1.1.0: .ruw project bundle + per-export target FPS
- New .ruw file format: a STORE-only zip wrapping project.json + an assets/ folder. packProject extracts every data-URL asset (images, audio, background video) into its own file and rewrites the in-JSON src fields to relative paths; unpackProject rehydrates back to data URLs on read. Zero dependencies — we ship a minimal in-house zip codec. - ExportDialog surfaces the new format as a top-row "RUWIO project (.ruw)" option that round-trips through the welcome-dialog file picker. Legacy .json imports still work via byte-sniffing the PK header in readAnyProjectFile. Dead App.vue `exportProjectFile` helper removed. - Frame-based exports (GIF, APNG, APNG preview) take an optional targetFps override so a 60fps project doesn't balloon the file — APNG / GIF size scales ~linearly with frame count. The ExportDialog grows a second input next to target size; defaults inherit the scene's fps and reset on each dialog open. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -454,6 +454,12 @@ export const en = {
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targetSize: 'Target size',
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targetSizeReset: 'Reset to scene canvas size',
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targetSizeResetLabel: 'Reset',
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targetFps: 'Target FPS',
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targetFpsHint: 'Lower → smaller file',
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targetFpsReset: 'Reset to scene FPS',
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ruwTitle: 'RUWIO project (.ruw)',
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ruwBadge: 'Reimportable',
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ruwDesc: 'Zipped bundle — project JSON + every image / audio asset as a separate file. Drop it onto the welcome screen to reopen.',
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},
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tests: {
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