fix: masks inside buttons render across all paths

Buttons used to ignore `isMask` on every render path — the mask
shape drew as normal content instead of clipping the button's
other layers. Every entry point now routes button children through
`drawMaskedGroup`:

- `drawLayers` nested-button branch
- new `drawButtonFrame` (used by the mask-preview overlay in
  button-edit mode so the preview reflects the button's own
  stage instead of the main scene)
- `renderButtonThumbnail` so sidebar previews match the stage
- exported-runtime button branch mirrors the split; bumped
  `RUNTIME_VERSION` to '11' so cached players reload

Also:

- Timeline clip-track dropzone hides until the library has at
  least one clip, and the hint stays centred in the visible
  ruler area instead of drifting with horizontal scroll.
- Regression tests pin positive/negative button masks in
  `drawButtonFrame` and verify `drawSceneFrame` applies
  button-internal masks when the button sits on the main stage.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-21 19:43:23 +02:00
1 parent c3764201b8
commit f29dc448fb
6 files changed
+232 -30

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+19 -4
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@@ -16,7 +16,7 @@ import { useSceneStore } from '@/stores/scene'
import { isLayerActiveAt, sampleLayer } from '@/lib/interpolate'
import { importImageFile, loadImage } from '@/lib/fileLoader'
import { useClipartStore } from '@/stores/clipart'
import { drawSceneFrame, loadSceneImages } from '@/lib/render'
import { drawButtonFrame, drawSceneFrame, loadSceneImages } from '@/lib/render'
import type {
Action,
AnimatableProps,
@@ -2697,9 +2697,24 @@ function drawPreview() {
ctx.save()
ctx.translate(viewX.value, viewY.value)
ctx.scale(zoom.value, zoom.value)
drawSceneFrame(ctx, store.scene, store.playhead, previewImages.value, {
crop: cropObjects.value,
})
// In button-edit mode the preview should reflect the *button*'s stage,
// not the main scene behind it. `store.playhead` is already pinned to
// BUTTON_STATE_TIMES[activeButtonState] (or to normal in hit mode), so
// we can pass it straight through.
if (store.activeButtonAsset) {
drawButtonFrame(
ctx,
store.activeButtonAsset,
store.scene,
store.playhead,
previewImages.value,
{ background: '#1a1a1f' },
)
} else {
drawSceneFrame(ctx, store.scene, store.playhead, previewImages.value, {
crop: cropObjects.value,
})
}
ctx.restore()
}
+35 -5
View File
@@ -102,6 +102,30 @@ const duration = computed(() =>
store.activeButtonAssetId ? 5 : store.activeDuration,
)
const inClipEdit = computed(() => store.activeClipId !== null)
// Only surface the "drop a clip to add a new track" dropzone when the user
// has at least one clip in the library — otherwise the hint is confusing
// (you can't drop what you don't have).
const showClipDropzone = computed(
() =>
!inClipEdit.value &&
!store.activeButtonAssetId &&
(store.scene.clips?.length ?? 0) > 0,
)
// Keep the dropzone hint horizontally centred in the *visible* ruler area
// (right of the sticky name-spacer) regardless of horizontal scroll. The
// dropzone itself is as wide as .tl-content, so its natural flex-center
// is not at the visual center — we position the hint absolutely at
// `scrollLeft + trackNameWidth + (visibleRulerWidth / 2)`.
const dropzoneHintStyle = computed(() => {
const tn = trackNameWidth.value
const vp = viewportWidth.value
if (vp <= 0) return {}
const visibleRulerW = Math.max(0, vp - tn)
const leftPx = scrollLeft.value + tn + visibleRulerW / 2
return { left: `${leftPx}px` }
})
const clipInstancesByTrack = computed<Record<string, ClipInstance[]>>(() => {
const out: Record<string, ClipInstance[]> = {}
for (const ci of store.scene.clipInstances ?? []) {
@@ -2710,7 +2734,7 @@ onBeforeUnmount(() => {
{{ store.activeButtonAssetId ? t('timeline.emptyButtonState') : t('timeline.noTracks') }}
</p>
<div
v-if="!inClipEdit && !store.activeButtonAssetId"
v-if="showClipDropzone"
class="track clip-track-dropzone"
:class="{ hot: clipDragOverDropzone }"
@dragenter="onNewTrackDragEnter"
@@ -2718,7 +2742,9 @@ onBeforeUnmount(() => {
@dragleave="onNewTrackDragLeave"
@drop="onNewTrackDrop"
>
<span class="dropzone-hint">{{ t('timeline.dropNewTrackHint') }}</span>
<span class="dropzone-hint" :style="dropzoneHintStyle">
{{ t('timeline.dropNewTrackHint') }}
</span>
</div>
</div>
</div>
@@ -4118,6 +4144,7 @@ onBeforeUnmount(() => {
}
.clip-track-dropzone {
position: relative;
height: 26px;
display: flex;
align-items: center;
@@ -4138,9 +4165,12 @@ onBeforeUnmount(() => {
}
.dropzone-hint {
position: sticky;
left: 50%;
transform: translateX(-50%);
position: absolute;
top: 50%;
/* `left` is driven from a computed so the hint stays in the centre of
the *visible* ruler area (i.e. centred in the user's viewport, right
of the sticky name-spacer) regardless of horizontal scroll. */
transform: translate(-50%, -50%);
pointer-events: none;
white-space: nowrap;
}
+92 -2
View File
@@ -7,7 +7,8 @@ import {
type ActionRuntime,
} from '@/lib/actions'
import { parseScript } from '@/lib/scriptDsl'
import type { Action, HitShape } from '@/types/scene'
import type { Action, ButtonAsset, HitShape } from '@/types/scene'
import { BUTTON_STATE_TIMES } from '@/types/scene'
import { isLayerActiveAt, sampleLayer, lerpColor } from '@/lib/interpolate'
import { snapToCandidates } from '@/lib/timelineSnap'
import {
@@ -20,7 +21,7 @@ import { createHistory } from '@/composables/useHistory'
import { useKfSelection, kfSelectionKey } from '@/composables/useKfSelection'
import { APP_NAME, APP_VERSION } from '@/version'
import type { PolygonAsset } from '@/types/scene'
import { drawSceneFrame, renderButtonThumbnail } from '@/lib/render'
import { drawButtonFrame, drawSceneFrame, renderButtonThumbnail } from '@/lib/render'
import { t as i18nT } from '@/i18n'
import { expandedTrackOrder } from '@/lib/sceneOrder'
import {
@@ -3772,6 +3773,95 @@ export function registerAllTests(): void {
})
})
suite('button asset — mask rendering', () => {
// Regression: masks inside buttons used to be ignored by every render
// path — the button branch in drawLayers called drawLayers recursively
// without the drawMaskedGroup split, so `isMask` layers drew as normal
// content. That made mask-preview / thumbnail / main-stage / exported
// runtime all show the mask shape instead of clipping. All paths now
// route button layers through drawMaskedGroup; these tests pin that.
function setupMaskedButton(mode: 'positive' | 'negative') {
const s = makeFreshStore()
const btn = s.addButtonAsset('B', 100, 100)
s.enterButtonAssetEdit(btn.id)
// Content: full-canvas red rect. addLayer already keyframes it at
// (canvas.width/2, canvas.height/2) at BUTTON_STATE_TIMES.normal,
// so we don't need to set anything else.
const red = s.addAsset({
kind: 'rect',
name: 'R',
width: 100,
height: 100,
fill: '#ff0000',
})
s.addLayer(red.id)!
// Mask: small circle at canvas center.
const mask = s.addAsset({
kind: 'circle',
name: 'M',
radius: 20,
fill: '#ffffff',
})
const maskLayer = s.addLayer(mask.id)!
s.setLayerMask(maskLayer.id, true, mode)
s.exitButtonAssetEdit()
const button = s.scene.assets.find((x) => x.id === btn.id) as ButtonAsset
return { store: s, button }
}
test('drawButtonFrame applies a positive mask inside the button', () => {
const { store, button } = setupMaskedButton('positive')
const canvas = document.createElement('canvas')
canvas.width = 100
canvas.height = 100
const ctx = canvas.getContext('2d')!
drawButtonFrame(ctx, button, store.scene, BUTTON_STATE_TIMES.normal, {})
const inside = ctx.getImageData(50, 50, 1, 1).data
const outside = ctx.getImageData(5, 5, 1, 1).data
expect(inside[0] > 200).toBe(true)
expect(inside[3] > 200).toBe(true)
expect(outside[3]).toBe(0)
})
test('drawButtonFrame applies a negative mask inside the button', () => {
const { store, button } = setupMaskedButton('negative')
const canvas = document.createElement('canvas')
canvas.width = 100
canvas.height = 100
const ctx = canvas.getContext('2d')!
drawButtonFrame(ctx, button, store.scene, BUTTON_STATE_TIMES.normal, {})
const inside = ctx.getImageData(50, 50, 1, 1).data
const outside = ctx.getImageData(5, 5, 1, 1).data
// Inside mask: punched out
expect(inside[3]).toBe(0)
// Outside mask: red content still there
expect(outside[0] > 200).toBe(true)
expect(outside[3] > 200).toBe(true)
})
test('drawSceneFrame applies button-internal masks when the button is placed on the main stage', () => {
const { store, button } = setupMaskedButton('positive')
// Size the main scene to match the button exactly so coordinates line up.
store.scene.canvas.width = 100
store.scene.canvas.height = 100
store.scene.canvas.background = 'transparent'
// Place the button as a layer on the main stage, centered.
store.addLayer(button.id)!
const canvas = document.createElement('canvas')
canvas.width = 100
canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, store.scene, 0, {})
const inside = ctx.getImageData(50, 50, 1, 1).data
const outside = ctx.getImageData(5, 5, 1, 1).data
// Inside the circular mask: red content visible
expect(inside[0] > 200).toBe(true)
expect(inside[3] > 200).toBe(true)
// Outside the circle: masked away (alpha 0)
expect(outside[3]).toBe(0)
})
})
suite('i18n — track-menu rename/delete labels', () => {
// Regression: the script-track context menu used to surface the raw
// keys ("timeline.renameScriptTrack" / ".deleteScriptTrack") because
+34 -5
View File
@@ -1,6 +1,6 @@
import type { Scene } from '@/types/scene'
const RUNTIME_VERSION = '10'
const RUNTIME_VERSION = '11'
const ENGINE_SOURCE = `(function(){
if (window.AnimatrPlayer && window.AnimatrPlayer.__v === '${RUNTIME_VERSION}') return;
@@ -444,11 +444,11 @@ const ENGINE_SOURCE = `(function(){
}
if(closed) tctx.closePath();
}
function drawMaskShape(ctxm,layer,time){
function drawMaskShape(ctxm,layer,time,alwaysActive){
var asset=assetMap[layer.assetId];
if(!asset) return;
if(asset.kind!=='rect' && asset.kind!=='circle' && asset.kind!=='text' && asset.kind!=='polygon') return;
if(!layerActiveAt(layer,time)) return;
if(!alwaysActive && !layerActiveAt(layer,time)) return;
var p=sample(layer,time);
ctxm.save();
ctxm.translate(p.x,p.y);
@@ -617,8 +617,37 @@ const ENGINE_SOURCE = `(function(){
var bState=resolveButtonState(layer);
var stateTime=bState==='hover'?2:(bState==='pressed'?3:(bState==='disabled'?4:1));
var bLayers=asset.layers||[];
for(var bli=bLayers.length-1;bli>=0;bli--){
drawLayer(bLayers[bli], stateTime, true);
var bContent=[], bMasks=[];
for(var bli=0;bli<bLayers.length;bli++){
if(bLayers[bli].isMask) bMasks.push(bLayers[bli]); else bContent.push(bLayers[bli]);
}
if(!bMasks.length){
for(var bli2=bContent.length-1;bli2>=0;bli2--){
drawLayer(bContent[bli2], stateTime, true);
}
} else {
var bcanvas=document.createElement('canvas');
bcanvas.width=canvas.width; bcanvas.height=canvas.height;
var bctx=bcanvas.getContext('2d');
var btm=ctx.getTransform();
bctx.setTransform(btm.a,btm.b,btm.c,btm.d,btm.e,btm.f);
var savedBCtx=ctx;
ctx=bctx;
for(var bli3=bContent.length-1;bli3>=0;bli3--){
drawLayer(bContent[bli3], stateTime, true);
}
for(var bmk=0;bmk<bMasks.length;bmk++){
var bML=bMasks[bmk];
bctx.save();
bctx.globalCompositeOperation=(bML.maskMode==='negative'?'destination-out':'destination-in');
drawMaskShape(bctx,bML,stateTime,true);
bctx.restore();
}
ctx=savedBCtx;
ctx.save();
ctx.setTransform(1,0,0,1,0,0);
ctx.drawImage(bcanvas,0,0);
ctx.restore();
}
}
ctx.shadowColor='transparent';
+37 -7
View File
@@ -241,7 +241,7 @@ function drawLayers(
const offY = layer.offsetY ?? asset.canvas.height / 2
ctx.translate(-offX, -offY)
const bs = buttonStates?.get(layer.id) ?? 'normal'
drawLayers(ctx, asset.layers, assetMap, images, BUTTON_STATE_TIMES[bs], undefined, true)
drawMaskedGroup(ctx, asset.layers, assetMap, images, BUTTON_STATE_TIMES[bs], undefined, true)
}
clearShadow(ctx)
@@ -254,6 +254,7 @@ function drawMaskShape(
layer: Layer,
assetMap: Map<string, Asset>,
time: number,
alwaysActive?: boolean,
) {
const asset = assetMap.get(layer.assetId)
if (!asset) return
@@ -264,7 +265,7 @@ function drawMaskShape(
asset.kind !== 'polygon'
)
return
if (!isLayerActiveAt(layer, time)) return
if (!alwaysActive && !isLayerActiveAt(layer, time)) return
const p = sampleLayer(layer, time)
ctx.save()
ctx.translate(p.x, p.y)
@@ -307,11 +308,12 @@ function drawMaskedGroup(
images: Record<string, HTMLImageElement>,
time: number,
buttonStates?: Map<string, ButtonState>,
alwaysActive?: boolean,
) {
const masks = children.filter((l) => l.isMask)
const content = children.filter((l) => !l.isMask)
if (masks.length === 0) {
drawLayers(ctx, children, assetMap, images, time, buttonStates)
drawLayers(ctx, children, assetMap, images, time, buttonStates, alwaysActive)
return
}
@@ -322,16 +324,17 @@ function drawMaskedGroup(
off.height = h
const offCtx = off.getContext('2d')
if (!offCtx) {
drawLayers(ctx, content, assetMap, images, time, buttonStates)
drawLayers(ctx, content, assetMap, images, time, buttonStates, alwaysActive)
return
}
const m = ctx.getTransform()
offCtx.setTransform(m.a, m.b, m.c, m.d, m.e, m.f)
drawLayers(offCtx, content, assetMap, images, time, buttonStates)
drawLayers(offCtx, content, assetMap, images, time, buttonStates, alwaysActive)
for (const mask of masks) {
if (!alwaysActive && !isLayerActiveAt(mask, time)) continue
offCtx.save()
offCtx.globalCompositeOperation = mask.maskMode === 'negative' ? 'destination-out' : 'destination-in'
drawMaskShape(offCtx, mask, assetMap, time)
drawMaskShape(offCtx, mask, assetMap, time, alwaysActive)
offCtx.restore()
}
ctx.save()
@@ -481,6 +484,33 @@ export function renderButtonThumbnail(
ctx.scale(scale, scale)
const assetMap = new Map<string, Asset>()
for (const a of scene.assets) assetMap.set(a.id, a)
drawLayers(ctx, button.layers, assetMap, images, BUTTON_STATE_TIMES.normal, undefined, true)
drawMaskedGroup(ctx, button.layers, assetMap, images, BUTTON_STATE_TIMES.normal, undefined, true)
return canvas.toDataURL('image/png')
}
/**
* Draw a single button-asset frame into the supplied context. Used by the
* mask-preview overlay in button-edit mode so the preview reflects the
* button's own stage instead of the main scene. The caller is responsible
* for applying viewport translate/zoom before calling.
*/
export function drawButtonFrame(
ctx: CanvasRenderingContext2D,
button: ButtonAsset,
scene: Scene,
time: number,
images: Record<string, HTMLImageElement>,
options?: { background?: string },
): void {
const { width: w, height: h } = button.canvas
if (w <= 0 || h <= 0) return
ctx.save()
if (options?.background !== undefined) {
ctx.fillStyle = options.background
ctx.fillRect(0, 0, w, h)
}
const assetMap = new Map<string, Asset>()
for (const a of scene.assets) assetMap.set(a.id, a)
drawMaskedGroup(ctx, button.layers, assetMap, images, time, undefined, true)
ctx.restore()
}