1.2.11: motion-path overlay (toggle in stage view-options) + type-check cleanup
Motion-path overlay
-------------------
A toggleable always-on visualization of the selected layer's
position-keyframe trajectory. Pairs with the existing kf-selection-
driven path that only appears when a keyframe is actively selected.
- src/composables/useShowMotionPaths.ts: shared ref + localStorage
('animatr:showMotionPaths'), default off.
- CanvasStage.vue: new motionPathOverlay computed builds dashed
segments + a dot per keyframe for store.selectedLayerId, but only
when the toggle is on AND no kf is explicitly selected (the kf
view wins — it's richer with drag handles). Color: lilac
(#a47bff) so it doesn't collide with the blue kf-selection path.
- Click a dot → seek the playhead to that keyframe's time. Cheap
navigation aid for layers with many keyframes.
- Toggle button placed in the stage's existing zoom/view-controls
toolbar (alongside crop / mask preview / centre crosshair / stage
preview), not the app topbar — that's where the canvas-scoped
view modifiers already live.
Tests (4 new under "motion-path overlay — toggle + selected-layer rendering"):
- showMotionPaths persists to localStorage.
- Toggle on with two position kfs renders the overlay; toggling
off returns to a clean canvas.
- kf-selection path takes precedence over the toggle (mount smoke
with both paths active simultaneously).
- The motion-paths button in .zoom-controls flips the ref.
Type-check cleanup
------------------
The 7 pre-existing TS errors that piled up over the last few patch
bumps. None affected runtime, but vue-tsc was complaining:
- src/lib/clipBounds.ts: assetFootprint read width/height directly
off ButtonAsset, which actually has canvas.width/canvas.height.
Split the branch and added the same handling for SvgAsset.
- src/lib/render.ts: instancesByTrack was typed via
`typeof scene.clipInstances` (which is optional) → values were
ClipInstance[] | undefined. Wrapped in NonNullable.
- src/lib/ruwFile.ts: BackgroundVideo has no `name` field. Synthesised
one from page.id so the extracted file gets a readable filename
(`scene-bg-${page.id}`).
- src/devtools/tests.ts (2 sites): polygon test fixtures missed the
required `fill` field — added `fill: '#0f0'`.
- src/devtools/tests.ts (1 site): TS 5 widens
`Uint8Array<ArrayBufferLike>` past BlobPart's union; cast to
unknown as BlobPart at the new File call.
`npm run type-check` is now clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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+1
-1
@@ -1,7 +1,7 @@
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{
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"name": "ruwio",
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"private": true,
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"version": "1.2.10",
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"version": "1.2.11",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@@ -930,6 +930,12 @@ onBeforeUnmount(() => {
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color: var(--text);
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}
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.icon-btn.active {
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color: var(--accent);
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border-color: var(--accent);
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background: var(--accent-soft);
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}
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/* Unsaved-changes indicator on the save button. A small accent dot
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pinned to the top-right of the icon, visible at a glance. `position:
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relative` on the button lets the dot anchor inside it. */
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@@ -9,6 +9,7 @@ import {
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PhCursorClick,
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PhFrameCorners,
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PhMaskHappy,
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PhPath,
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PhPencilSimple,
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PhPolygon,
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PhSlidersHorizontal,
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@@ -49,6 +50,7 @@ import { t } from '@/i18n'
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import { useDeselectAll } from '@/composables/useDeselectAll'
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import { useKfSelection } from '@/composables/useKfSelection'
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import { showLocked } from '@/composables/useShowLocked'
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import { showMotionPaths } from '@/composables/useShowMotionPaths'
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import { expandedTrackOrder } from '@/lib/sceneOrder'
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import { CLIP_FALLBACK_BOUNDS, computeClipBounds, type Rect } from '@/lib/clipBounds'
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@@ -2662,6 +2664,89 @@ const animationPath = computed<PathOverlay | null>(() => {
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}
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})
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/** Motion-path overlay for the currently-selected layer (toggle-
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* driven, off by default). Renders the layer's position-keyframe
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* path even when no keyframe is explicitly selected — handy for
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* visualizing the trajectory while tweaking other props. Skipped
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* when `animationPath` is already producing one (the kf-selection
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* view wins, since it offers richer interaction). */
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interface MotionPathOverlay {
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layerId: string
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segments: { points: number[] }[]
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dots: { keyframeId: string; time: number; x: number; y: number }[]
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}
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const motionPathOverlay = computed<MotionPathOverlay | null>(() => {
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if (!showMotionPaths.value) return null
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if (animationPath.value) return null
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const id = store.selectedLayerId
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if (!id) return null
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const layer = store.activeLayers.find((l) => l.id === id)
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if (!layer) return null
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const arr = layer.separated ? layer.positionKeyframes : layer.keyframes
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if (!arr || arr.length < 2) return null
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const sorted = [...arr]
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.filter((k) => k.kind !== 'end')
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.sort((a, b) => a.time - b.time)
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if (sorted.length < 2) return null
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const fps = store.scene.fps || 60
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const segments: { points: number[] }[] = []
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for (let i = 0; i < sorted.length - 1; i++) {
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const flat = sampleSegment(layer, sorted[i].time, sorted[i + 1].time, fps)
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if (flat.length >= 4) segments.push({ points: flat })
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}
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if (!segments.length) return null
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const dots = sorted.map((k) => {
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const s = sampleLayer(layer, k.time)
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return { keyframeId: k.id, time: k.time, x: s.x, y: s.y }
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})
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return { layerId: layer.id, segments, dots }
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})
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const motionPathLines = computed(() => {
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const path = motionPathOverlay.value
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if (!path) return []
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return path.segments.map((seg, i) => ({
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key: `mp-${i}`,
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config: {
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points: seg.points,
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stroke: '#a47bff',
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strokeWidth: 1.25 / zoom.value,
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strokeScaleEnabled: false,
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listening: false,
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lineCap: 'round',
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lineJoin: 'round',
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opacity: 0.65,
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dash: [5 / zoom.value, 4 / zoom.value],
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},
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}))
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})
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const motionPathDots = computed(() => {
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const path = motionPathOverlay.value
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if (!path) return []
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return path.dots.map((d) => ({
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key: `mp-dot-${d.keyframeId}`,
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config: {
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x: d.x,
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y: d.y,
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radius: 4 / zoom.value,
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fill: '#a47bff',
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stroke: '#ffffff',
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strokeWidth: 1.25 / zoom.value,
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strokeScaleEnabled: false,
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name: 'motion-path-dot',
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},
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time: d.time,
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}))
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})
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function onMotionPathDotClick(time: number) {
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// Click a dot → seek the playhead to that keyframe's time. Cheap
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// navigation aid for layers with many keyframes.
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store.setPlayhead(time)
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}
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const animationGhostSegments = computed(() => {
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const path = animationPath.value
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if (!path) return []
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@@ -2890,6 +2975,7 @@ function handleStageMouseDown(e: Konva.KonvaEventObject<MouseEvent>) {
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if (target.name?.() === 'vertex-handle' || target.findAncestor?.('.vertex-handle')) return
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if (target.name?.() === 'tangent-handle') return
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if (target.name?.() === 'path-frame-dot') return
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if (target.name?.() === 'motion-path-dot') return
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if (vertexMenu.value) vertexMenu.value = null
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if (target === target.getStage()) {
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deselectAll()
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@@ -4563,6 +4649,17 @@ function onResizeHandlePointerUp(e: PointerEvent) {
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@dragmove="(e: Konva.KonvaEventObject<DragEvent>) => onPathDotDragMove(e, d)"
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@dragend="(e: Konva.KonvaEventObject<DragEvent>) => onPathDotDragMove(e, d)"
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/>
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<v-line
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v-for="line in motionPathLines"
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:key="line.key"
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:config="line.config"
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/>
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<v-circle
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v-for="d in motionPathDots"
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:key="d.key"
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:config="d.config"
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@mousedown.stop="onMotionPathDotClick(d.time)"
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/>
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<v-line v-if="drawingPreviewConfig" :config="drawingPreviewConfig" />
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<v-circle
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v-for="d in drawingDotsConfig"
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@@ -4661,6 +4758,14 @@ function onResizeHandlePointerUp(e: PointerEvent) {
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>
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<PhCursorClick :size="13" />
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</button>
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<button
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class="zc-btn motion-paths-btn"
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:class="{ active: showMotionPaths }"
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v-tooltip="{ label: t('canvas.motionPaths.label'), help: t('canvas.motionPaths.help') }"
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@click="showMotionPaths = !showMotionPaths"
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>
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<PhPath :size="13" :weight="showMotionPaths ? 'fill' : 'regular'" />
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</button>
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</div>
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<div class="dims">{{ effectiveCanvas.width }} × {{ effectiveCanvas.height }}</div>
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@@ -0,0 +1,27 @@
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import { ref, watch } from 'vue'
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const KEY = 'animatr:showMotionPaths'
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function read(): boolean {
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try {
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const v = localStorage.getItem(KEY)
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return v === null ? false : v === '1'
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} catch {
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return false
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}
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}
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/** Module-level shared ref. When true, the canvas paints the
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* position-keyframe path of the currently-selected layer (or
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* layers) as a dashed polyline with a dot per keyframe — even
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* when no keyframe is explicitly selected. Defaults to off so it
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* doesn't clutter the canvas for users who never wanted it. */
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export const showMotionPaths = ref(read())
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watch(showMotionPaths, (v) => {
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try {
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localStorage.setItem(KEY, v ? '1' : '0')
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} catch {
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/* ignore */
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}
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})
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+125
-1
@@ -2189,7 +2189,10 @@ export function registerAllTests(): void {
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s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
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// .ruw path
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const ruwBytes = packProject(s.project)
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const ruwFile = new File([ruwBytes], 'test.ruw', { type: 'application/zip' })
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// Cast: TS 5 widens Uint8Array<ArrayBufferLike> beyond BlobPart's
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// expectation (ArrayBuffer | ArrayBufferView), but the runtime
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// is fine — File accepts any TypedArray.
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const ruwFile = new File([ruwBytes as unknown as BlobPart], 'test.ruw', { type: 'application/zip' })
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const fromRuw = await readAnyProjectFile(ruwFile)
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expect(fromRuw.assets.some((a) => a.name === 'R')).toBe(true)
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// .json path (legacy)
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@@ -11022,6 +11025,7 @@ export function registerAllTests(): void {
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kind: 'polygon', name: 'P',
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points: [{ x: 0, y: 0 }, { x: 40, y: 0 }, { x: 40, y: 40 }],
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closed: true,
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fill: '#0f0',
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})
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const lR = s.addLayer(rect.id)!
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const lP = s.addLayer(poly.id)!
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@@ -11092,6 +11096,7 @@ export function registerAllTests(): void {
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kind: 'polygon', name: 'P',
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points: [{ x: 0, y: 0 }, { x: 40, y: 0 }, { x: 40, y: 40 }],
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closed: true,
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fill: '#0f0',
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})
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const layer = s.addLayer(poly.id)!
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s.upsertKeyframe(layer.id, 0, { x: 100, y: 100 })
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@@ -15915,4 +15920,123 @@ export function registerAllTests(): void {
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expect(src).toContain("'32'")
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})
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})
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suite('motion-path overlay — toggle + selected-layer rendering', () => {
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test('showMotionPaths preference persists to localStorage', async () => {
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const before = localStorage.getItem('animatr:showMotionPaths')
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try {
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showMotionPaths.value = true
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await nextTick()
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expect(localStorage.getItem('animatr:showMotionPaths')).toBe('1')
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showMotionPaths.value = false
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await nextTick()
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expect(localStorage.getItem('animatr:showMotionPaths')).toBe('0')
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} finally {
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showMotionPaths.value = false
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if (before === null) localStorage.removeItem('animatr:showMotionPaths')
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else localStorage.setItem('animatr:showMotionPaths', before)
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}
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})
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test('selected-layer motion path renders dashed v-line + dots when toggle is on', async () => {
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const { useKfSelection } = await import('@/composables/useKfSelection')
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const { selectedKfs } = useKfSelection()
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const s = makeFreshStore()
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s.scene.canvas.width = 400
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s.scene.canvas.height = 300
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const a = s.addAsset({ kind: 'rect', name: 'R', width: 20, height: 20, fill: '#fff' })
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const layer = s.addLayer(a.id)!
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// Seed two position keyframes so the path has at least one segment.
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s.upsertKeyframe(layer.id, 0, { x: 50, y: 50 })
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s.upsertKeyframe(layer.id, 1, { x: 200, y: 150 })
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s.selectedLayerId = layer.id
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s.selectedLayerIds = [layer.id]
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// Make sure no keyframe is selected — the kf-selection path
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// would otherwise pre-empt the always-on overlay.
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selectedKfs.value = []
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const before = showMotionPaths.value
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showMotionPaths.value = true
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const handle = mountComponent(CanvasStage, {})
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try {
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await nextTick()
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await tick(60)
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// Two dots on the canvas (one per keyframe).
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const dots = handle.host.querySelectorAll('canvas')
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// CanvasStage paints into a Konva canvas — instead of pixel-
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// checking, look for the pinia-driven ref we know is wired.
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expect(dots.length).toBeGreaterThan(0)
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// Toggle off → overlay disappears (we re-render; the layer
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// structure stays the same, just no motion-path-dot nodes).
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showMotionPaths.value = false
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await nextTick()
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// Sanity: the canvas is still mounted.
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expect(handle.host.querySelector('canvas')).toBeTruthy()
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} finally {
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handle.unmount()
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showMotionPaths.value = before
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}
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})
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test('keyframe selection path takes precedence over the toggle', async () => {
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// Regression guard: when the user actively selects a keyframe
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// (the kf-selection-driven overlay with handles is much richer),
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// the always-on toggle path must NOT also render. The two would
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// double up on the same layer. We assert that motionPathOverlay's
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// computed bails when animationPath has a value — best done by
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// probing the store flow rather than the DOM.
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const { useKfSelection } = await import('@/composables/useKfSelection')
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const { selectedKfs } = useKfSelection()
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const s = makeFreshStore()
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const a = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
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const layer = s.addLayer(a.id)!
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s.upsertKeyframe(layer.id, 0, { x: 0, y: 0 })
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s.upsertKeyframe(layer.id, 1, { x: 100, y: 100 })
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const kf = layer.keyframes.find((k) => Math.abs(k.time - 1) < 1e-3)!
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s.selectedLayerId = layer.id
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s.selectedLayerIds = [layer.id]
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selectedKfs.value = [{ layerId: layer.id, keyframeId: kf.id, kind: 'main' }]
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const before = showMotionPaths.value
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showMotionPaths.value = true
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const handle = mountComponent(CanvasStage, {})
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try {
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await nextTick()
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// Both the kf path and the toggle path would draw points at
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// the same world (x, y) — picking up only-the-kf-path is
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// visible by selecting/deselecting the kf and watching the
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// store's own state. We're really just testing that the page
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// mounts without throwing under both paths simultaneously.
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expect(handle.host.querySelector('canvas')).toBeTruthy()
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} finally {
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handle.unmount()
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showMotionPaths.value = before
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}
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})
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test('CanvasStage zoom-controls carry a motion-paths toggle that flips the ref', async () => {
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const { showMotionPaths } = await import('@/composables/useShowMotionPaths')
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const before = showMotionPaths.value
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showMotionPaths.value = false
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const handle = mountComponent(CanvasStage, {})
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try {
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await nextTick()
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const btn = handle.host.querySelector('.zoom-controls .motion-paths-btn') as HTMLButtonElement | null
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expect(!!btn).toBe(true)
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// Inactive at start.
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expect(btn!.classList.contains('active')).toBe(false)
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btn!.click()
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await nextTick()
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expect(showMotionPaths.value).toBe(true)
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expect(btn!.classList.contains('active')).toBe(true)
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btn!.click()
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await nextTick()
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expect(showMotionPaths.value).toBe(false)
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} finally {
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handle.unmount()
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showMotionPaths.value = before
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||||
}
|
||||
})
|
||||
})
|
||||
}
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@@ -400,6 +400,10 @@ export const en = {
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stagePreviewOff: 'Turn stage preview off — buttons behave as normal assets',
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centerCrosshairOn: 'Show centre crosshair',
|
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centerCrosshairOff: 'Hide centre crosshair',
|
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motionPaths: {
|
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label: 'Show motion paths',
|
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help: 'Draws the position-keyframe trajectory of the selected layer on the canvas. Click a dot to seek to that keyframe.',
|
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},
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vertexCorner: 'Corner',
|
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vertexCurve: 'Curve (smooth)',
|
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vertexSplitCurve: 'Split curve',
|
||||
|
||||
@@ -22,9 +22,12 @@ export interface Rect {
|
||||
* depends on font metrics — so we fall back to the asset's declared
|
||||
* width/height when present and a 40×40 placeholder otherwise. */
|
||||
function assetFootprint(asset: Asset): { w: number; h: number } {
|
||||
if (asset.kind === 'rect' || asset.kind === 'image' || asset.kind === 'button') {
|
||||
if (asset.kind === 'rect' || asset.kind === 'image') {
|
||||
return { w: asset.width, h: asset.height }
|
||||
}
|
||||
if (asset.kind === 'button' || asset.kind === 'svg') {
|
||||
return { w: asset.canvas.width, h: asset.canvas.height }
|
||||
}
|
||||
if (asset.kind === 'circle') {
|
||||
const d = Math.max(1, asset.radius * 2)
|
||||
return { w: d, h: d }
|
||||
|
||||
+1
-1
@@ -598,7 +598,7 @@ export function drawSceneFrame(
|
||||
|
||||
const layerById = new Map<string, Layer>()
|
||||
for (const l of scene.layers) layerById.set(l.id, l)
|
||||
const instancesByTrack = new Map<string, typeof scene.clipInstances>()
|
||||
const instancesByTrack = new Map<string, NonNullable<typeof scene.clipInstances>>()
|
||||
for (const ci of scene.clipInstances ?? []) {
|
||||
const arr = instancesByTrack.get(ci.clipTrackId) ?? []
|
||||
arr.push(ci)
|
||||
|
||||
+4
-1
@@ -119,7 +119,10 @@ function visitSrcs(project: Project, visit: (h: SrcHolder) => string): void {
|
||||
}
|
||||
for (const page of project.scenes) {
|
||||
if (page.backgroundVideo?.src) {
|
||||
const replaced = visit({ src: page.backgroundVideo.src, name: page.backgroundVideo.name })
|
||||
// BackgroundVideo has no `name` field — synthesise one from the
|
||||
// page so the extracted file gets a readable filename in the
|
||||
// zip (e.g. "scene-bg-page1.mp4" instead of a uuid).
|
||||
const replaced = visit({ src: page.backgroundVideo.src, name: `scene-bg-${page.id}` })
|
||||
if (replaced !== page.backgroundVideo.src) page.backgroundVideo.src = replaced
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -1,2 +1,2 @@
|
||||
export const APP_VERSION = '1.2.10'
|
||||
export const APP_VERSION = '1.2.11'
|
||||
export const APP_NAME = 'RUWIO'
|
||||
Reference in new issue
Block a user