0.18.3: grouped clip tracks render, playhead is a snap magnet

- Fix mask-preview / frame-export dropping any group whose children
  are clip tracks. render.ts's old group branch only pulled Layer
  children out of group.childIds; new drawTrackGroup walks both
  layer AND clip-track ids and still applies group-local masks to
  the composite. Same fix mirrored into the HTML export runtime in
  exportPlayer.ts.
- Snapping magnet for the playhead: snapTime now includes
  store.playhead in its candidate list by default. Clip drags, trim
  handles, keyframe drags, marker drags and in/out brackets stick
  to the needle when snap is on. Scrub handlers pass
  ignorePlayhead:true so the needle doesn't stick to its own prior
  position during a scrub.
- Clip trim handles derive the snapped edge first and back out to
  trimStart/trimEnd, so the edge lands exactly on the magnet.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-24 16:20:18 +02:00
1 parent 21cf6e9a12
commit 56cecabaae
6 files changed
+541 -30

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+1 -1
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@@ -1,7 +1,7 @@
{
"name": "ruwio",
"private": true,
"version": "0.18.2",
"version": "0.18.3",
"type": "module",
"scripts": {
"dev": "vite",
+42 -16
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@@ -331,8 +331,19 @@ function allKeyframeTimes(ignoreKeyframeId?: string): number[] {
return out
}
function snapTime(t: number, ignoreKeyframeId?: string): number {
return snapToCandidates(t, allKeyframeTimes(ignoreKeyframeId), {
interface SnapTimeOpts {
ignoreKeyframeId?: string
/** True when snapping the playhead itself — omits the playhead
* from the candidate list so the scrub doesn't stick to its own
* previous position. Clip drags, clip trims, keyframe drags and
* marker drags all pick up the playhead as a magnet by default. */
ignorePlayhead?: boolean
}
function snapTime(t: number, opts: SnapTimeOpts = {}): number {
const candidates = allKeyframeTimes(opts.ignoreKeyframeId)
if (!opts.ignorePlayhead) candidates.push(store.playhead)
return snapToCandidates(t, candidates, {
enabled: snapEnabled.value,
pxPerSec: effectivePxPerSec.value,
pixelThreshold: SNAP_PX,
@@ -425,7 +436,7 @@ function seekFromEvent(e: PointerEvent, el: HTMLElement) {
const rect = el.getBoundingClientRect()
if (rect.width <= 0) return
const ratio = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width))
store.setPlayhead(snapTime(ratio * duration.value))
store.setPlayhead(snapTime(ratio * duration.value, { ignorePlayhead: true }))
}
function onScrubPointerDown(e: PointerEvent) {
@@ -585,7 +596,7 @@ function onLaneClick(e: MouseEvent) {
const rect = el.getBoundingClientRect()
if (rect.width <= 0) return
const ratio = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width))
store.setPlayhead(snapTime(ratio * duration.value))
store.setPlayhead(snapTime(ratio * duration.value, { ignorePlayhead: true }))
}
const canCreateKf = computed(() => {
@@ -602,7 +613,10 @@ function addKeyframeForSelected() {
if (!id) return
const layer = store.activeLayers.find((l) => l.id === id)
if (!layer || isLayerIdLocked(id)) return
const time = snapTime(store.playhead)
// Snap the playhead itself to the nearest keyframe before adding —
// the current playhead position is NOT a candidate (it's the value
// we're rounding).
const time = snapTime(store.playhead, { ignorePlayhead: true })
const sampled = sampleLayer(layer, time)
const props: Partial<AnimatableProps> = {
scaleX: sampled.scaleX,
@@ -1087,9 +1101,11 @@ function onKeyframePointerMove(e: PointerEvent) {
// For snapping, ignore all currently selected kfs so we don't snap to ourselves
const ignoreIds = new Set<string>()
for (const s of d.snapshot) ignoreIds.add(s.keyframeId)
// Include the playhead as a snap magnet so dragged keyframes
// stick to it the same way they stick to sibling keyframes.
const snappedPrimary = snapToCandidates(
rawNewTime,
allKeyframeTimesExcluding(ignoreIds),
[...allKeyframeTimesExcluding(ignoreIds), store.playhead],
{
enabled: snapEnabled.value,
pxPerSec: effectivePxPerSec.value,
@@ -1854,7 +1870,11 @@ function onClipBlockPointerMove(e: PointerEvent) {
const pps = effectivePxPerSec.value
if (pps <= 0) return
const deltaSec = deltaPx / pps
const newStart = Math.max(0, m.initialStartTime + deltaSec)
// Snap the clip's left edge to the playhead (and keyframes) when
// snapping is on. The cascade in setClipInstancePosition still
// runs afterwards, so colliding with a neighbour on the track
// behaves the same as it did before.
const newStart = Math.max(0, snapTime(m.initialStartTime + deltaSec))
store.setClipInstancePosition(m.instanceId, newStart)
}
@@ -2500,28 +2520,34 @@ function onClipHandlePointerMove(e: PointerEvent) {
const pps = effectivePxPerSec.value
if (pps <= 0) return
const rawDelta = (e.clientX - t.startX) / pps
if (t.side === 'start') {
// Clamp the delta locally so pulling the handle past the natural
// start doesn't shift startTime — previously trimStart clamped to
// 0 in the store but startTime still moved, which slid the whole
// clip. Bounds: trimStart stays in [0, maxBudget - trimEnd] and
// we also can't shift startTime below 0.
const inst = store.scene.clipInstances?.find((ci) => ci.id === t.instanceId)
const clip = inst ? store.scene.clips?.find((c) => c.id === inst.clipId) : null
if (!clip) return
if (t.side === 'start') {
// Compute the target left-edge time, snap it to the playhead /
// keyframes, then derive the delta. Clamping below makes sure
// we don't shift startTime past 0 or eat past the clip's
// available budget — same bounds as before.
const targetEdge = t.initialStartTime + rawDelta
const snappedEdge = snapTime(targetEdge)
const snappedDelta = snappedEdge - t.initialStartTime
const MIN_VISIBLE = 0.05
const maxBudget = clip.duration - MIN_VISIBLE
const minDelta = Math.max(-t.initialTrimStart, -t.initialStartTime)
const maxDelta = maxBudget - t.initialTrimStart - t.initialTrimEnd
const delta = Math.min(Math.max(rawDelta, minDelta), maxDelta)
const delta = Math.min(Math.max(snappedDelta, minDelta), maxDelta)
store.trimClipInstance(t.instanceId, {
trimStart: t.initialTrimStart + delta,
startTime: t.initialStartTime + delta,
})
} else {
// shift right edge right = less trimEnd (reveal more)
// shift right edge right = less trimEnd (reveal more). Snap the
// edge position, then derive trimEnd.
const initialRightEdge = t.initialStartTime + clip.duration - t.initialTrimEnd
const snappedEdge = snapTime(initialRightEdge + rawDelta)
const newTrimEnd = clip.duration - (snappedEdge - t.initialStartTime)
store.trimClipInstance(t.instanceId, {
trimEnd: t.initialTrimEnd - rawDelta,
trimEnd: newTrimEnd,
})
}
}
+333
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@@ -6467,6 +6467,73 @@ export function registerAllTests(): void {
handle.unmount()
}
})
test('right-click on a group row → Rename group → prompt → renameGroup', async () => {
const { dialogState, resolveDialog } = await import(
'@/components/ui/dialogs'
)
const s = makeFreshStore()
const a = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const l = s.addLayer(a.id)!
s.selectLayer(l.id)
const groupId = s.groupSelectedLayers('G1')!
const group = s.scene.groups!.find((g) => g.id === groupId)!
const handle = mountComponent(Timeline, {})
try {
await nextTick()
const row = handle.host.querySelector(
'.track.group-track .track-name',
) as HTMLElement
expect(row).toBeTruthy()
row.dispatchEvent(
new MouseEvent('contextmenu', {
bubbles: true, cancelable: true, clientX: 10, clientY: 10,
}),
)
await nextTick()
const menu = handle.host.querySelector('.kf-menu') as HTMLElement
expect(menu).toBeTruthy()
const renameBtn = findMenuItem(menu, i18nT('timeline.renameGroup'))
expect(renameBtn).toBeTruthy()
renameBtn!.click()
expect(dialogState.value?.kind).toBe('prompt')
resolveDialog('Hero group')
await nextTick()
expect(group.name).toBe('Hero group')
} finally {
handle.unmount()
}
})
test('dblclick on a group row opens the rename prompt', async () => {
// Groups also support rename via double-click on the track
// name. Covers the second entry point so it stays wired up.
const { dialogState, resolveDialog } = await import(
'@/components/ui/dialogs'
)
const s = makeFreshStore()
const a = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const l = s.addLayer(a.id)!
s.selectLayer(l.id)
const groupId = s.groupSelectedLayers('Old')!
const group = s.scene.groups!.find((g) => g.id === groupId)!
const handle = mountComponent(Timeline, {})
try {
await nextTick()
const row = handle.host.querySelector(
'.track.group-track .track-name',
) as HTMLElement
row.dispatchEvent(
new MouseEvent('dblclick', { bubbles: true, cancelable: true }),
)
expect(dialogState.value?.kind).toBe('prompt')
resolveDialog('New name')
await nextTick()
expect(group.name).toBe('New name')
} finally {
handle.unmount()
}
})
})
suite('ui — Timeline group eye button', () => {
@@ -6496,6 +6563,133 @@ export function registerAllTests(): void {
})
})
suite('ui — Timeline playhead-magnetic snap', () => {
// Snapping on → dragged clip blocks + clip trim handles stick to
// the playhead (and to keyframes).
/** Measure pps from the clip lane's layout width. The clip lane is
* styled width: laneWidth = duration * effectivePxPerSec, with
* NO minimum floor — unlike the clip-block itself, whose width
* is max(6px, …) and over-reports pps for short clips. */
function measurePxPerSec(root: HTMLElement, sceneDuration: number): number {
const lane = root.querySelector('.clip-lane') as HTMLElement
const w = lane.getBoundingClientRect().width
return w / sceneDuration
}
/** Dispatch a clean pointerdown / pointermove / pointerup sequence
* that drags an element by `deltaPx` horizontally from its
* centre. Real mouse pointers use pointerId 1; reusing that
* keeps setPointerCapture happy across handlers. */
function dragX(el: HTMLElement, deltaPx: number) {
const r = el.getBoundingClientRect()
const cx = r.left + r.width / 2
const cy = r.top + r.height / 2
el.dispatchEvent(new PointerEvent('pointerdown', {
bubbles: true, cancelable: true, pointerId: 1, button: 0,
clientX: cx, clientY: cy,
}))
el.dispatchEvent(new PointerEvent('pointermove', {
bubbles: true, cancelable: true, pointerId: 1,
clientX: cx + deltaPx, clientY: cy,
}))
el.dispatchEvent(new PointerEvent('pointerup', {
bubbles: true, cancelable: true, pointerId: 1, button: 0,
clientX: cx + deltaPx, clientY: cy,
}))
}
test('dragging a clip block lands exactly on the playhead when close', async () => {
const sceneDur = 20
const s = makeFreshStore()
s.setDuration(sceneDur)
const clip = s.addClip('C')
clip.duration = 10 // big enough that block width is always > 6px min
const track = s.scene.clipTracks![0]
const ci = s.addClipInstance(clip.id, 0, track.id)!
s.setPlayhead(6)
const handle = mountComponent(Timeline, {})
try {
await nextTick()
const block = handle.host.querySelector('.clip-block') as HTMLElement
expect(block).toBeTruthy()
const pps = measurePxPerSec(handle.host, sceneDur)
expect(pps > 0).toBe(true)
// Land ~0.03s off the playhead = well under the 8px snap
// threshold at any realistic pps.
const targetStart = 5.97
const deltaPx = (targetStart - ci.startTime) * pps
dragX(block, deltaPx)
await nextTick()
expect(ci.startTime).toBe(6)
} finally {
handle.unmount()
}
})
test('dragging the right handle of a clip snaps its end to the playhead', async () => {
// Reproduces the user request literally: "pull the end of a
// clip — it has to snap to the needle."
const sceneDur = 20
const s = makeFreshStore()
s.setDuration(sceneDur)
const clip = s.addClip('C')
clip.duration = 10 // right edge at startTime+10
const track = s.scene.clipTracks![0]
const ci = s.addClipInstance(clip.id, 0, track.id)!
s.setPlayhead(3)
const handle = mountComponent(Timeline, {})
try {
await nextTick()
const block = handle.host.querySelector('.clip-block') as HTMLElement
const rightHandle = block.querySelector(
'.clip-handle.end',
) as HTMLElement
expect(rightHandle).toBeTruthy()
const pps = measurePxPerSec(handle.host, sceneDur)
const targetEdge = 3.05
const deltaPx = (targetEdge - 10) * pps
dragX(rightHandle, deltaPx)
await nextTick()
// Right edge = 0 + 10 - trimEnd, snapped to 3 → trimEnd = 7.
expect(ci.trimEnd).toBeCloseTo(7, 5)
} finally {
handle.unmount()
}
})
test('dragging the left handle of a clip snaps its start to the playhead', async () => {
const sceneDur = 20
const s = makeFreshStore()
s.setDuration(sceneDur)
const clip = s.addClip('C')
clip.duration = 10
const track = s.scene.clipTracks![0]
const ci = s.addClipInstance(clip.id, 1, track.id)!
s.setPlayhead(4)
const handle = mountComponent(Timeline, {})
try {
await nextTick()
const block = handle.host.querySelector('.clip-block') as HTMLElement
const leftHandle = block.querySelector(
'.clip-handle.start',
) as HTMLElement
expect(leftHandle).toBeTruthy()
const pps = measurePxPerSec(handle.host, sceneDur)
const targetEdge = 3.95
const deltaPx = (targetEdge - 1) * pps
dragX(leftHandle, deltaPx)
await nextTick()
// Left edge snapped to 4 → startTime = 4, trimStart absorbs
// the 3s shift (initialTrimStart 0 + delta 3).
expect(ci.startTime).toBeCloseTo(4, 5)
expect(ci.trimStart).toBeCloseTo(3, 5)
} finally {
handle.unmount()
}
})
})
suite('ui — Timeline audio-clip context menu', () => {
test('right-click on an audio-clip-block opens a menu with Duplicate + Delete', async () => {
const s = makeFreshStore()
@@ -8806,6 +9000,145 @@ export function registerAllTests(): void {
})
})
suite('render — grouped clip tracks respect group masks', () => {
// Regression: the render.ts group branch used to extract only
// layer children from group.childIds, dropping clip tracks
// silently. A group containing only clips rendered as empty in
// mask-preview and frame-based exports — even when a SIBLING
// group had a mask, the clip group was invisible too because
// the renderer simply walked past its contents.
function setupWithClipTrackInGroup() {
const s = makeFreshStore()
s.scene.canvas.width = 100
s.scene.canvas.height = 100
s.scene.canvas.background = 'transparent'
const rectAsset = s.addAsset({
kind: 'rect', name: 'R', width: 100, height: 100, fill: '#00ff00',
})
// Clip with a single full-stage green rect, instantiated on a
// clip track tucked inside group A.
const clip = s.addClip('C')
clip.duration = 1
s.enterClip(clip.id)
const inner = s.addLayer(rectAsset.id)!
s.upsertKeyframe(inner.id, 0, { x: 50, y: 50 })
s.exitClip()
const track = s.scene.clipTracks![0]
s.addClipInstance(clip.id, 0, track.id)
// Wrap the track in group A (no mask inside — just content).
const groupA = s.addTrackGroup('A', track.id)
groupA.childIds.push(track.id)
const order = s.scene.trackOrder!
const ti = order.indexOf(track.id)
if (ti >= 0) order.splice(ti, 1)
return { s }
}
test('group containing only clip tracks renders its instance content', () => {
const { s } = setupWithClipTrackInGroup()
const canvas = document.createElement('canvas')
canvas.width = 100
canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// The clip's green rect should cover the canvas — at least one
// interior pixel is green with full alpha.
const px = ctx.getImageData(50, 50, 1, 1).data
expect(px[1] > 200).toBe(true)
expect(px[3] > 200).toBe(true)
})
test('sibling group with a mask does not erase an unmasked group next to it', () => {
// User-reported scenario: group A (clip) + group G (element B
// + mask C). Before the fix, mask-preview showed nothing for
// A; afterwards, A's content is independent of G's mask.
const { s } = setupWithClipTrackInGroup()
// Group G holds a single red layer + a small positive mask,
// both at the centre. Without the fix A's green would stay
// off-screen because the render path dropped its clip track.
const red = s.addAsset({
kind: 'rect', name: 'B', width: 40, height: 40, fill: '#ff0000',
})
const bLayer = s.addLayer(red.id)!
s.upsertKeyframe(bLayer.id, 0, { x: 50, y: 50 })
const maskAsset = s.addAsset({
kind: 'circle', name: 'M', radius: 10, fill: '#ffffff',
})
const cLayer = s.addLayer(maskAsset.id)!
s.upsertKeyframe(cLayer.id, 0, { x: 50, y: 50 })
s.setLayerMask(cLayer.id, true, 'positive')
// Wrap B + C in a fresh group G. selectLayer + groupSelectedLayers
// groups them together, leaving group A untouched.
s.selectLayer(bLayer.id)
s.toggleLayerSelection(cLayer.id)
const gId = s.groupSelectedLayers('G')!
expect(gId).toBeTruthy()
const canvas = document.createElement('canvas')
canvas.width = 100
canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// A pixel far from the mask-centre (e.g. corner 10,10) is
// outside G's mask — B would be clipped there. But group A's
// green clip covers the whole canvas and is unaffected by G's
// mask, so the pixel must be green (and opaque).
const corner = ctx.getImageData(10, 10, 1, 1).data
expect(corner[1] > 200).toBe(true)
expect(corner[3] > 200).toBe(true)
})
test('mask inside a group clips clip-track content in that same group', () => {
// The group-local mask still has to apply to clip instances
// that sit alongside it — otherwise grouping a clip with a
// mask would silently render the clip unmasked.
const s = makeFreshStore()
s.scene.canvas.width = 100
s.scene.canvas.height = 100
s.scene.canvas.background = 'transparent'
const rect = s.addAsset({
kind: 'rect', name: 'R', width: 100, height: 100, fill: '#00ff00',
})
const clip = s.addClip('C')
clip.duration = 1
s.enterClip(clip.id)
const inner = s.addLayer(rect.id)!
s.upsertKeyframe(inner.id, 0, { x: 50, y: 50 })
s.exitClip()
const track = s.scene.clipTracks![0]
s.addClipInstance(clip.id, 0, track.id)
// Build a mask circle, then group (clip track + mask) together.
const maskAsset = s.addAsset({
kind: 'circle', name: 'M', radius: 15, fill: '#ffffff',
})
const m = s.addLayer(maskAsset.id)!
s.upsertKeyframe(m.id, 0, { x: 50, y: 50 })
s.setLayerMask(m.id, true, 'positive')
const g = s.addTrackGroup('G', track.id)
g.childIds.push(m.id)
g.childIds.push(track.id)
const order = s.scene.trackOrder!
// Remove the clip track + mask layer from the top-level order
// so only the group sits there.
for (const id of [track.id, m.id]) {
const i = order.indexOf(id)
if (i >= 0) order.splice(i, 1)
}
const canvas = document.createElement('canvas')
canvas.width = 100
canvas.height = 100
const ctx = canvas.getContext('2d')!
drawSceneFrame(ctx, s.scene, 0, {})
// Inside the mask — green kept.
const inside = ctx.getImageData(50, 50, 1, 1).data
expect(inside[1] > 200).toBe(true)
expect(inside[3] > 200).toBe(true)
// Outside the mask — cleared.
const outside = ctx.getImageData(5, 5, 1, 1).data
expect(outside[3]).toBe(0)
})
})
suite('scene store — markers', () => {
test('addMarker defaults the name when none provided', () => {
const s = makeFreshStore()
+45 -6
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@@ -1016,14 +1016,53 @@ const ENGINE_SOURCE = `(function(){
}
var grp=groupById2[id];
if(grp){
var gContent=[], gMasks=[];
// gContentIds holds layer OR clip-track child ids. Dropping
// clip tracks here used to make any group-with-only-clips
// invisible in the runtime (same bug drawTrackGroup fixes
// on the editor side).
var gContentIds=[], gMasks=[];
for(var ch=grp.childIds.length-1;ch>=0;ch--){
var cl0=layerById[grp.childIds[ch]];
if(!cl0) continue;
if(cl0.isMask) gMasks.push(cl0); else gContent.push(cl0);
var cid=grp.childIds[ch];
var cl0=layerById[cid];
if(cl0){
if(cl0.isMask) gMasks.push(cl0); else gContentIds.push(cid);
continue;
}
if(instByTrack[cid]) gContentIds.push(cid);
}
var drawChildInGroup=function(cid){
var lr=layerById[cid];
if(lr){ drawLayer(lr,time); return; }
var insts3=instByTrack[cid]||[];
for(var ti3=0;ti3<insts3.length;ti3++){
var inst4=insts3[ti3];
var clip4=clipById2[inst4.clipId];
if(!clip4) continue;
var tS4=inst4.trimStart||0;
var tE4=inst4.trimEnd||0;
var vis4=Math.max(0,clip4.duration-tS4-tE4);
var off4=time-inst4.startTime;
if(off4<0||off4>vis4) continue;
var lt4=tS4+off4;
var ix4=inst4.x||0, iy4=inst4.y||0;
var isx4=(inst4.scaleX==null?1:inst4.scaleX);
var isy4=(inst4.scaleY==null?1:inst4.scaleY);
var irot4=inst4.rotation||0;
var needsXf4=ix4!==0||iy4!==0||isx4!==1||isy4!==1||irot4!==0;
if(needsXf4){
ctx.save();
ctx.translate(ix4,iy4);
if(irot4!==0) ctx.rotate(irot4*Math.PI/180);
ctx.scale(isx4,isy4);
}
for(var cl4=clip4.layers.length-1;cl4>=0;cl4--){
drawLayer(clip4.layers[cl4],lt4);
}
if(needsXf4) ctx.restore();
}
};
if(!gMasks.length){
for(var gi3=0;gi3<gContent.length;gi3++) drawLayer(gContent[gi3],time);
for(var gi3=0;gi3<gContentIds.length;gi3++) drawChildInGroup(gContentIds[gi3]);
} else {
var mcanvas=document.createElement('canvas');
mcanvas.width=canvas.width; mcanvas.height=canvas.height;
@@ -1032,7 +1071,7 @@ const ENGINE_SOURCE = `(function(){
mctx.setTransform(tm.a,tm.b,tm.c,tm.d,tm.e,tm.f);
var savedCtx=ctx;
ctx=mctx;
for(var gi4=0;gi4<gContent.length;gi4++) drawLayer(gContent[gi4],time);
for(var gi4=0;gi4<gContentIds.length;gi4++) drawChildInGroup(gContentIds[gi4]);
for(var gm=0;gm<gMasks.length;gm++){
var mL=gMasks[gm];
mctx.save();
+119 -6
View File
@@ -311,6 +311,113 @@ function drawMaskShape(
ctx.restore()
}
/** Render the contents of a scene-level TrackGroup. Unlike
* `drawMaskedGroup` (which only handles Layer[] — used by buttons
* whose layers are self-contained), a scene group can hold layer
* AND clip-track children. Dropping clip tracks from the group
* branch used to make any group-with-only-clips invisible in
* mask-preview. This walker handles both kinds and still applies
* any group-local mask to the composited content.
*
* childIds are rendered bottom-to-top the same way the top-level
* loop iterates rawOrder — reverse traversal, so childIds[0] ends
* up on top of the stack. Masks (always Layer with `isMask`) apply
* to every non-mask sibling rendered below them in the group. */
function drawTrackGroup(
ctx: CanvasRenderingContext2D,
childIds: string[],
time: number,
layerById: Map<string, Layer>,
clipTrackById: Map<string, NonNullable<Scene['clipTracks']>[number]>,
instancesByTrack: Map<string, NonNullable<Scene['clipInstances']>>,
clipById: Map<string, NonNullable<Scene['clips']>[number]>,
assetMap: Map<string, Asset>,
images: Record<string, HTMLImageElement>,
buttonStates?: Map<string, ButtonState>,
): void {
// Partition into masks vs. renderable ids (layer ids + clip-track
// ids). Editor-hidden clip tracks drop out here so the cascade
// matches the Konva stage.
const masks: Layer[] = []
const renderIds: string[] = []
for (let k = childIds.length - 1; k >= 0; k--) {
const cid = childIds[k]
const layer = layerById.get(cid)
if (layer) {
if (layer.isMask) masks.push(layer)
else renderIds.push(cid)
continue
}
if (clipTrackById.get(cid)?.editorHidden) continue
if (instancesByTrack.has(cid)) {
renderIds.push(cid)
}
// Script / audio tracks don't paint on the canvas — skip silently.
}
const drawChild = (target: CanvasRenderingContext2D, id: string) => {
const layer = layerById.get(id)
if (layer) {
drawLayers(target, [layer], assetMap, images, time, buttonStates)
return
}
const instances = instancesByTrack.get(id) ?? []
for (const inst of instances) {
const clip = clipById.get(inst.clipId)
if (!clip) continue
const trimStart = inst.trimStart ?? 0
const trimEnd = inst.trimEnd ?? 0
const visible = Math.max(0, clip.duration - trimStart - trimEnd)
const offsetIntoBlock = time - inst.startTime
if (offsetIntoBlock < 0 || offsetIntoBlock > visible) continue
const ix = inst.x ?? 0
const iy = inst.y ?? 0
const isx = inst.scaleX ?? 1
const isy = inst.scaleY ?? 1
const irot = inst.rotation ?? 0
const needsTransform =
ix !== 0 || iy !== 0 || isx !== 1 || isy !== 1 || irot !== 0
if (needsTransform) {
target.save()
target.translate(ix, iy)
if (irot !== 0) target.rotate((irot * Math.PI) / 180)
target.scale(isx, isy)
}
drawLayers(target, clip.layers, assetMap, images, trimStart + offsetIntoBlock)
if (needsTransform) target.restore()
}
}
if (masks.length === 0) {
for (const id of renderIds) drawChild(ctx, id)
return
}
const off = document.createElement('canvas')
off.width = ctx.canvas.width
off.height = ctx.canvas.height
const offCtx = off.getContext('2d')
if (!offCtx) {
for (const id of renderIds) drawChild(ctx, id)
return
}
const m = ctx.getTransform()
offCtx.setTransform(m.a, m.b, m.c, m.d, m.e, m.f)
for (const id of renderIds) drawChild(offCtx, id)
for (const mask of masks) {
if (!isLayerActiveAt(mask, time)) continue
offCtx.save()
offCtx.globalCompositeOperation =
mask.maskMode === 'negative' ? 'destination-out' : 'destination-in'
drawMaskShape(offCtx, mask, assetMap, time)
offCtx.restore()
}
ctx.save()
ctx.setTransform(1, 0, 0, 1, 0, 0)
ctx.drawImage(off, 0, 0)
ctx.restore()
}
function drawMaskedGroup(
ctx: CanvasRenderingContext2D,
children: Layer[],
@@ -491,12 +598,18 @@ export function drawSceneFrame(
// Konva stage's stackItems so mask-preview and thumbnails
// agree with the canvas.
if (group.editorHidden) continue
const childLayers: Layer[] = []
for (let k = group.childIds.length - 1; k >= 0; k--) {
const cl = layerById.get(group.childIds[k])
if (cl) childLayers.push(cl)
}
drawMaskedGroup(drawCtx, childLayers, assetMap, images, time, buttonStates)
drawTrackGroup(
drawCtx,
group.childIds,
time,
layerById,
clipTrackById,
instancesByTrack,
clipById,
assetMap,
images,
buttonStates,
)
}
}
+1 -1
View File
@@ -1,2 +1,2 @@
export const APP_VERSION = '0.18.2'
export const APP_VERSION = '0.18.3'
export const APP_NAME = 'RUWIO'