0.15.0: stage context menu + drag-to-resize stage
- Right-clicking the stage opens a small menu with Document settings (pops the document drawer) and Resize stage. Closes on outside click and ESC. - Resize stage drops eight accent-coloured drag handles around the canvas rect (N/NE/E/SE/S/SW/W/NW). East/south handles just grow or shrink the canvas; west/north (and their corners) also shift every scene-world coordinate in lock-step so content stays pinned to its visible position while the canvas re-aligns around it. - Enter forces stage-crop on so the user can see where the new edge lands; exit restores the previous crop setting. Exit paths: Done button in the floating banner, ESC, or the restored crop toggle. - New store action shiftSceneWorldCoords(dx, dy) covers layer base + main/position keyframes + bezier control points + clipInstance x/y across every scene page. Clip-library layers, button assets, hit shapes and polygon vertex clouds stay put — those live in local coord systems, not scene-world space. - Tests: store coverage (shift across pages, positionKeyframes, ctrlX/Y, clipInstance, clip-library untouched, (0,0) no-op) plus UI coverage (context-menu items, Resize stage enters mode + renders 8 handles, ESC and Done both exit, crop forced on and restored). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -6,9 +6,11 @@ import {
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PhCornersIn,
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PhCrop,
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PhCursorClick,
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PhFrameCorners,
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PhMaskHappy,
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PhPencilSimple,
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PhPolygon,
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PhSlidersHorizontal,
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PhSquare,
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PhTrash,
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} from '@phosphor-icons/vue'
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@@ -16,6 +18,7 @@ import { useSceneStore } from '@/stores/scene'
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import { isButtonLayerActiveAt, isLayerActiveAt, sampleLayer } from '@/lib/interpolate'
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import { importImageFile, loadImage } from '@/lib/fileLoader'
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import { useClipartStore } from '@/stores/clipart'
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import { useDocumentDrawer } from '@/composables/useDocumentDrawer'
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import { drawButtonFrame, drawSceneFrame, loadSceneImages } from '@/lib/render'
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import type {
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Action,
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@@ -2958,11 +2961,268 @@ onBeforeUnmount(() => {
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container.value?.removeEventListener('drop', onContainerDrop)
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container.value?.removeEventListener('dblclick', onContainerDblClick)
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window.removeEventListener('keydown', handleDrawingKey)
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document.removeEventListener('pointerdown', onStageMenuPointerDown, true)
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document.removeEventListener('keydown', onStageMenuKeyDown)
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})
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// --- Stage context menu ---------------------------------------------
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// Right-clicking the stage (outside of a more specific handler like
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// a vertex context menu) opens a small action menu. Currently two
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// items; `stageResize` is a placeholder for the upcoming resize flow.
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interface StageMenuState {
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x: number
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y: number
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}
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const stageMenu = ref<StageMenuState | null>(null)
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const stageMenuRef = ref<HTMLDivElement | null>(null)
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const documentDrawer = useDocumentDrawer()
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function onStageContextMenu(e: MouseEvent) {
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// Don't hijack native right-click on editable elements (e.g. the
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// rare inline inputs the stage overlays render). The App-level
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// `onDocumentContextMenu` already suppresses the browser menu
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// elsewhere, so a non-editable target here is safe to intercept.
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const target = e.target as HTMLElement | null
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if (target && target.closest('input, textarea, [contenteditable="true"]')) return
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e.preventDefault()
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e.stopPropagation()
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stageMenu.value = { x: e.clientX, y: e.clientY }
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}
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function closeStageMenu() {
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stageMenu.value = null
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}
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function onStageMenuPointerDown(e: PointerEvent) {
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if (!stageMenu.value) return
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const root = stageMenuRef.value
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if (root && root.contains(e.target as Node)) return
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closeStageMenu()
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}
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function onStageMenuKeyDown(e: KeyboardEvent) {
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if (!stageMenu.value) return
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if (e.key !== 'Escape') return
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e.preventDefault()
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closeStageMenu()
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}
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watch(stageMenu, (v) => {
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if (v) {
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document.addEventListener('pointerdown', onStageMenuPointerDown, true)
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document.addEventListener('keydown', onStageMenuKeyDown)
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} else {
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document.removeEventListener('pointerdown', onStageMenuPointerDown, true)
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document.removeEventListener('keydown', onStageMenuKeyDown)
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}
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})
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function onMenuDocumentSettings() {
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closeStageMenu()
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documentDrawer.openDrawer()
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}
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function onMenuStageResize() {
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closeStageMenu()
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// Resizing without crop obscures the effect of the drag — elements
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// outside the current canvas rect stay painted, so the user can't
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// tell where the new edge actually lands. Force crop on for the
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// duration of the mode; snapshot whatever the user had before so we
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// can restore it on exit.
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prevCropBeforeResize = cropObjects.value
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cropObjects.value = true
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stageResizeMode.value = true
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}
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// --- Stage resize mode ----------------------------------------------
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// Eight drag handles overlay the stage rectangle. Dragging any handle
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// resizes the canvas; handles that include a west or north component
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// also shift every scene-world coordinate by the same delta so content
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// stays pinned to its visible position while the canvas grows or
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// shrinks around it.
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type ResizeHandleDir = 'n' | 'ne' | 'e' | 'se' | 's' | 'sw' | 'w' | 'nw'
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const RESIZE_HANDLES: ResizeHandleDir[] = ['n', 'ne', 'e', 'se', 's', 'sw', 'w', 'nw']
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const MIN_CANVAS_SIZE = 20
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const stageResizeMode = ref(false)
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interface ResizeDragState {
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dir: ResizeHandleDir
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startClientX: number
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startClientY: number
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startWidth: number
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startHeight: number
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/** Cumulative world-space shift already applied during this drag.
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* Each frame we compute the TARGET total shift and push only the
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* delta relative to this — avoids double-applying as the pointer
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* moves across multiple frames. */
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appliedShiftX: number
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appliedShiftY: number
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pointerId: number
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}
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const resizeDrag = ref<ResizeDragState | null>(null)
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// Snapshot of the stage-crop toggle from before resize mode kicked in,
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// so the exit path can restore it. `null` means "not currently in
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// resize mode" (nothing to restore).
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let prevCropBeforeResize: boolean | null = null
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function exitStageResizeMode() {
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stageResizeMode.value = false
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resizeDrag.value = null
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if (prevCropBeforeResize !== null) {
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cropObjects.value = prevCropBeforeResize
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prevCropBeforeResize = null
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}
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}
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function onResizeModeKeyDown(e: KeyboardEvent) {
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if (!stageResizeMode.value) return
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if (e.key !== 'Escape') return
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e.preventDefault()
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exitStageResizeMode()
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}
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watch(stageResizeMode, (v) => {
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if (v) document.addEventListener('keydown', onResizeModeKeyDown)
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else document.removeEventListener('keydown', onResizeModeKeyDown)
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})
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/** Screen-space rect for the canvas — matches how Konva renders it
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* (view offset + canvas * zoom). Handles are anchored to these
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* positions. */
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const stageScreenRect = computed(() => {
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const z = zoom.value
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const w = store.project.canvas.width * z
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const h = store.project.canvas.height * z
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return {
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left: viewX.value,
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top: viewY.value,
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width: w,
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height: h,
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}
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})
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function handleStyle(dir: ResizeHandleDir): Record<string, string> {
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const rect = stageScreenRect.value
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const half = 6 // handle is 12×12, centre the chip on the edge
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const cx = rect.left + rect.width / 2 - half
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const cy = rect.top + rect.height / 2 - half
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const left = rect.left - half
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const right = rect.left + rect.width - half
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const top = rect.top - half
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const bottom = rect.top + rect.height - half
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const pos: Record<ResizeHandleDir, { left: number; top: number }> = {
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nw: { left, top },
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n: { left: cx, top },
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ne: { left: right, top },
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e: { left: right, top: cy },
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se: { left: right, top: bottom },
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s: { left: cx, top: bottom },
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sw: { left, top: bottom },
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w: { left, top: cy },
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}
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return { left: `${pos[dir].left}px`, top: `${pos[dir].top}px` }
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}
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function resizeTargetsForDelta(
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dir: ResizeHandleDir,
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dxWorld: number,
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dyWorld: number,
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startW: number,
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startH: number,
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): { width: number; height: number; shiftX: number; shiftY: number } {
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let newW = startW
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let newH = startH
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let shiftX = 0
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let shiftY = 0
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if (dir.includes('e')) newW = startW + dxWorld
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if (dir.includes('w')) {
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newW = startW - dxWorld
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shiftX = -dxWorld
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}
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if (dir.includes('s')) newH = startH + dyWorld
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if (dir.includes('n')) {
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newH = startH - dyWorld
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shiftY = -dyWorld
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}
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// Enforce a floor. If resizing would push below MIN_CANVAS_SIZE on
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// a west/north drag, clamp both the size AND the shift so elements
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// don't skate off while the canvas is pinned at the floor.
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if (newW < MIN_CANVAS_SIZE) {
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const clampDx = dxWorld + (MIN_CANVAS_SIZE - newW)
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newW = MIN_CANVAS_SIZE
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if (dir.includes('w')) shiftX = -clampDx
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}
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if (newH < MIN_CANVAS_SIZE) {
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const clampDy = dyWorld + (MIN_CANVAS_SIZE - newH)
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newH = MIN_CANVAS_SIZE
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if (dir.includes('n')) shiftY = -clampDy
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}
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return { width: newW, height: newH, shiftX, shiftY }
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}
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function onResizeHandlePointerDown(e: PointerEvent, dir: ResizeHandleDir) {
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if (!stageResizeMode.value) return
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e.preventDefault()
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e.stopPropagation()
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const el = e.currentTarget as HTMLElement
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el.setPointerCapture(e.pointerId)
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resizeDrag.value = {
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dir,
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startClientX: e.clientX,
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startClientY: e.clientY,
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startWidth: store.project.canvas.width,
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startHeight: store.project.canvas.height,
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appliedShiftX: 0,
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appliedShiftY: 0,
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pointerId: e.pointerId,
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}
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}
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function onResizeHandlePointerMove(e: PointerEvent) {
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const drag = resizeDrag.value
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if (!drag || drag.pointerId !== e.pointerId) return
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const z = zoom.value || 1
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const dxWorld = (e.clientX - drag.startClientX) / z
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const dyWorld = (e.clientY - drag.startClientY) / z
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const { width, height, shiftX, shiftY } = resizeTargetsForDelta(
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drag.dir,
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dxWorld,
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dyWorld,
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drag.startWidth,
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drag.startHeight,
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)
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store.setCanvasSize(width, height)
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const deltaShiftX = shiftX - drag.appliedShiftX
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const deltaShiftY = shiftY - drag.appliedShiftY
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if (deltaShiftX !== 0 || deltaShiftY !== 0) {
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store.shiftSceneWorldCoords(deltaShiftX, deltaShiftY)
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drag.appliedShiftX = shiftX
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drag.appliedShiftY = shiftY
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}
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}
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function onResizeHandlePointerUp(e: PointerEvent) {
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const drag = resizeDrag.value
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if (!drag || drag.pointerId !== e.pointerId) return
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const el = e.currentTarget as HTMLElement
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if (el.hasPointerCapture(e.pointerId)) el.releasePointerCapture(e.pointerId)
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resizeDrag.value = null
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}
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</script>
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<template>
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<div ref="container" class="stage-container" :class="{ drawing: store.drawingMode === 'freeform' }">
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<div
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ref="container"
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class="stage-container"
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:class="{ drawing: store.drawingMode === 'freeform' }"
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@contextmenu="onStageContextMenu"
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>
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<video
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v-if="store.scene.backgroundVideo"
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ref="bgVideoEl"
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@@ -3347,6 +3607,66 @@ onBeforeUnmount(() => {
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{{ t('canvas.vertexSplitCurve') }}
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</button>
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</div>
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<template v-if="stageResizeMode">
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<div
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v-for="dir in RESIZE_HANDLES"
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:key="dir"
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class="stage-resize-handle"
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:class="['dir-' + dir]"
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:style="handleStyle(dir)"
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@pointerdown="onResizeHandlePointerDown($event, dir)"
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@pointermove="onResizeHandlePointerMove"
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@pointerup="onResizeHandlePointerUp"
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@pointercancel="onResizeHandlePointerUp"
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></div>
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<div
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class="stage-resize-banner"
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@pointerdown.stop
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@mousedown.stop
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>
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<span class="stage-resize-label">{{ t('canvas.resize.banner') }}</span>
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<span class="stage-resize-hint">{{ t('canvas.resize.hint') }}</span>
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<button
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type="button"
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class="stage-resize-done"
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@pointerdown.stop
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@mousedown.stop
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@click.stop="exitStageResizeMode"
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>
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{{ t('canvas.resize.done') }}
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</button>
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</div>
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</template>
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<div
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v-if="stageMenu"
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ref="stageMenuRef"
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class="stage-menu"
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:style="{ left: stageMenu.x + 'px', top: stageMenu.y + 'px' }"
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@contextmenu.prevent.stop
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>
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<button
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type="button"
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class="stage-menu-item"
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@pointerdown.stop
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@mousedown.stop
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@click.stop="onMenuDocumentSettings"
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>
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<PhSlidersHorizontal :size="13" class="stage-menu-icon" />
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{{ t('canvas.menu.documentSettings') }}
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</button>
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<button
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type="button"
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class="stage-menu-item"
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@pointerdown.stop
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@mousedown.stop
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@click.stop="onMenuStageResize"
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>
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<PhFrameCorners :size="13" class="stage-menu-icon" />
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{{ t('canvas.menu.stageResize') }}
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</button>
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</div>
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</div>
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</template>
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@@ -3403,6 +3723,127 @@ onBeforeUnmount(() => {
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color: var(--accent);
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}
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/* Stage-level right-click menu. Fixed-positioned so the cursor point
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(clientX/clientY) maps 1:1 regardless of stage scrolling. */
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.stage-menu {
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position: fixed;
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display: flex;
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flex-direction: column;
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min-width: 180px;
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background: var(--panel);
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border: 1px solid var(--border-strong, var(--border));
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border-radius: var(--radius);
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box-shadow: var(--shadow-md, 0 8px 24px rgba(0, 0, 0, 0.35));
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z-index: 1000;
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padding: 5px;
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font-size: 12px;
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}
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.stage-menu-item {
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display: flex;
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align-items: center;
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gap: 8px;
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padding: 7px 10px;
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background: transparent;
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border: none;
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color: var(--text);
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font: inherit;
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font-size: 12px;
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text-align: left;
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cursor: pointer;
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border-radius: var(--radius-sm);
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width: 100%;
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}
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.stage-menu-item:hover:not(:disabled) {
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background: var(--panel-alt);
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}
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.stage-menu-icon {
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flex-shrink: 0;
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color: var(--text-dim);
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}
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/* Resize-mode handles. Eight 12×12 accent-tinted chips anchored to
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the canvas edges/corners. Cursors hint the axis so the user knows
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the drag direction without reading docs. */
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.stage-resize-handle {
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position: absolute;
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width: 12px;
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height: 12px;
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background: var(--accent);
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border: 2px solid #fff;
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border-radius: 3px;
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box-shadow: 0 1px 4px rgba(0, 0, 0, 0.45);
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z-index: 15;
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touch-action: none;
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user-select: none;
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}
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.stage-resize-handle.dir-n,
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.stage-resize-handle.dir-s {
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cursor: ns-resize;
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}
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.stage-resize-handle.dir-e,
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.stage-resize-handle.dir-w {
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cursor: ew-resize;
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}
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.stage-resize-handle.dir-ne,
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.stage-resize-handle.dir-sw {
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cursor: nesw-resize;
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}
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.stage-resize-handle.dir-nw,
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.stage-resize-handle.dir-se {
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cursor: nwse-resize;
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}
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/* Floating exit affordance. Anchored to the top of the stage area so
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the user has a visible "I'm done" target while the handles are up.
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Esc still works as a shortcut. */
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.stage-resize-banner {
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position: absolute;
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top: 12px;
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left: 50%;
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transform: translateX(-50%);
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z-index: 20;
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display: inline-flex;
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align-items: center;
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gap: 10px;
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padding: 6px 8px 6px 14px;
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background: var(--panel);
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border: 1px solid var(--border-strong, var(--border));
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border-radius: 999px;
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box-shadow: 0 6px 20px rgba(0, 0, 0, 0.35);
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font-size: 12px;
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color: var(--text);
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pointer-events: auto;
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}
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.stage-resize-label {
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font-weight: 600;
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color: var(--accent);
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||||
}
|
||||
|
||||
.stage-resize-hint {
|
||||
color: var(--text-dim);
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.stage-resize-done {
|
||||
padding: 4px 12px;
|
||||
background: var(--accent);
|
||||
border: 1px solid transparent;
|
||||
color: var(--accent-text, #fff);
|
||||
border-radius: 999px;
|
||||
font-size: 11px;
|
||||
font-weight: 500;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.stage-resize-done:hover {
|
||||
filter: brightness(1.1);
|
||||
}
|
||||
|
||||
.mask-preview-canvas {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
|
||||
Reference in new issue
Block a user