Desktop MP4 export renders frames from a hidden BrowserWindow via capturePage, pipes PNGs to a bundled ffmpeg (libx264/yuv420p/+faststart), and writes the file through an atomic temp-file swap. It shares scene validation (shared/renderValidation.cjs) and the render.html renderer with the standalone Puppeteer server, which is hardened in parallel. Render worker & main (electron/): - abortable render loop with an inactivity watchdog and cancel plumbing - atomic temp-file + rename so a cancel/failure never truncates a pre-existing target (#7); stdin EPIPE / early-exit / backpressure-hang handled (#8) - HiDPI frames normalized to canvas size (#10); odd dimensions padded to even (#13, also server); backgroundThrottling disabled (#12) - reject canvases larger than the display (#11); single-render guard; isolated render session that blocks network requests (#5) Tests: - Electron harnesses (scripts/verify-*.cjs) for capture, export, cancel, timeout, assets, background, capture-fidelity, resolution, odd-dims, aggregated by verify-desktop-render.cjs - server smoke + e2e and shared validation unit tests - headless hook (src/devtools/headless.ts) to run the in-app suite under browser/electron hosts; pixel-diff util + capture fixtures (test/) - dev_docs plans: integration, fixes (#7-#13), and the e2e/capture strategy Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
18 lines
384 B
JSON
18 lines
384 B
JSON
{
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"name": "animatr-server",
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"version": "0.0.0",
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"private": true,
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"type": "module",
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"main": "server.js",
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"scripts": {
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"start": "node server.js",
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"dev": "node server.js",
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"test:smoke": "node --test server.smoke.test.cjs",
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"test:e2e": "node --test render.e2e.test.cjs"
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},
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"dependencies": {
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"express": "^4.21.2",
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"puppeteer-core": "^23.11.1"
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}
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}
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