feat: 5-frame button assets + timeline/sidebar polish
Button assets
- Re-introduce button-asset type with 4 content states (normal/hover/
pressed/disabled) stored as keyframes at BUTTON_STATE_TIMES, plus a
separate hit-area editor mode.
- useButtonRuntime composable for per-instance state/disabled flags on
the main stage.
- Sidebar library lists button assets with live 80×80 thumbnails;
renderButtonThumbnail now accepts an images map so image-kind layers
inside a button render instead of producing a fully-transparent PNG.
- Compact (no-thumbnail) mode aligns button rows to the library-row
height.
Scope footer
- Button-edit mode now uses the same sidebar scope-footer pattern as
clip-edit (back button to "Main timeline" + active scope chip);
removed the inline exit button from the timeline scrub-bar.
Timeline
- Track-name column default bumped to 260px to match the assets sidebar
above it (storage key bumped to :v2 so stale values reset).
- scrub-bar z-index raised above sticky track-name columns so rows
scroll under it instead of over.
- scrub-handle flips z-index based on horizontal scroll: above
name-spacer when the playhead is in view (no half-clip at t=0),
below when the playhead has scrolled off the left edge (so the
toggle row cleanly covers it).
- name-spacer extends ±3/1px to fully cover the obscured handle.
- scrub-handle head pokes 3px above the ruler with rounded top corners
via clip-path path().
Track context menu
- Added missing i18n keys (renameScriptTrack / deleteScriptTrack /
renameScriptTrackDialog.{title,confirm}).
- Rename items show a visible pencil icon; empty .check slot removed
so items line up flush-left; toggle items place their active ✓ on
the right (kf-menu-trailing-check).
Dev HUD
- Test progress bar flips to --danger as soon as the first failure is
recorded, instead of only at the end of the run.
Regression tests
- renderButtonThumbnail: null on empty button, renders shape layers,
accepts custom images map.
- i18n: renameScriptTrack / deleteScriptTrack / dialog keys resolve.
- scrub-handle-obscured logic (visible at t=0, hidden when playhead is
scrolled off-screen, still visible when playhead is far to the
right of the scroll offset).
- Updated button state-scrubber expectations to match
BUTTON_STATE_TIMES (normal=1, hover=2, pressed=3, disabled=4) and
that hit-mode parks at normal=1 rather than 0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -204,7 +204,11 @@ onBeforeUnmount(() => document.removeEventListener('keydown', onKeyDown))
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<span class="hud-test">{{ currentTest || '…' }}</span>
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</div>
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<div class="hud-bar">
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<div class="hud-bar-fill" :style="{ width: progressPct + '%' }"></div>
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<div
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class="hud-bar-fill"
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:class="{ 'has-failures': failedSoFar > 0 }"
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:style="{ width: progressPct + '%' }"
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></div>
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</div>
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</div>
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</Transition>
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@@ -671,7 +675,13 @@ onBeforeUnmount(() => document.removeEventListener('keydown', onKeyDown))
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height: 100%;
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background: var(--accent);
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border-radius: 999px;
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transition: width 120ms linear;
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transition: width 120ms linear, background 160ms var(--ease);
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}
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/* Flip the progress bar to red as soon as the first test fails so the
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user sees the bad state mid-run instead of only at the end. */
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.hud-bar-fill.has-failures {
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background: var(--danger);
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}
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.hud-pop-enter-active,
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-113
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