New plugin at public/plugins/bookmarks/ — bookmark lists stored as
cards tagged #bookmarks with a JSON body. Board cards render as
coloured tiles (70% card colour + surface) with a centred link icon,
title, and date/bucket metadata; no body preview.
Clicking opens a full-screen overlay with:
- Named columns (click header to rename, right-click for
rename + delete), + button to add columns
- Bookmark items: favicon (stored as data: URI via server-side
fetch-meta) + title with ellipsis. Click opens URL in new tab.
- Right-click item → rename or delete
- Positional drag-and-drop between and within columns — accent
drop-indicator line shows the insertion point
- Full-width slider sets relative column width, persisted per card
- Horizontal wheel-to-scroll on the column container
Adding a bookmark reads the clipboard; if it contains a URL, the
backend fetches <title> + favicon (as base64 data: URI, ≤32 KB) so
the card is fully self-contained. Non-URL clipboard → manual entry
dialog. Also accepts card:123 links — rendered with a card icon in
the linked card's colour; click opens the linked card's detail view
or, if it's another bookmark list, switches the overlay to it.
Multiple bookmark lists supported: header button always shows a
picker (even with one list) with a "new list" option. New lists
inherit the active bucket. Overlay title is click-to-rename.
Tests: plugin registration, header button injection, board card
decoration, overlay open/close + column + item rendering, fetch-meta
API shape, card-link icon rendering, column-width persistence.
Also fixes the flaky undo due_date test — replaced a fixed sleep
with waitForStateCard polling so the undo PATCH has time to settle.
Bumps to 1.9.23.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three follow-ups:
- Accept #shopping as an alias for #einkauf. Either tag now makes
a card show up in the picker; the help blurb in the dialog says
so explicitly.
- Add a proper help-overlay section covering the trigger tags,
how to pick an active list, the phone URL, sync cadence, and
why phone is check-only.
- Add a client-side proxy in public/index.php for /api/shopping
and /api/shopping/check — shopping.js was calling api('api/...')
which went to hyprcrd, but only the relay had handlers. Without
this forwarder, push/pull just 404'd. Proxy mirrors the pattern
used by /api/relay/push.
- New shopping.test.js: asserts the proxy returns a JSON shape
with `ok` (works whether or not a relay is configured), the
hamburger menu toggles as expected, and the picker lists both
#einkauf + #shopping cards while excluding untagged ones.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Covers the flyout lifecycle (footer button, toggle, header-back
visibility tracking thread/list view), the pick-view detour, DOM
structural invariants (peer strip inside thread view, form/input/send
present) and the three read-only chat endpoints. Send/receive requires
a real relay and is intentionally skipped.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Terminal: in-app command line with 22 commands (Shift+T toggle).
Navigation, CRUD, search, view toggles, tab completion, history.
Card history: card_history table tracks field changes on every PATCH.
GET /api/cards/{id}/history endpoint. Terminal `history` command.
bump.sh: standalone version bump for config.php, electron/package.json,
website footer. dist.sh no longer bumps.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Gitea plugin: default_repo field per account (stored in DB, pre-fills
create issue form but stays editable). Editor toolbar: asset picker
flyout with 4-column thumbnail grid and live search filter. Clicking
a tile inserts the matching markdown.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Editor find/replace (public/js/modules/editor.js, public/index.php):
* New #editor-find-bar inside #editor-pane (above the textarea, pushes
it down via flex-col). Two rows: find input + match count + prev/next
+ close, and replace input + replace-one + replace-all.
* Ctrl+H opens find+replace, Ctrl+F opens find-only (replace row
hidden). Same shortcut toggles off if already open in the same mode.
* runFind(): case-insensitive indexOf scan, all match positions stored.
jumpTo() sets textarea.setSelectionRange for the Nth match.
findNext/findPrev cycle with wrap-around.
* replaceOne(): body.setRangeText at the current match position, re-scan.
replaceAll(): regex-based global replace on body.value.
* Enter in find input = next (Shift+Enter = prev). Enter in replace
input = replace one. Escape closes the bar + refocuses textarea.
* closeModal() calls closeFindBar() to clean up on editor close.
Board-wide find/replace (public/js/app.js):
* Ctrl+Shift+H opens a centered overlay that fetches all cards with
full bodies (api('api/cards'), bypasses lazy-load).
* Live search: typing in the find input scans all card bodies case-
insensitive. Matches shown as a scrollable list with color dot,
card title, occurrence count, and a context snippet with <mark>
highlight around the first match.
* Status line: "12 occurrences in 5 cards" or "no matches".
* Replace All button (danger-styled, disabled until both inputs have
text and matches exist). Click opens a showDialog confirmation:
"Replace 12 occurrences of 'foo' with 'bar' across 5 cards?"
On confirm: regex replace per card body → PATCH → _reloadAll.
* Escape / click-outside / Close button dismiss the overlay.
Shortcuts registered in the central registry for the help screen:
* ⌃ H (editor), ⌃ F (editor), ⌃ ⇧ H (global board-wide).
Tests (public/plugins/tests/board-find-replace.test.js):
* Ctrl+Shift+H opens the overlay (polls for #board-find-replace).
* Typing in find shows matching cards (creates 3 cards, 2 match,
asserts status count + list contains matching titles + excludes
non-matching title).
* Replace all updates card bodies after confirmation (creates 2
cards with "hello", replaces with "goodbye", confirms dialog,
verifies via API that bodies are "goodbye world goodbye" and
"goodbye there").
* Replace all button disabled without replace text.
detail.test.js: "closes on ESC" stabilized — guard that detail is
actually open before dispatching Escape, poll (20×50ms) instead of
fixed sleep(150) for the .open class to be removed.
chore: bump version to 0.9.21
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Right-click on a card that's part of a ≥2-card selection now offers
"Join N cards" at the top of the context menu, and the same action
sits next to "Group" in the bottom select-bar.
Title strategy:
* sequential ctrl-click selection → first selected wins
* bulk gesture (rubber-band) → longest title wins
The bulk vs sequential distinction is tracked via a new
`state.selectionWasBulk` flag set in board.js when the rubber-band
becomes active and cleared in clearSelection() and after a successful
join. ctrl-clicks alone don't touch it, so bulk + ctrl-click hybrid
selections stay bulk.
Body format: list of every original title as `## heading` lines, then
each card's body separated by `---`. The winner keeps its color, tags,
bucket, due_date, parent_id; only the body is rewritten. Losers are
deleted via DELETE /api/cards/{id}.
Undo: a single pushUndo entry restores the winner's original body and
recreates every loser via POST + due_date PATCH (since POST doesn't
take due_date). Ctrl+Z reverts the whole join.
Implementation:
* state.js: new selectionWasBulk boolean in state.
* board.js: rubber-band onMove sets state.selectionWasBulk = true on
first activation; clearSelection clears it. New select-join click
handler dynamic-imports joinSelectedCards from context-menu.js to
keep the dependency lazy.
* context-menu.js: joinSelectedCards is now exported. Inserts
data-action="join" into the menu when the right-clicked card is in
a ≥2-card selection. Action handler dispatches to joinSelectedCards
before falling through to the regular if-chain so it can early-return.
* index.php: new #select-join button in #select-bar with ph-arrows-merge
icon, sits between Group and Bucket.
Tests (public/plugins/tests/card-join.test.js, registered in tests.js):
* visibility: shows for ≥2 selected with right-clicked card in the
selection; hidden for solo selection; hidden when right-click target
isn't selected.
* sequential winner: first ctrl-clicked card survives, others deleted.
* merged body lists every title at the top and contains every body.
* selection cleared after a successful join.
* bulk winner: longest title survives regardless of insertion order.
* undo: Ctrl+Z restores winner body + recreates losers.
undo.test.js race-fix:
* New waitForStateCard(id, predicate, timeout=2000) helper polls
state.cards every 30ms until the in-memory state reflects the
expected change. Replaces fragile fixed `sleep(300)` waits between
chained user actions where the second action reads from state.cards
before the first action's _reloadAll has landed.
* Multi-undo color test: between the two color changes, wait for
state.cards to actually contain the pink color before doing the
second rightClick. Without this the second action's contextmenu
handler reads the stale card and pushes the wrong undo snapshot,
collapsing both undo entries onto the original color.
* Due_date undo test: after PATCHing due_date directly via API, wait
for state.cards to reflect it before opening the editor — the
editor's snapshot for the undo entry reads from state.cards.find()
and would otherwise capture due_date=null.
chore: bump version to 0.9.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Super-buckets: a bucket can act as a dropdown of nested children, 1-level
deep, created by dragging one bucket onto the center of another. The
parent shows up as a single tile in the bar with a stack icon and the
active member's name; clicking opens a popover that lists parent + all
children. Selecting an entry sets state.activeBucket. Implementation:
* src/Database.php — ALTER TABLE buckets ADD COLUMN parent_id + index.
* public/index.php — PATCH /api/buckets accepts parent_id with depth /
cycle / collab guards. DELETE on a parent un-nests its children
rather than cascade-deleting. The /api/import handler does a second
pass to remap parent_id through the new bucket id map so backup +
restore round-trips the hierarchy.
* public/js/modules/buckets.js renderBar() — top-level buckets only;
buckets with ≥1 child render as a `.bucket-super` tile with
data-bucket-super=<parent.id> and data-super-shown=<active member>.
Three drop zones per tile: left/right 25% → reorder via insert
cursor, center 50% → nest (PATCH parent_id) with .bucket-nest-target
outline. canNestInto() mirrors the backend rules client-side.
openSuperDropdown() renders a popover under the tile with parent +
children as real .bucket-tab[data-bucket=…] entries (so the collab
plugin's MutationObserver still picks them up); appended inside
#bucket-bar but `position:fixed` so the bar's overflow:auto can't
clip it. showBucketCtx() now scopes move-left/right to siblings
(top-level peers OR same parent_id) so the action works in both
the bar and the dropdown.
Drag-and-drop insertion cursor for cards (matches the bucket fix):
* public/js/modules/board.js bindCardEvents() — single
#card-drop-cursor element inside #board, repositioned by per-card
dragover. Three zones (left/right 25% → cursor in gap, center 50% →
card-drop-group highlight). dragleave does NOT hide the cursor (was
flickering as the mouse moved between adjacent cards); only dragend
clears it. handleCardDrop recomputes the drop zone from e.clientX
since the cursor approach no longer tags the target with
.card-drop-before / .card-drop-after.
* "Vor der ersten Card" works automatically: the first card's left
25% positions the cursor at offsetLeft - 6, which sits inside
#board's px-6 padding and stays visible.
* public/css/style.css — old .card-drop-before::before /
.card-drop-after::after pseudo-elements removed in favour of the
#card-drop-cursor rule.
Drag ghost survives background polls:
* board.js draggingCardIds: Set<string> at module scope. dragstart
fills it; dragend clears. renderBoard() re-applies the
.card-dragging class to every member of the set after every render
so caldav / collab polls calling _reloadAll mid-drag don't
visually pop the source card back to its normal state.
Tests (public/plugins/tests/super-buckets.test.js):
* API parent_id: nest, un-nest, self-parent rejected, level-2
rejected (bucket with own children, target is itself a child),
DELETE un-nests, export → import preserves parent_id.
* Bar rendering: super-tile DOM markers, label = parent name when
no child active, label = active child name when selected, popover
opens with parent + children entries, click child sets activeBucket,
click super-tile twice toggles popover closed, plain bucket stays
plain.
* Drop cursor element exists.
* Both describe blocks reset state.activeBucket = 'all' in afterEach
— the rendering tests set it to a child id and the leak was breaking
downstream Card: Due Date & Done / Card: Grouping tests by filtering
every newly-created card with bucket_id=null off the board.
chore: bump version to 0.9.3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>