- New src/lib/fonts.ts: curated set (Inter, Roboto, Lora, Playfair
Display, Bebas Neue, Source Code Pro, Permanent Marker) shipped as
local .woff2 in public/fonts/. loadFonts() registers them via
FontFace at app start; fontsReady ref re-triggers Konva text configs
once fonts resolve so the first paint isn't stuck on the fallback.
- TextAsset gets optional fontFamily (id; undefined = system sans).
PropertiesPanel adds a font dropdown next to font size.
- All five render sites read the family: CanvasStage textConfig +
clipTextConfig (Konva), drawLayer + drawMaskShape (canvas2d),
exportPlayer engine (uses an embedded FONT_FAMILIES map and fontFam
helper; runtime version 27 → 28).
- Example HTML export now lists used bundled fonts and prints the
@font-face CSS the user has to paste alongside the .woff2 files —
fonts themselves are NOT bundled into the export to keep it small.
- Default text fill changed from yellow #f5d76e to black #000000 in
both the main sidebar and the SVG-scope add-text path.
- 8 new tests under "text font picker — model + render + export".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>