Files
hyprcrd/src
thandClaude Opus 4.6 08f73dfd19 super-buckets, dnd insert cursor for cards + buckets, drag-state survives polls
Super-buckets: a bucket can act as a dropdown of nested children, 1-level
deep, created by dragging one bucket onto the center of another. The
parent shows up as a single tile in the bar with a stack icon and the
active member's name; clicking opens a popover that lists parent + all
children. Selecting an entry sets state.activeBucket. Implementation:

* src/Database.php — ALTER TABLE buckets ADD COLUMN parent_id + index.
* public/index.php — PATCH /api/buckets accepts parent_id with depth /
  cycle / collab guards. DELETE on a parent un-nests its children
  rather than cascade-deleting. The /api/import handler does a second
  pass to remap parent_id through the new bucket id map so backup +
  restore round-trips the hierarchy.
* public/js/modules/buckets.js renderBar() — top-level buckets only;
  buckets with ≥1 child render as a `.bucket-super` tile with
  data-bucket-super=<parent.id> and data-super-shown=<active member>.
  Three drop zones per tile: left/right 25% → reorder via insert
  cursor, center 50% → nest (PATCH parent_id) with .bucket-nest-target
  outline. canNestInto() mirrors the backend rules client-side.
  openSuperDropdown() renders a popover under the tile with parent +
  children as real .bucket-tab[data-bucket=…] entries (so the collab
  plugin's MutationObserver still picks them up); appended inside
  #bucket-bar but `position:fixed` so the bar's overflow:auto can't
  clip it. showBucketCtx() now scopes move-left/right to siblings
  (top-level peers OR same parent_id) so the action works in both
  the bar and the dropdown.

Drag-and-drop insertion cursor for cards (matches the bucket fix):

* public/js/modules/board.js bindCardEvents() — single
  #card-drop-cursor element inside #board, repositioned by per-card
  dragover. Three zones (left/right 25% → cursor in gap, center 50% →
  card-drop-group highlight). dragleave does NOT hide the cursor (was
  flickering as the mouse moved between adjacent cards); only dragend
  clears it. handleCardDrop recomputes the drop zone from e.clientX
  since the cursor approach no longer tags the target with
  .card-drop-before / .card-drop-after.
* "Vor der ersten Card" works automatically: the first card's left
  25% positions the cursor at offsetLeft - 6, which sits inside
  #board's px-6 padding and stays visible.
* public/css/style.css — old .card-drop-before::before /
  .card-drop-after::after pseudo-elements removed in favour of the
  #card-drop-cursor rule.

Drag ghost survives background polls:

* board.js draggingCardIds: Set<string> at module scope. dragstart
  fills it; dragend clears. renderBoard() re-applies the
  .card-dragging class to every member of the set after every render
  so caldav / collab polls calling _reloadAll mid-drag don't
  visually pop the source card back to its normal state.

Tests (public/plugins/tests/super-buckets.test.js):

* API parent_id: nest, un-nest, self-parent rejected, level-2
  rejected (bucket with own children, target is itself a child),
  DELETE un-nests, export → import preserves parent_id.
* Bar rendering: super-tile DOM markers, label = parent name when
  no child active, label = active child name when selected, popover
  opens with parent + children entries, click child sets activeBucket,
  click super-tile twice toggles popover closed, plain bucket stays
  plain.
* Drop cursor element exists.
* Both describe blocks reset state.activeBucket = 'all' in afterEach
  — the rendering tests set it to a child id and the leak was breaking
  downstream Card: Due Date & Done / Card: Grouping tests by filtering
  every newly-created card with bucket_id=null off the board.

chore: bump version to 0.9.3

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 21:55:03 +02:00
..
2026-04-10 07:58:07 +02:00
2026-04-08 17:24:55 +02:00
2026-04-09 19:39:56 +02:00
2026-04-10 10:42:18 +02:00