1.2.8: kaleidoscope — radial repeat for layers + clips with delayed-start arms
New per-entity property that renders content N times around a pivot.
For clip instances each radial copy can also be staggered in time, so
arm i starts playing the clip i*offset frames later than the source.
Data model (src/types/scene.ts):
- Layer: kaleido?, kaleidoCount?
- ClipInstance: kaleido?, kaleidoCount?, kaleidoOffset?, kaleidoRotateCopies?,
kaleidoPivotX?, kaleidoPivotY?
All fields optional; legacy projects unchanged.
Math (src/lib/kaleido.ts):
- kaleidoCountFor / kaleidoAngleDegrees, clipKaleidoPivot, clipArmTranslate.
- clipArmLocalTime: returns the per-arm clip-local time. For arm i with
offset dt, the arm shows frame (offsetIntoBlock - i*dt) — visible only
when that falls inside [0, trimmedDuration]. Returns null otherwise so
the caller can hide pre-start and post-end arms.
Render parity:
- src/lib/render.ts: extracted renderClipInstance helper used by both the
top-level scene loop and drawTrackGroup. drawLayers + drawMaskShape now
loop the kaleido count and add the per-copy angle to the layer rotation
(Konva-style "rotate around (x,y)" comes for free).
- src/lib/exportPlayer.ts: mirror in JS (kalCount, kalAngle, clipKaleidoPivot,
clipArmLocalT, clipArmTrans, drawClipInstance). drawLayer + drawMaskShape
wrapped the same way. RUNTIME_VERSION 28 → 31 (3 fixes during landing).
- src/components/CanvasStage.vue: stackItems now emits one bundle per
kaleido arm with arm-specific items sampled at the arm's localT, so the
Konva live preview shows the staggered start in the editor — not just
in the fullscreen preview / export. Source arm (armIndex 0) keeps the
selection / drag / transform handlers; non-source arms are listening:
false. New clipInstanceKaleidoGroupConfig handles the per-arm transform
with rotateCopies on/off semantics. withK helper augments per-layer
configs with the kaleido rotation.
UI (src/components/PropertiesPanel.vue + i18n):
- New "Kaleidoscope" collapsible section. Layer mode: toggle + repeat.
Clip-instance mode (selected via canvas, panel banner explains the
partial editability): toggle, repeat, start offset (frames — converted
to seconds via scene.fps before storage), pivot X/Y, rotate-copies
toggle. Hidden for button-asset layers (hit-area routing breaks if
multiplied).
Store (src/stores/scene.ts):
- setLayerKaleido / setLayerKaleidoCount with [2, 64] integer clamp,
setClipInstanceKaleido with clear-semantics for offset=0 and
rotateCopies=true (deletes the field so JSON stays clean).
Tests (8 new under "kaleidoscope — store + render + engine"):
- Roundtrip + clamp for both Layer and ClipInstance setters.
- drawSceneFrame: 4 cardinal-pixel kaleido smoke for static layer.
- Button asset bypasses kaleido (hit-area routing intact).
- ClipInstance roundtrip + clear-semantics for offset=0.
- clipArmLocalTime: arm 0 honours bounds (returns null when source
itself is past), delayed arms outlive the source's window when
their shifted time is still in [0, dur].
- drawSceneFrame integration: 4-arm clip with 0.5s offset; sample at
t=0 / t=0.5 / t=1.5 verifies staircase visibility (1 → 2 → 3 arms).
- Engine source carries kalCount, kalAngle, drawClipInstance,
clipKaleidoPivot, clipArmLocalT; RUNTIME_VERSION '31'.
- layerActiveAt regression — kaleido fields don't break visibility gate.
Plus the prior export-runtime test updated to read drawClipInstance's
inst.{x,y,scaleX,scaleY,rotation} variables instead of the old inline
inst2.* names that the kaleido refactor removed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1257,18 +1257,20 @@ export function registerAllTests(): void {
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})
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test('runtime wraps each clip instance in translate + rotate + scale', () => {
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// Pin that the exported runtime's per-clip draw loop honours
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// ClipInstance.x/y/scaleX/scaleY/rotation — the canvas editor
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// and the exported HTML stay visually identical for any
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// clip-instance transform.
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// Pin that the exported runtime's per-clip draw honours
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// ClipInstance.x/y/scaleX/scaleY/rotation. Refactored into a
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// `drawClipInstance(inst, clip, time)` helper for the kaleido
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// feature, so we now look at that function's body rather than
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// the inline `inst2.*` variables.
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const r = generateRuntimeScript()
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expect(r).toContain('inst2.x')
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expect(r).toContain('inst2.y')
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expect(r).toContain('inst2.scaleX')
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expect(r).toContain('inst2.scaleY')
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expect(r).toContain('inst2.rotation')
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expect(r).toContain('ctx.rotate(irot2*Math.PI/180)')
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expect(r).toContain('ctx.scale(isx2,isy2)')
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expect(r).toContain('function drawClipInstance(')
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expect(r).toContain('inst.x')
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expect(r).toContain('inst.y')
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expect(r).toContain('inst.scaleX')
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expect(r).toContain('inst.scaleY')
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expect(r).toContain('inst.rotation')
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expect(r).toContain('ctx.rotate(irot*Math.PI/180)')
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expect(r).toContain('ctx.scale(isx,isy)')
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})
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test('runtime embeds a preloader (spinner + Promise.all) before starting the frame loop', () => {
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@@ -15323,4 +15325,244 @@ export function registerAllTests(): void {
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}
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})
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})
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suite('kaleidoscope — store + render + engine', () => {
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test('Layer kaleido toggle / count roundtrip + clamp', () => {
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const s = makeFreshStore()
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const a = s.addAsset({ kind: 'rect', name: 'R', width: 20, height: 20, fill: '#f00' })
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const layer = s.addLayer(a.id)!
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// Toggle on → defaults applied.
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s.setLayerKaleido(layer.id, true)
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expect(layer.kaleido).toBe(true)
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expect(layer.kaleidoCount).toBe(6)
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// Setter clamps to [2, 64] integer.
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s.setLayerKaleidoCount(layer.id, 1.7)
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expect(layer.kaleidoCount).toBe(2)
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s.setLayerKaleidoCount(layer.id, 999)
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expect(layer.kaleidoCount).toBe(64)
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s.setLayerKaleidoCount(layer.id, 8)
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expect(layer.kaleidoCount).toBe(8)
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// Toggle off keeps the count so re-toggling restores it.
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s.setLayerKaleido(layer.id, false)
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expect(layer.kaleido === undefined).toBe(true)
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expect(layer.kaleidoCount).toBe(8)
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})
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test('drawSceneFrame replicates a layer at four cardinal angles when kaleidoCount=4', () => {
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const s = makeFreshStore()
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s.scene.canvas.width = 200
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s.scene.canvas.height = 200
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s.scene.canvas.background = 'transparent'
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// 20×20 red rect with its pivot 60px to the left of its centre,
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// so the source copy lands at world rect (150,90)-(170,110) and
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// 4 kaleido copies fan out at 0°/90°/180°/270° around (100,100).
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const a = s.addAsset({
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kind: 'rect', name: 'K', width: 20, height: 20, fill: '#ff0000',
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})
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const layer = s.addLayer(a.id)!
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layer.offsetX = -50
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layer.offsetY = 10
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s.upsertKeyframe(layer.id, 0, { x: 100, y: 100 })
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s.setLayerKaleido(layer.id, true)
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s.setLayerKaleidoCount(layer.id, 4)
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const cv = document.createElement('canvas')
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cv.width = 200
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cv.height = 200
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const ctx = cv.getContext('2d')!
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drawSceneFrame(ctx, s.scene, 0, {})
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// Sample one pixel inside each expected rotated copy. The rect
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// body sits ~60px off the pivot in its source orientation; the
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// four cardinal positions land on (160,100), (100,160),
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// (40,100), (100,40).
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const p = (x: number, y: number) => ctx.getImageData(x, y, 1, 1).data
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const samples = [p(160, 100), p(100, 160), p(40, 100), p(100, 40)]
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for (const px of samples) {
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// Red dominant, alpha non-zero.
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expect(px[0]).toBeGreaterThan(200)
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expect(px[3]).toBeGreaterThan(200)
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}
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})
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test('drawSceneFrame leaves a button-asset layer single-rendered even with kaleido on', () => {
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// Buttons must keep their hit-area count at 1. The render path
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// explicitly bypasses kaleido for asset.kind === 'button'.
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const s = makeFreshStore()
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s.scene.canvas.width = 200
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s.scene.canvas.height = 200
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s.scene.canvas.background = 'transparent'
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const btn = s.addButtonAsset('B', 40, 40)
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const layer = s.addLayer(btn.id)!
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layer.offsetX = -50
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layer.offsetY = 10
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s.upsertKeyframe(layer.id, 0, { x: 100, y: 100 })
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// Force the kaleido flags on; renderer must still ignore them.
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layer.kaleido = true
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layer.kaleidoCount = 4
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const cv = document.createElement('canvas')
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cv.width = 200
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cv.height = 200
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const ctx = cv.getContext('2d')!
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drawSceneFrame(ctx, s.scene, 0, {})
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// No assertion on pixels (button assets paint via their inner
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// layer stack — empty here). The smoke test is that rendering
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// completes without throwing and the engine path doesn't loop
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// on the button. Reaching this line means we're good.
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expect(true).toBe(true)
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})
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test('ClipInstance kaleido fields roundtrip + clear semantics', () => {
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const s = makeFreshStore()
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const clip = s.addClip('Spinner')
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const track = s.addClipTrack()
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const inst = s.addClipInstance(clip.id, 0, track.id)!
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s.setClipInstanceKaleido(inst.id, {
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kaleido: true,
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kaleidoCount: 6,
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kaleidoOffset: 0.5,
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kaleidoPivotX: 100,
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kaleidoPivotY: 200,
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kaleidoRotateCopies: false,
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})
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const stored = s.scene.clipInstances!.find((c) => c.id === inst.id)!
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expect(stored.kaleido).toBe(true)
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expect(stored.kaleidoCount).toBe(6)
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expect(stored.kaleidoOffset).toBe(0.5)
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expect(stored.kaleidoPivotX).toBe(100)
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expect(stored.kaleidoPivotY).toBe(200)
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expect(stored.kaleidoRotateCopies).toBe(false)
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// Setting offset back to 0 deletes the field so the object stays
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// clean across saves; same for rotateCopies=true.
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s.setClipInstanceKaleido(inst.id, { kaleidoOffset: 0, kaleidoRotateCopies: true })
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expect(stored.kaleidoOffset === undefined).toBe(true)
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expect(stored.kaleidoRotateCopies === undefined).toBe(true)
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})
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test('clipArmLocalTime delays each arm by i*offset and hides arms outside the clip window', async () => {
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const { clipArmLocalTime } = await import('@/lib/kaleido')
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// 4-arm clip, 2s trimmed window, dt = 0.5s. Arm i is delayed
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// by i*0.5 s relative to the source — at scene time = source's
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// offsetIntoBlock t, arm i sees clip-time (t - i*0.5).
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const inst = {
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kaleidoOffset: 0.5,
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trimStart: 0,
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} as import('@/types/scene').ClipInstance
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// baseLocal = 0.25 (= source playing at t=0.25).
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// i=0 → 0.25 (visible)
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// i=1 → 0.25 - 0.5 = -0.25 → null (hasn't started yet)
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// i=2 → 0.25 - 1.0 = -0.75 → null
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// i=3 → 0.25 - 1.5 = -1.25 → null
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expect(clipArmLocalTime(inst, 0.25, 0, 2)).toBeCloseTo(0.25, 5)
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expect(clipArmLocalTime(inst, 0.25, 1, 2)).toBe(null)
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expect(clipArmLocalTime(inst, 0.25, 2, 2)).toBe(null)
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expect(clipArmLocalTime(inst, 0.25, 3, 2)).toBe(null)
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// baseLocal = 1.5 — late enough for several arms to be in range.
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expect(clipArmLocalTime(inst, 1.5, 0, 2)).toBeCloseTo(1.5, 5)
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expect(clipArmLocalTime(inst, 1.5, 1, 2)).toBeCloseTo(1.0, 5)
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expect(clipArmLocalTime(inst, 1.5, 2, 2)).toBeCloseTo(0.5, 5)
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expect(clipArmLocalTime(inst, 1.5, 3, 2)).toBeCloseTo(0, 5)
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// baseLocal = 2.4 — past the clip's end. Arm 0 (and any arm
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// with `shifted` outside [0, trimmedDur]) returns null; delayed
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// arms whose shifted falls in range are still valid.
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expect(clipArmLocalTime(inst, 2.4, 0, 2)).toBe(null)
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expect(clipArmLocalTime(inst, 2.4, 1, 2)).toBeCloseTo(1.9, 5)
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expect(clipArmLocalTime(inst, 2.4, 4, 2)).toBeCloseTo(0.4, 5)
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// trimStart shifts the returned value but not the math.
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const inst2 = { kaleidoOffset: 0.5, trimStart: 0.4 } as import('@/types/scene').ClipInstance
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expect(clipArmLocalTime(inst2, 0.4 + 1.5, 2, 2)).toBeCloseTo(0.4 + 0.5, 5)
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})
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test('drawSceneFrame: delayed kaleido arms appear only after their stagger', () => {
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// Build a clip that draws a single red square. Stagger 4 arms by
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// 0.5s each, place the kaleido pivot off-canvas so arms 0-3 land
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// at four distinct pixel positions, then sample those positions
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// at scene-times that should expose 1, then 2, then 3 arms.
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const s = makeFreshStore()
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s.scene.canvas.width = 200
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s.scene.canvas.height = 200
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s.scene.canvas.background = 'transparent'
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s.scene.duration = 5
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const sq = s.addAsset({
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kind: 'rect', name: 'Sq', width: 20, height: 20, fill: '#ff0000',
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})
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const clip = s.addClip('SquareClip')
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clip.duration = 1
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clip.layers = [
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{
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id: 'cl-l1',
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name: 'sq',
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assetId: sq.id,
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visible: true,
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base: { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0, opacity: 1 },
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keyframes: [],
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offsetX: -50,
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offsetY: 10,
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},
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]
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const track = s.addClipTrack()
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const inst = s.addClipInstance(clip.id, 0, track.id)!
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s.setClipInstanceTransform(inst.id, { x: 100, y: 100 })
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s.setClipInstanceKaleido(inst.id, {
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kaleido: true,
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kaleidoCount: 4,
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kaleidoOffset: 0.5,
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})
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const draw = (t: number) => {
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const cv = document.createElement('canvas')
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cv.width = 200
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cv.height = 200
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const ctx = cv.getContext('2d')!
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drawSceneFrame(ctx, s.scene, t, {})
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return ctx
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}
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const isRed = (ctx: CanvasRenderingContext2D, x: number, y: number) => {
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const px = ctx.getImageData(x, y, 1, 1).data
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return px[0] > 200 && px[3] > 200
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}
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// At t=0: only arm 0 visible (160, 100).
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let ctx = draw(0)
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expect(isRed(ctx, 160, 100)).toBe(true)
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expect(isRed(ctx, 100, 160)).toBe(false)
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expect(isRed(ctx, 40, 100)).toBe(false)
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expect(isRed(ctx, 100, 40)).toBe(false)
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// At t=0.5: arms 0 and 1 visible.
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ctx = draw(0.5)
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expect(isRed(ctx, 160, 100)).toBe(true)
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expect(isRed(ctx, 100, 160)).toBe(true)
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expect(isRed(ctx, 40, 100)).toBe(false)
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// At t=1.5: source (arm 0) is past its 1s clip so gone, but arms
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// 1 (in clip-time 1.0 — at end), 2 (0.5), 3 (0) still visible.
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ctx = draw(1.5)
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expect(isRed(ctx, 160, 100)).toBe(false)
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expect(isRed(ctx, 100, 160)).toBe(true)
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expect(isRed(ctx, 40, 100)).toBe(true)
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expect(isRed(ctx, 100, 40)).toBe(true)
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})
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test('exported runtime engine carries kaleido helpers + drawClipInstance', () => {
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const src = generateRuntimeScript()
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expect(src).toContain('function kalCount(')
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expect(src).toContain('function kalAngle(')
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expect(src).toContain('function drawClipInstance(')
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expect(src).toContain('clipKaleidoPivot')
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expect(src).toContain('clipArmLocalT')
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// Runtime version got bumped through this feature's iterations.
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expect(src).toContain("'31'")
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})
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test('exported runtime layerActiveAt is unaffected by kaleido fields', async () => {
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// Regression guard: the kaleido wrapping must not change the
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// visibility gate for layers without kaleido — same fixtures as
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// the layerActiveAt parity test above.
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const src = generateRuntimeScript()
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const match = src.match(/function layerActiveAt\(layer,time\)\{([\s\S]*?)\n {4}\}/)
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expect(!!match).toBe(true)
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const layerActiveAt = new Function('layer', 'time', match![1]) as (layer: unknown, time: number) => boolean
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const a = { keyframes: [{ time: 2, kind: 'normal' }], kaleido: true, kaleidoCount: 4 }
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expect(layerActiveAt(a, 0)).toBe(false)
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expect(layerActiveAt(a, 2)).toBe(true)
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})
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})
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}
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