feat: 5-frame button assets + timeline/sidebar polish
Button assets
- Re-introduce button-asset type with 4 content states (normal/hover/
pressed/disabled) stored as keyframes at BUTTON_STATE_TIMES, plus a
separate hit-area editor mode.
- useButtonRuntime composable for per-instance state/disabled flags on
the main stage.
- Sidebar library lists button assets with live 80×80 thumbnails;
renderButtonThumbnail now accepts an images map so image-kind layers
inside a button render instead of producing a fully-transparent PNG.
- Compact (no-thumbnail) mode aligns button rows to the library-row
height.
Scope footer
- Button-edit mode now uses the same sidebar scope-footer pattern as
clip-edit (back button to "Main timeline" + active scope chip);
removed the inline exit button from the timeline scrub-bar.
Timeline
- Track-name column default bumped to 260px to match the assets sidebar
above it (storage key bumped to :v2 so stale values reset).
- scrub-bar z-index raised above sticky track-name columns so rows
scroll under it instead of over.
- scrub-handle flips z-index based on horizontal scroll: above
name-spacer when the playhead is in view (no half-clip at t=0),
below when the playhead has scrolled off the left edge (so the
toggle row cleanly covers it).
- name-spacer extends ±3/1px to fully cover the obscured handle.
- scrub-handle head pokes 3px above the ruler with rounded top corners
via clip-path path().
Track context menu
- Added missing i18n keys (renameScriptTrack / deleteScriptTrack /
renameScriptTrackDialog.{title,confirm}).
- Rename items show a visible pencil icon; empty .check slot removed
so items line up flush-left; toggle items place their active ✓ on
the right (kf-menu-trailing-check).
Dev HUD
- Test progress bar flips to --danger as soon as the first failure is
recorded, instead of only at the end of the run.
Regression tests
- renderButtonThumbnail: null on empty button, renders shape layers,
accepts custom images map.
- i18n: renameScriptTrack / deleteScriptTrack / dialog keys resolve.
- scrub-handle-obscured logic (visible at t=0, hidden when playhead is
scrolled off-screen, still visible when playhead is far to the
right of the scroll offset).
- Updated button state-scrubber expectations to match
BUTTON_STATE_TIMES (normal=1, hover=2, pressed=3, disabled=4) and
that hit-mode parks at normal=1 rather than 0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -15,13 +15,14 @@ import {
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} from '@phosphor-icons/vue'
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import { useSceneStore } from '@/stores/scene'
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import { sampleLayer } from '@/lib/interpolate'
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import type { AnimatableProps } from '@/types/scene'
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import type { Action, AnimatableProps } from '@/types/scene'
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import RangeSlider from './RangeSlider.vue'
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import ActionEditor from './ActionEditor.vue'
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import { t } from '@/i18n'
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const SECTION_STORAGE_KEY = 'animatr:propSections'
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type SectionKey = 'transform' | 'text' | 'polygon' | 'appearance' | 'shadow' | 'mask'
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type SectionKey = 'transform' | 'text' | 'polygon' | 'appearance' | 'shadow' | 'mask' | 'button'
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const defaultOpen: Record<SectionKey, boolean> = {
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transform: true,
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@@ -30,6 +31,7 @@ const defaultOpen: Record<SectionKey, boolean> = {
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appearance: true,
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shadow: false,
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mask: false,
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button: true,
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}
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function readStoredOpen(): Record<SectionKey, boolean> {
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@@ -92,6 +94,11 @@ const polygonAsset = computed(() => {
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return a && a.kind === 'polygon' ? a : null
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})
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const buttonAsset = computed(() => {
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const a = selectedAsset.value
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return a && a.kind === 'button' ? a : null
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})
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const polygonPointCount = computed<number>({
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get: () => polygonAsset.value?.points.length ?? 0,
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set: (v: number) => {
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@@ -620,6 +627,19 @@ function removeKeyframeHere() {
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</div>
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</section>
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<section v-if="buttonAsset" class="prop-group">
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<button class="group-header" @click="toggleSection('button')">
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<component :is="sectionOpen.button ? PhCaretDown : PhCaretRight" :size="11" />
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<span>{{ t('properties.sections.button') }}</span>
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</button>
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<div v-if="sectionOpen.button" class="group-body">
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<ActionEditor
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:actions="selected.onClick ?? []"
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@update:actions="(v: Action[]) => store.setLayerOnClick(selected!.id, v)"
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/>
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</div>
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</section>
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<button class="danger-btn" @click="store.removeLayer(selected.id)">
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<PhTrash :size="13" />
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{{ t('properties.deleteLayer') }}
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