v2.0.14 — ghost + spinner on card move

Moving a card to another bucket took a visible round-trip (PATCH +
reloadAll) during which the card sat unchanged in the source bucket,
leaving the user wondering if the drop registered. Now every
bucket-move path marks the affected cards `.card-moving` as soon as
the action fires: 50% opacity, dark scrim and a centred accent-ring
spinner. The next renderBoard() rebuilds the DOM so the class comes
off automatically — no explicit cleanup needed.

Call sites:
- drag-drop onto a bucket tile (single + multi-select)
- drag onto an existing bucket to nest it (auto-super-bucket create)
- context-menu → Bucket → <target>

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-19 14:44:03 +02:00
1 parent 8cbec8d601
commit 4baeee159e
6 files changed
+55 -3

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+1 -1
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@@ -1,7 +1,7 @@
<?php
define('APP_NAME', 'hyprcrd');
define('APP_VERSION', '2.0.13');
define('APP_VERSION', '2.0.14');
// APP_DEBUG: gates verbose error responses (curl traces, upstream bodies).
// Off by default; enable via env for local troubleshooting only.
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "hyprcrd",
"version": "2.0.13",
"version": "2.0.14",
"description": "hyprcrd — self-hosted card manager",
"main": "main.js",
"scripts": {
+30
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@@ -524,6 +524,36 @@ body.rounded-cards .card-done-badge i { position: static; bottom: auto; right: a
animation: card-remove 0.25s ease-in forwards;
pointer-events: none;
}
/* Move-in-flight: card ghosted with a spinner overlay while the
* PATCH + reloadAll round-trip completes. The pseudo-elements paint
* a dim scrim and a centred spinning ring so the origin bucket
* clearly shows the card is "leaving". Removed by the next
* renderBoard() since the DOM is rebuilt from scratch. */
.board-card.card-moving {
opacity: 0.5;
pointer-events: none;
position: relative;
}
.board-card.card-moving::before {
content: "";
position: absolute; inset: 0;
background: rgba(0, 0, 0, 0.25);
z-index: 3;
pointer-events: none;
}
.board-card.card-moving::after {
content: "";
position: absolute;
top: 50%; left: 50%;
width: 22px; height: 22px;
margin: -11px 0 0 -11px;
border: 2px solid rgba(255, 255, 255, 0.2);
border-top-color: var(--t-accent);
border-radius: 50%;
animation: spin 0.8s linear infinite;
z-index: 4;
pointer-events: none;
}
.box-select {
position: absolute; border: 1px solid var(--t-accent); background: rgba(56, 189, 248, 0.08);
pointer-events: none; z-index: 10;
+14
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@@ -50,6 +50,20 @@ export function animateCardRemoval(ids) {
return new Promise(r => setTimeout(r, 260));
}
/** Ghost-and-spinner overlay for cards that are being moved between
* buckets. The PATCH + reloadAll round-trip used to leave the original
* tile sitting stale in the current bucket for a couple hundred ms;
* marking them gives immediate feedback. The class comes off naturally
* on the next renderBoard() (the DOM is rebuilt from fresh state). */
export function markCardsMoving(ids) {
if (!ids || !ids.length) return;
for (const id of ids) {
const el = board.querySelector(`[data-id="${id}"]`);
if (el) el.classList.add('card-moving');
}
}
window._markCardsMoving = markCardsMoving;
/** Add a pulse class to matching board cards and strip it after the
* animation. `cls` controls the variant: 'card-pulse-new' (3×, for
* relay-synced cards) or 'card-pulse-local' (1×, for cards the user
+2
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@@ -627,6 +627,7 @@ function renderBar() {
const targetBid = isSuperTile ? (t.dataset.superShown || bid) : bid;
const bucketId = targetBid === 'none' ? null : (['all','current','journal'].includes(targetBid) ? undefined : targetBid);
if (bucketId === undefined) return;
window._markCardsMoving?.(ids);
await Promise.all(ids.map(id => api(`api/cards/${id}`, { method: 'PATCH', body: { bucket_id: bucketId, parent_id: null } })));
window._clearSelection?.();
await window._reloadAll();
@@ -672,6 +673,7 @@ function renderBar() {
const selected = window._getSelectedIds?.() || [];
const ids = selected.includes(String(cardId)) ? selected : [String(cardId)];
const card = state.cards.find(c => String(c.id) === String(cardId));
window._markCardsMoving?.(ids);
const created = await api('api/buckets', { method: 'POST', body: { name: autoBucketNameFromCard(card) } });
if (!created?.id) return;
await Promise.all(ids.map(id => api(`api/cards/${id}`, { method: 'PATCH', body: { bucket_id: created.id, parent_id: null } })));
+7 -1
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@@ -416,7 +416,13 @@ export function showContextMenu(x, y, card) {
}));
grid.querySelectorAll('[data-ctx-color]').forEach(btn => btn.addEventListener('click', async e => { e.stopPropagation(); hideContextMenu(); pushCardEdit('color', card.id, { color: card.color }); await api(`api/cards/${card.id}`, { method: 'PATCH', body: { color: btn.dataset.ctxColor } }); await window._reloadAll(); }));
buckets.querySelectorAll('[data-ctx-bucket]').forEach(btn => btn.addEventListener('click', async e => { e.stopPropagation(); hideContextMenu(); pushCardEdit('bucket', card.id, { bucket_id: card.bucket_id }); await api(`api/cards/${card.id}`, { method: 'PATCH', body: { bucket_id: btn.dataset.ctxBucket || null } }); await window._reloadAll(); }));
buckets.querySelectorAll('[data-ctx-bucket]').forEach(btn => btn.addEventListener('click', async e => {
e.stopPropagation(); hideContextMenu();
pushCardEdit('bucket', card.id, { bucket_id: card.bucket_id });
window._markCardsMoving?.([card.id]);
await api(`api/cards/${card.id}`, { method: 'PATCH', body: { bucket_id: btn.dataset.ctxBucket || null } });
await window._reloadAll();
}));
members.querySelectorAll('[data-ctx-member]').forEach(btn => btn.addEventListener('click', e => { e.stopPropagation(); if (e.target.closest('[data-ctx-kick]')) return; hideContextMenu(); window._openDetail(btn.dataset.ctxMember); }));
members.querySelectorAll('[data-ctx-kick]').forEach(btn => btn.addEventListener('click', async e => { e.stopPropagation(); hideContextMenu(); await api(`api/cards/${btn.dataset.ctxKick}`, { method: 'PATCH', body: { parent_id: null } }); await window._reloadAll(); }));
}