Add camera resize and keyframe controls

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th committed 2026-06-08 00:33:57 +02:00
1 parent 3a93d6ea5d
commit b9a4b53109
5 files changed
+428 -17

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@@ -789,15 +789,45 @@ const cameraFrameConfig = computed(() => {
height: frame.height,
fillEnabled: false,
stroke: selected ? '#38bdf8' : '#0ea5e9',
strokeWidth: (selected ? 2.5 : 1.5) / zoom.value,
strokeWidth: (selected ? 1.4 : 1) / zoom.value,
strokeScaleEnabled: false,
dash: [10 / zoom.value, 6 / zoom.value],
hitStrokeWidth: Math.max(10 / zoom.value, 8),
dash: [4 / zoom.value, 3 / zoom.value],
hitStrokeWidth: Math.max(8 / zoom.value, 6),
listening: true,
draggable: selected && !camera.locked,
}
})
const cameraResizeDragStart = ref<CameraProps | null>(null)
function cameraOutputAspect(): number {
const canvas = store.scene.canvas
const width = Number.isFinite(canvas.width) && canvas.width > 0 ? canvas.width : 1
const height = Number.isFinite(canvas.height) && canvas.height > 0 ? canvas.height : 1
return width / height
}
const cameraResizeHandleConfig = computed(() => {
const frame = cameraFrame.value
const camera = store.scene.camera
if (!frame || !camera || !store.selectedCamera || camera.locked) return null
const size = 10 / zoom.value
return {
id: 'camera-resize-handle',
name: 'camera-resize-handle',
x: frame.x + frame.width - size / 2,
y: frame.y + frame.height - size / 2,
width: size,
height: size,
fill: '#f8fafc',
stroke: '#38bdf8',
strokeWidth: 1 / zoom.value,
strokeScaleEnabled: false,
draggable: true,
listening: true,
}
})
function selectCameraFromStage(e?: Konva.KonvaEventObject<MouseEvent>) {
if (e) e.cancelBubble = true
store.selectCamera(true)
@@ -817,6 +847,47 @@ function onCameraDragEnd(e: Konva.KonvaEventObject<DragEvent>) {
onCameraDragMove(e)
}
function onCameraResizeStart(e: Konva.KonvaEventObject<DragEvent | MouseEvent>) {
e.cancelBubble = true
if (store.scene.camera?.locked) return
store.selectCamera(true)
cameraResizeDragStart.value = cameraFrame.value ? { ...cameraFrame.value } : null
}
function onCameraResizeDrag(e: Konva.KonvaEventObject<DragEvent>) {
e.cancelBubble = true
const camera = store.scene.camera
const start = cameraResizeDragStart.value ?? cameraFrame.value
if (!camera || camera.locked || !start) return
const node = e.target
const handleSize = cameraResizeHandleConfig.value?.width ?? 10 / zoom.value
const aspect = cameraOutputAspect()
const widthFromPointer = Math.max(1, node.x() + handleSize / 2 - start.x)
const heightFromPointer = Math.max(1, node.y() + handleSize / 2 - start.y)
const widthDelta = Math.abs(widthFromPointer - start.width) / Math.max(1, start.width)
const heightDelta = Math.abs(heightFromPointer - start.height) / Math.max(1, start.height)
const width = Math.max(
1,
Math.round(widthDelta >= heightDelta ? widthFromPointer : heightFromPointer * aspect),
)
const height = Math.max(1, Math.round(width / aspect))
node.x(start.x + width - handleSize / 2)
node.y(start.y + height - handleSize / 2)
store.upsertCameraKeyframe(store.playhead, {
x: Math.round(start.x),
y: Math.round(start.y),
width,
height,
})
}
function onCameraResizeEnd(e: Konva.KonvaEventObject<DragEvent>) {
onCameraResizeDrag(e)
cameraResizeDragStart.value = null
}
function toggleCameraEnabled() {
if (store.scene.camera?.enabled) {
store.disableCamera()
@@ -4793,6 +4864,14 @@ function onResizeHandlePointerUp(e: PointerEvent) {
@dragmove="onCameraDragMove"
@dragend="onCameraDragEnd"
/>
<v-rect
v-if="cameraResizeHandleConfig"
:config="cameraResizeHandleConfig"
@mousedown="onCameraResizeStart"
@dragstart="onCameraResizeStart"
@dragmove="onCameraResizeDrag"
@dragend="onCameraResizeEnd"
/>
<v-rect
v-for="h in canvasResizeHandles"
:key="`canvas-resize-${h.edge}`"