)
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if (layer) {
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if (layer.isMask) masks.push(layer)
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else renderIds.push(cid)
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if (layer.isMask) items.push({ kind: 'mask', layer })
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else items.push({ kind: 'layer', id: cid })
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continue
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}
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if (clipTrackById.get(cid)?.editorHidden) continue
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if (instancesByTrack.has(cid)) {
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renderIds.push(cid)
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items.push({ kind: 'clip', id: cid })
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}
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// Script / audio tracks don't paint on the canvas — skip silently.
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}
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@@ -391,13 +396,22 @@ function drawTrackGroup(
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if (irot !== 0) target.rotate((irot * Math.PI) / 180)
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target.scale(isx, isy)
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}
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drawLayers(target, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
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// Clip-internal masks: same scoping as the main timeline,
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// confined to the clip. drawMaskedGroup partitions the clip's
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// layers into masks vs. content and composites the result via
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// destination-in / destination-out, so a mask placed above
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// content layers in the clip masks the content but doesn't
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// bleed out to anything else on the canvas.
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drawMaskedGroup(target, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
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if (needsTransform) target.restore()
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}
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}
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if (masks.length === 0) {
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for (const id of renderIds) drawChild(ctx, id)
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const hasMask = items.some((it) => it.kind === 'mask')
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if (!hasMask) {
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for (const it of items) {
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if (it.kind === 'layer' || it.kind === 'clip') drawChild(ctx, it.id)
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}
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return
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}
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@@ -406,19 +420,26 @@ function drawTrackGroup(
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off.height = ctx.canvas.height
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const offCtx = off.getContext('2d')
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if (!offCtx) {
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for (const id of renderIds) drawChild(ctx, id)
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for (const it of items) {
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if (it.kind === 'layer' || it.kind === 'clip') drawChild(ctx, it.id)
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}
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return
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}
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const m = ctx.getTransform()
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offCtx.setTransform(m.a, m.b, m.c, m.d, m.e, m.f)
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for (const id of renderIds) drawChild(offCtx, id)
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for (const mask of masks) {
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// Incremental cascade: render content / apply mask in z-order.
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for (const it of items) {
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if (it.kind === 'mask') {
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const mask = it.layer
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if (!isLayerActiveAt(mask, time)) continue
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offCtx.save()
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offCtx.globalCompositeOperation =
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mask.maskMode === 'negative' ? 'destination-out' : 'destination-in'
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drawMaskShape(offCtx, mask, assetMap, time)
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offCtx.restore()
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continue
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}
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drawChild(offCtx, it.id)
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}
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ctx.save()
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ctx.setTransform(1, 0, 0, 1, 0, 0)
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@@ -435,9 +456,8 @@ function drawMaskedGroup(
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buttonStates?: Map<string, ButtonState>,
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buttonMode?: boolean,
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) {
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const masks = children.filter((l) => l.isMask)
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const content = children.filter((l) => !l.isMask)
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if (masks.length === 0) {
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const hasMask = children.some((l) => l.isMask)
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if (!hasMask) {
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drawLayers(ctx, children, assetMap, images, time, buttonStates, buttonMode)
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return
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}
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@@ -449,20 +469,38 @@ function drawMaskedGroup(
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off.height = h
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const offCtx = off.getContext('2d')
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if (!offCtx) {
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drawLayers(ctx, content, assetMap, images, time, buttonStates, buttonMode)
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drawLayers(
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ctx,
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children.filter((l) => !l.isMask),
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assetMap, images, time, buttonStates, buttonMode,
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)
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return
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}
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const m = ctx.getTransform()
|
||||
offCtx.setTransform(m.a, m.b, m.c, m.d, m.e, m.f)
|
||||
drawLayers(offCtx, content, assetMap, images, time, buttonStates, buttonMode)
|
||||
for (const mask of masks) {
|
||||
|
||||
// Bottom-up traversal so masks only affect what was drawn below
|
||||
// them in the z-order — matches the top-level drawSceneFrame
|
||||
// cascade. A mask placed in the middle of the stack masks just
|
||||
// the layers underneath; layers above the mask render on top
|
||||
// unmasked. Was previously "collect all masks, apply to all
|
||||
// content" which applied a mid-stack mask to layers above it too.
|
||||
for (let i = children.length - 1; i >= 0; i--) {
|
||||
const child = children[i]
|
||||
if (!child.visible) continue
|
||||
if (child.editorHidden) continue
|
||||
if (buttonMode) {
|
||||
if (!isButtonLayerActiveAt(mask, time)) continue
|
||||
} else if (!isLayerActiveAt(mask, time)) continue
|
||||
if (!isButtonLayerActiveAt(child, time)) continue
|
||||
} else if (!isLayerActiveAt(child, time)) continue
|
||||
if (child.isMask) {
|
||||
offCtx.save()
|
||||
offCtx.globalCompositeOperation = mask.maskMode === 'negative' ? 'destination-out' : 'destination-in'
|
||||
drawMaskShape(offCtx, mask, assetMap, time, buttonMode)
|
||||
offCtx.globalCompositeOperation =
|
||||
child.maskMode === 'negative' ? 'destination-out' : 'destination-in'
|
||||
drawMaskShape(offCtx, child, assetMap, time, buttonMode)
|
||||
offCtx.restore()
|
||||
} else {
|
||||
drawLayers(offCtx, [child], assetMap, images, time, buttonStates, buttonMode)
|
||||
}
|
||||
}
|
||||
ctx.save()
|
||||
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
||||
@@ -595,7 +633,9 @@ export function drawSceneFrame(
|
||||
if (irot !== 0) drawCtx.rotate((irot * Math.PI) / 180)
|
||||
drawCtx.scale(isx, isy)
|
||||
}
|
||||
drawLayers(drawCtx, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
|
||||
// Same as the in-group clip path above: drawMaskedGroup so
|
||||
// clip-local masks apply to layers within this clip only.
|
||||
drawMaskedGroup(drawCtx, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
|
||||
if (needsTransform) drawCtx.restore()
|
||||
}
|
||||
continue
|
||||
|
||||
+1
-1
@@ -1,2 +1,2 @@
|
||||
export const APP_VERSION = '1.2.3'
|
||||
export const APP_VERSION = '1.2.4'
|
||||
export const APP_NAME = 'RUWIO'
|
||||
Reference in new issue
Block a user