0.2.0: polygon tool, mask editor preview, collapsible properties

- Polygon asset type with per-vertex animation: new sidebar button inserts a
  hexagon; vertex handles in the editor write per-keyframe `points` arrays
  that interpolate between keyframes (requires matching point counts).
- Canvas mask preview: toggle in the zoom toolbar switches the stage
  between the editable ghost view and a rendered view that applies the
  actual masking via the shared canvas 2D path.
- Properties panel is grouped into collapsible sections (Transform, Text,
  Appearance, Shadow, Mask) with per-section open/closed state persisted
  to localStorage.
- Sidebar shape buttons are icon-only to reclaim width for the Polygon
  entry.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-20 01:29:27 +02:00
1 parent 03b1147a93
commit a05396e734
12 files changed
+611 -173

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@@ -247,7 +247,7 @@ export const useSceneStore = defineStore('scene', {
if (asset.kind === 'rect' || asset.kind === 'image') {
layer.offsetX = asset.width / 2
layer.offsetY = asset.height / 2
} else if (asset.kind === 'circle' || asset.kind === 'text') {
} else if (asset.kind === 'circle' || asset.kind === 'text' || asset.kind === 'polygon') {
layer.offsetX = 0
layer.offsetY = 0
}
@@ -465,6 +465,55 @@ export const useSceneStore = defineStore('scene', {
kf.props = { ...kf.props, x: curX + dx, y: curY + dy }
}
},
movePolygonVertex(layerId: string, pointIndex: number, x: number, y: number, time?: number) {
const layer = this.activeLayers.find((l) => l.id === layerId)
if (!layer) return
const asset = this.scene.assets.find((a) => a.id === layer.assetId)
if (!asset || asset.kind !== 'polygon') return
if (pointIndex < 0 || pointIndex >= asset.points.length) return
const t = time ?? this.playhead
const sampled = sampleLayer(layer, t)
const current = sampled.points ?? asset.points
const next = current.map((p, i) => (i === pointIndex ? { x, y } : { x: p.x, y: p.y }))
this.upsertKeyframe(layerId, t, { points: next })
},
addPolygonPoint(assetId: string, atIndex: number, point: { x: number; y: number }) {
const asset = this.scene.assets.find((a) => a.id === assetId)
if (!asset || asset.kind !== 'polygon') return
const insertAt = Math.max(0, Math.min(atIndex, asset.points.length))
asset.points.splice(insertAt, 0, { x: point.x, y: point.y })
const layersUsing = this.scene.layers.filter((l) => l.assetId === assetId)
for (const layer of layersUsing) {
for (const arr of [layer.keyframes, layer.positionKeyframes, layer.rotationKeyframes]) {
if (!arr) continue
for (const kf of arr) {
if (!kf.props.points) continue
const pts = kf.props.points.slice()
pts.splice(insertAt, 0, { x: point.x, y: point.y })
kf.props = { ...kf.props, points: pts }
}
}
}
},
removePolygonPoint(assetId: string, pointIndex: number) {
const asset = this.scene.assets.find((a) => a.id === assetId)
if (!asset || asset.kind !== 'polygon') return
if (asset.points.length <= 3) return
if (pointIndex < 0 || pointIndex >= asset.points.length) return
asset.points.splice(pointIndex, 1)
const layersUsing = this.scene.layers.filter((l) => l.assetId === assetId)
for (const layer of layersUsing) {
for (const arr of [layer.keyframes, layer.positionKeyframes, layer.rotationKeyframes]) {
if (!arr) continue
for (const kf of arr) {
if (!kf.props.points) continue
const pts = kf.props.points.slice()
if (pointIndex < pts.length) pts.splice(pointIndex, 1)
kf.props = { ...kf.props, points: pts }
}
}
}
},
setLayerMask(layerId: string, isMask: boolean, mode?: MaskMode) {
const layer = this.activeLayers.find((l) => l.id === layerId)
if (!layer) return