- New src/lib/fonts.ts: curated set (Inter, Roboto, Lora, Playfair Display, Bebas Neue, Source Code Pro, Permanent Marker) shipped as local .woff2 in public/fonts/. loadFonts() registers them via FontFace at app start; fontsReady ref re-triggers Konva text configs once fonts resolve so the first paint isn't stuck on the fallback. - TextAsset gets optional fontFamily (id; undefined = system sans). PropertiesPanel adds a font dropdown next to font size. - All five render sites read the family: CanvasStage textConfig + clipTextConfig (Konva), drawLayer + drawMaskShape (canvas2d), exportPlayer engine (uses an embedded FONT_FAMILIES map and fontFam helper; runtime version 27 → 28). - Example HTML export now lists used bundled fonts and prints the @font-face CSS the user has to paste alongside the .woff2 files — fonts themselves are NOT bundled into the export to keep it small. - Default text fill changed from yellow #f5d76e to black #000000 in both the main sidebar and the SVG-scope add-text path. - 8 new tests under "text font picker — model + render + export". Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
29 KiB
29 KiB