1.2.13: README + Effects merge + draggable kaleido pivot for layers
README ------ Initial README.md at repo root with the existing src/assets/logo.png header, the editor screenshot from src/assets/ruwio_screenshot.png, a feature-highlights list, quickstart, stack, project layout, and the in-app test runner shortcut (Ctrl+Shift+Alt+T). Effects panel merge ------------------- Wiggle and Kaleidoscope used to live in two separate collapsible sections. Now they share one "Effects" section with a thin border between the two sub-blocks (`.effect-block + .effect-block`), keeping their independent toggles + controls. Same change for the ClipInstance variant. Section preference key flows through one `effects` slot instead of two. Layer kaleido pivot ------------------- Until now only ClipInstance kaleido had a separate pivot; Layer kaleido was locked to the layer's own (x, y). Layers now get optional `kaleidoPivotX/Y` too, mirroring the ClipInstance contract. - types/scene.ts: optional pivot fields on Layer. - lib/kaleido.ts: layerKaleidoPivot + layerArmTransform helpers computing per-arm world (x, y, rotation) around the override. - lib/render.ts: drawLayers + drawMaskShape route through layerArmTransform. - lib/exportPlayer.ts: byte-for-byte JS mirror layerArmTf inside the engine source. RUNTIME_VERSION 32 → 33. - components/CanvasStage.vue: withK now takes the layer + computes rotated x/y/rotation per arm; honours the liveKaleidoPivot ref so a drag updates all copies in real time. Generic kaleidoPivotHandle handles both clip-instance and layer entities (KaleidoPivotEntity discriminated union); manual window-level pointermove drives the drag because Konva's `draggable: true` didn't fire dragmove for shapes inside the clipFunc'd canvas group here. - stores/scene.ts: setLayerKaleidoPivot(id, patch | null) with null-clear semantics. - components/PropertiesPanel.vue: two pivot X/Y inputs in a `.row` inside the layer kaleido sub-block, defaulting to the sampled position. All kaleido inputs (count, offset, pivot) switched from @change to @input so the stage repaints live while the user types or spins the value. Test fixes ---------- - "PropertiesPanel kaleido offset writes back through the mode" dispatched a synthetic 'change' event; the input now binds to @input. Updated to dispatch 'input'. - "PropertiesPanel: Wiggle section toggles the wiggle field" — section open-state persists across tests via the panel's localStorage pref. Test now resets the key before mount and only clicks the header when the body isn't already shown, then restores the prior value. - "PropertiesPanel: layer kaleido pivot inputs render + write back live" used a global value-50 filter that also matched the Transform section's X/Y inputs at the sampled position (50, 50). Scoped the search to the Effects section's body + its `.row`. Tests added (6 new under "layer kaleido pivot — separate orbit centre"): - layerArmTransform math: defaults vs explicit override. - store roundtrip + null-clear of setLayerKaleidoPivot. - drawSceneFrame integration: 4 cardinal pixel checks for a 20×20 red rect at (160, 100), pivot (100, 100), 4 arms — sampled at the rotated body centres. - PropertiesPanel: two pivot inputs render at the sampled position; @input writes pivotX while pivotY stays default. - CanvasStage smoke: pivot handle paths render when a kaleido- on layer is selected (plus toggle-off cleanup). - Engine source carries layerArmTf and bumps RUNTIME_VERSION to '33'. Earlier '32' assertions in the kaleido + wiggle suites also bumped to '33'. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -22,12 +22,12 @@ app you can serve from any static host.
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- **Keyframes everywhere** — animate position, rotation, scale, fill, stroke,
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shadow, and shape-specific properties. Optional separated position /
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rotation tracks. End keyframes terminate a layer cleanly.
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- **Layer modifiers**
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- **Effects**
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- **Kaleidoscope** — radial repeats of a layer or a clip instance,
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with per-arm time offset for time-pinwheel effects.
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- **Wiggle** — deterministic procedural shake (position + rotation).
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- **Masks** — destination-in / destination-out cascade, scoped to
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track groups, clips, and SVG assets.
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- **Masks** — destination-in / destination-out cascade, scoped to
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track groups, clips, and SVG assets.
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- **Asset kinds** — rect, circle, polygon (with vertex / bezier editing),
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freeform path, text (14 bundled Google fonts + custom .woff2 / .ttf
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upload), images, audio, button-with-states, nested SVG assets, and
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