revert macro-clips button feature (keep markers + scripts)
The button authoring ended up too far from the intended model after three correction passes. Pulling it out entirely so we can rebuild from a clean spec. Markers, script tracks, script frames, the Action editor, the Script DSL and the runtime for all of the above stay — they work. Removed: - types: ButtonState, StateTransition, ButtonHitArea, ButtonClip, ButtonInstance, setButtonState/setButtonDisabled Action variants, Scene.buttonClips/buttonInstances - store: activeButtonClip* getters, all add/remove/setButton* actions, seedDefaultButtonClip, enterButtonEdit/setActiveButtonState/ exitButtonEdit, button-label resolution in actionRuntime - useButtonRuntime composable, buttonBlend helper, ButtonInstanceDialog, sidebar Buttons section, Timeline button rendering + pointer handlers, CanvasStage button rendering + pointer state machine, exportPlayer button runtime + hit-testing - DSL commands state/enable/disable and their parse errors - 35 button-related tests + helpers; stale testing doc; stale design doc Re-applied three uncommitted fixes that were unrelated to the button work: - clicking a marker no longer jumps the playhead (only drag / dblclick act on it) - script tracks get a right-click context menu (rename + delete, color in the existing palette) - onTracksPointerDown excludes .script-lane / .script-frame so clicks on empty lanes or on frame dots reach the frame-open path instead of being swallowed by box-select pointer capture Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -95,25 +95,6 @@ export const en = {
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message: 'The clip and all placed instances will be removed.',
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confirm: 'Delete',
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},
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buttons: 'Buttons',
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buttonSubtitle: 'Button · 4 states',
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noButtons: 'No buttons yet',
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createButtonTooltip: 'Create new button',
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newButtonDialog: {
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title: 'New button',
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message: 'Button name:',
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default: 'Button',
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confirm: 'Create',
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},
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renameButtonDialog: {
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title: 'Rename button',
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confirm: 'Apply',
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},
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deleteButtonDialog: {
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title: 'Delete button?',
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message: 'The button and all placed instances will be removed.',
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confirm: 'Delete',
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},
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},
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properties: {
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@@ -385,7 +366,6 @@ export const en = {
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moveUp: 'Move up',
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moveDown: 'Move down',
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noMarkers: 'No markers defined',
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noButtons: 'No labeled button instances',
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type: {
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play: 'Play',
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pause: 'Pause',
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@@ -393,17 +373,12 @@ export const en = {
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jumpTo: 'Jump to time',
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jumpToFrame: 'Jump to frame',
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jumpToMarker: 'Jump to marker',
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setButtonState: 'Set button state',
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setButtonDisabled: 'Set button disabled',
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script: 'Run script',
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},
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param: {
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time: 'Seconds',
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frame: 'Frame',
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marker: 'Marker',
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button: 'Button',
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state: 'State',
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disabled: 'Disabled',
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source: 'Script source',
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},
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},
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@@ -415,20 +390,6 @@ export const en = {
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remove: 'Delete frame',
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done: 'Done',
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},
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buttonInstanceDialog: {
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title: 'Button instance',
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clipName: 'Button',
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label: 'Label',
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labelPlaceholder: 'e.g. playButton',
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labelCollision: 'Label "{name}" is already used by another button instance.',
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disabled: 'Start disabled',
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onClick: 'On click',
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transitions: 'Transitions',
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transitionsHint: '(shared by all instances of this button)',
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addTransition: 'Add transition',
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remove: 'Delete instance',
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done: 'Done',
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},
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} as const
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export type Messages = typeof en
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