0.4.0: clipart drawer, animation paths, bezier keyframes

- Clipart library: new left-edge drawer (5px idle, expands on hover,
  400px when open). User picks a local folder via the File System Access
  API in settings; directory handle is persisted in IndexedDB so the
  library survives reloads. Dragging a thumbnail onto the stage creates
  an image asset + layer at the drop point.
- Animation paths on the stage: selecting a keyframe draws the tween
  path from the previous keyframe to the selected one as a solid
  polyline with per-frame draggable dots. All other segments on the
  same position-track render as dashed ghost lines so the full curve
  progression is visible.
- Path dots grow on hover (2.5 → 6 px), show a grab cursor, and have a
  wider hit area so they're easier to grab.
- Bezier-curved position interpolation: keyframes gain optional
  ctrlX/ctrlY fields. When set, x/y tween along a quadratic bezier
  through the control point instead of a straight line. Dragging a
  path dot solves for the control so the curve passes through the
  drag point at its frame progress. Mirrored across all four render
  pipelines.
- Tests: new suites for polygon actions, freeform drawing lifecycle,
  polygon + stroke rendering (15 new tests). Fixed the mask-render
  tests that relied on a default-transparent canvas background.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-20 10:35:43 +02:00
1 parent 276d621d20
commit 869b67458a
16 files changed
+1379 -15

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@@ -365,6 +365,57 @@ export const useSceneStore = defineStore('scene', {
const idx = found.arr.indexOf(found.kf)
if (idx >= 0) found.arr.splice(idx, 1)
},
setKeyframeControl(layerId: string, keyframeId: string, ctrlX: number, ctrlY: number) {
const layer = this.activeLayers.find((l) => l.id === layerId)
if (!layer) return
const found = findKf(layer, keyframeId)
if (!found) return
found.kf.ctrlX = ctrlX
found.kf.ctrlY = ctrlY
},
clearKeyframeControl(layerId: string, keyframeId: string) {
const layer = this.activeLayers.find((l) => l.id === layerId)
if (!layer) return
const found = findKf(layer, keyframeId)
if (!found) return
delete found.kf.ctrlX
delete found.kf.ctrlY
},
// Given a target world point that the curve should pass through at
// segment progress `u` (0..1), solve for the quadratic bezier control.
setKeyframeControlFromPoint(
layerId: string,
keyframeId: string,
u: number,
targetX: number,
targetY: number,
) {
const layer = this.activeLayers.find((l) => l.id === layerId)
if (!layer) return
const found = findKf(layer, keyframeId)
if (!found) return
if (u <= 0 || u >= 1) return
// Find the previous keyframe in the same arr
const arr = [...found.arr].sort((x, y) => x.time - y.time)
const idx = arr.findIndex((k) => k.id === keyframeId)
if (idx <= 0) return
const prev = arr[idx - 1]
const samp = sampleLayer(layer, prev.time)
const endSamp = sampleLayer(layer, found.kf.time)
const p0x = samp.x
const p0y = samp.y
const p1x = endSamp.x
const p1y = endSamp.y
const oneMinus = 1 - u
// targetX = oneMinus²*p0x + 2·oneMinus·u·C + u²*p1x
// => C = (target - oneMinus²·p0 - u²·p1) / (2·oneMinus·u)
const denom = 2 * oneMinus * u
if (Math.abs(denom) < 1e-6) return
const cx = (targetX - oneMinus * oneMinus * p0x - u * u * p1x) / denom
const cy = (targetY - oneMinus * oneMinus * p0y - u * u * p1y) / denom
found.kf.ctrlX = cx
found.kf.ctrlY = cy
},
setKeyframeEasing(layerId: string, keyframeId: string, easing: Easing) {
const layer = this.activeLayers.find((l) => l.id === layerId)
if (!layer) return