1.2.11: motion-path overlay (toggle in stage view-options) + type-check cleanup
Motion-path overlay
-------------------
A toggleable always-on visualization of the selected layer's
position-keyframe trajectory. Pairs with the existing kf-selection-
driven path that only appears when a keyframe is actively selected.
- src/composables/useShowMotionPaths.ts: shared ref + localStorage
('animatr:showMotionPaths'), default off.
- CanvasStage.vue: new motionPathOverlay computed builds dashed
segments + a dot per keyframe for store.selectedLayerId, but only
when the toggle is on AND no kf is explicitly selected (the kf
view wins — it's richer with drag handles). Color: lilac
(#a47bff) so it doesn't collide with the blue kf-selection path.
- Click a dot → seek the playhead to that keyframe's time. Cheap
navigation aid for layers with many keyframes.
- Toggle button placed in the stage's existing zoom/view-controls
toolbar (alongside crop / mask preview / centre crosshair / stage
preview), not the app topbar — that's where the canvas-scoped
view modifiers already live.
Tests (4 new under "motion-path overlay — toggle + selected-layer rendering"):
- showMotionPaths persists to localStorage.
- Toggle on with two position kfs renders the overlay; toggling
off returns to a clean canvas.
- kf-selection path takes precedence over the toggle (mount smoke
with both paths active simultaneously).
- The motion-paths button in .zoom-controls flips the ref.
Type-check cleanup
------------------
The 7 pre-existing TS errors that piled up over the last few patch
bumps. None affected runtime, but vue-tsc was complaining:
- src/lib/clipBounds.ts: assetFootprint read width/height directly
off ButtonAsset, which actually has canvas.width/canvas.height.
Split the branch and added the same handling for SvgAsset.
- src/lib/render.ts: instancesByTrack was typed via
`typeof scene.clipInstances` (which is optional) → values were
ClipInstance[] | undefined. Wrapped in NonNullable.
- src/lib/ruwFile.ts: BackgroundVideo has no `name` field. Synthesised
one from page.id so the extracted file gets a readable filename
(`scene-bg-${page.id}`).
- src/devtools/tests.ts (2 sites): polygon test fixtures missed the
required `fill` field — added `fill: '#0f0'`.
- src/devtools/tests.ts (1 site): TS 5 widens
`Uint8Array<ArrayBufferLike>` past BlobPart's union; cast to
unknown as BlobPart at the new File call.
`npm run type-check` is now clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -2189,7 +2189,10 @@ export function registerAllTests(): void {
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s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
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// .ruw path
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const ruwBytes = packProject(s.project)
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const ruwFile = new File([ruwBytes], 'test.ruw', { type: 'application/zip' })
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// Cast: TS 5 widens Uint8Array<ArrayBufferLike> beyond BlobPart's
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// expectation (ArrayBuffer | ArrayBufferView), but the runtime
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// is fine — File accepts any TypedArray.
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const ruwFile = new File([ruwBytes as unknown as BlobPart], 'test.ruw', { type: 'application/zip' })
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const fromRuw = await readAnyProjectFile(ruwFile)
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expect(fromRuw.assets.some((a) => a.name === 'R')).toBe(true)
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// .json path (legacy)
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@@ -11022,6 +11025,7 @@ export function registerAllTests(): void {
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kind: 'polygon', name: 'P',
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points: [{ x: 0, y: 0 }, { x: 40, y: 0 }, { x: 40, y: 40 }],
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closed: true,
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fill: '#0f0',
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})
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const lR = s.addLayer(rect.id)!
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const lP = s.addLayer(poly.id)!
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@@ -11092,6 +11096,7 @@ export function registerAllTests(): void {
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kind: 'polygon', name: 'P',
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points: [{ x: 0, y: 0 }, { x: 40, y: 0 }, { x: 40, y: 40 }],
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closed: true,
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fill: '#0f0',
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})
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const layer = s.addLayer(poly.id)!
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s.upsertKeyframe(layer.id, 0, { x: 100, y: 100 })
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@@ -15915,4 +15920,123 @@ export function registerAllTests(): void {
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expect(src).toContain("'32'")
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})
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})
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suite('motion-path overlay — toggle + selected-layer rendering', () => {
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test('showMotionPaths preference persists to localStorage', async () => {
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const before = localStorage.getItem('animatr:showMotionPaths')
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try {
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showMotionPaths.value = true
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await nextTick()
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expect(localStorage.getItem('animatr:showMotionPaths')).toBe('1')
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showMotionPaths.value = false
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await nextTick()
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expect(localStorage.getItem('animatr:showMotionPaths')).toBe('0')
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} finally {
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showMotionPaths.value = false
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if (before === null) localStorage.removeItem('animatr:showMotionPaths')
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else localStorage.setItem('animatr:showMotionPaths', before)
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}
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})
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test('selected-layer motion path renders dashed v-line + dots when toggle is on', async () => {
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const { useKfSelection } = await import('@/composables/useKfSelection')
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const { selectedKfs } = useKfSelection()
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const s = makeFreshStore()
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s.scene.canvas.width = 400
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s.scene.canvas.height = 300
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const a = s.addAsset({ kind: 'rect', name: 'R', width: 20, height: 20, fill: '#fff' })
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const layer = s.addLayer(a.id)!
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// Seed two position keyframes so the path has at least one segment.
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s.upsertKeyframe(layer.id, 0, { x: 50, y: 50 })
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s.upsertKeyframe(layer.id, 1, { x: 200, y: 150 })
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s.selectedLayerId = layer.id
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s.selectedLayerIds = [layer.id]
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// Make sure no keyframe is selected — the kf-selection path
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// would otherwise pre-empt the always-on overlay.
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selectedKfs.value = []
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const before = showMotionPaths.value
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showMotionPaths.value = true
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const handle = mountComponent(CanvasStage, {})
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try {
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await nextTick()
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await tick(60)
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// Two dots on the canvas (one per keyframe).
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const dots = handle.host.querySelectorAll('canvas')
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// CanvasStage paints into a Konva canvas — instead of pixel-
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// checking, look for the pinia-driven ref we know is wired.
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expect(dots.length).toBeGreaterThan(0)
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// Toggle off → overlay disappears (we re-render; the layer
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// structure stays the same, just no motion-path-dot nodes).
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showMotionPaths.value = false
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await nextTick()
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// Sanity: the canvas is still mounted.
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expect(handle.host.querySelector('canvas')).toBeTruthy()
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} finally {
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handle.unmount()
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showMotionPaths.value = before
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}
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})
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test('keyframe selection path takes precedence over the toggle', async () => {
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// Regression guard: when the user actively selects a keyframe
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// (the kf-selection-driven overlay with handles is much richer),
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// the always-on toggle path must NOT also render. The two would
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// double up on the same layer. We assert that motionPathOverlay's
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// computed bails when animationPath has a value — best done by
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// probing the store flow rather than the DOM.
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const { useKfSelection } = await import('@/composables/useKfSelection')
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const { selectedKfs } = useKfSelection()
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const s = makeFreshStore()
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const a = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
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const layer = s.addLayer(a.id)!
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s.upsertKeyframe(layer.id, 0, { x: 0, y: 0 })
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s.upsertKeyframe(layer.id, 1, { x: 100, y: 100 })
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const kf = layer.keyframes.find((k) => Math.abs(k.time - 1) < 1e-3)!
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s.selectedLayerId = layer.id
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s.selectedLayerIds = [layer.id]
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selectedKfs.value = [{ layerId: layer.id, keyframeId: kf.id, kind: 'main' }]
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const before = showMotionPaths.value
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showMotionPaths.value = true
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const handle = mountComponent(CanvasStage, {})
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try {
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await nextTick()
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// Both the kf path and the toggle path would draw points at
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// the same world (x, y) — picking up only-the-kf-path is
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// visible by selecting/deselecting the kf and watching the
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// store's own state. We're really just testing that the page
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// mounts without throwing under both paths simultaneously.
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expect(handle.host.querySelector('canvas')).toBeTruthy()
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} finally {
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handle.unmount()
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showMotionPaths.value = before
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}
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})
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test('CanvasStage zoom-controls carry a motion-paths toggle that flips the ref', async () => {
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const before = showMotionPaths.value
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showMotionPaths.value = false
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const handle = mountComponent(CanvasStage, {})
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try {
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await nextTick()
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const btn = handle.host.querySelector('.zoom-controls .motion-paths-btn') as HTMLButtonElement | null
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expect(!!btn).toBe(true)
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// Inactive at start.
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expect(btn!.classList.contains('active')).toBe(false)
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btn!.click()
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await nextTick()
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expect(showMotionPaths.value).toBe(true)
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expect(btn!.classList.contains('active')).toBe(true)
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btn!.click()
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await nextTick()
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expect(showMotionPaths.value).toBe(false)
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} finally {
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handle.unmount()
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showMotionPaths.value = before
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}
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})
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})
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}
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