Locally-created cards (editor, quick capture, duplicate) now get a
single subtle pulse instead of the triple-pulse reserved for relay-
synced cards. Local cards also never trigger the unread dot on the
fixed "all" bucket tab — the user just created them, there's nothing
"unseen" about their own work.
state.js: new state.recentlyCreatedIds Set. Populated by editor.js
doSave (POST), app.js quick capture (POST), and context-menu.js
duplicate (both date-rename and copy paths).
board.js renderBoard diff: new card ids are checked against
recentlyCreatedIds at diff time. Local ids go into a renderBoard-
local newLocalIds set (never into state.unseenCardIds). Remote ids
go into unseenCardIds as before.
board.js drain block (end of renderBoard): two-phase drain.
Phase 1: newLocalIds → pulseCards(local, 'card-pulse-local') with
900ms timeout, works in any bucket. Consumed recentlyCreatedIds
entries are deleted.
Phase 2: remaining unseenCardIds (remote only) → pulseCards(remote,
'card-pulse-new') with 2400ms timeout, only on activeBucket=all.
decorateAllUnreadDot() reads only state.unseenCardIds which now
contains exclusively remote ids → no dot from local card creation.
style.css: new .card-pulse-local class — same @keyframes but
animation-iteration-count:1. Anim-fast/slow overrides added.
chore: bump version to 0.9.16
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Board: new-card unread indicator (public/js/modules/board.js,
public/js/modules/buckets.js, public/js/modules/state.js,
public/css/style.css):
* state.unseenCardIds (Set) tracks card ids that arrived since the
last visit to the "all" view. Diff runs in renderBoard() against a
module-private knownCardIds snapshot.
* Bug fix: the first renderBoard runs with state.cards = [] (before
the API returns). The previous diff treated every card from the
real load as "new" and pulsed the entire board. Now the diff is
skipped when knownCardIds is null or empty — the first non-empty
render is a silent prime.
* When activeBucket === 'all' and unseenCardIds is non-empty, the set
is drained and every matching board card gets a 3-cycle accent glow
(`.card-pulse-new`, 0.8s × 3, pinned for anim-fast/slow). Works
both when navigating TO all and when a poll arrives while already
on all.
* When the user is on a different bucket: unseenCardIds accumulates
across polls and a red dot (`.bar-unread-dot`) appears on the "all"
tab. Position is top:3px right:3px *inside* the tab to survive
the double overflow clip (`#main-header overflow:hidden` +
`#bucket-bar overflow-x:auto`). renderBar() bakes the dot into the
all-tab template on every render so it survives bar re-renders that
aren't followed by a board render.
* decorateAllUnreadDot() in board.js is a fallback called at the end
of every renderBoard for cases where the diff changed unseenCardIds
but renderBar hasn't run yet.
Relay: readable inbox (relay/inc/routes/messages.php,
relay/ui/app.js, relay/ui/layout.php, relay/ui/style.css):
* New session-based GET /api/messages/inbox — returns up to 200
messages for the logged-in user, decrypted server-side with the
inter-tenant key (no extra leakage — the relay already sees
plaintext during the routing hop). Does NOT mark messages as
fetched; the hyprcrd client is still the canonical receiver.
* loadInbox() now fetches from /api/messages/inbox and renders
actual inbox items: sender (with user-circle icon + accent2),
optional title (bold), body (pre-wrap, max-height 120px), relative
timestamp (formatRelTime: "just now", "2 min ago", "today 14:32",
"3 d ago", or YYYY-MM-DD for older). Unfetched messages show a
small "new" accent badge next to the sender name.
* deleteMessage(id, btn) — confirms, calls existing DELETE
/api/messages/{id} (already session-aware), removes the DOM row,
re-loads the list, toasts "message deleted".
* Auto-poll: startInboxPoll / stopInboxPoll refresh the inbox every
15s while the compose view is active. Stops on view switch.
* Header-status badge: mirrors the real message count (not just the
/api/status count) and toggles the has-unread class + dot so the
tap-to-scroll-to-inbox target stays fresh.
Relay UI polish (relay/ui/style.css):
* .header-status is now a clickable button with tray icon, hover
tint, focus-ring, and a red dot (::after pseudo) when has-unread.
jumpToInbox() scrolls smoothly to #inbox-section and flashes it
with a 1.6s accent box-shadow pulse.
* .inbox-item .from is flex-row with icon + badge-new pill.
* .inbox-item .del gets hover-background for better mobile tappability.
* @keyframes flash-highlight for the scroll-to-inbox animation.
chore: bump version to 0.9.9
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Read receipts on chat messages — single check for delivered (recipient
polled), double check for seen (recipient opened the thread). Pending
state shows a clock until the relay acks the post.
Relay (relay/):
* bootstrap.php: ALTER TABLE chat_messages ADD COLUMN seen + a
(sender_id, id) index for the sender-side state poll. Migration is
idempotent via PRAGMA table_info.
* routes/chat.php: two new routes
- GET /api/chat/sent?since=N — returns the receipt state (id,
recipient_id, fetched, seen, created_at) for messages the caller
sent. No body — sender already has the plaintext locally.
- POST /api/chat/seen { peer } — marks every message FROM peer TO
caller as seen=1. Idempotent. Frontend calls this when opening
a thread; sender's next /sent poll picks the new state up.
Plugin backend (public/plugins/chat/backend.php):
* schema migration: chat_messages gets `delivered` and `seen` columns
(idempotent), only meaningful for direction='out'.
* /api/chat/send: stores the relay's autoincrement id as `relay_id`
on the local outgoing row so the receipt poll can match against it.
* /api/chat/poll: after the normal incoming pull, also calls
GET /api/chat/sent?since=last_sent_relay_id and updates local
outgoing rows with delivered/seen via UPDATE WHERE relay_id. The
cursor (last_sent_relay_id state value) only advances past rows
whose state is final (seen=1); rows still in flight stay re-pollable.
Response now carries `receipts: <count>` so the frontend can refresh
the open thread when state changes without new incoming.
* /api/chat/read: after the local is_read=1 update, fires a POST to
the relay's /api/chat/seen so the sender gets the double-check.
Silent on failure — the user already saw the messages locally.
* /api/chat/messages: SELECT now includes delivered, seen.
Plugin frontend (public/plugins/chat/chat.js):
* renderThread() appends a receipt icon to outgoing bubbles:
- seen=1 → ph-checks (accent, double check)
- delivered=1, seen=0 → ph-check (muted, single check)
- both 0 → ph-clock (dim, pending)
Incoming messages get nothing.
* pollOnce() refreshes the open thread when receipts > 0 even with
no new incoming, so the icons update in real time while the user
is looking at the thread.
CSS (public/plugins/chat/chat.css):
* .chat-bubble-time becomes flex with gap so timestamp + receipt
icon sit on one line.
* .chat-receipt.pending / .delivered / .seen color tiers.
board: persist active bucket across reloads
* state.js: state.activeBucket initializes from
localStorage.getItem('hyprcrd-active-bucket') || 'all'. New
setActiveBucket(value) helper writes through to localStorage; new
ensureActiveBucketValid() helper falls back to 'all' if the
persisted id no longer exists in state.buckets.
* buckets.js: loadBuckets() calls ensureActiveBucketValid() right
after the API fetch and before renderBar(). All four production
assignments (delete-keep, delete-all, popover entry click, regular
tab click) replaced with setActiveBucket() so the persisted value
stays in sync. Tests still mutate state.activeBucket directly so
they don't touch localStorage.
chore: bump version to 0.9.6
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Right-click on a card that's part of a ≥2-card selection now offers
"Join N cards" at the top of the context menu, and the same action
sits next to "Group" in the bottom select-bar.
Title strategy:
* sequential ctrl-click selection → first selected wins
* bulk gesture (rubber-band) → longest title wins
The bulk vs sequential distinction is tracked via a new
`state.selectionWasBulk` flag set in board.js when the rubber-band
becomes active and cleared in clearSelection() and after a successful
join. ctrl-clicks alone don't touch it, so bulk + ctrl-click hybrid
selections stay bulk.
Body format: list of every original title as `## heading` lines, then
each card's body separated by `---`. The winner keeps its color, tags,
bucket, due_date, parent_id; only the body is rewritten. Losers are
deleted via DELETE /api/cards/{id}.
Undo: a single pushUndo entry restores the winner's original body and
recreates every loser via POST + due_date PATCH (since POST doesn't
take due_date). Ctrl+Z reverts the whole join.
Implementation:
* state.js: new selectionWasBulk boolean in state.
* board.js: rubber-band onMove sets state.selectionWasBulk = true on
first activation; clearSelection clears it. New select-join click
handler dynamic-imports joinSelectedCards from context-menu.js to
keep the dependency lazy.
* context-menu.js: joinSelectedCards is now exported. Inserts
data-action="join" into the menu when the right-clicked card is in
a ≥2-card selection. Action handler dispatches to joinSelectedCards
before falling through to the regular if-chain so it can early-return.
* index.php: new #select-join button in #select-bar with ph-arrows-merge
icon, sits between Group and Bucket.
Tests (public/plugins/tests/card-join.test.js, registered in tests.js):
* visibility: shows for ≥2 selected with right-clicked card in the
selection; hidden for solo selection; hidden when right-click target
isn't selected.
* sequential winner: first ctrl-clicked card survives, others deleted.
* merged body lists every title at the top and contains every body.
* selection cleared after a successful join.
* bulk winner: longest title survives regardless of insertion order.
* undo: Ctrl+Z restores winner body + recreates losers.
undo.test.js race-fix:
* New waitForStateCard(id, predicate, timeout=2000) helper polls
state.cards every 30ms until the in-memory state reflects the
expected change. Replaces fragile fixed `sleep(300)` waits between
chained user actions where the second action reads from state.cards
before the first action's _reloadAll has landed.
* Multi-undo color test: between the two color changes, wait for
state.cards to actually contain the pink color before doing the
second rightClick. Without this the second action's contextmenu
handler reads the stale card and pushes the wrong undo snapshot,
collapsing both undo entries onto the original color.
* Due_date undo test: after PATCHing due_date directly via API, wait
for state.cards to reflect it before opening the editor — the
editor's snapshot for the undo entry reads from state.cards.find()
and would otherwise capture due_date=null.
chore: bump version to 0.9.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>