1.1.3: multi-select on the stage — marquee, group transform, panel
- Click-and-drag on the empty stage starts a layer marquee with touch (not enclose) semantics — every unlocked layer whose bbox overlaps the drag rect joins the selection. Tiny clicks still deselect; shift adds to the existing selection on both clicks and marquees. Polygon-vertex lasso stays available when a single polygon is the active selection. - Konva transformer now wraps every selected layer in one shared bounding box (polygons fold in for mixed selections; vertex handles + the vertex lasso suppress to avoid fighting the box). rotateEnabled flips off on multi to skip the ambiguous shared- pivot rotation. Drag of any selected node mirrors the delta onto every sibling Konva node so the whole group travels together; transformend persists each layer's final pose, not just the anchor's. - liveLayerPose became a per-id map (liveLayerPoses) so the reactive shape configs don't snap non-focused siblings back to their sampled pre-transform pose mid-gesture. - Plain click on a member of an existing multi-selection no longer collapses to single-select before the drag begins. - Arrow-key nudge + Timeline + keyframe button + Properties panel all fan out across the multi-selection: every editable layer gets the value, kind-specific panel sections (text, polygon, fill, stroke, blur, shadow, mask, button) collapse to leave just Transform + Opacity, and the trash button labels with the selection count. - Click on empty stage with a polygon selected now deselects the layer too instead of leaving the polygon stuck in the panel. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -816,8 +816,8 @@ type StackItem =
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| { kind: 'clipInstance'; bundle: RenderedClipInstance }
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function applyLivePose(props: AnimatableProps, layerId: string): AnimatableProps {
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const live = liveLayerPose.value
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if (!live || live.layerId !== layerId) return props
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const live = liveLayerPoses.value[layerId]
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if (!live) return props
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return {
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...props,
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x: live.x,
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@@ -1544,7 +1544,6 @@ interface PivotInfo {
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}
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interface LiveLayerPose {
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layerId: string
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x: number
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y: number
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scaleX: number
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@@ -1552,7 +1551,17 @@ interface LiveLayerPose {
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rotation: number
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}
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const liveLayerPose = ref<LiveLayerPose | null>(null)
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/** Per-layer live pose keyed by layer id. Multiple entries exist
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* during a multi-select drag or transform — Konva mutates each
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* node in place and fires @transform / @dragmove per node, and
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* we record each one so the reactive v-rect / v-line / v-image
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* configs don't snap non-focused nodes back to their sampled
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* pose while Konva is mid-way through rotating the group. */
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const liveLayerPoses = ref<Record<string, LiveLayerPose>>({})
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function clearLivePoses() {
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liveLayerPoses.value = {}
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}
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const pivotInfo = computed<PivotInfo | null>(() => {
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const id = store.selectedLayerId
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@@ -1562,8 +1571,8 @@ const pivotInfo = computed<PivotInfo | null>(() => {
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const asset = assetMap.value.get(layer.assetId)
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if (!asset) return null
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const sampled = sampleLayer(layer, store.playhead)
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const live = liveLayerPose.value
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if (live && live.layerId === id) {
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const live = liveLayerPoses.value[id]
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if (live) {
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return {
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layerId: layer.id,
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sampled: {
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@@ -1611,6 +1620,10 @@ interface VertexHandle {
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}
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const polygonVertexHandles = computed<VertexHandle[]>(() => {
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// Vertex handles only apply to a SOLO polygon selection — in a
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// mixed multi-selection the shared transformer bounding box owns
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// scale / rotate, and per-vertex handles would visually fight it.
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if (store.selectedLayerIds.length > 1) return []
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const id = store.selectedLayerId
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if (!id) return []
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const layer = store.activeLayers.find((l) => l.id === id)
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@@ -1618,12 +1631,12 @@ const polygonVertexHandles = computed<VertexHandle[]>(() => {
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const asset = assetMap.value.get(layer.assetId)
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if (!asset || asset.kind !== 'polygon') return []
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const sampled = sampleLayer(layer, store.playhead)
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const live = liveLayerPose.value
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const cx = live && live.layerId === id ? live.x : sampled.x
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const cy = live && live.layerId === id ? live.y : sampled.y
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const rot = live && live.layerId === id ? live.rotation : sampled.rotation
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const scX = live && live.layerId === id ? live.scaleX : sampled.scaleX
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const scY = live && live.layerId === id ? live.scaleY : sampled.scaleY
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const live = liveLayerPoses.value[id]
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const cx = live ? live.x : sampled.x
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const cy = live ? live.y : sampled.y
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const rot = live ? live.rotation : sampled.rotation
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const scX = live ? live.scaleX : sampled.scaleX
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const scY = live ? live.scaleY : sampled.scaleY
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const offX = layer.offsetX ?? 0
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const offY = layer.offsetY ?? 0
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const pts = sampled.points ?? asset.points
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@@ -1823,12 +1836,12 @@ const polygonTangentHandles = computed<TangentHandle[]>(() => {
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if (vsel.size !== 1) return []
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const onlyIndex = vsel.values().next().value!
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const sampled = sampleLayer(layer, store.playhead)
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const live = liveLayerPose.value
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const cx = live && live.layerId === id ? live.x : sampled.x
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const cy = live && live.layerId === id ? live.y : sampled.y
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const rot = live && live.layerId === id ? live.rotation : sampled.rotation
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const scX = live && live.layerId === id ? live.scaleX : sampled.scaleX
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const scY = live && live.layerId === id ? live.scaleY : sampled.scaleY
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const live = liveLayerPoses.value[id]
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const cx = live ? live.x : sampled.x
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const cy = live ? live.y : sampled.y
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const rot = live ? live.rotation : sampled.rotation
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const scX = live ? live.scaleX : sampled.scaleX
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const scY = live ? live.scaleY : sampled.scaleY
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const offX = layer.offsetX ?? 0
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const offY = layer.offsetY ?? 0
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const pts = sampled.points ?? asset.points
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@@ -1943,6 +1956,14 @@ const boxSelect = ref<{
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startY: number
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curX: number
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curY: number
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/** 'vertex' reuses the existing polygon-vertex lasso; 'layer'
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* intersects every unlocked layer's bbox with the drag rect to
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* build a scene-level multi-selection. */
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mode: 'vertex' | 'layer'
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/** Shift-held at drag start → add the marquee's hits to the
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* existing selection rather than replacing it. A tiny shift
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* click also leaves the current selection untouched. */
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additive: boolean
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} | null>(null)
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const boxSelectRectPx = computed(() => {
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@@ -1969,23 +1990,100 @@ function finishBoxSelect() {
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const b = boxSelect.value
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boxSelect.value = null
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if (!b) return
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const sel = selectedPolygonLayer.value
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if (!sel) return
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const { layer, asset } = sel
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const sampled = sampleLayer(layer, store.playhead)
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const pts = sampled.points ?? asset.points
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const minX = Math.min(b.startX, b.curX)
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const maxX = Math.max(b.startX, b.curX)
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const minY = Math.min(b.startY, b.curY)
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const maxY = Math.max(b.startY, b.curY)
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const indices = new Set<number>()
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for (let i = 0; i < pts.length; i++) {
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const world = transformLocalToWorld(layer, sampled, pts[i])
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if (world.x >= minX && world.x <= maxX && world.y >= minY && world.y <= maxY) {
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indices.add(i)
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if (b.mode === 'vertex') {
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const sel = selectedPolygonLayer.value
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if (!sel) return
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const { layer, asset } = sel
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const sampled = sampleLayer(layer, store.playhead)
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const pts = sampled.points ?? asset.points
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const indices = new Set<number>()
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for (let i = 0; i < pts.length; i++) {
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const world = transformLocalToWorld(layer, sampled, pts[i])
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if (world.x >= minX && world.x <= maxX && world.y >= minY && world.y <= maxY) {
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indices.add(i)
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}
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}
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selectedVertexIndices.value = indices
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// Tiny click with no vertex hits → treat as an empty-stage
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// click and deselect the polygon layer entirely, matching how
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// layer-mode handles the same gesture. Without this a polygon
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// (or freshly-drawn freeform) stays selected forever.
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const dPxX = Math.abs(b.curX - b.startX) * zoom.value
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const dPxY = Math.abs(b.curY - b.startY) * zoom.value
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if (indices.size === 0 && dPxX < 3 && dPxY < 3) {
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store.selectLayer(null)
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}
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return
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}
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selectedVertexIndices.value = indices
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// Layer mode — touch to select, not "fully enclosed". Clicks
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// without drag (≤3 screen-px wiggle) fall through to the
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// "click-empty-stage → deselect" behaviour so the handler still
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// covers both interactions from a single pointerdown on the
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// empty stage. Shift on a tiny click is a no-op (keeps the
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// existing selection intact).
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const draggedX = Math.abs(b.curX - b.startX) * zoom.value
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const draggedY = Math.abs(b.curY - b.startY) * zoom.value
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if (draggedX < 3 && draggedY < 3) {
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if (!b.additive) store.selectLayer(null)
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return
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}
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const stage = stageRef.value?.getStage()
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if (!stage) {
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if (!b.additive) store.selectLayer(null)
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return
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}
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const hits: string[] = []
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for (const layer of store.activeLayers) {
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if (isLayerEffectivelyLocked(layer)) continue
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if (layer.editorHidden) continue
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if (!isLayerActiveAt(layer, store.playhead)) continue
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const node = stage.findOne<Konva.Node>(`#${layer.id}`)
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if (!node) continue
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// getClientRect returns bbox in stage (absolute) coords —
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// convert to world coords by undoing the view zoom/pan so we
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// can intersect against the world-space drag rect.
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const rect = node.getClientRect({ skipTransform: false })
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const z = zoom.value || 1
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const rx0 = (rect.x - viewX.value) / z
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const ry0 = (rect.y - viewY.value) / z
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const rx1 = rx0 + rect.width / z
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const ry1 = ry0 + rect.height / z
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if (rx1 < minX || rx0 > maxX || ry1 < minY || ry0 > maxY) continue
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hits.push(layer.id)
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}
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// Additive: merge hits with the existing selection, keeping the
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// click order so the anchor lands on whatever the user targeted
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// last. Replace mode discards the old selection.
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const merged = b.additive
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? (() => {
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const seen = new Set(store.selectedLayerIds)
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const out = [...store.selectedLayerIds]
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for (const h of hits) {
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if (!seen.has(h)) {
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out.push(h)
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seen.add(h)
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}
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}
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return out
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})()
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: hits
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if (merged.length === 0) {
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store.selectLayer(null)
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return
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}
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if (merged.length === 1) {
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store.selectLayer(merged[0])
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return
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}
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store.selectedLayerIds = merged
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store.selectedLayerId = merged[merged.length - 1]
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store.selectedClipInstanceId = null
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}
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const draggingPivot = ref(false)
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@@ -2014,27 +2112,36 @@ function onPivotDragEnd(e: Konva.KonvaEventObject<DragEvent>) {
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store.shiftLayerPivot(info.layerId, dx, dy, localDx, localDy)
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}
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const transformerConfig = {
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rotateEnabled: true,
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rotationSnaps: [0, 45, 90, 135, 180, -135, -90, -45],
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rotationSnapTolerance: 4,
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enabledAnchors: [
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'top-left',
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'top-center',
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'top-right',
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'middle-right',
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'middle-left',
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'bottom-left',
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'bottom-center',
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'bottom-right',
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],
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anchorSize: 9,
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borderStroke: '#4f8cff',
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anchorStroke: '#4f8cff',
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anchorFill: '#ffffff',
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padding: 2,
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ignoreStroke: true,
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}
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const transformerConfig = computed(() => {
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// Rotation on a multi-selection would pin every node to a single
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// shared pivot (the transformer bbox centre), which isn't what
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// users expect — each layer has its own offset / pivot and should
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// only rotate around its own origin. Disable rotation whenever
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// more than one node is wrapped so the handle disappears and no
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// ambiguous combined rotate can happen.
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const multi = store.selectedLayerIds.length > 1
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return {
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rotateEnabled: !multi,
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rotationSnaps: [0, 45, 90, 135, 180, -135, -90, -45],
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rotationSnapTolerance: 4,
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enabledAnchors: [
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'top-left',
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'top-center',
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'top-right',
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'middle-right',
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'middle-left',
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'bottom-left',
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'bottom-center',
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'bottom-right',
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],
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anchorSize: 9,
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borderStroke: '#4f8cff',
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anchorStroke: '#4f8cff',
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anchorFill: '#ffffff',
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padding: 2,
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ignoreStroke: true,
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}
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})
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let attachRetryTimer: ReturnType<typeof setTimeout> | null = null
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@@ -2062,30 +2169,43 @@ function attachTransformer(retriesLeft = 3) {
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return
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}
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const id = store.selectedLayerId
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if (!id) {
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// Multi-select: wrap every selected layer node in one transformer
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// so the bounding box + scale / rotate handles span the group.
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// A SOLE polygon selection still bypasses the transformer because
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// a single polygon is edited via vertex handles; mixed selections
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// that happen to include a polygon fold it into the shared bbox.
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const ids = store.selectedLayerIds.length
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? store.selectedLayerIds
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: store.selectedLayerId
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? [store.selectedLayerId]
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: []
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if (!ids.length) {
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tr.nodes([])
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tr.getLayer()?.batchDraw()
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return
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}
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// Polygons are edited via vertex handles — no bulk transformer
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const layer = store.activeLayers.find((l) => l.id === id)
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if (layer) {
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const single = ids.length === 1
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const nodes: Konva.Node[] = []
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let anyMissing = false
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for (const id of ids) {
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const layer = store.activeLayers.find((l) => l.id === id)
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if (!layer) continue
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const asset = assetMap.value.get(layer.assetId)
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if (asset?.kind === 'polygon') {
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tr.nodes([])
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tr.getLayer()?.batchDraw()
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return
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if (asset?.kind === 'polygon' && single) continue
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const node = stage.findOne<Konva.Node>(`#${id}`)
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if (!node) {
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anyMissing = true
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continue
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}
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nodes.push(node)
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}
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const node = stage.findOne<Konva.Node>(`#${id}`)
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if (!node && retriesLeft > 0) {
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// The Konva node for a freshly-rendered layer may not be attached yet.
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// Retry on the next animation frame a few times before giving up.
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if (anyMissing && retriesLeft > 0) {
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// Freshly-rendered layers haven't attached yet; retry on the
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// next animation frame before giving up on the ids we missed.
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attachRetryTimer = setTimeout(() => attachTransformer(retriesLeft - 1), 16)
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return
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}
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tr.nodes(node ? [node] : [])
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tr.nodes(nodes)
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tr.getLayer()?.batchDraw()
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}
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@@ -2093,6 +2213,7 @@ watch(
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() =>
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[
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store.selectedLayerId,
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store.selectedLayerIds,
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store.selectedClipInstanceId,
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stackItems.value,
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store.playhead,
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@@ -2105,21 +2226,50 @@ watch(
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)
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function updateLivePose(node: Konva.Node, layerId: string) {
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liveLayerPose.value = {
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layerId,
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x: node.x(),
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y: node.y(),
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scaleX: node.scaleX(),
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scaleY: node.scaleY(),
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rotation: node.rotation(),
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liveLayerPoses.value = {
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...liveLayerPoses.value,
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[layerId]: {
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x: node.x(),
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y: node.y(),
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scaleX: node.scaleX(),
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scaleY: node.scaleY(),
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rotation: node.rotation(),
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},
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}
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}
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function handleDragMove(e: Konva.KonvaEventObject<DragEvent>) {
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const node = e.target
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const id = node.id()
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if (!store.activeLayers.some((l) => l.id === id)) return
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const draggedLayer = store.activeLayers.find((l) => l.id === id)
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if (!draggedLayer) return
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updateLivePose(node, id)
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// Multi-select drag: compute the dragged node's delta vs its
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// sampled pose at the current playhead, then mirror it onto every
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// sibling Konva node so the whole selection tracks together. Each
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// sibling's baseline is also its sampled pose (its Konva node
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// hasn't moved yet — only the dragged one has).
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if (
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store.selectedLayerIds.length > 1 &&
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store.selectedLayerIds.includes(id)
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) {
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const stage = stageRef.value?.getStage()
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if (!stage) return
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const baseSamp = sampleLayer(draggedLayer, store.playhead)
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const dx = node.x() - baseSamp.x
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const dy = node.y() - baseSamp.y
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for (const lid of store.selectedLayerIds) {
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if (lid === id) continue
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const other = stage.findOne<Konva.Node>(`#${lid}`)
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if (!other) continue
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const otherLayer = store.activeLayers.find((l) => l.id === lid)
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if (!otherLayer) continue
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const s = sampleLayer(otherLayer, store.playhead)
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other.x(s.x + dx)
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other.y(s.y + dy)
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}
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stage.batchDraw()
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}
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}
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function handleTransform(e: Konva.KonvaEventObject<Event>) {
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@@ -2178,10 +2328,10 @@ const animationPath = computed<PathOverlay | null>(() => {
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// path reflects the live position without mutating the store. If a kf
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// at the playhead already exists, override its x/y; otherwise splice
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// in a synthetic one so the path gets a live endpoint.
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const live = liveLayerPose.value
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const live = liveLayerPoses.value[origLayer.id]
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let layer = origLayer
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let workingArr = arr
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if (live && live.layerId === origLayer.id) {
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||||
if (live) {
|
||||
const cloned: Keyframe[] = arr.map((k) => ({ ...k, props: { ...k.props } }))
|
||||
const existing = cloned.find((k) => Math.abs(k.time - store.playhead) < 1e-3)
|
||||
if (existing) {
|
||||
@@ -2395,19 +2545,29 @@ function pointerToWorld(e: Konva.KonvaEventObject<MouseEvent>) {
|
||||
}
|
||||
|
||||
function handleStageMouseDown(e: Konva.KonvaEventObject<MouseEvent>) {
|
||||
// Box-select for vertices when a polygon layer is selected and the
|
||||
// click lands on the empty stage (not a shape/handle).
|
||||
if (
|
||||
!store.drawingMode &&
|
||||
selectedPolygonLayer.value &&
|
||||
e.target === e.target.getStage()
|
||||
) {
|
||||
// Marquee on the empty stage. Two flavours share the same
|
||||
// drag machinery: vertex-lasso when a polygon is being edited,
|
||||
// layer multi-select otherwise. pointerup fires finishBoxSelect
|
||||
// which routes by `mode`.
|
||||
if (!store.drawingMode && e.target === e.target.getStage()) {
|
||||
const native = e.evt as MouseEvent
|
||||
if (native.button === 0 && !native.ctrlKey) {
|
||||
const wp = pointerToWorld(e)
|
||||
if (wp) {
|
||||
boxSelect.value = { startX: wp.x, startY: wp.y, curX: wp.x, curY: wp.y }
|
||||
if (!native.shiftKey) selectedVertexIndices.value = new Set()
|
||||
// Vertex-lasso mode only applies to a SOLO polygon
|
||||
// selection — inside a multi-select the box always targets
|
||||
// layers so new picks add to the existing group.
|
||||
const mode: 'vertex' | 'layer' =
|
||||
selectedPolygonLayer.value && store.selectedLayerIds.length <= 1
|
||||
? 'vertex'
|
||||
: 'layer'
|
||||
boxSelect.value = {
|
||||
startX: wp.x, startY: wp.y, curX: wp.x, curY: wp.y, mode,
|
||||
additive: native.shiftKey,
|
||||
}
|
||||
if (mode === 'vertex' && !native.shiftKey) {
|
||||
selectedVertexIndices.value = new Set()
|
||||
}
|
||||
closeVertexMenu()
|
||||
return
|
||||
}
|
||||
@@ -2472,7 +2632,33 @@ function handleStageMouseDown(e: Konva.KonvaEventObject<MouseEvent>) {
|
||||
return
|
||||
}
|
||||
const match = store.activeLayers.find((l) => l.id === id)
|
||||
store.selectLayer(match ? match.id : null)
|
||||
if (!match) {
|
||||
store.selectLayer(null)
|
||||
return
|
||||
}
|
||||
// Shift toggles the clicked layer into the existing selection.
|
||||
// Matches the timeline's shift-click-on-track-name behaviour so
|
||||
// both surfaces build multi-selections the same way. Anchor moves
|
||||
// to the most-recently-clicked id for a predictable Properties
|
||||
// panel focus.
|
||||
if ((e.evt as MouseEvent).shiftKey) {
|
||||
store.toggleLayerSelection(match.id)
|
||||
return
|
||||
}
|
||||
// Pressed on a layer that's already part of the multi-selection
|
||||
// → don't collapse to a single-layer select. Konva's drag
|
||||
// machinery is already arming on this node, and handleDragMove
|
||||
// expects `selectedLayerIds.length > 1` to mirror the delta onto
|
||||
// the siblings. Leaving the selection alone keeps the group drag
|
||||
// working. Without this, clicking any one of the selected shapes
|
||||
// would wipe the others and only drag the clicked one.
|
||||
if (
|
||||
store.selectedLayerIds.length > 1 &&
|
||||
store.selectedLayerIds.includes(match.id)
|
||||
) {
|
||||
return
|
||||
}
|
||||
store.selectLayer(match.id)
|
||||
}
|
||||
|
||||
function handleStageMouseMove(e: Konva.KonvaEventObject<MouseEvent>) {
|
||||
@@ -2665,6 +2851,25 @@ function handleDragEnd(e: Konva.KonvaEventObject<DragEvent>) {
|
||||
if (!layer) return
|
||||
const newX = node.x()
|
||||
const newY = node.y()
|
||||
// Multi-layer drag: persist every selected layer's new position.
|
||||
// handleDragMove already mirrored the delta onto each sibling's
|
||||
// Konva node, so each node's current x/y is already correct —
|
||||
// just upsert from the live Konva state.
|
||||
if (
|
||||
store.selectedLayerIds.length > 1 &&
|
||||
store.selectedLayerIds.includes(id)
|
||||
) {
|
||||
const stage = stageRef.value?.getStage()
|
||||
if (stage) {
|
||||
for (const lid of store.selectedLayerIds) {
|
||||
const n = stage.findOne<Konva.Node>(`#${lid}`)
|
||||
if (!n) continue
|
||||
store.upsertKeyframe(lid, store.playhead, { x: n.x(), y: n.y() })
|
||||
}
|
||||
clearLivePoses()
|
||||
return
|
||||
}
|
||||
}
|
||||
// Multi-keyframe shift applies only when the layer being dragged is
|
||||
// itself part of the current selection. Otherwise a stale selection on
|
||||
// some other layer would steal the drag delta, leaving the dragged
|
||||
@@ -2681,7 +2886,7 @@ function handleDragEnd(e: Konva.KonvaEventObject<DragEvent>) {
|
||||
store.upsertKeyframe(id, store.playhead, { x: newX, y: newY })
|
||||
selectKfAtPlayhead(layer, layer.separated ? 'position' : 'main')
|
||||
}
|
||||
liveLayerPose.value = null
|
||||
clearLivePoses()
|
||||
}
|
||||
|
||||
function anySelectedKfAtPlayhead(): boolean {
|
||||
@@ -2717,14 +2922,28 @@ function handleTransformEnd(e: Konva.KonvaEventObject<Event>) {
|
||||
const node = e.target
|
||||
const id = node.id()
|
||||
if (!store.activeLayers.some((l) => l.id === id)) return
|
||||
store.upsertKeyframe(id, store.playhead, {
|
||||
x: node.x(),
|
||||
y: node.y(),
|
||||
scaleX: node.scaleX(),
|
||||
scaleY: node.scaleY(),
|
||||
rotation: node.rotation(),
|
||||
})
|
||||
liveLayerPose.value = null
|
||||
// Multi-select transform: each node's @transformend fires
|
||||
// separately, but Konva only guarantees the event on a subset
|
||||
// (the dragged anchor mostly). To be robust, persist every
|
||||
// selected layer's live Konva pose here and clear at the end.
|
||||
// Single-select collapses to the same loop with one id.
|
||||
const ids =
|
||||
store.selectedLayerIds.length > 1 && store.selectedLayerIds.includes(id)
|
||||
? store.selectedLayerIds
|
||||
: [id]
|
||||
const stage = stageRef.value?.getStage()
|
||||
for (const lid of ids) {
|
||||
const n = lid === id ? node : stage?.findOne<Konva.Node>(`#${lid}`)
|
||||
if (!n) continue
|
||||
store.upsertKeyframe(lid, store.playhead, {
|
||||
x: n.x(),
|
||||
y: n.y(),
|
||||
scaleX: n.scaleX(),
|
||||
scaleY: n.scaleY(),
|
||||
rotation: n.rotation(),
|
||||
})
|
||||
}
|
||||
clearLivePoses()
|
||||
}
|
||||
|
||||
const ROT_ARM_PX = 44
|
||||
@@ -2794,30 +3013,33 @@ function onRotationHandleDragMove(e: Konva.KonvaEventObject<DragEvent>) {
|
||||
const raw = (Math.atan2(dx, -dy) * 180) / Math.PI
|
||||
// Snap to the 360°-equivalent nearest to the previous rotation so small
|
||||
// motions don't flip a full turn across the ±180° boundary.
|
||||
const prev = liveLayerPose.value?.rotation ?? info.sampled.rotation
|
||||
const prevLive = liveLayerPoses.value[info.layerId]
|
||||
const prev = prevLive?.rotation ?? info.sampled.rotation
|
||||
let deg = raw
|
||||
while (deg - prev > 180) deg -= 360
|
||||
while (deg - prev < -180) deg += 360
|
||||
const base = liveLayerPose.value ?? {
|
||||
layerId: info.layerId,
|
||||
const base = prevLive ?? {
|
||||
x: info.sampled.x,
|
||||
y: info.sampled.y,
|
||||
scaleX: info.sampled.scaleX,
|
||||
scaleY: info.sampled.scaleY,
|
||||
rotation: info.sampled.rotation,
|
||||
}
|
||||
liveLayerPose.value = { ...base, layerId: info.layerId, rotation: deg }
|
||||
liveLayerPoses.value = {
|
||||
...liveLayerPoses.value,
|
||||
[info.layerId]: { ...base, rotation: deg },
|
||||
}
|
||||
rotationHandlePos.value = { x: node.x(), y: node.y() }
|
||||
}
|
||||
|
||||
function onRotationHandleDragEnd() {
|
||||
const info = pivotInfo.value
|
||||
const live = liveLayerPose.value
|
||||
if (info && live && live.layerId === info.layerId) {
|
||||
const live = info ? liveLayerPoses.value[info.layerId] : null
|
||||
if (info && live) {
|
||||
store.upsertKeyframe(info.layerId, store.playhead, { rotation: live.rotation })
|
||||
}
|
||||
rotationHandlePos.value = null
|
||||
liveLayerPose.value = null
|
||||
clearLivePoses()
|
||||
}
|
||||
|
||||
let ro: ResizeObserver | null = null
|
||||
|
||||
@@ -15,7 +15,7 @@ import {
|
||||
} from '@phosphor-icons/vue'
|
||||
import { useSceneStore } from '@/stores/scene'
|
||||
import { sampleLayer } from '@/lib/interpolate'
|
||||
import type { Action, AnimatableProps } from '@/types/scene'
|
||||
import type { Action, AnimatableProps, Layer } from '@/types/scene'
|
||||
import RangeSlider from './RangeSlider.vue'
|
||||
import ActionEditor from './ActionEditor.vue'
|
||||
import { t } from '@/i18n'
|
||||
@@ -74,6 +74,41 @@ const sampled = computed<AnimatableProps | null>(() =>
|
||||
selected.value ? sampleLayer(selected.value, store.playhead) : null,
|
||||
)
|
||||
|
||||
/** True when the user has more than one layer in the selection.
|
||||
* Drives the multi-edit flow: writers fan out across every
|
||||
* editable selected layer, kind-specific sections collapse, and
|
||||
* the shared-common values come from the anchor (selected). */
|
||||
const multiSelected = computed(() => store.selectedLayerIds.length > 1)
|
||||
|
||||
const lockedGroupChildIds = computed(() => {
|
||||
const out = new Set<string>()
|
||||
for (const g of store.scene.groups ?? []) {
|
||||
if (g.locked) for (const c of g.childIds) out.add(c)
|
||||
}
|
||||
return out
|
||||
})
|
||||
|
||||
/** Layers that should receive multi-edit writes — every selection
|
||||
* member that isn't directly locked nor inside a locked group.
|
||||
* Falls back to the single anchor for non-multi selections so the
|
||||
* bind helpers below have a uniform code path. */
|
||||
const editableLayers = computed<Layer[]>(() => {
|
||||
const ids = store.selectedLayerIds.length
|
||||
? store.selectedLayerIds
|
||||
: store.selectedLayerId
|
||||
? [store.selectedLayerId]
|
||||
: []
|
||||
const out: Layer[] = []
|
||||
for (const id of ids) {
|
||||
const layer = store.activeLayers.find((l) => l.id === id)
|
||||
if (!layer) continue
|
||||
if (layer.locked) continue
|
||||
if (lockedGroupChildIds.value.has(layer.id)) continue
|
||||
out.push(layer)
|
||||
}
|
||||
return out
|
||||
})
|
||||
|
||||
/** True when the selected layer is locked directly or reached through
|
||||
* a locked parent group. Suppresses the edit UI — the user must
|
||||
* unlock the layer (or the group) before changing properties. */
|
||||
@@ -361,14 +396,25 @@ const strokeTransparent = computed<boolean>({
|
||||
|
||||
type NumericKey = 'x' | 'y' | 'scaleX' | 'scaleY' | 'rotation' | 'opacity'
|
||||
|
||||
/** Patch one key on every editable selected layer, snapshotting
|
||||
* each layer's other props at the playhead so the new keyframe
|
||||
* doesn't accidentally collapse to defaults. Used by the bind
|
||||
* helpers + the shadow / fill / stroke writers below. */
|
||||
function writeKeyToSelection(patch: Partial<AnimatableProps>) {
|
||||
const layers = editableLayers.value
|
||||
if (!layers.length) return
|
||||
for (const l of layers) {
|
||||
store.upsertKeyframe(l.id, store.playhead, patch)
|
||||
}
|
||||
}
|
||||
|
||||
function bind(key: NumericKey, decimals = 0) {
|
||||
const factor = 10 ** decimals
|
||||
return computed({
|
||||
// Reading sticks with the anchor (sampled) so the input shows a
|
||||
// single concrete value. Writes fan out to every editable layer.
|
||||
get: () => (sampled.value ? Math.round(sampled.value[key] * factor) / factor : 0),
|
||||
set: (v: number) => {
|
||||
if (!selected.value) return
|
||||
store.upsertKeyframe(selected.value.id, store.playhead, { [key]: v })
|
||||
},
|
||||
set: (v: number) => writeKeyToSelection({ [key]: v }),
|
||||
})
|
||||
}
|
||||
|
||||
@@ -380,16 +426,28 @@ const rotation = bind('rotation')
|
||||
const opacity = bind('opacity', 2)
|
||||
|
||||
function removeKeyframeHere() {
|
||||
if (!selected.value) return
|
||||
store.removeKeyframeAt(selected.value.id, store.playhead)
|
||||
for (const l of editableLayers.value) {
|
||||
store.removeKeyframeAt(l.id, store.playhead)
|
||||
}
|
||||
}
|
||||
|
||||
/** Trash button — removes the selection. Single-select drops one
|
||||
* layer; multi-select fans out across every editable id. */
|
||||
function deleteSelection() {
|
||||
for (const l of editableLayers.value) {
|
||||
store.removeLayer(l.id)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="panel">
|
||||
<h3>Properties</h3>
|
||||
<template v-if="selected && sampled && !selectedIsLocked">
|
||||
<label>Name<input v-model="selected.name" /></label>
|
||||
<template v-if="selected && sampled && editableLayers.length > 0">
|
||||
<div v-if="multiSelected" class="multi-banner">
|
||||
{{ t('properties.multiSelected', { n: editableLayers.length }) }}
|
||||
</div>
|
||||
<label v-if="!multiSelected">Name<input v-model="selected.name" /></label>
|
||||
|
||||
<div class="kf-row" :class="{ on: hasKeyframeHere }">
|
||||
<PhDiamond :size="11" :weight="hasKeyframeHere ? 'fill' : 'regular'" class="kf-dot" />
|
||||
@@ -420,7 +478,7 @@ function removeKeyframeHere() {
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section v-if="textAsset" class="prop-group">
|
||||
<section v-if="textAsset && !multiSelected" class="prop-group">
|
||||
<button class="group-header" @click="toggleSection('text')">
|
||||
<component :is="sectionOpen.text ? PhCaretDown : PhCaretRight" :size="11" />
|
||||
<span>{{ t('properties.sections.text') }}</span>
|
||||
@@ -431,7 +489,7 @@ function removeKeyframeHere() {
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section v-if="polygonAsset" class="prop-group">
|
||||
<section v-if="polygonAsset && !multiSelected" class="prop-group">
|
||||
<button class="group-header" @click="toggleSection('polygon')">
|
||||
<component :is="sectionOpen.polygon ? PhCaretDown : PhCaretRight" :size="11" />
|
||||
<span>{{ t('properties.sections.polygon') }}</span>
|
||||
@@ -463,7 +521,7 @@ function removeKeyframeHere() {
|
||||
<span>{{ t('properties.sections.appearance') }}</span>
|
||||
</button>
|
||||
<div v-if="sectionOpen.appearance" class="group-body">
|
||||
<label v-if="canFill" class="color-label">
|
||||
<label v-if="canFill && !multiSelected" class="color-label">
|
||||
{{ t('properties.fill') }}
|
||||
<div class="color-row">
|
||||
<input
|
||||
@@ -485,7 +543,7 @@ function removeKeyframeHere() {
|
||||
</button>
|
||||
</div>
|
||||
</label>
|
||||
<label v-if="canStroke" class="color-label">
|
||||
<label v-if="canStroke && !multiSelected" class="color-label">
|
||||
{{ t('properties.stroke') }}
|
||||
<div class="color-row">
|
||||
<input
|
||||
@@ -507,7 +565,7 @@ function removeKeyframeHere() {
|
||||
</button>
|
||||
</div>
|
||||
</label>
|
||||
<label v-if="canStroke" class="slider-label">
|
||||
<label v-if="canStroke && !multiSelected" class="slider-label">
|
||||
{{ t('properties.strokeWidth') }}
|
||||
<RangeSlider
|
||||
v-model="strokeWidth"
|
||||
@@ -521,7 +579,7 @@ function removeKeyframeHere() {
|
||||
{{ t('properties.opacity') }}
|
||||
<RangeSlider v-model="opacity" :min="0" :max="1" :step="0.01" :format="formatPercent" />
|
||||
</label>
|
||||
<label v-if="blurAsset" class="slider-label">
|
||||
<label v-if="blurAsset && !multiSelected" class="slider-label">
|
||||
{{ t('properties.edgeBlur') }}
|
||||
<RangeSlider
|
||||
v-model="blurValue"
|
||||
@@ -534,7 +592,7 @@ function removeKeyframeHere() {
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="prop-group">
|
||||
<section v-if="!multiSelected" class="prop-group">
|
||||
<button class="group-header" @click="toggleSection('shadow')">
|
||||
<component :is="sectionOpen.shadow ? PhCaretDown : PhCaretRight" :size="11" />
|
||||
<span>{{ t('properties.shadow') }}</span>
|
||||
@@ -589,7 +647,7 @@ function removeKeyframeHere() {
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section v-if="canBeMask" class="prop-group">
|
||||
<section v-if="canBeMask && !multiSelected" class="prop-group">
|
||||
<button class="group-header" @click="toggleSection('mask')">
|
||||
<component :is="sectionOpen.mask ? PhCaretDown : PhCaretRight" :size="11" />
|
||||
<span>{{ t('properties.mask') }}</span>
|
||||
@@ -640,7 +698,7 @@ function removeKeyframeHere() {
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section v-if="buttonAsset" class="prop-group">
|
||||
<section v-if="buttonAsset && !multiSelected" class="prop-group">
|
||||
<button class="group-header" @click="toggleSection('button')">
|
||||
<component :is="sectionOpen.button ? PhCaretDown : PhCaretRight" :size="11" />
|
||||
<span>{{ t('properties.sections.button') }}</span>
|
||||
@@ -653,12 +711,16 @@ function removeKeyframeHere() {
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<button class="danger-btn" @click="store.removeLayer(selected.id)">
|
||||
<button class="danger-btn" @click="deleteSelection">
|
||||
<PhTrash :size="13" />
|
||||
{{ t('properties.deleteLayer') }}
|
||||
{{
|
||||
multiSelected
|
||||
? t('properties.deleteLayers', { n: editableLayers.length })
|
||||
: t('properties.deleteLayer')
|
||||
}}
|
||||
</button>
|
||||
</template>
|
||||
<p v-else-if="selected && selectedIsLocked" class="hint">
|
||||
<p v-else-if="selected && editableLayers.length === 0" class="hint">
|
||||
{{ t('properties.lockedLayer') }}
|
||||
</p>
|
||||
<p v-else class="hint">{{ t('properties.noLayer') }}</p>
|
||||
@@ -971,4 +1033,13 @@ input {
|
||||
background: rgba(255, 122, 122, 0.18);
|
||||
border-color: var(--danger);
|
||||
}
|
||||
|
||||
.multi-banner {
|
||||
padding: 6px 8px;
|
||||
font-size: 11px;
|
||||
background: var(--accent-soft);
|
||||
color: var(--accent);
|
||||
border-radius: var(--radius-sm);
|
||||
border: 1px solid var(--accent);
|
||||
}
|
||||
</style>
|
||||
+44
-22
@@ -617,36 +617,58 @@ function onLaneClick(e: MouseEvent) {
|
||||
}
|
||||
|
||||
const canCreateKf = computed(() => {
|
||||
const id = store.selectedLayerId
|
||||
if (!id) return false
|
||||
const layer = store.activeLayers.find((l) => l.id === id)
|
||||
if (!layer) return false
|
||||
if (layer.locked) return false
|
||||
return !lockedGroupChildIds.value.has(id)
|
||||
// Button is available as long as at least one selected layer is
|
||||
// unlocked — the multi-select handler skips the locked ones per
|
||||
// id, so a partially-locked selection still writes the usable
|
||||
// frames.
|
||||
const ids = store.selectedLayerIds.length
|
||||
? store.selectedLayerIds
|
||||
: store.selectedLayerId
|
||||
? [store.selectedLayerId]
|
||||
: []
|
||||
if (!ids.length) return false
|
||||
for (const id of ids) {
|
||||
const layer = store.activeLayers.find((l) => l.id === id)
|
||||
if (!layer) continue
|
||||
if (layer.locked) continue
|
||||
if (lockedGroupChildIds.value.has(id)) continue
|
||||
return true
|
||||
}
|
||||
return false
|
||||
})
|
||||
|
||||
function addKeyframeForSelected() {
|
||||
const id = store.selectedLayerId
|
||||
if (!id) return
|
||||
const layer = store.activeLayers.find((l) => l.id === id)
|
||||
if (!layer || isLayerIdLocked(id)) return
|
||||
// Fan out across the whole multi-selection so the user can pin a
|
||||
// frame on every grouped object at once. Each layer gets its own
|
||||
// sampled snapshot so the keyframe matches the current pose.
|
||||
// Falls back to the single-selection anchor when no multi is set.
|
||||
const ids = store.selectedLayerIds.length
|
||||
? store.selectedLayerIds
|
||||
: store.selectedLayerId
|
||||
? [store.selectedLayerId]
|
||||
: []
|
||||
if (!ids.length) return
|
||||
// Snap the playhead itself to the nearest keyframe before adding —
|
||||
// the current playhead position is NOT a candidate (it's the value
|
||||
// we're rounding).
|
||||
const time = snapTime(store.playhead, { ignorePlayhead: true })
|
||||
const sampled = sampleLayer(layer, time)
|
||||
const props: Partial<AnimatableProps> = {
|
||||
scaleX: sampled.scaleX,
|
||||
scaleY: sampled.scaleY,
|
||||
opacity: sampled.opacity,
|
||||
for (const id of ids) {
|
||||
const layer = store.activeLayers.find((l) => l.id === id)
|
||||
if (!layer || isLayerIdLocked(id)) continue
|
||||
const sampled = sampleLayer(layer, time)
|
||||
const props: Partial<AnimatableProps> = {
|
||||
scaleX: sampled.scaleX,
|
||||
scaleY: sampled.scaleY,
|
||||
opacity: sampled.opacity,
|
||||
}
|
||||
if (sampled.fill) props.fill = sampled.fill
|
||||
if (!layer.separated) {
|
||||
props.x = sampled.x
|
||||
props.y = sampled.y
|
||||
props.rotation = sampled.rotation
|
||||
}
|
||||
store.upsertKeyframe(id, time, props)
|
||||
}
|
||||
if (sampled.fill) props.fill = sampled.fill
|
||||
if (!layer.separated) {
|
||||
props.x = sampled.x
|
||||
props.y = sampled.y
|
||||
props.rotation = sampled.rotation
|
||||
}
|
||||
store.upsertKeyframe(id, time, props)
|
||||
}
|
||||
|
||||
function onLaneDblClick(e: MouseEvent, track: TimelineLayerTrack) {
|
||||
|
||||
Reference in new issue
Block a user