Files
hyprcrd/public/plugins/tests/canvas.test.js
T
thandClaude Opus 4.6 c8835825e7 test fixes: dialog selector, closeAll scope, copy filter, runner ?v=3
* card-interactions.test.js: group delete tests used `.dialog-ok`
  (class selector) but the button has `id="dialog-ok"`. querySelector
  returned null, the click was skipped, the dialog stayed open and
  blocked every downstream test. Fixed to getElementById.
* runner.js closeAll(): added #dialog, #bucket-super-popover (remove),
  and #gitea-overlay to the cleanup list. A failed test that leaves any
  of these open no longer poisons the rest of the suite.
* runner.js copy handler: when there are failures or flaky tests, the
  "copy" button now builds the clipboard text from lastResults —
  only failed + flaky lines (suite name, test name, timing, error,
  original error for retried). When everything passed, copies the
  full output as before. lastResults is set in renderResults().
* bucket-context.test.js: move-left test used `[data-bucket]` to find
  user bucket tabs, which misses super-bucket tiles (they carry
  `data-bucket-super`). Changed to `[data-bucket-drag]` which is on
  both regular and super-bucket tiles but not on fixed filters.
* context-menu.test.js: make-ticket pre-fill assertion now polls up
  to 2s for the title input to be populated (async openCreateForm
  repo-fetch was racing against the immediate assertion).
* card-join.test.js: clickJoin sleep bumped from 400ms → 800ms.
  joinSelectedCards does 3+ serial API calls (fetch bodies, PATCH
  winner, N×DELETE losers, _reloadAll) which sometimes exceeded the
  old 400ms window on slow runs.
* Runner cache: RUNNER_V bumped from ?v=2 → ?v=3 in loader.js + all
  42 test files so the browser picks up the new runner.js content
  (copy handler, closeAll, retry progress bar) without a hard reload.

super-buckets: remember last selection per group

* buckets.js: module-scope lastSuperSelection Map tracks the last
  active member per super-bucket parent. Updated in renderBar()
  whenever activeBucket matches a group member. tileFor() uses it
  as a fallback when the user is on a different bucket — the tile
  shows the last-picked child's name and color instead of reverting
  to the parent. The dropdown popover also highlights the last
  selection when no member is currently active.

chore: bump version to 0.9.11

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 10:05:38 +02:00

378 lines
12 KiB
JavaScript

import { describe, it, beforeEach, afterEach, expect, $, click, sleep, closeAll } from './runner.js?v=3';
// ── Helpers ──
async function openEditor() {
click('#add-btn');
await sleep(200);
}
async function openCanvas() {
await openEditor();
const btn = document.querySelector('[data-md="asciiart"]');
if (!btn) throw new Error('canvas toolbar button not found');
btn.click();
// openCanvas does layout in rAF
await sleep(100);
}
function closeCanvasIfOpen() {
const overlay = $('#ascii-canvas-overlay');
if (overlay?.classList.contains('open')) {
const cancel = $('#ascii-canvas-cancel');
cancel?.click();
}
}
function getGridText() {
return $('#ascii-canvas-grid')?.textContent || '';
}
function getGridLines() {
return getGridText().split('\n');
}
// Dispatch a mousedown at a logical (col, row) cell on the grid
function clickCell(col, row) {
const grid = $('#ascii-canvas-grid');
const rect = grid.getBoundingClientRect();
const cols = parseInt($('#ascii-canvas-width').value);
const rows = parseInt($('#ascii-canvas-height').value);
const cellW = rect.width / cols;
const cellH = rect.height / rows;
const x = rect.left + cellW * col + cellW / 2;
const y = rect.top + cellH * row + cellH / 2;
grid.dispatchEvent(new MouseEvent('mousedown', { bubbles: true, button: 0, clientX: x, clientY: y }));
window.dispatchEvent(new MouseEvent('mouseup', { bubbles: true, button: 0, clientX: x, clientY: y }));
}
// ── Plugin Registration ──
describe('Canvas Plugin: Registration', () => {
it('plugin is registered with hyprcrd', () => {
expect(window.hyprcrd).toExist();
const meta = window.hyprcrd.plugins.find(p => p.name === 'canvas');
expect(meta).toExist();
});
it('asciiart editor command is registered', () => {
expect(window.hyprcrd.editor.getCommand('asciiart')).toExist();
});
it('ascii fenced block handler is registered', () => {
const handlers = window.hyprcrd.markdown.getFencedBlocks();
const ascii = handlers.find(h => h.lang === 'ascii');
expect(ascii).toExist();
});
it('toolbar button is injected into md-toolbar', () => {
const btn = document.querySelector('#md-toolbar [data-md="asciiart"]');
expect(btn).toExist();
});
});
// ── Overlay Structure ──
describe('Canvas Plugin: Overlay Structure', () => {
it('overlay element exists in DOM', () => {
expect($('#ascii-canvas-overlay')).toExist();
});
it('grid, toolbar, and inputs exist', () => {
expect($('#ascii-canvas-grid')).toExist();
expect($('#ascii-canvas-toolbar')).toExist();
expect($('#ascii-char-input')).toExist();
expect($('#ascii-canvas-width')).toExist();
expect($('#ascii-canvas-height')).toExist();
});
it('all 7 tool buttons exist', () => {
const tools = ['brush', 'eraser', 'line', 'rect', 'circle', 'fill', 'text'];
for (const t of tools) {
const btn = document.querySelector(`[data-tool="${t}"]`);
expect(btn).toExist();
}
});
it('action buttons exist (ok, cancel, clear, resize)', () => {
expect($('#ascii-canvas-ok')).toExist();
expect($('#ascii-canvas-cancel')).toExist();
expect($('#ascii-canvas-clear')).toExist();
expect($('#ascii-canvas-resize')).toExist();
});
});
// ── Open / Close ──
describe('Canvas Plugin: Open & Close', () => {
afterEach(async () => {
closeCanvasIfOpen();
await closeAll();
});
it('overlay is hidden initially', () => {
const overlay = $('#ascii-canvas-overlay');
expect(overlay.classList.contains('open')).toBe(false);
});
it('opens via toolbar button', async () => {
await openCanvas();
expect($('#ascii-canvas-overlay').classList.contains('open')).toBe(true);
});
it('cancel button closes overlay', async () => {
await openCanvas();
click('#ascii-canvas-cancel');
await sleep(50);
expect($('#ascii-canvas-overlay').classList.contains('open')).toBe(false);
});
it('overlay is filled with character grid on open', async () => {
await openCanvas();
const lines = getGridLines();
const cols = parseInt($('#ascii-canvas-width').value);
const rows = parseInt($('#ascii-canvas-height').value);
expect(lines.length).toBe(rows);
expect(lines[0].length).toBe(cols);
});
it('palette is populated with character buttons', async () => {
await openCanvas();
const buttons = document.querySelectorAll('#ascii-char-palette .ascii-char-btn');
expect(buttons.length).toBeGreaterThan(10);
});
});
// ── Tool Selection ──
describe('Canvas Plugin: Tool Selection', () => {
afterEach(async () => {
closeCanvasIfOpen();
await closeAll();
});
it('brush is the default active tool', async () => {
await openCanvas();
const brushBtn = document.querySelector('[data-tool="brush"]');
expect(brushBtn.classList.contains('active')).toBe(true);
});
it('clicking a tool button activates it and deactivates others', async () => {
await openCanvas();
click(document.querySelector('[data-tool="line"]'));
await sleep(20);
expect(document.querySelector('[data-tool="line"]').classList.contains('active')).toBe(true);
expect(document.querySelector('[data-tool="brush"]').classList.contains('active')).toBe(false);
});
it('keyboard shortcut switches tool', async () => {
await openCanvas();
const overlay = $('#ascii-canvas-overlay');
overlay.dispatchEvent(new KeyboardEvent('keydown', { key: 'r', bubbles: true }));
await sleep(20);
expect(document.querySelector('[data-tool="rect"]').classList.contains('active')).toBe(true);
});
});
// ── Drawing ──
describe('Canvas Plugin: Drawing', () => {
afterEach(async () => {
closeCanvasIfOpen();
await closeAll();
});
it('brush click sets a character at the clicked cell', async () => {
await openCanvas();
// Use a known character
const charInput = $('#ascii-char-input');
charInput.value = 'X';
charInput.dispatchEvent(new Event('input', { bubbles: true }));
await sleep(20);
clickCell(5, 3);
await sleep(20);
const lines = getGridLines();
expect(lines[3][5]).toBe('X');
});
it('eraser replaces character with space', async () => {
await openCanvas();
// Draw first
const charInput = $('#ascii-char-input');
charInput.value = '#';
charInput.dispatchEvent(new Event('input', { bubbles: true }));
await sleep(20);
clickCell(2, 2);
await sleep(20);
expect(getGridLines()[2][2]).toBe('#');
// Switch to eraser and click same cell
click(document.querySelector('[data-tool="eraser"]'));
await sleep(20);
clickCell(2, 2);
await sleep(20);
expect(getGridLines()[2][2]).toBe(' ');
});
it('clear button empties the grid', async () => {
await openCanvas();
const charInput = $('#ascii-char-input');
charInput.value = '#';
charInput.dispatchEvent(new Event('input', { bubbles: true }));
await sleep(20);
clickCell(1, 1);
clickCell(2, 2);
clickCell(3, 3);
await sleep(20);
click('#ascii-canvas-clear');
await sleep(20);
const lines = getGridLines();
// All chars should be space
const allSpace = lines.every(l => /^ *$/.test(l));
expect(allSpace).toBe(true);
});
});
// ── Character Selection ──
describe('Canvas Plugin: Character Selection', () => {
afterEach(async () => {
closeCanvasIfOpen();
await closeAll();
});
it('clicking palette button updates active char', async () => {
await openCanvas();
const targetBtn = document.querySelector('#ascii-char-palette .ascii-char-btn');
const ch = targetBtn.textContent;
click(targetBtn);
await sleep(20);
// Draw with that char
clickCell(0, 0);
await sleep(20);
const lines = getGridLines();
expect(lines[0][0]).toBe(ch);
});
it('typing in char input changes active character', async () => {
await openCanvas();
const charInput = $('#ascii-char-input');
charInput.value = '@';
charInput.dispatchEvent(new Event('input', { bubbles: true }));
await sleep(20);
clickCell(4, 4);
await sleep(20);
const lines = getGridLines();
expect(lines[4][4]).toBe('@');
});
});
// ── Insert into Editor ──
describe('Canvas Plugin: Insert', () => {
afterEach(async () => {
closeCanvasIfOpen();
await closeAll();
});
it('OK button inserts ```ascii block into editor body', async () => {
await openCanvas();
const charInput = $('#ascii-char-input');
charInput.value = 'Z';
charInput.dispatchEvent(new Event('input', { bubbles: true }));
await sleep(20);
clickCell(0, 0);
clickCell(1, 0);
clickCell(2, 0);
await sleep(20);
click('#ascii-canvas-ok');
await sleep(50);
const body = $('#editor-body');
expect(body.value).toContain('```ascii');
expect(body.value).toContain('ZZZ');
expect(body.value).toContain('```\n');
});
it('cancel does NOT insert anything', async () => {
await openEditor();
const body = $('#editor-body');
const beforeLen = body.value.length;
const btn = document.querySelector('[data-md="asciiart"]');
btn.click();
await sleep(100);
const charInput = $('#ascii-char-input');
charInput.value = 'Q';
charInput.dispatchEvent(new Event('input', { bubbles: true }));
await sleep(20);
clickCell(0, 0);
await sleep(20);
click('#ascii-canvas-cancel');
await sleep(50);
expect(body.value.length).toBe(beforeLen);
});
});
// ── Edit existing block ──
describe('Canvas Plugin: Edit Existing Block', () => {
afterEach(async () => {
closeCanvasIfOpen();
await closeAll();
});
it('cursor inside ```ascii block loads existing content', async () => {
await openEditor();
const body = $('#editor-body');
body.value = '```ascii\n###\n###\n```';
body.dispatchEvent(new Event('input', { bubbles: true }));
// Place cursor inside the block content
const insidePos = body.value.indexOf('###') + 1;
body.selectionStart = body.selectionEnd = insidePos;
const btn = document.querySelector('[data-md="asciiart"]');
btn.click();
await sleep(150);
const lines = getGridLines();
// First two lines should contain the existing # chars
expect(lines[0].startsWith('###')).toBe(true);
expect(lines[1].startsWith('###')).toBe(true);
});
});
// ── Markdown Rendering ──
describe('Canvas Plugin: Markdown Rendering', () => {
it('```ascii fenced block renders as <pre class="ascii-art">', async () => {
// Use the registered handler directly via the registry
const handlers = window.hyprcrd.markdown.getFencedBlocks();
const ascii = handlers.find(h => h.lang === 'ascii');
expect(ascii).toExist();
const html = ascii.handler('###\n###\n###', { esc: window.hyprcrd.util.esc });
expect(html).toContain('<pre class="ascii-art">');
expect(html).toContain('###');
});
it('renderMd produces ascii-art pre when given an ```ascii block', async () => {
const { renderMd } = await import('../../js/modules/markdown.js');
const html = renderMd('```ascii\n***\n***\n```');
expect(html).toContain('ascii-art');
expect(html).toContain('***');
});
});