v2.0.10 — snappier boot + non-blocking relay push on save
DB - Six indices on the cards table (position+created_at, bucket_id, parent_id, updated_at, caldav_uid, relay_uid). The /api/cards ORDER BY position was a full-table scan + sort on every board reload; now it's an index walk. - PRAGMA synchronous=NORMAL (safe under WAL) + temp_store=MEMORY. Save path - pushCardToRelayRead and deleteCardFromRelayRead now run AFTER the response is flushed via fastcgi_finish_request (falls back to ignore_user_abort + flush on non-FPM setups). The user's save no longer blocks on the relay round-trip. - cURL timeouts dropped from 10s/30s to 5s/10s, plus a 2s connect-timeout. Worst-case on a dead relay goes from ~160s down to ~15s — and now that worst case is in the background anyway. Client - loadCards phase-2 batches bumped from 25 to 500 cards per fetch. For 300 cards that's 1 HTTP trip instead of 12 — spinner wall time drops from ~3s to ~0.25s. - renderBoard() is now requestAnimationFrame-coalesced. The boot sequence calls renderBoard from cache paint, meta paint, body paint, and the cards.reloaded plugin hook; they used to each trigger an innerHTML swap + layout pass. Now they collapse into one actual render per frame. Callers that really need a sync render (rare) can use the new renderBoardSync(). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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{
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"name": "hyprcrd",
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"version": "2.0.9",
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"version": "2.0.10",
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"description": "hyprcrd — self-hosted card manager",
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"main": "main.js",
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"scripts": {
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