* runner.js: shows a 30px fixed-top progress strip during runs (label "test x/total:", current suite/test name with ellipsis on the left, fixed 50%-wide progress fill on the right that turns danger-red on the first failure). The DOM node is created in loader.js so it appears immediately on shortcut press; runner.js only updates it. The fill width is fixed at flex:0 0 50% so it doesn't jiggle as the test name changes length. Suites now live on window._testSuites as a defensive fallback so two runner instances stay in sync. * Cache invalidation: every test file's `from './runner.js'` is now `from './runner.js?v=2'`, and loader.js imports the runner with the same RUNNER_V suffix. Same URL → one module instance → suite registration and runAll see the same array. Bumping RUNNER_V (in loader.js + every test file in lock-step) is the way to force a re-fetch when runner.js changes. * loader.js: ensureProgressBar() draws the strip via setProperty(..., 'important') with z-index 2147483647 attached to documentElement so nothing in user CSS, scanline overlay (z 9999) or modals can occlude it. Auto-run path (?test=1) also pre-renders the strip. chore: bump version to 0.9.1 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
378 lines
12 KiB
JavaScript
378 lines
12 KiB
JavaScript
import { describe, it, beforeEach, afterEach, expect, $, click, sleep, closeAll } from './runner.js?v=2';
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// ── Helpers ──
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async function openEditor() {
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click('#add-btn');
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await sleep(200);
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}
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async function openCanvas() {
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await openEditor();
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const btn = document.querySelector('[data-md="asciiart"]');
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if (!btn) throw new Error('canvas toolbar button not found');
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btn.click();
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// openCanvas does layout in rAF
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await sleep(100);
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}
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function closeCanvasIfOpen() {
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const overlay = $('#ascii-canvas-overlay');
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if (overlay?.classList.contains('open')) {
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const cancel = $('#ascii-canvas-cancel');
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cancel?.click();
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}
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}
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function getGridText() {
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return $('#ascii-canvas-grid')?.textContent || '';
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}
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function getGridLines() {
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return getGridText().split('\n');
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}
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// Dispatch a mousedown at a logical (col, row) cell on the grid
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function clickCell(col, row) {
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const grid = $('#ascii-canvas-grid');
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const rect = grid.getBoundingClientRect();
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const cols = parseInt($('#ascii-canvas-width').value);
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const rows = parseInt($('#ascii-canvas-height').value);
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const cellW = rect.width / cols;
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const cellH = rect.height / rows;
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const x = rect.left + cellW * col + cellW / 2;
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const y = rect.top + cellH * row + cellH / 2;
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grid.dispatchEvent(new MouseEvent('mousedown', { bubbles: true, button: 0, clientX: x, clientY: y }));
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window.dispatchEvent(new MouseEvent('mouseup', { bubbles: true, button: 0, clientX: x, clientY: y }));
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}
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// ── Plugin Registration ──
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describe('Canvas Plugin: Registration', () => {
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it('plugin is registered with hyprcrd', () => {
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expect(window.hyprcrd).toExist();
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const meta = window.hyprcrd.plugins.find(p => p.name === 'canvas');
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expect(meta).toExist();
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});
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it('asciiart editor command is registered', () => {
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expect(window.hyprcrd.editor.getCommand('asciiart')).toExist();
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});
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it('ascii fenced block handler is registered', () => {
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const handlers = window.hyprcrd.markdown.getFencedBlocks();
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const ascii = handlers.find(h => h.lang === 'ascii');
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expect(ascii).toExist();
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});
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it('toolbar button is injected into md-toolbar', () => {
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const btn = document.querySelector('#md-toolbar [data-md="asciiart"]');
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expect(btn).toExist();
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});
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});
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// ── Overlay Structure ──
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describe('Canvas Plugin: Overlay Structure', () => {
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it('overlay element exists in DOM', () => {
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expect($('#ascii-canvas-overlay')).toExist();
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});
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it('grid, toolbar, and inputs exist', () => {
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expect($('#ascii-canvas-grid')).toExist();
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expect($('#ascii-canvas-toolbar')).toExist();
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expect($('#ascii-char-input')).toExist();
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expect($('#ascii-canvas-width')).toExist();
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expect($('#ascii-canvas-height')).toExist();
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});
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it('all 7 tool buttons exist', () => {
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const tools = ['brush', 'eraser', 'line', 'rect', 'circle', 'fill', 'text'];
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for (const t of tools) {
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const btn = document.querySelector(`[data-tool="${t}"]`);
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expect(btn).toExist();
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}
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});
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it('action buttons exist (ok, cancel, clear, resize)', () => {
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expect($('#ascii-canvas-ok')).toExist();
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expect($('#ascii-canvas-cancel')).toExist();
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expect($('#ascii-canvas-clear')).toExist();
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expect($('#ascii-canvas-resize')).toExist();
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});
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});
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// ── Open / Close ──
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describe('Canvas Plugin: Open & Close', () => {
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afterEach(async () => {
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closeCanvasIfOpen();
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await closeAll();
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});
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it('overlay is hidden initially', () => {
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const overlay = $('#ascii-canvas-overlay');
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expect(overlay.classList.contains('open')).toBe(false);
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});
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it('opens via toolbar button', async () => {
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await openCanvas();
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expect($('#ascii-canvas-overlay').classList.contains('open')).toBe(true);
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});
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it('cancel button closes overlay', async () => {
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await openCanvas();
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click('#ascii-canvas-cancel');
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await sleep(50);
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expect($('#ascii-canvas-overlay').classList.contains('open')).toBe(false);
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});
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it('overlay is filled with character grid on open', async () => {
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await openCanvas();
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const lines = getGridLines();
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const cols = parseInt($('#ascii-canvas-width').value);
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const rows = parseInt($('#ascii-canvas-height').value);
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expect(lines.length).toBe(rows);
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expect(lines[0].length).toBe(cols);
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});
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it('palette is populated with character buttons', async () => {
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await openCanvas();
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const buttons = document.querySelectorAll('#ascii-char-palette .ascii-char-btn');
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expect(buttons.length).toBeGreaterThan(10);
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});
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});
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// ── Tool Selection ──
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describe('Canvas Plugin: Tool Selection', () => {
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afterEach(async () => {
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closeCanvasIfOpen();
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await closeAll();
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});
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it('brush is the default active tool', async () => {
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await openCanvas();
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const brushBtn = document.querySelector('[data-tool="brush"]');
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expect(brushBtn.classList.contains('active')).toBe(true);
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});
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it('clicking a tool button activates it and deactivates others', async () => {
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await openCanvas();
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click(document.querySelector('[data-tool="line"]'));
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await sleep(20);
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expect(document.querySelector('[data-tool="line"]').classList.contains('active')).toBe(true);
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expect(document.querySelector('[data-tool="brush"]').classList.contains('active')).toBe(false);
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});
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it('keyboard shortcut switches tool', async () => {
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await openCanvas();
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const overlay = $('#ascii-canvas-overlay');
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overlay.dispatchEvent(new KeyboardEvent('keydown', { key: 'r', bubbles: true }));
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await sleep(20);
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expect(document.querySelector('[data-tool="rect"]').classList.contains('active')).toBe(true);
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});
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});
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// ── Drawing ──
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describe('Canvas Plugin: Drawing', () => {
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afterEach(async () => {
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closeCanvasIfOpen();
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await closeAll();
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});
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it('brush click sets a character at the clicked cell', async () => {
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await openCanvas();
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// Use a known character
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const charInput = $('#ascii-char-input');
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charInput.value = 'X';
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charInput.dispatchEvent(new Event('input', { bubbles: true }));
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await sleep(20);
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clickCell(5, 3);
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await sleep(20);
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const lines = getGridLines();
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expect(lines[3][5]).toBe('X');
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});
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it('eraser replaces character with space', async () => {
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await openCanvas();
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// Draw first
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const charInput = $('#ascii-char-input');
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charInput.value = '#';
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charInput.dispatchEvent(new Event('input', { bubbles: true }));
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await sleep(20);
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clickCell(2, 2);
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await sleep(20);
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expect(getGridLines()[2][2]).toBe('#');
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// Switch to eraser and click same cell
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click(document.querySelector('[data-tool="eraser"]'));
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await sleep(20);
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clickCell(2, 2);
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await sleep(20);
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expect(getGridLines()[2][2]).toBe(' ');
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});
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it('clear button empties the grid', async () => {
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await openCanvas();
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const charInput = $('#ascii-char-input');
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charInput.value = '#';
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charInput.dispatchEvent(new Event('input', { bubbles: true }));
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await sleep(20);
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clickCell(1, 1);
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clickCell(2, 2);
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clickCell(3, 3);
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await sleep(20);
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click('#ascii-canvas-clear');
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await sleep(20);
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const lines = getGridLines();
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// All chars should be space
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const allSpace = lines.every(l => /^ *$/.test(l));
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expect(allSpace).toBe(true);
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});
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});
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// ── Character Selection ──
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describe('Canvas Plugin: Character Selection', () => {
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afterEach(async () => {
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closeCanvasIfOpen();
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await closeAll();
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});
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it('clicking palette button updates active char', async () => {
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await openCanvas();
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const targetBtn = document.querySelector('#ascii-char-palette .ascii-char-btn');
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const ch = targetBtn.textContent;
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click(targetBtn);
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await sleep(20);
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// Draw with that char
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clickCell(0, 0);
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await sleep(20);
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const lines = getGridLines();
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expect(lines[0][0]).toBe(ch);
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});
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it('typing in char input changes active character', async () => {
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await openCanvas();
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const charInput = $('#ascii-char-input');
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charInput.value = '@';
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charInput.dispatchEvent(new Event('input', { bubbles: true }));
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await sleep(20);
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clickCell(4, 4);
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await sleep(20);
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const lines = getGridLines();
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expect(lines[4][4]).toBe('@');
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});
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});
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// ── Insert into Editor ──
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describe('Canvas Plugin: Insert', () => {
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afterEach(async () => {
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closeCanvasIfOpen();
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await closeAll();
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});
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it('OK button inserts ```ascii block into editor body', async () => {
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await openCanvas();
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const charInput = $('#ascii-char-input');
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charInput.value = 'Z';
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charInput.dispatchEvent(new Event('input', { bubbles: true }));
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await sleep(20);
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clickCell(0, 0);
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clickCell(1, 0);
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clickCell(2, 0);
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await sleep(20);
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click('#ascii-canvas-ok');
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await sleep(50);
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const body = $('#editor-body');
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expect(body.value).toContain('```ascii');
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expect(body.value).toContain('ZZZ');
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expect(body.value).toContain('```\n');
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});
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it('cancel does NOT insert anything', async () => {
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await openEditor();
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const body = $('#editor-body');
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const beforeLen = body.value.length;
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const btn = document.querySelector('[data-md="asciiart"]');
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btn.click();
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await sleep(100);
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const charInput = $('#ascii-char-input');
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charInput.value = 'Q';
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charInput.dispatchEvent(new Event('input', { bubbles: true }));
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await sleep(20);
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clickCell(0, 0);
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await sleep(20);
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click('#ascii-canvas-cancel');
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await sleep(50);
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expect(body.value.length).toBe(beforeLen);
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});
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});
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// ── Edit existing block ──
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describe('Canvas Plugin: Edit Existing Block', () => {
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afterEach(async () => {
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closeCanvasIfOpen();
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await closeAll();
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});
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it('cursor inside ```ascii block loads existing content', async () => {
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await openEditor();
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const body = $('#editor-body');
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body.value = '```ascii\n###\n###\n```';
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body.dispatchEvent(new Event('input', { bubbles: true }));
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// Place cursor inside the block content
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const insidePos = body.value.indexOf('###') + 1;
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body.selectionStart = body.selectionEnd = insidePos;
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const btn = document.querySelector('[data-md="asciiart"]');
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btn.click();
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await sleep(150);
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const lines = getGridLines();
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// First two lines should contain the existing # chars
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expect(lines[0].startsWith('###')).toBe(true);
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expect(lines[1].startsWith('###')).toBe(true);
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});
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});
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// ── Markdown Rendering ──
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describe('Canvas Plugin: Markdown Rendering', () => {
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it('```ascii fenced block renders as <pre class="ascii-art">', async () => {
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// Use the registered handler directly via the registry
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const handlers = window.hyprcrd.markdown.getFencedBlocks();
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const ascii = handlers.find(h => h.lang === 'ascii');
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expect(ascii).toExist();
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const html = ascii.handler('###\n###\n###', { esc: window.hyprcrd.util.esc });
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expect(html).toContain('<pre class="ascii-art">');
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expect(html).toContain('###');
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});
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it('renderMd produces ascii-art pre when given an ```ascii block', async () => {
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const { renderMd } = await import('../../js/modules/markdown.js');
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const html = renderMd('```ascii\n***\n***\n```');
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expect(html).toContain('ascii-art');
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expect(html).toContain('***');
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});
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});
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