1.1.3: multi-select on the stage — marquee, group transform, panel

- Click-and-drag on the empty stage starts a layer marquee with
  touch (not enclose) semantics — every unlocked layer whose bbox
  overlaps the drag rect joins the selection. Tiny clicks still
  deselect; shift adds to the existing selection on both clicks
  and marquees. Polygon-vertex lasso stays available when a single
  polygon is the active selection.
- Konva transformer now wraps every selected layer in one shared
  bounding box (polygons fold in for mixed selections; vertex
  handles + the vertex lasso suppress to avoid fighting the box).
  rotateEnabled flips off on multi to skip the ambiguous shared-
  pivot rotation. Drag of any selected node mirrors the delta onto
  every sibling Konva node so the whole group travels together;
  transformend persists each layer's final pose, not just the
  anchor's.
- liveLayerPose became a per-id map (liveLayerPoses) so the
  reactive shape configs don't snap non-focused siblings back to
  their sampled pre-transform pose mid-gesture.
- Plain click on a member of an existing multi-selection no longer
  collapses to single-select before the drag begins.
- Arrow-key nudge + Timeline + keyframe button + Properties panel
  all fan out across the multi-selection: every editable layer
  gets the value, kind-specific panel sections (text, polygon,
  fill, stroke, blur, shadow, mask, button) collapse to leave just
  Transform + Opacity, and the trash button labels with the
  selection count.
- Click on empty stage with a polygon selected now deselects the
  layer too instead of leaving the polygon stuck in the panel.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
thandClaude Opus 4.7 committed 2026-04-25 08:41:26 +02:00
1 parent 289fa770b0
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@@ -4445,6 +4445,22 @@ export function registerAllTests(): void {
expect(ci.x).toBe(before - 1)
})
test('ArrowRight nudges every layer in a multi-selection', async () => {
const s = makeFreshStore()
await clearKeys()
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const beforeA = sampleLayer(lA, s.playhead).x
const beforeB = sampleLayer(lB, s.playhead).x
arrow('ArrowRight')
await nextTick()
expect(sampleLayer(lA, s.playhead).x).toBe(beforeA + 1)
expect(sampleLayer(lB, s.playhead).x).toBe(beforeB + 1)
})
test('nudge is skipped for a locked layer', async () => {
const s = makeFreshStore()
await clearKeys()
@@ -4486,6 +4502,63 @@ export function registerAllTests(): void {
})
})
suite('timeline — add-keyframe button fans across multi-selection', () => {
// + keyframe used to write only to the anchor layer. With a
// multi-selection the user expects every member to pick up the
// frame so grouped motion stays in sync.
test('clicking + keyframe with two layers selected gives both one', async () => {
const s = makeFreshStore()
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.setPlayhead(1.5)
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = mountComponent(Timeline, {})
try {
await nextTick()
const btn = handle.host.querySelector('.add-kf-btn') as HTMLButtonElement
expect(btn).toBeTruthy()
expect(btn.disabled).toBe(false)
const beforeA = lA.keyframes.length
const beforeB = lB.keyframes.length
btn.click()
await nextTick()
expect(lA.keyframes.length).toBe(beforeA + 1)
expect(lB.keyframes.length).toBe(beforeB + 1)
// Both land on the (snap-resolved) playhead.
expect(lA.keyframes.some((k) => Math.abs(k.time - 1.5) < 1e-3)).toBe(true)
expect(lB.keyframes.some((k) => Math.abs(k.time - 1.5) < 1e-3)).toBe(true)
} finally {
handle.unmount()
}
})
test('canCreateKf stays truthy when only some layers in the selection are unlocked', async () => {
const s = makeFreshStore()
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.setTrackLocked(lA.id, true)
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lA.id // anchor is the locked one
const handle = mountComponent(Timeline, {})
try {
await nextTick()
const btn = handle.host.querySelector('.add-kf-btn') as HTMLButtonElement
// Enabled because lB is still unlocked — the handler will
// skip the locked lA silently.
expect(btn.disabled).toBe(false)
btn.click()
await nextTick()
// Only the unlocked one got a new keyframe.
expect(lB.keyframes.length).toBeGreaterThan(0)
} finally {
handle.unmount()
}
})
})
suite('timeline — backspace deletes selected layer', () => {
// Regression: Backspace / Delete used to only remove selected
// keyframes and markers. The selected layer track had no shortcut
@@ -9011,6 +9084,524 @@ export function registerAllTests(): void {
})
})
suite('ui — CanvasStage layer box-select', () => {
// Drag on empty stage to marquee-select layers. Touch (not
// enclose) semantics: a layer whose bbox overlaps the drag rect
// at all is added to the selection. Reuses the same boxSelect
// state as the polygon-vertex lasso; handleStageMouseDown
// picks the mode per selection context.
async function mountCanvasWithKonva() {
const VueKonva = (await import('vue-konva')).default
const host = document.createElement('div')
host.setAttribute('data-test-host', '')
host.style.width = '800px'
host.style.height = '600px'
document.body.appendChild(host)
const app = createApp({ render() { return h(CanvasStage, {}) } })
app.use(VueKonva)
app.directive('tooltip', vTooltip)
app.mount(host)
return {
host, app,
unmount() { app.unmount(); host.remove() },
}
}
async function getKonvaStage() {
const Konva = (await import('konva')).default
return Konva.stages[Konva.stages.length - 1]
}
/** Dispatch a synthesised Konva pointerdown → mousemove →
* mouseup on the stage at world coords (x0,y0) → (x1,y1).
* Fires on the stage itself so the mousedown handler's
* `target === stage` branch kicks in. */
function simulateBoxDrag(
stage: { fire: (type: string, evt: unknown, bubble: boolean) => void; getPointerPosition: () => unknown; width: () => number; height: () => number },
from: { x: number; y: number },
to: { x: number; y: number },
) {
// pointerToWorld uses stage.getPointerPosition(). We overwrite
// it for the duration of the drag so the handler sees the
// coords we want regardless of DOM layout.
let current = { ...from }
const stageObj = stage as unknown as {
getPointerPosition: () => { x: number; y: number }
}
const orig = stageObj.getPointerPosition
stageObj.getPointerPosition = () => current
const fire = stage.fire.bind(stage)
try {
fire('mousedown', {
target: stage, type: 'mousedown',
evt: { button: 0, ctrlKey: false, shiftKey: false },
}, true)
current = { ...to }
fire('mousemove', {
target: stage, type: 'mousemove',
evt: { button: 0, ctrlKey: false, shiftKey: false },
}, true)
fire('mouseup', {
target: stage, type: 'mouseup',
evt: { button: 0, ctrlKey: false, shiftKey: false },
}, true)
} finally {
stageObj.getPointerPosition = orig
}
}
/** World → stage-pointer conversion. After mount the auto-fit
* resizes zoom/pan; handing the simulator world coords directly
* would miss because pointerToWorld divides by zoom. Read the
* current view transform from the store and invert. */
function worldToStage(s: ReturnType<typeof useSceneStore>, x: number, y: number) {
const z = s.editor.canvasZoom || 1
return { x: x * z + s.editor.canvasViewX, y: y * z + s.editor.canvasViewY }
}
test('dragging a box across two layers selects both', async () => {
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const a = s.addAsset({ kind: 'rect', name: 'A', width: 40, height: 40, fill: '#f00' })
const b = s.addAsset({ kind: 'rect', name: 'B', width: 40, height: 40, fill: '#0f0' })
const lA = s.addLayer(a.id)!
const lB = s.addLayer(b.id)!
// Place A around world (100, 100), B around (300, 100). A box
// from (50, 50) to (350, 150) touches both.
s.upsertKeyframe(lA.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300, y: 100 })
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60) // let auto-fit settle
const stage = await getKonvaStage() as unknown as {
fire: (type: string, evt: unknown, bubble: boolean) => void
getPointerPosition: () => unknown
width: () => number
height: () => number
}
simulateBoxDrag(
stage,
worldToStage(s, 50, 50),
worldToStage(s, 350, 150),
)
await nextTick()
expect(s.selectedLayerIds.length).toBe(2)
expect(s.selectedLayerIds).toContain(lA.id)
expect(s.selectedLayerIds).toContain(lB.id)
} finally {
handle.unmount()
}
})
test('a tiny drag (click) on empty stage deselects instead of multi-selecting', async () => {
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const a = s.addAsset({ kind: 'rect', name: 'A', width: 40, height: 40, fill: '#f00' })
const l = s.addLayer(a.id)!
s.upsertKeyframe(l.id, 0, { x: 200, y: 200 })
s.selectLayer(l.id)
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
fire: (type: string, evt: unknown, bubble: boolean) => void
getPointerPosition: () => unknown
width: () => number
height: () => number
}
const p = worldToStage(s, 10, 10)
simulateBoxDrag(stage, p, p)
await nextTick()
expect(s.selectedLayerId).toBe(null)
expect(s.selectedLayerIds).toEqual([])
} finally {
handle.unmount()
}
})
test('plain click on a layer already in the multi-selection keeps the selection intact', async () => {
// Regression: clicking one of the shapes in a multi-select
// used to collapse the selection to that single layer before
// Konva's drag machinery could kick in — the would-be group
// drag ended up dragging only the clicked shape. Fix:
// handleStageMouseDown short-circuits when the clicked layer
// is already part of the existing multi-selection, leaving
// selectedLayerIds alone so the drag picks up every member.
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.upsertKeyframe(lA.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300, y: 100 })
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
findOne: (sel: string) => unknown
}
const node = stage.findOne(`#${lA.id}`) as {
fire: (type: string, evt: unknown, bubble: boolean) => void
}
node.fire(
'mousedown',
{
target: node,
type: 'mousedown',
evt: { button: 0, ctrlKey: false, shiftKey: false },
},
true,
)
await nextTick()
// Both still selected; single-layer replacement was the bug.
expect(s.selectedLayerIds.length).toBe(2)
expect(s.selectedLayerIds).toContain(lA.id)
expect(s.selectedLayerIds).toContain(lB.id)
} finally {
handle.unmount()
}
})
test('shift+click on a second layer adds it to the existing selection', async () => {
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.upsertKeyframe(lA.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300, y: 100 })
s.selectLayer(lA.id)
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
findOne: (sel: string) => unknown
}
const bNode = stage.findOne(`#${lB.id}`) as {
fire: (type: string, evt: unknown, bubble: boolean) => void
}
// Dispatch mousedown directly on B's node with shiftKey set.
// The stage mousedown handler receives the event target =
// bNode, the shift branch calls toggleLayerSelection, and
// both A and B end up selected.
bNode.fire(
'mousedown',
{
target: bNode,
type: 'mousedown',
evt: { button: 0, ctrlKey: false, shiftKey: true },
},
true,
)
await nextTick()
expect(s.selectedLayerIds.length).toBe(2)
expect(s.selectedLayerIds).toContain(lA.id)
expect(s.selectedLayerIds).toContain(lB.id)
} finally {
handle.unmount()
}
})
test('shift+click on empty stage keeps the current selection', async () => {
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.upsertKeyframe(lA.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300, y: 100 })
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
fire: (type: string, evt: unknown, bubble: boolean) => void
getPointerPosition: () => unknown
width: () => number
height: () => number
}
// Shift + tiny drag on empty corner — must leave the
// existing multi-selection alone, not wipe it.
const p = worldToStage(s, 500, 500)
const stageObj = stage as unknown as {
getPointerPosition: () => { x: number; y: number }
}
const orig = stageObj.getPointerPosition
stageObj.getPointerPosition = () => p
try {
stage.fire('mousedown', {
target: stage, type: 'mousedown',
evt: { button: 0, ctrlKey: false, shiftKey: true },
}, true)
stage.fire('mouseup', {
target: stage, type: 'mouseup',
evt: { button: 0, ctrlKey: false, shiftKey: true },
}, true)
} finally {
stageObj.getPointerPosition = orig
}
await nextTick()
expect(s.selectedLayerIds.length).toBe(2)
} finally {
handle.unmount()
}
})
test('transformend on one node in a multi-selection persists every node', async () => {
// Multi-select transform writes to every attached layer's
// keyframe, not just the anchor that fired the event. Covers
// scale — rotation is intentionally OFF for multi-select (see
// the rotateEnabled test below) but scale + translation still
// work as a group.
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.upsertKeyframe(lA.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300, y: 100 })
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
findOne: (sel: string) => unknown
}
const nodeA = stage.findOne(`#${lA.id}`) as unknown as {
x: (v?: number) => number
y: (v?: number) => number
scaleX: (v?: number) => number
scaleY: (v?: number) => number
fire: (type: string, evt: unknown, bubble: boolean) => void
}
const nodeB = stage.findOne(`#${lB.id}`) as unknown as {
x: (v?: number) => number
y: (v?: number) => number
scaleX: (v?: number) => number
scaleY: (v?: number) => number
}
// 2x scale on both nodes — simulate what Konva's transformer
// would do when the user drags a corner anchor. Then fire
// transformend on one node; handleTransformEnd fans the new
// pose out across the entire selection.
nodeA.x(120)
nodeA.y(120)
nodeA.scaleX(2)
nodeA.scaleY(2)
nodeB.x(340)
nodeB.y(120)
nodeB.scaleX(2)
nodeB.scaleY(2)
nodeA.fire(
'transformend',
{ target: nodeA, type: 'transformend' },
true,
)
await nextTick()
const sampA = sampleLayer(lA, s.playhead)
const sampB = sampleLayer(lB, s.playhead)
expect(sampA.scaleX).toBeCloseTo(2, 4)
expect(sampB.scaleX).toBeCloseTo(2, 4)
expect(sampA.x).toBeCloseTo(120, 4)
expect(sampB.x).toBeCloseTo(340, 4)
} finally {
handle.unmount()
}
})
test('multi-select disables rotateEnabled on the transformer config', async () => {
// Rotation on a group pins every node to the transformer
// bbox centre, which isn't what users want per-layer — we
// turn the rotate handle off whenever more than one node is
// wrapped so the gesture is simply unavailable.
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.upsertKeyframe(lA.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300, y: 100 })
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
find: (sel: string) => unknown[]
}
const transformers = stage.find('Transformer') as Array<{
nodes: () => unknown[]
rotateEnabled: () => boolean
}>
const main = transformers.find((tr) => tr.nodes().length > 1)
expect(main).toBeTruthy()
expect(main!.rotateEnabled()).toBe(false)
// Drop back to a single-layer selection → rotate is back.
s.selectLayer(lA.id)
await nextTick()
await tick(20)
const refreshed = (stage.find('Transformer') as Array<{
nodes: () => unknown[]
rotateEnabled: () => boolean
}>).find((tr) => tr.nodes().length === 1)
expect(refreshed).toBeTruthy()
expect(refreshed!.rotateEnabled()).toBe(true)
} finally {
handle.unmount()
}
})
test('rect + polygon multi-selection still gets a shared bounding box', async () => {
// Regression: the transformer used to skip every polygon to
// keep the vertex-editing flow intact. That meant mixed
// selections showed a box around only the rect. Fix: skip
// polygons only when they're the SOLE selection.
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const poly = s.addAsset({
kind: 'polygon', name: 'P',
points: [{ x: 0, y: 0 }, { x: 40, y: 0 }, { x: 40, y: 40 }],
closed: true,
})
const lR = s.addLayer(rect.id)!
const lP = s.addLayer(poly.id)!
s.upsertKeyframe(lR.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lP.id, 0, { x: 300, y: 100 })
s.selectedLayerIds = [lR.id, lP.id]
s.selectedLayerId = lP.id
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
find: (sel: string) => unknown[]
}
const transformers = stage.find('Transformer') as Array<{
nodes: () => Array<{ id: () => string }>
}>
const main = transformers.find((tr) => tr.nodes().length > 1)
expect(main).toBeTruthy()
const ids = main!.nodes().map((n) => n.id()).sort()
expect(ids).toEqual([lR.id, lP.id].sort())
} finally {
handle.unmount()
}
})
test('selecting multiple layers attaches the transformer to every node', async () => {
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.upsertKeyframe(lA.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300, y: 100 })
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
find: (sel: string) => unknown[]
}
const transformers = stage.find('Transformer') as Array<{
nodes: () => Array<{ id: () => string }>
}>
// The hit-shape transformer (button edit) is always in the
// tree — pick whichever Transformer has >1 node attached.
const main = transformers.find((tr) => tr.nodes().length > 1)
expect(main).toBeTruthy()
const attachedIds = main!.nodes().map((n) => n.id()).sort()
expect(attachedIds).toEqual([lA.id, lB.id].sort())
} finally {
handle.unmount()
}
})
test('click on empty stage deselects a currently-selected polygon', async () => {
// Regression: with a polygon (or freshly drawn freeform)
// selected, the empty-stage click kicked the vertex-lasso
// code path. That only cleared vertex indices — the polygon
// layer itself stayed selected and the properties panel
// kept pointing at it. Fix: a tiny click with no vertex hits
// falls through to selectLayer(null) like layer-mode does.
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const poly = s.addAsset({
kind: 'polygon', name: 'P',
points: [{ x: 0, y: 0 }, { x: 40, y: 0 }, { x: 40, y: 40 }],
closed: true,
})
const layer = s.addLayer(poly.id)!
s.upsertKeyframe(layer.id, 0, { x: 100, y: 100 })
s.selectLayer(layer.id)
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
fire: (type: string, evt: unknown, bubble: boolean) => void
getPointerPosition: () => unknown
width: () => number
height: () => number
}
// Click on empty corner (far from polygon + vertices).
const p = worldToStage(s, 400, 400)
simulateBoxDrag(stage, p, p)
await nextTick()
expect(s.selectedLayerId).toBe(null)
} finally {
handle.unmount()
}
})
test('box-select skips locked layers', async () => {
const s = makeFreshStore()
s.scene.canvas = { width: 800, height: 600, background: '#ffffff' }
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 40, height: 40, fill: '#f00' })
const unlocked = s.addLayer(rect.id)!
const locked = s.addLayer(rect.id)!
s.upsertKeyframe(unlocked.id, 0, { x: 100, y: 100 })
s.upsertKeyframe(locked.id, 0, { x: 300, y: 100 })
s.setTrackLocked(locked.id, true)
const handle = await mountCanvasWithKonva()
try {
await nextTick()
await tick(60)
const stage = await getKonvaStage() as unknown as {
fire: (type: string, evt: unknown, bubble: boolean) => void
getPointerPosition: () => unknown
width: () => number
height: () => number
}
simulateBoxDrag(
stage,
worldToStage(s, 50, 50),
worldToStage(s, 350, 150),
)
await nextTick()
// Only the unlocked one made it into the selection.
expect(s.selectedLayerIds.length).toBe(1)
expect(s.selectedLayerIds[0]).toBe(unlocked.id)
} finally {
handle.unmount()
}
})
})
suite('ui — AssetSidebar audio section', () => {
test('lists audio assets with a duration label under the Audio heading', async () => {
const s = makeFreshStore()
@@ -9278,6 +9869,98 @@ export function registerAllTests(): void {
})
})
suite('properties — multi-select fan-out + section gating', () => {
function resetSectionPrefs() {
try { localStorage.removeItem('animatr:propSections') } catch { /* noop */ }
}
test('changing X with two layers selected writes to both', async () => {
resetSectionPrefs()
const s = makeFreshStore()
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.upsertKeyframe(lA.id, 0, { x: 100 })
s.upsertKeyframe(lB.id, 0, { x: 300 })
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id // anchor
const handle = mountComponent(PropertiesPanel, {})
try {
await nextTick()
const xInput = handle.host.querySelector(
'.prop-group input[type="number"]',
) as HTMLInputElement
expect(xInput).toBeTruthy()
// Anchor's x is 300 — that's what the input shows.
expect(Number(xInput.value)).toBe(300)
xInput.value = '500'
xInput.dispatchEvent(new Event('input', { bubbles: true }))
xInput.dispatchEvent(new Event('change', { bubbles: true }))
await nextTick()
// Both layers' sampled x === 500 (write fanned out).
expect(sampleLayer(lA, s.playhead).x).toBe(500)
expect(sampleLayer(lB, s.playhead).x).toBe(500)
} finally {
handle.unmount()
}
})
test('multi-select hides kind-specific sections (fill, stroke, polygon, text)', async () => {
resetSectionPrefs()
const s = makeFreshStore()
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const text = s.addAsset({
kind: 'text', name: 'T', text: 'hi', fontSize: 24, fill: '#000',
})
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(text.id)!
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = mountComponent(PropertiesPanel, {})
try {
await nextTick()
// Kind-specific labels should NOT show on the multi panel.
const labels = Array.from(handle.host.querySelectorAll('label')).map(
(el) => el.textContent?.toLowerCase() ?? '',
)
expect(labels.some((l) => l.includes('text'))).toBe(false)
// Fill / stroke labels: hidden too.
expect(labels.some((l) => l.startsWith('fill'))).toBe(false)
expect(labels.some((l) => l.startsWith('stroke'))).toBe(false)
// Multi banner is up.
expect(handle.host.querySelector('.multi-banner')).toBeTruthy()
// Transform section still renders (X, Y, Scale X, Scale Y, Rotation).
const inputs = handle.host.querySelectorAll('.prop-group input[type="number"]')
expect(inputs.length).toBeGreaterThan(0)
} finally {
handle.unmount()
}
})
test('multi-select trash button labels with the count and removes every layer', async () => {
resetSectionPrefs()
const s = makeFreshStore()
const rect = s.addAsset({ kind: 'rect', name: 'R', width: 10, height: 10, fill: '#fff' })
const lA = s.addLayer(rect.id)!
const lB = s.addLayer(rect.id)!
s.selectedLayerIds = [lA.id, lB.id]
s.selectedLayerId = lB.id
const handle = mountComponent(PropertiesPanel, {})
try {
await nextTick()
const trash = handle.host.querySelector('.danger-btn') as HTMLButtonElement
expect(trash).toBeTruthy()
expect(trash.textContent).toContain('2')
trash.click()
await nextTick()
expect(s.scene.layers.find((x) => x.id === lA.id)).toBe(undefined)
expect(s.scene.layers.find((x) => x.id === lB.id)).toBe(undefined)
} finally {
handle.unmount()
}
})
})
suite('properties — fill/stroke transparent toggle', () => {
function findAlphaToggles(host: HTMLElement) {
return Array.from(