0.2.0: polygon tool, mask editor preview, collapsible properties
- Polygon asset type with per-vertex animation: new sidebar button inserts a hexagon; vertex handles in the editor write per-keyframe `points` arrays that interpolate between keyframes (requires matching point counts). - Canvas mask preview: toggle in the zoom toolbar switches the stage between the editable ghost view and a rendered view that applies the actual masking via the shared canvas 2D path. - Properties panel is grouped into collapsible sections (Transform, Text, Appearance, Shadow, Mask) with per-section open/closed state persisted to localStorage. - Sidebar shape buttons are icon-only to reclaim width for the Polygon entry. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -130,6 +130,22 @@ function drawLayers(
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ctx.font = `${asset.fontSize}px sans-serif`
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ctx.textBaseline = 'top'
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ctx.fillText(asset.text, -offX, -offY)
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} else if (asset.kind === 'polygon') {
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const offX = layer.offsetX ?? 0
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const offY = layer.offsetY ?? 0
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const fill = p.fill ?? asset.fill
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const blur = p.blur ?? asset.blur ?? 0
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const pts = p.points ?? asset.points
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if (pts.length >= 3) {
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ctx.fillStyle = fill
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if (blur > 0) ctx.filter = `blur(${blur}px)`
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ctx.beginPath()
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ctx.moveTo(pts[0].x - offX, pts[0].y - offY)
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for (let j = 1; j < pts.length; j++) ctx.lineTo(pts[j].x - offX, pts[j].y - offY)
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ctx.closePath()
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ctx.fill()
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ctx.filter = 'none'
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}
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} else if (asset.kind === 'image') {
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const img = images[asset.id]
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if (img) {
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@@ -152,7 +168,13 @@ function drawMaskShape(
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) {
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const asset = assetMap.get(layer.assetId)
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if (!asset) return
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if (asset.kind !== 'rect' && asset.kind !== 'circle' && asset.kind !== 'text') return
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if (
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asset.kind !== 'rect' &&
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asset.kind !== 'circle' &&
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asset.kind !== 'text' &&
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asset.kind !== 'polygon'
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)
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return
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const p = sampleLayer(layer, time)
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ctx.save()
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ctx.translate(p.x, p.y)
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@@ -169,12 +191,23 @@ function drawMaskShape(
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ctx.beginPath()
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ctx.arc(-offX, -offY, asset.radius, 0, Math.PI * 2)
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ctx.fill()
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} else {
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} else if (asset.kind === 'text') {
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const offX = layer.offsetX ?? 0
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const offY = layer.offsetY ?? 0
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ctx.font = `${asset.fontSize}px sans-serif`
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ctx.textBaseline = 'top'
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ctx.fillText(asset.text, -offX, -offY)
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} else {
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const offX = layer.offsetX ?? 0
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const offY = layer.offsetY ?? 0
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const pts = p.points ?? asset.points
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if (pts.length >= 3) {
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ctx.beginPath()
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ctx.moveTo(pts[0].x - offX, pts[0].y - offY)
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for (let j = 1; j < pts.length; j++) ctx.lineTo(pts[j].x - offX, pts[j].y - offY)
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ctx.closePath()
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ctx.fill()
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}
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}
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ctx.restore()
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}
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