delete animation, no #inbox tag, preset delete lock on builtins
Card delete animation (public/css/style.css, public/js/modules/board.js):
* @keyframes card-remove: opacity 1→0 + scale(1)→0.85 + translateY(8px),
250ms ease-in forwards. .card-removing class with pointer-events:none.
* New exported animateCardRemoval(ids) in board.js: adds .card-removing
to each matching board-card element, resolves after 260ms so the
caller can await before the API DELETE + _reloadAll.
* Wired into all three delete paths:
- context-menu.js group delete: animates parent + all children
- context-menu.js single delete: same path (allCards has one entry)
- app.js Del/Backspace shortcut: animates all selected cards
Quick capture no #inbox (public/js/app.js):
* Removed the line that auto-injected #inbox into the body of every
quick-captured card. Cards now land tag-free in the active bucket
(or unsorted).
Settings: preset delete lock (public/js/modules/theme.js):
* refreshPresetSelect() now disables the delete button (disabled attr
+ opacity 0.35 + cursor not-allowed) when a builtin: preset is
selected. Re-enabled when a user: preset is selected. The click
handler already had a startsWith('user:') guard but the button
wasn't visually locked.
chore: bump version to 0.9.17
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -38,6 +38,18 @@ const draggingCardIds = new Set();
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// the all view) or wait for the next visit to the all tab to pulse.
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let knownCardIds = null;
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/** Animate card removal: adds .card-removing to each matching card
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* element and waits for the CSS animation to finish before resolving.
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* Call this BEFORE the API delete + _reloadAll so the user sees the
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* card shrink/fade out instead of just vanishing. */
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export function animateCardRemoval(ids) {
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if (!ids || !ids.length) return Promise.resolve();
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const els = ids.map(id => board.querySelector(`[data-id="${id}"]`)).filter(Boolean);
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if (!els.length) return Promise.resolve();
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for (const el of els) el.classList.add('card-removing');
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return new Promise(r => setTimeout(r, 260));
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}
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/** Add a pulse class to matching board cards and strip it after the
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* animation. `cls` controls the variant: 'card-pulse-new' (3×, for
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* relay-synced cards) or 'card-pulse-local' (1×, for cards the user
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